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Combat System; Positives And Negatives...
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Systemic Anomaly

Joined: Aug 15, 2005
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I love to do a lot of moaning myself, especially about knife thrower. So it got me thinking what i actually think about CR2. I was there for CR1 and i miss parts of it. But i still think that CR2 manages to be more balanced. Yet we're all painfully aware with some of the issues with it.

So post up what you like about CR2, and what you main issues are with it. Should be interesting to see what others think. And try to keep a hold on the BRING CR1  BACK posts xD

<3 mxo.



Systemic Anomaly

Joined: Aug 15, 2005
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are you drunk or high?



Jacked Out

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Only thing I miss is Dodge Range.

Getting hit by anything and everything kills clothes like crazy >.<

I like pretty much everything else, minus the random and not-so-random bugs we all know.

Oh and decent health/IS regen, though I suppose you can sacrifice resistence and everything else to get some >_>


Message edited by Delicho on 01/14/2008 20:22:37.


Transcendent

Joined: Jul 31, 2006
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Brommerz77 wrote:
I love to do a lot of moaning myself, especially about knife thrower. So it got me thinking what i actually think about CR2. I was there for CR1 and i miss parts of it. But i still think that CR2 manages to be more balanced. Yet we're all painfully aware with some of the issues with it.

So post up what you like about CR2, and what you main issues are with it. Should be interesting to see what others think. And try to keep a hold on the BRING CR1  BACK posts xD

<3 mxo.


CR2 is junk compared to CR1.... CR1 in my opinion is better because i found that it was just like the matrix concept "the more you know an understand the better you were". Like for example you could actually see your rolls in CR1 so you knew if your items you were wearing were actually doing something for you....  I miss my CR1 MKT load. Either way no point in the past, The future of MxO has been chosen by Soe an they have chosen CR2 ( god knows why )



Systemic Anomaly

Joined: Aug 22, 2005
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CaNaDiAnBeEf wrote:
Brommerz77 wrote:
I love to do a lot of moaning myself, especially about knife thrower. So it got me thinking what i actually think about CR2. I was there for CR1 and i miss parts of it. But i still think that CR2 manages to be more balanced. Yet we're all painfully aware with some of the issues with it.

So post up what you like about CR2, and what you main issues are with it. Should be interesting to see what others think. And try to keep a hold on the BRING CR1  BACK posts xD

<3 mxo.


CR2 is junk compared to CR1.... CR1 in my opinion is better because i found that it was just like the matrix concept "the more you know an understand the better you were". Like for example you could actually see your rolls in CR1 so you knew if your items you were wearing were actually doing something for you....  I miss my CR1 MKT load. Either way no point in the past, The future of MxO has been chosen by Soe an they have chosen CR2 ( god knows why )

If CR1 was ever to come back.... gawd help us... the whole:

  • Everyone looks the same for CT
  • Everyone would have same load
  • Omg Muil-lock him so he cant roll out
  • Lowbies have no chance... not even a 49 on a 50 (unless that 50 was scott <33)

Things i liked about CR1

  • Most people were MA... and hacker... yet havin more MA made MXO more.... matrixy SMILEY
  • Your roll in system chat... i wish we could have a choice to display it or not so i could see how random CR2 is
  • The abilitys that where kool..and the pre-nerfed clothing ((BRING BACK SHADOW JACKET SMILEYP))

I could go on forever... i think O.o a lot will disagree and many others will agree, everyone has there opinion =D

<3




Systemic Anomaly

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i miss the old speed buffs before they were nerfed



Systemic Anomaly

Joined: Aug 27, 2005
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At the end of the day, this system is more balanced than the last one. There's more variation and there's more room for adaptation. I was in complete support of the original combat system over Cr2 until it was live for a month or two. (I had quit for like a month when it was originally released). The key really is adaptation. The original system is done and gone, so it's your choice whether to stick around and play with it or whether you want to leave.

The things I prefer about Cr2?

The variety. The fact that I might have to go from one interlock battle into another and completely change my strategy, that puts a real challenge into it. Where as before I'd be fighting Hacker after Hacker or MA-CT after MA-CT which is kind of a bore. There's a decent variety. It tends to give you more freedom, some people have success when using MA with Gunman stats and such like.

Things I dislike?

MKT? =P Nah, not completely. To be honest, there's not much I dislike about the current system. The whole *random* concept is a little annoying at times but you just tend to learn to live with it and get on with things. No use complaining about it because it's not going to change, we won't see another combat over-haul. The positives outweigh the negatives, IMO.


Message edited by Yasamuu on 01/10/2008 09:27:53.



Systemic Anomaly

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well said yasy



Jacked Out

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CR1 = personal skill  VS.  CR2 = states dependance

CR1 = MegaCity full of inhabitants  VS.  CR2 = GhostCity

CR1 = live events and contents  VS.  CR2 = preyin for a cq in a 5 hrs playsession

CR1 = VD for survivin (zen master ftmfw)  VS.  CR2 = Thrown res ftw!

CR1 = Monolith  VS.  CR2 = SOE

CR1 = Vector > candylands  VS.  CR2 = Vector went to candylands

 

Nuf said?



Systemic Anomaly

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SajghO wrote:

CR1 = personal skill  VS.  CR2 = states dependance

CR1 = MegaCity full of inhabitants  VS.  CR2 = GhostCity

CR1 = live events and contents  VS.  CR2 = preyin for a cq in a 5 hrs playsession

CR1 = VD for survivin (zen master ftmfw)  VS.  CR2 = Thrown res ftw!

CR1 = Monolith  VS.  CR2 = SOE

CR1 = Vector > candylands  VS.  CR2 = Vector went to candylands

 

Nuf said?

people were leavin way b4 cr2 came out



Systemic Anomaly

Joined: Aug 15, 2005
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SajghO wrote:

CR1 = personal skill  VS.  CR2 = states dependance

CR1 = MegaCity full of inhabitants  VS.  CR2 = GhostCity

CR1 = live events and contents  VS.  CR2 = preyin for a cq in a 5 hrs playsession

CR1 = VD for survivin (zen master ftmfw)  VS.  CR2 = Thrown res ftw!

CR1 = Monolith  VS.  CR2 = SOE

CR1 = Vector > candylands  VS.  CR2 = Vector went to candylands

 

Nuf said?

I'd actually say Sajgh, you nailed that completely. Totally right



Systemic Anomaly

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SaintDaniel wrote:
SajghO wrote:

CR1 = personal skill  VS.  CR2 = states dependance

CR1 = MegaCity full of inhabitants  VS.  CR2 = GhostCity

CR1 = live events and contents  VS.  CR2 = preyin for a cq in a 5 hrs playsession

CR1 = VD for survivin (zen master ftmfw)  VS.  CR2 = Thrown res ftw!

CR1 = Monolith  VS.  CR2 = SOE

CR1 = Vector > candylands  VS.  CR2 = Vector went to candylands

 

Nuf said?

people were leavin way b4 cr2 came out

Yeah. They were, because there were no Live Events.

Then, when Cr2 came around, people left the game because they didn't like it or it was too big a change from the old one.

 




Systemic Anomaly

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Aye, there was a massive loss with CR2. But i still prefer it. Miss the old times though SMILEY



Systemic Anomaly

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we all do



Systemic Anomaly

Joined: Aug 17, 2005
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Yasamuu1 wrote:

At the end of the day, this system is more balanced than the last one.



 I guess it depends what you look for in balance.

  I miss CR1.  Sure MA came down to ct and +ct bonuses, but at the same time it didn't.  I miss the interlock panels that showed when abilities were queued which I still hate about CR2 (at least once in every fight I will click an ability but it will not register).  Mkts could easily be dealt with using DR. Hackers using VD. But then you nerfed your LO - but those are the choices that made it interesting.  The uber build of UGM with obscene regen = never dead until the good players load delete upgrade.  Mkt was a much better tree then too.  Staggering throw offends me. Hacker was OP, but could be beaten with clothing and skill.

Miss my sneak coat. So much.

 Cr2?  Bugs. Lots of them.  And less skill (or less knowledge depending on pref). I can load MKT with no clothing and no stats, I can then proceed to kite an MA indefinitely.  If I miss once I have 3-4 different rooting/slowing options.  I will roll out of IL before significant damage is done.  And an MKT with clothes will do massive damage to anyone - even those with god res, obscent to those without. Hacks are, in general, less interesting.  The big ones like Dev field and Code shock were nerfed ridiculously to account for the much less relevant defense system. Code shock should never have been more than a 6 second stun. BUt it should at least be that with a nice 1min CD.  Yes Hax are viable, but less interesting imho.  The buffbot builds are all weak now, and the IS regen nerf has made them unsustainable.  MA is largely too random.  I can stack acc or damage but I fail to see much difference.  I don't like the whole Guns>MA>Hax>MKT>Guns system. Sorry, but I don't.  Some of those > are FAR bigger gaps than others. 

Clothing is as important as it ever was. All the good players look the same. I am as disappointed by CR2 as it is possible to be. SMILEY

 All in all perhaps I just think of CR1 with rose tinted goggles, or maybe WoW has opened my eyes to some of the more glaring inadequecies in here.  Either way the lack of content, PvP goals, or discernable learning curve makes me struggle to think of a reason to renew.


 
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