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Sniper / ???? combo.... decision's decision's
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The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Dojo - Operative Discussion Previous Topic  |  Next Topic      Go to Page: 1 , 2  Next
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Perceptive Mind

Joined: Jun 19, 2006
Messages: 1401
Location: Ft. Benning, Ga
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Ok basicly i was planning nothing but sniper tree for my MxO gameplay but seems i can get one or even 2 more somewhat ability tress in there... Queston is which?? Had a friend say go Sniper / Net Hacker route cause if you have anything that roots or pacify's then your good for PvP somewhat..

I am atm level 27 and am a medicore/hardcore gamer for MxO and just started not but 3 weeks ago ... So any suggestions on a route to help with the sniper abilitys is fair in my book's

Curently going to do sniper / net hacker route due to some of the out of interlock and interlock abilitys i get *that effective programming is a + in my book atm for IS regen and other regen =)* but i am open for advice on what i can go or should go to be effctive PvP wise.. later on when im higher level



Jacked Out

Joined: May 14, 2006
Messages: 1400
Location: Jacking In.
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i think most people go sniper/rifleman because it uses the same weapon, has roots etc. you can't really kill another person in one shot at 50 but maybe if you add in a  couple other rifle abils it'd work


Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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Sniper/rifleman is the way to go atm, simply because you can bring a 50's health down to half in a sniper shot and then an extra 500 down straight after it, plus the root and the 3 round burst which again is quite devastating



Fansite Operator

Joined: Aug 16, 2005
Messages: 1611
Location: Vector Instance Operative Level: 50 Discipline: Karate/Duelist Organisation: Zion Reputation: 119
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Also if you go sniper/rifleman you require the same abilities in previous trees for both of them so depending on your level you might have space for some awakened abilities too. You wouldn't be able to do that if you did sniper/network hacker because more memory would be used up as they require different disciplines.





Joined: Mar 29, 2006
Messages: 6
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Sniper+Any other gun tree is good, especially if you manage to work immobilizing shot and three-round burst into your loadout. Just make sure you're using a sniper rifle and not one of the other normal rifles.


Perceptive Mind

Joined: Jun 19, 2006
Messages: 1401
Location: Ft. Benning, Ga
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Ok thanks for the insight everyone.. Also would the first Hacker ability which if im correct was "Execute Program" stillb e good for sniper / rifleman combo.. due to it has a very good innerstrength and health regen if im not mistaken *not sure on health regen but innerstrngth i know is one of the two it gives*

Dxy


Ascendent Logic

Joined: Aug 15, 2005
Messages: 861
Location: SS Little Horn
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I always load execute program.  It makes a little bit of difference.  XD


VoX




Joined: Sep 27, 2005
Messages: 90
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Avalod wrote:
Ok thanks for the insight everyone.. Also would the first Hacker ability which if im correct was "Execute Program" stillb e good for sniper / rifleman combo.. due to it has a very good innerstrength and health regen if im not mistaken *not sure on health regen but innerstrngth i know is one of the two it gives*
I'm not sure why people haven't posted this in the main forums, But according to the NoRepro. ANYTHING thats says "InnerStrength Regen Rate BONUS"  on it, DOESN'T DO ANYTHING AT ALL *YET*. Yet , being the key word. don't waste the memory slot for it. You don't need it, it doesn't nothing.

The reason being is there are no abilities to 'ACTIVATE' IS regen, so therefore you get no bonus from it all. this includes clothes. Its a big waste of time. dump it.


Jacked Out

Joined: Sep 29, 2005
Messages: 5031
Location: HvCft Transom
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Load up all of sniper, down to expert riflemen, and then fit SMGs down to the sliding volly.

Now you can take an opponent down by about 50% with a power tactics/line up the shot/fire arms skill shot.

Then if you can, keep hitting power tactics shots, go for the 3rnd burst.

If you get interlocked, stay on power tactics, and if an outside party get sthem dazed?

Sliding volly, which does a very decent amount of damage.


Perceptive Mind

Joined: Jun 19, 2006
Messages: 1401
Location: Ft. Benning, Ga
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Thanks Night and VoX will the regen thing be implented soon if not then ill do what you said and just take it off untill it is regening *whenever that will be*



Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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don't try and snipe then interlock because 9/10 times the person who gets sniped usually just tries to run, best to use some out of interlock moves tbh




Perceptive Mind

Joined: Jun 19, 2006
Messages: 1401
Location: Ft. Benning, Ga
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I tend to stay away from interlocks as much as possible.. Which was why i was thinking of that hacker route due to incresed evasion of interlock and such..



Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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well you can use Gaussian Blur, it's low lvl enuf so that it don't make load a 10 mem slot ability. and it gives 20 or 25% evasion



Perceptive Mind

Joined: Jun 19, 2006
Messages: 1401
Location: Ft. Benning, Ga
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Ok jotted that down to put in note pad for later. Thanks again every been a great help



Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8683
Location: Lost in Translation.
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i have been sniper/expert rifleman since cr2 began. I have looked for every possible way to strengthen my build. I think now, i have probably got this build to its max..there is not much more i can get out of it. By using All of sniper, down to deadly shot in expert rifleman and then adding little bits here and there including 3 gunslinger moves i have allowed my self to now beat alot MA's or duelists EVEN if they get me in combat. This build, strictly speaking is still a non IL build but has been customised enough to be able to last/win in comat.


 
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