Chahk wrote: MxODraconis wrote: thornTree wrote:(and people - it won't make stun useless, I think, but it does seem like you'll have to hit with stun twice in a somewhat limited time-frame in order to get the desired effect). Just a point on that. You know currently once you stun someone they are immune to further STUN for an automatic 40 seconds? It's not always 40 seconds, it's (Duration of Stun + 10 seconds), so Stun 2.0 grants 26 seconds of Stun immunity. Two problems with this. First of all, the "immunity" timer starts as soon as the Stun lands, which only provides 10 extra seconds of immunity when Stun wears off. Second problem is that this immunity is very inconsistent. For example, the Stun you get from Destroyer's AOE abilities doesn't grant immunity at all, so you can be kept in stun indefinitely by that tree.I'm glad to see the devs working on the game though. Hopefully there will still be some subscribers left by the time they get to implementing and releasing the changes they spoke of in this article.
MxODraconis wrote: thornTree wrote:(and people - it won't make stun useless, I think, but it does seem like you'll have to hit with stun twice in a somewhat limited time-frame in order to get the desired effect). Just a point on that. You know currently once you stun someone they are immune to further STUN for an automatic 40 seconds?
thornTree wrote:(and people - it won't make stun useless, I think, but it does seem like you'll have to hit with stun twice in a somewhat limited time-frame in order to get the desired effect).
lol.... someone hold me stunned for a while last week.... 10 min or so.. i had to call some crewmen who kicked his *CENSORED*....
dave
Novus Wrote:
Yeah, I do have Interlock concerns as well. If interlock stays as it is in it's form, and they tweak it a bit, while adding some ranged MA abilities, all well and good. Sounds like good additions.
However -
1) Interlock needs to stay in it's current form. I'd say a small minority of the players dislike Interlock. Otherwise they wouldn't be here. It's was a major selling point to this game. So all the changes should remain - is additions.
2) As I mentioned before - SOE has a tendency to have a lot of ideas - implement them very fast - and we're left with gargantuan nerf problems. Balance issues that have to be worked on for a year or more afterwards because the concepts were introduced too quickly. Too much, too fast. I really hope they take this in baby steps.
3) I believe they mentioned something in regards to the mission system. "Obviously the Mission system is what needs work". Granted. The same ol' Assasination / Courier / etc missions after a while become boring. But funny how the lack of any live events was mentioned. One or two comments have been made in the past regarding live events by SOE. Then the subject is just dropped and we see these areas pop up in the forums. It's as if they believe that if they mention it once or twice, and then drop the subject entirely - it will just go away in the player community. Which it won't. We remember great Live Events (The Race for Neo) that were NOT transitory in nature as SOE seems to believe LE's are. WoW was mentioned. The simple truth of the matter is this.. People are becoming bored with MMO's. They want a genuine MMORPG. A world they feel involved with, that they can make a difference in. Storyline arc'd LE's provide that, thus they are not transitory. Otherwise all that is going to happen is what happens in the MMO world right now. People just jump from game to game, losing interest after 3-6 months.
I mean, when Morpheus, The Oracle, Seraph, Flood, Niobe or others met with us privately and interacted with us, how long afterward were all of us talking about it? God, they could seriously slow down implementation of the mechanical aspects slowly over time so that we wouldn't be hit with huge nerf balance problems, and add just a few characters to just to interact with. Phew would that go a long way in settling everyone down. The "action / scenery content" folks would be appeased, as well as their other market - the "LE" market who is looking for more in an MMORPG than just the next level and/or ability. ----------------------------------------------------------------------------------------------------------------------------------------
*claps for Novus*
You just hit the nail right on the head man. We have had a lack of LE's for too long. That should be SOE's main concern right now. We need a new cinematic, Mission pack, and an LE thats lasts no less than 5 days. I'ts rediculous how long we haven't had an LE for. That is the main part of MMO's. LE's make the game realistic and thats the goal of an MMORPG. We need to start seeing Niobe jacking in again and rounding up the Zionists. I want to start seeing the Oracle sending messages to every player in the matrix. There have been those Helicopters that just fly around droping the papers saying "Don't Trust the Frenchman". Well we need to know why we can't trust him and who is behind the Helicopters. It's nice that SOE is talking about balancing, integrating new formulas and revamping the Marketplace, but let me put this bluntly. I could care less about formulas and the Marketplace will always be crappy cause people decide they wish to sell items like a Cap with +3 RCT for 20,000,000 info which is just rediculous. What the devs need to concentrate on is LE's. LE's is pretty much how this game received a player base. The new things that are coming are nice, but it was said that most of these things were hoping to be implemented by the Holiday season. Does that mean we won't be having LE's until about Christmas time? Cause that is just simply unacceptable. We were told that a years worth of storyline was already mapped out. If that is the case then why is it taking so long for a new LE to happen.
*rant now turned off*
I had to get that off my chest...
Nice to know you guys are working towards a big change and improvement... but is there any way you could focus just a little bit on making the game more fun right now? I mean, the way I see it, I should probably cancel and chill till this christmas to come back if I want to not have to sit around and wait.
Would it be too much to have live char actors to come in every now and then? Or SOMETHING?
This is great. I'm very glad to hear what you are going to do about hackers. This has been a discussion for so long. I hate it when I'm taken by a lower level hacker just because of a couple of abilities they use and I found myself completely disabled with nothing to do.
I'm level 41 and have always been into Kung Fu. I'm glad you aren't doing many changes to that ability tree because is very well balanced. I do agree on the changes you mentioned on the interlock and we should definetly have more abilites to use outside combat as an MA. That will be great.
As I remember my favorite day in MxO was the end of Beta. That day the game reminded me the most to the actual movie. I wish more agents will come these days but at my level. If I see an agent is a rare occasion. I also wish that we could kill agents at least as a group if not on our own as it was on the last day of Beta. These days I can jack in pretty much anywhere and go about my business without much happening. That's not how the Matrix should be. It is supposed to be a very dangerous place. A whole lot more than what it is today.
Thanks
Thanks guys. Yeah, the arc'd LE's is where it's at. Now mind you, I think that over time Monolith's LE's sort of disintegrated. The race for Neo blew our socks off. It had some bumps that needed worked out, but man - that was fantastic. I watched pure powerlevelers interact with Seraph in an RP sense. They felt involved in the world in which they were playing.
I personally think that SOE sees arc'd LE's as transitory. In other words - it's a one time event, and not worth the effort. I think that is wrong for two reasons.
1) The player does not see them as transitory. Everyone who met with Morpheus for the first time remembers it to this day. Whether in a group, by faction, or individually. No one forgets it. That's permenant excitement, not transitory. The event passes. The memory stays.
2) I mentioned a "story arc". The LE's need to connect to one another and I think that's where things began to break down. With Monolith - there were two types of LE. The ones that Chadwick wrote (The arcs), and the ones that the LET came up with inbetween the major story arcs. The arcs were fantastic (Such as The Race for Neo). Problem is, it seemed that over time the LET tried to rewrite some of Chadwicks stuff - to disastorous effects. They should have left the writing to Chadwick, and they should have stuck to their own inbetween LE's. SOE would do good to look at "The Race for Neo" - improve upon it, and make sure that it connected to the NEXT LE, and run LE's in that manner. With an arc, each LE is not transitory in nature, but ongoing.
So, implement the mechanical changes that they've already discussed. Slowly, so we're not hit with a huge nerf imbalanced bat. And look at those LE's with an arc, and as well introduce "inbetween" LE's. I don't think they'd be able to build servers fast enough for the people that would start playing this game if this happened.
Message Edited by noVus on 08-25-2005 01:23 PM