Fugitiv3 wrote: How bout that sound-loop while hyperjumping bug? ;P oh, and this is the best thread ever. Thanks for taking the time to do this!Message Edited by Fugitiv3 on 12-15-2005 12:05 AM
How bout that sound-loop while hyperjumping bug? ;P
oh, and this is the best thread ever. Thanks for taking the time to do this!
Message Edited by Fugitiv3 on 12-15-2005 12:05 AM
What does Walrus keep on the wall of his cubicle?
/intrigued
(Thanks for the reply; I know it wasn't fair to expect a fast reply about such a long existing bug, but it's just so darned annoying sometimes to have 7 traffic sound effects stacked in an infinite loop :smileytongue: )
Message Edited by Fugitiv3 on 12-15-2005 12:13 AM
Message Edited by bonopi on 12-14-2005 09:12 PM
remember guys...this is a DEV!!!! ask about dev stuff....
Message Edited by bonopi on 12-14-2005 09:13 PM
Message Edited by bonopi on 12-14-2005 09:16 PM
too many people to hold on one server regius....remember the assassin event and the crashes...
Message Edited by XPimp20 on 12-14-2005 09:18 PM
bonopi wrote: it will be be by next week....musutangu....thanks colbard Message Edited by bonopi on 12-14-2005 09:16 PM too many people to hold on one server regius....remember the assassin event and the crashes... Message Edited by bonopi on 12-14-2005 09:16 PM
Message Edited by XPimp20 on 12-14-2005 09:20 PM
Fugitiv3 wrote: What does Walrus keep on the wall of his cubicle? /intrigued (Thanks for the reply; I know it wasn't fair to expect a fast reply about such a long existing bug, but it's just so darned annoying sometimes to have 7 traffic sound effects stacked in an infinite loop :smileytongue: )Message Edited by Fugitiv3 on 12-15-2005 12:13 AM