Only thing I miss is Dodge Range.
Getting hit by anything and everything kills clothes like crazy >.<
I like pretty much everything else, minus the random and not-so-random bugs we all know.
Oh and decent health/IS regen, though I suppose you can sacrifice resistence and everything else to get some >_>
I love to do a lot of moaning myself, especially about knife thrower. So it got me thinking what i actually think about CR2. I was there for CR1 and i miss parts of it. But i still think that CR2 manages to be more balanced. Yet we're all painfully aware with some of the issues with it.So post up what you like about CR2, and what you main issues are with it. Should be interesting to see what others think. And try to keep a hold on the BRING CR1 BACK posts xD<3 mxo.
Brommerz77 wrote:I love to do a lot of moaning myself, especially about knife thrower. So it got me thinking what i actually think about CR2. I was there for CR1 and i miss parts of it. But i still think that CR2 manages to be more balanced. Yet we're all painfully aware with some of the issues with it.So post up what you like about CR2, and what you main issues are with it. Should be interesting to see what others think. And try to keep a hold on the BRING CR1 BACK posts xD<3 mxo.CR2 is junk compared to CR1.... CR1 in my opinion is better because i found that it was just like the matrix concept "the more you know an understand the better you were". Like for example you could actually see your rolls in CR1 so you knew if your items you were wearing were actually doing something for you.... I miss my CR1 MKT load. Either way no point in the past, The future of MxO has been chosen by Soe an they have chosen CR2 ( god knows why )
If CR1 was ever to come back.... gawd help us... the whole:
Things i liked about CR1
I could go on forever... i think O.o a lot will disagree and many others will agree, everyone has there opinion =D
<3
At the end of the day, this system is more balanced than the last one. There's more variation and there's more room for adaptation. I was in complete support of the original combat system over Cr2 until it was live for a month or two. (I had quit for like a month when it was originally released). The key really is adaptation. The original system is done and gone, so it's your choice whether to stick around and play with it or whether you want to leave.
The things I prefer about Cr2?
The variety. The fact that I might have to go from one interlock battle into another and completely change my strategy, that puts a real challenge into it. Where as before I'd be fighting Hacker after Hacker or MA-CT after MA-CT which is kind of a bore. There's a decent variety. It tends to give you more freedom, some people have success when using MA with Gunman stats and such like.
Things I dislike?
MKT? =P Nah, not completely. To be honest, there's not much I dislike about the current system. The whole *random* concept is a little annoying at times but you just tend to learn to live with it and get on with things. No use complaining about it because it's not going to change, we won't see another combat over-haul. The positives outweigh the negatives, IMO.
CR1 = personal skill VS. CR2 = states dependance
CR1 = MegaCity full of inhabitants VS. CR2 = GhostCity
CR1 = live events and contents VS. CR2 = preyin for a cq in a 5 hrs playsession
CR1 = VD for survivin (zen master ftmfw) VS. CR2 = Thrown res ftw!
CR1 = Monolith VS. CR2 = SOE
CR1 = Vector > candylands VS. CR2 = Vector went to candylands
Nuf said?
CR1 = personal skill VS. CR2 = states dependanceCR1 = MegaCity full of inhabitants VS. CR2 = GhostCityCR1 = live events and contents VS. CR2 = preyin for a cq in a 5 hrs playsessionCR1 = VD for survivin (zen master ftmfw) VS. CR2 = Thrown res ftw!CR1 = Monolith VS. CR2 = SOECR1 = Vector > candylands VS. CR2 = Vector went to candylands Nuf said?
SajghO wrote:CR1 = personal skill VS. CR2 = states dependanceCR1 = MegaCity full of inhabitants VS. CR2 = GhostCityCR1 = live events and contents VS. CR2 = preyin for a cq in a 5 hrs playsessionCR1 = VD for survivin (zen master ftmfw) VS. CR2 = Thrown res ftw!CR1 = Monolith VS. CR2 = SOECR1 = Vector > candylands VS. CR2 = Vector went to candylands Nuf said?people were leavin way b4 cr2 came out
Yeah. They were, because there were no Live Events.
Then, when Cr2 came around, people left the game because they didn't like it or it was too big a change from the old one.
At the end of the day, this system is more balanced than the last one.