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Known Issues - Update 5 - (Updated 2/16/06 @12:11pm)
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Joined: Aug 15, 2005
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Known Issues for Updatd 5

<Abilities>

  • Several Abilities have text errors in their descriptions.
  • Several Abilities are applying bonuses larger than intended.
  • The Doctor ability is missing some words from its description.
  • The Patcher ability Movement Accelerator 1.0 incorrectly requires Bolster Health 1.0 as a requirement.
  • Taunt is not working.
  • The Upgrade Master Buff only increases a player's Buffer Cap by 50 instead of 200.
  • The Physician ability does not heal for the proper amount.
  • Some special abilitiy animations  will cause interlock to broken unintensionally.
  • Master Shadow ability not adding its bonus to Contested Withdraw Bonus.
  • Master Shadow ability drain an excessive about of IS compared to its listed duration.
  • Passive Code ability can be used without a target.
  • Weakening Blows is providing an Upgrade to opponents instead of a Downgrade.
  • Throat Cutting Throw does not give opponents the listed debuff.
  • Head Butt’ does not give opponents the lsted debuff.
  • Damage given by the ability ‘Plague Zone 2.0’ is not accurate.
  • Disable Evasion is listed as a Attack and it should be passive.
  • Attempting to use a spy attack ability while in not in already in the Spy Style can cause the ability to not activate properly.
  • Upgrades and styles are not persistant when traveling through hardlines.
  • Code Freeze 1.0 has a longer duration than Code Freeze 2.0.
  • Warding Blow requires no memory usaged to load.
  • The Sever Artery ability prevents anyone hit from being able to interlock an opponent.
  • The Absorb Simulacra doesn't properly list what the numbers in it's Damage section are for.
  • The ability Serence Clam still has the term Dodged Ranged in its information.

<Items>

  • Guns are not automatically equiped when it is a prerequisite to activate an ability resulting in lower dps output.
  • Switching weapons during Interlock results in weapon animations and effects without weapons in hand.
  • Holy Water, Silver Bullet, and Wooden Stake do not blink in the hotbar when used.
  • Not all Enhanced items have been converted to CR2.0 compliance yet.
  • The Disruption Tool no long works properly.
  • Health Pills appear to be doing more healing than intended.

<UI>

  • Total bonuses listed for Damage Percent, Defense, and Accuracy on the Bonuses panel are incorrect. (Bonuses listed under each are correct, however.)
  • The Vector and Despoiler buff Abilities in the Action panel are missing the word "Buff" from their names.
  • The Detection ability does not appear in the player's Action Panel.
  • The bonuses for the Reason Stat are not being displayed properly.
  • Many Abilities do not have their secondary effected listed.
  • SMG Specialist Ugrade ability is listed in its own catagory in the Action panel.
  • No mouse over information for the Debuff Icon of the ability 'Topsy Turvy'.
  • Special Attack "miss" effect is missing.
  • The hotbar number for a queued Special Attack doesn't stop blinking when the attack is locked. (Will go from blinking red to solid red in the future.)
  • The hotbar number for a queued Special Attack doesn't blink if you are out of IS and the icon dims.
  • Withdraw doesn't show as the selected Tactic, even though it repeats each round after selection.
  • Code Summary text for name of ability and description are joined and have no 
    separation in the Code Analyzer Tool.
  • Player recieves continue system chat spam from the Deflect Bullets 1.0 ability if a more powerful buff is running on them.
  • A player is able to completely remove their Tactics buff.
  • The chat message for when Iron Body is activated says it increases your Force Combat but no bonus is applied.
  • The text string that is shown when a style is attempted to be removed from a player's buff bar by Shift + Right Click doesn't make sense.
  • The descriptions for the player's Statistics needs to be updated to reflect the CR 2.0 changes.
  • Having the Virologist ability loaded makes the Arbalest discipline appear partially loaded in the Ability Tree UI.

<Animations>

  • Dual Pistol Execution ability does not have an animation when activated.
  • Swirling Ki Summon has no out of combat animation when activated.
  •  The ability Logic Blast 3.0 uses the Silver Bullet item animation in interlock instead of a typical hacker attack animation.
  • When a player dies from the Karate ability Ki Charged Footsweep, after falling down face up they stand up and die face down.

<Graphics>

  • Many Ability icons are incorrect in the Action panel.
  • Many of the buff icons on player's screens are using the wrong art.
  • The Determination ability has no icon art.
  • Passive Code ability has not visual FX when used.

<Interlock>

  • When a player leaves interlock combat with another player they will perform a single melee free attack after the player has withdrawn.
  • Using a Special Attack on a killing blow changes your tactic to Block without displaying the change. (Change it to something else or you won't be able to attack the next target.)
  • Withdraw still costs 25 Inner Stregnth.
  • The proper accuracy bonuses are not being applied when Special Abilities are used in interlock resulting in players missing with Special Abilities far more than intended.
  • When a character with the spy style enters interlock by using a Spy attack their style is changed to Self Defense instead of staying in the Spy Style.

<Free Fire combat>

  • If the /fire command is used for a melee free attack a player is able to attack from 6 meteres away instead of the intended 2 meteres.

<AI>

  • Simulacra will occassionally not attack opponents that it is directed at.

<Tutorial>

  • The Tutorial is not currently accessible.
  • Mission text during combat explanation that the movement keys will switch the character's tactics choice which is incorrect.

<Crafting>

  • The Determination ability does not appear in the Code Analyzer tool.
  • The Desperate Speed ability has a difficulty of 17 instead of 25.
  • The ability Shifty Technique needs to have its crafting difficulty changed to 39.
  • Several Abilities are not craftable at the proper difficulty as indicated in the Code Analyzer tool.

<Crew/Faction>

  • Crew/Factions information not loading properly for players.

Message Edited by NoRepro on 02-15-200604:32 PM

Message Edited by NoRepro on 02-16-200612:11 PM


Message edited by Walrus on 02/16/2006 12:11:14.

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