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 08/28/2008 00:48:18
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Ascendent Logic
Joined: Aug 21, 2005
Messages: 634
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Rarebit wrote:
You would *think* that removing the alpha channel from the image and then telling the control file not to use any bits to store its alpha data would be in effect the same as leaving the alpha channel and accidentally telling the control file not to store its alpha data, but apparently that isn't the case...
Indeed.
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 08/28/2008 00:57:05
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Vindicator
Joined: Nov 30, 2005
Messages: 2894
Location: Zion room #777
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Rarebit wrote:
Valkryie's Angels..... Hmmmmmmmmmmmmmmmmmmmmm mmmm mmmm mmmm GOOOOOOOOD /Drooooools on the floor.... I think Mantra is in LOVE with these White Suit Angels.... It matches well with my White Avero Cuffed Trench Coat... now just have to Fine a SWEEET LADY to wear that for me too
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 08/28/2008 01:35:56
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Development
Joined: Dec 2, 2005
Messages: 21413
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Weird, it only happens when dxt compression is added in. Huh. Nice thing is that it avoids that aliased edging you get on the completely clear glasses.
Let's make a few new versions of Agent Pace to model the dilemma for us, shall we?
"Nice" Pace (you've seen her before, although I have fixed up most of that nasty pixelization around the rims of her glasses)

"Dark" Pace (she's been around)

"Smoky" Pace (like the Valkyrjar in the IR)

"Mirrored" Pace

Now *three* new pairs of glasses is something my current quest's scheme doesn't fit comfortably. Hm... What to do, what to do...
Bonus "Mirrored" image:
Message edited by Rarebit on 08/28/2008 13:02:11.
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 08/28/2008 01:45:13
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Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Rarebit wrote:
Now *three* new pairs of glasses is something my current quest's scheme doesn't fit comfortably. Hm... What to do, what to do...
So it is a quest? Or do you just use that term as an umbrella term for all methods of gaining content?
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 08/28/2008 02:00:26
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Systemic Anomaly
Joined: Aug 22, 2005
Messages: 3269
Location: Lost in La Mancha
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Rarebit wrote:
Weird, it only happens when dxt compression is added in. Huh. Nice thing is that it avoids that aliased edging you get on the completely clear glasses.
Let's make a few new versions of Agent Pace to model the dilemma for us, shall we?
"Nice" Pace (you've seen her before, although I have fixed up most of that nasty pixelization around the rims of her glasses)

"Dark" Pace (she's been around)

"Smoky" Pace (like the Valkyrjar in the IR)

"Mirrored" Pace [Gah, this image absolutely refuses to upload. Maybe the internet will love me more tomorrow.]
Now *three* new pairs of glasses is something my current quest's scheme doesn't fit comfortably. Hm... What to do, what to do...
Bonus "Mirrored" image:
 Image One. We nave enough opaque glasses. Bring on the clear glasses!
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 08/28/2008 02:26:59
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Mainframe Invader
Joined: Jan 6, 2007
Messages: 801
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Rarebit wrote:
Bonus "Mirrored" image:
 WANT
EDIT: There you go.

Message edited by Michael1 on 08/28/2008 02:31:29.
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 08/28/2008 03:25:25
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Mainframe Invader
Joined: Nov 13, 2006
Messages: 512
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Rarebit wrote:
Weird, it only happens when dxt compression is added in. Huh. Nice thing is that it avoids that aliased edging you get on the completely clear glasses.
Now *three* new pairs of glasses is something my current quest's scheme doesn't fit comfortably. Hm... What to do, what to do...
I think because any dxt, other than a dxt1, packages itself as containg an alpha channel, so even if it's left blank and asked not to use any bits to store data, it is still trying to be accessed by the rest of the file.
A 3Dc may may be of use, which works best with a dxt5, as it helps create lighting on an otherwise matte surface - a lack of which may be creating the "mirrored" effect on the shades.
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 08/28/2008 03:33:20
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Systemic Anomaly
Joined: Aug 27, 2005
Messages: 8669
Location: Lost in Translation.
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Rarebit wrote:
Weird, it only happens when dxt compression is added in. Huh. Nice thing is that it avoids that aliased edging you get on the completely clear glasses.
Let's make a few new versions of Agent Pace to model the dilemma for us, shall we?
"Nice" Pace (you've seen her before, although I have fixed up most of that nasty pixelization around the rims of her glasses)

"Dark" Pace (she's been around)
"Smoky" Pace (like the Valkyrjar in the IR)
"Mirrored" Pace [Gah, this image absolutely refuses to upload. Maybe the internet will love me more tomorrow.]
Now *three* new pairs of glasses is something my current quest's scheme doesn't fit comfortably. Hm... What to do, what to do...
Bonus "Mirrored" image:
 These two are definitely my favourites.
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 08/28/2008 04:17:27
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Femme Fatale
Joined: Oct 27, 2007
Messages: 1223
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While I remember, I'd love Pace's Dove Pin as an FX.
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 08/28/2008 04:32:59
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Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Not a fan of the mirrored version, the other two look ok though.
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 08/28/2008 04:44:55
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Systemic Anomaly
Joined: Nov 18, 2005
Messages: 4837
Location: The soul's eclipse
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Translucent, please.
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 08/28/2008 04:59:27
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 1539
Location: IN UR BASE KILLIN YUR NOOBS
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Rarebit wrote:
 They are falling out of the sky aren't they? So is this what you were hinting at during that panel @ FF?
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 08/28/2008 05:29:25
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 1167
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Rarebit wrote:

Does that have the same properties as the Sector sunglasses back when that was also reflective (or maybe it still is - haven't checked lately). Having that silver reflective tint would be cool. But not like the Sector ones since that seem to have multiple colors reflected off of it.
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 08/28/2008 05:34:43
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Jacked Out
Joined: Aug 19, 2008
Messages: 22
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Nice Lighting Effects on the background and the shade is the right choice for this picture
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 08/28/2008 08:30:09
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Systemic Anomaly
Joined: Aug 21, 2005
Messages: 1852
Location: Recursion Organization: Zion Operative Level: 50
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Hmm... let's see.
I love all 3 of them. However, if we must only choose 2, then I would go with the clear and the mirror, and leave the smoky to the NPCs.
Why, you ask? Because the mirrored ones look like old fashioned cop sunglasses and I want them.
And there will be male versions, right?!?
Edit: Gah, no. I can't decide. Perhaps go with the clear and the smoky, smoky on the NPCs, but then give Pace a copy of all of them. I can see her interogating a hostage in those mirrored glasses for intimidation. And the smokey glasses look like Transitions lenses so maybe when she goes out in the sun her clear glasses turn darker? :P
Message edited by Cervacius on 08/28/2008 08:33:43.
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