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Discussion Thread: Dev Journal 01 - August 24, 2005
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Joined: Aug 16, 2005
Messages: 336
Location: Cologne, Germany
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Chahk wrote:





MxODraconis wrote:





thornTree wrote:
(and people - it won't make stun useless, I think, but it does seem like you'll have to hit with stun twice in a somewhat limited time-frame in order to get the desired effect).






Just a point on that. You know currently once you stun someone they are immune to further STUN for an automatic 40 seconds?




It's not always 40 seconds, it's (Duration of Stun + 10 seconds), so Stun 2.0 grants 26 seconds of Stun immunity.  Two problems with this.  First of all, the "immunity" timer starts as soon as the Stun lands, which only provides 10 extra seconds of immunity when Stun wears off.  Second problem is that this immunity is very inconsistent.  For example, the Stun you get from Destroyer's AOE abilities doesn't grant immunity at all, so you can be kept in stun indefinitely by that tree.

I'm glad to see the devs working on the game though.  Hopefully there will still be some subscribers left by the time they get to implementing and releasing the changes they spoke of in this article.







lol.... someone hold me stunned for a while last week.... 10 min or so.. i had to call some crewmen who kicked his *CENSORED*....


dave



Jacked Out

Joined: Aug 16, 2005
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Some very nice sounding additions there, although I'm a bit concerned
about the anti-stun pill, personally I think it would have been better
jsut to give a shorter stun timer.



And of course, the total lack of comments about LE's. They're the best selling point of this game, and seem to be disappearing.



Most changes sound good though, especially the implemenatation of
pandoras box in the next few weeks. I so hope that goes to schedule.



Jacked Out

Joined: Aug 22, 2005
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Novus Wrote:




Yeah, I do have Interlock concerns as well.  If interlock stays as
it is in it's form, and they tweak it a bit, while adding some ranged
MA abilities, all well and good.  Sounds like good additions.



However -



1) Interlock needs to stay in it's current form.   I'd say a small
minority of the players dislike Interlock.  Otherwise they wouldn't be
here.  It's was a major selling point to this game.  So all the changes
should remain - is additions



2) As I mentioned before - SOE has a tendency to have a lot of ideas
- implement them very fast - and we're left with gargantuan nerf
problems.  Balance issues that have to be worked on for a year or more
afterwards because the concepts were introduced too quickly.  Too much,
too fast.  I really hope they take this in baby steps.



3)  I believe they mentioned something in regards to the mission
system.  "Obviously the Mission system is what needs work".  Granted. 
The same ol' Assasination / Courier / etc missions after a while become
boring.  But funny how the lack of any live events was mentioned.  One
or two comments have been made in the past regarding live events by
SOE.  Then the subject is just dropped and we see these areas pop up in
the forums.  It's as if they believe that if they mention it once or
twice, and then drop the subject entirely - it will just go away in the
player community.  Which it won't.  We remember great Live Events (The
Race for Neo)  that were NOT transitory in nature as SOE seems to
believe LE's are.  WoW was mentioned.  The simple truth of the matter
is this..  People are becoming bored with MMO's.  They want a genuine
MMORPG.  A world they feel involved with, that they can make a
difference in.  Storyline arc'd LE's provide that, thus they are not
transitory.  Otherwise all that is going to happen is what happens in
the MMO world right now.  People just jump from game to game, losing
interest after 3-6 months.



I mean, when Morpheus, The Oracle, Seraph, Flood, Niobe or others
met with us privately and interacted with us, how long afterward were
all of us talking about it?  God, they could seriously slow
down implementation of the mechanical aspects slowly over time so that
we wouldn't be hit with huge nerf balance problems, and add just a few
characters to just to interact with.  Phew would that go a long way in
settling everyone down.  The "action / scenery content" folks would be
appeased, as well as their other market - the "LE" market who is
looking for more in an MMORPG than just the next level and/or ability.

----------------------------------------------------------------------------------------------------------------------------------------


*claps for Novus*


You just hit the nail right on the head man. We have
had a lack of LE's for too long. That should be SOE's main concern
right now. We need a new cinematic, Mission pack, and an LE thats lasts
no less than 5 days. I'ts rediculous how long we haven't had an LE for.
That is the main part of MMO's. LE's make the game realistic and thats
the goal of an MMORPG. We need to start seeing Niobe jacking in again
and rounding up the Zionists. I want to start seeing the Oracle sending
messages to every player in the matrix. There have been those
Helicopters that just fly around droping the papers saying "Don't Trust
the Frenchman". Well we need to know why we can't trust him and who is
behind the Helicopters. It's nice that SOE is talking about balancing,
integrating new formulas and revamping the Marketplace, but let me put
this bluntly. I could care less about formulas and the Marketplace will
always be crappy cause people decide they wish to sell items like a Cap
with +3 RCT for 20,000,000 info which is just rediculous. What the devs
need to concentrate on is LE's. LE's is pretty much how this game
received a player base. The new things that are coming are nice, but it
was said that most of these things were hoping to be implemented by the
Holiday season. Does that mean we won't be having LE's until about
Christmas time? Cause that is just simply unacceptable. We were told
that a years worth of storyline was already mapped out. If that is the
case then why is it taking so long for a new LE to happen.


*rant now turned off*


I had to get that off my chest...






Joined: Aug 15, 2005
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I completely agree with what Rukushin - and Novus before him - said:
these additions look good; however, they are certainly not what's going
to possibly regain my decreasing interest in this game.  LE
will. 



Jacked Out

Joined: Aug 16, 2005
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Nice to know you guys are working towards a big change and improvement... but is there any way you could focus just a little bit on making the game more fun right now? I mean, the way I see it, I should probably cancel and chill till this christmas to come back if I want to not have to sit around and wait.


Would it be too much to have live char actors to come in every now and then? Or SOMETHING?




Mainframe Invader

Joined: Aug 15, 2005
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"This means Interlock stays."

Nice to know. In fact there are a few things that I'm happy to see coming down the pipes.

 

But...

 

"we are altering out-of-Interlock fighting by expanding free-fire to include melee attacks, which is similar to standard MMO melee-combat."

 

Can already shoot at people, throw viruses, etc, etc. What's the point of interlock if you are putting in free-fire melee attacks and turning this into EQ2 or DoA? ((Niether of which I liked.)) I gave up City of Heroes to be here. If I wanted standard type combat I would have stayed there. This is a terrible idea. Bad enough with the five second timer to reenter interlock on hackers and such that just roll out every single time without fail.

 

Wheee.

*does the happy happy joy joy dance*

*smashes head against wall*





Joined: Aug 25, 2005
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This is great. I'm very glad to hear what you are going to do about hackers. This has been a discussion for so long. I hate it when I'm taken by a lower level hacker just because of a couple of abilities they use and I found myself completely disabled with nothing to do.


I'm level 41 and have always been into Kung Fu. I'm glad you aren't doing many changes to that ability tree because is very well balanced. I do agree on the changes you mentioned on the interlock and we should definetly have more abilites to use outside combat as an MA. That will be great.


As I remember my favorite day in MxO was the end of Beta. That day the game reminded me the most to the actual movie. I wish more agents will come these days but at my level. If I see an agent is a rare occasion. I also wish that we could kill agents at least as a group if not on our own as it was on the last day of Beta. These days I can jack in pretty much anywhere and go about my business without much happening. That's not how the Matrix should be. It is supposed to be a very dangerous place. A whole lot more than what it is today.


Thanks





Joined: Aug 25, 2005
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It's about **bleep** time!!! thankyou




Joined: Aug 25, 2005
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It's about **** time.  I was getting really bored with this game.  Thankyou


Jacked Out

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Thanks guys.  Yeah, the arc'd LE's is where it's at.  Now mind you, I think that over time Monolith's LE's sort of disintegrated.  The race for Neo blew our socks off.  It had some bumps that needed worked out, but man - that was fantastic.  I watched pure powerlevelers interact with Seraph in an RP sense.  They felt involved in the world in which they were playing.


I personally think that SOE sees arc'd LE's as transitory.  In other words - it's a one time event, and not worth the effort.  I think that is wrong for two reasons.


1)  The player does not see them as transitory.  Everyone who met with Morpheus for the first time remembers it to this day.  Whether in a group, by faction, or individually.  No one forgets it.  That's permenant excitement, not transitory.  The event passes.  The memory stays.


2)  I mentioned a "story arc".  The LE's need to connect to one another and I think that's where things began to break down.  With Monolith - there were two types of LE.  The ones that Chadwick wrote (The arcs), and the ones that the LET came up with inbetween the major story arcs.  The arcs were fantastic (Such as The Race for Neo).  Problem is, it seemed that over time the LET tried to rewrite some of Chadwicks stuff - to disastorous effects.  They should have left the writing to Chadwick, and they should have stuck to their own inbetween LE's.   SOE would do good to look at "The Race for Neo" - improve upon it, and make sure that it connected to the NEXT LE, and run LE's in that manner.  With an arc, each LE is not transitory in nature, but ongoing.


So, implement the mechanical changes that they've already discussed.  Slowly, so we're not hit with a huge nerf imbalanced bat.  And look at those LE's with an arc, and as well introduce "inbetween" LE's.  I don't think they'd be able to build servers fast enough for the people that would start playing this game if this happened.

Message Edited by noVus on 08-25-2005 01:23 PM
Message edited by noVus on 08/25/2005 12:23:31.





Joined: Aug 16, 2005
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Finally.... I lost all the interest playing the same things over and over.. I think il be back when the next update comes out.



Virulent Mind

Joined: Aug 16, 2005
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Pandora's Box sounds great, and adding story content to each district will definitely give the game a richer atmosphere... However:

 

1. LIVE EVENTS!!!  Novus mentioned them, and I agree with all the points he has made.  I think they're the most important issue within this game.  I think that The Path of Neo and the Hunt for Morpheus were both fantastic events, and when those kinds of things were happening, MxO was one of the greatest experiences I've ever had in video games.  When Live Events were in their prime, all other aspects of the game revolved around them.  Personally, I'd say they're indisputably THE most important issue that needs to be discussed here, even if you guys plan to hold them off for a few weeks.  If several weeks pass, and major characters don't show up at all in-game, this game and it's community will suffer severely.  If more than a week passes without any more word about Live Events, this game and it's community will suffer severely.  Adressing the community and not mentioning Live Events in our current situation is like the president adressing the nation and not mentioning the war (that's got nothing to do with any personal political oppinions, it's just an analogy).

 

2. In my oppinion, the greatest flaw with this game is that, by the time it went live, for all the uniqueness it promised, it was way too much like a standard MMO.  Early on, Live Events made up for that and made this one of the most unique, innovative, and deep gaming experiences to date.  Live Events even made up for the numerous glitches and technical problems that were, at that time, much worse than they are now.  However, now that Live Events are at a stand-still, the absolute WORST thing you could do would be to take steps to make this more like a standard MMO, and that seems to be where a few of these decisions are headed.  If this game is going to drop Live Events and become a standard MMO, then all it will ever be is a sub-par MMO with a Matrix liscence attatched to that, though was once a great game, will in time spiral into oblivion.  However, if Live Events continue in the direction they were headed, and actions are taken to make this game more unique and to make it stand out from the crowd, then this game could be, as it was promised, the future of The Matrix.



Virulent Mind

Joined: Aug 16, 2005
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PS: When I said The Path of Neo, I meant The Race for Neo.  Got the new Matrix game on the brain.





Joined: Aug 18, 2005
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I have to say it all looks pretty good.  I cant wait for pandora's box.  I also want to check out the new combat system.  One thing I'd like is a new chat system...or at least something to be able to communicate with the djs.


Systemic Anomaly

Joined: Aug 15, 2005
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I now have complete faith that this game will succeed for a much longer period of time. Once the combat system is implemented, things will drastically change. ..But this does mean when I go after a level 50 guy while he's misisoning with his lowbies.. I may be at a disadvantage >_<. I'm kinda nervous now.. Spy tree being changed around so much.... My main thing is spy now, hope I'll be able to adapt, and if not, we can all petition for more RSI attribute hacks! :smileyvery-happy:

 
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