Known Issues for Updatd 5
<Abilities>
- Several Abilities have text errors in their descriptions.
- Several Abilities are applying bonuses larger than intended.
- The Doctor ability is missing some words from its description.
- The Patcher ability Movement Accelerator 1.0 incorrectly requires Bolster Health 1.0 as a requirement.
- Taunt is not working.
- The Upgrade Master Buff only increases a player's Buffer Cap by 50 instead of 200.
- The Physician ability does not heal for the proper amount.
- Some special abilitiy animations will cause interlock to broken unintensionally.
- Master Shadow ability not adding its bonus to Contested Withdraw Bonus.
- Master Shadow ability drain an excessive about of IS compared to its listed duration.
- Passive Code ability can be used without a target.
- Weakening Blows is providing an Upgrade to opponents instead of a Downgrade.
- Throat Cutting Throw does not give opponents the listed debuff.
- Head Butt’ does not give opponents the lsted debuff.
- Damage given by the ability ‘Plague Zone 2.0’ is not accurate.
- Disable Evasion is listed as a Attack and it should be passive.
- Attempting to use a spy attack ability while in not in already in the Spy Style can cause the ability to not activate properly.
- Upgrades and styles are not persistant when traveling through hardlines.
- Code Freeze 1.0 has a longer duration than Code Freeze 2.0.
- Warding Blow requires no memory usaged to load.
- The Sever Artery ability prevents anyone hit from being able to interlock an opponent.
- The Absorb Simulacra doesn't properly list what the numbers in it's Damage section are for.
- The ability Serence Clam still has the term Dodged Ranged in its information.
<Items>
- Guns are not automatically equiped when it is a prerequisite to activate an ability resulting in lower dps output.
- Switching weapons during Interlock results in weapon animations and effects without weapons in hand.
- Holy Water, Silver Bullet, and Wooden Stake do not blink in the hotbar when used.
- Not all Enhanced items have been converted to CR2.0 compliance yet.
- The Disruption Tool no long works properly.
- Health Pills appear to be doing more healing than intended.
<UI>
- Total bonuses listed for Damage Percent, Defense, and Accuracy on the Bonuses panel are incorrect. (Bonuses listed under each are correct, however.)
- The Vector and Despoiler buff Abilities in the Action panel are missing the word "Buff" from their names.
- The Detection ability does not appear in the player's Action Panel.
- The bonuses for the Reason Stat are not being displayed properly.
- Many Abilities do not have their secondary effected listed.
- SMG Specialist Ugrade ability is listed in its own catagory in the Action panel.
- No mouse over information for the Debuff Icon of the ability 'Topsy Turvy'.
- Special Attack "miss" effect is missing.
- The hotbar number for a queued Special Attack doesn't stop blinking when the attack is locked. (Will go from blinking red to solid red in the future.)
- The hotbar number for a queued Special Attack doesn't blink if you are out of IS and the icon dims.
- Withdraw doesn't show as the selected Tactic, even though it repeats each round after selection.
- Code Summary text for name of ability and description are joined and have no
separation in the Code Analyzer Tool. - Player recieves continue system chat spam from the Deflect Bullets 1.0 ability if a more powerful buff is running on them.
- A player is able to completely remove their Tactics buff.
- The chat message for when Iron Body is activated says it increases your Force Combat but no bonus is applied.
- The text string that is shown when a style is attempted to be removed from a player's buff bar by Shift + Right Click doesn't make sense.
- The descriptions for the player's Statistics needs to be updated to reflect the CR 2.0 changes.
- Having the Virologist ability loaded makes the Arbalest discipline appear partially loaded in the Ability Tree UI.
<Animations>
- Dual Pistol Execution ability does not have an animation when activated.
- Swirling Ki Summon has no out of combat animation when activated.
- The ability Logic Blast 3.0 uses the Silver Bullet item animation in interlock instead of a typical hacker attack animation.
- When a player dies from the Karate ability Ki Charged Footsweep, after falling down face up they stand up and die face down.
<Graphics>
- Many Ability icons are incorrect in the Action panel.
- Many of the buff icons on player's screens are using the wrong art.
- The Determination ability has no icon art.
- Passive Code ability has not visual FX when used.
<Interlock>
- When a player leaves interlock combat with another player they will perform a single melee free attack after the player has withdrawn.
- Using a Special Attack on a killing blow changes your tactic to Block without displaying the change. (Change it to something else or you won't be able to attack the next target.)
- Withdraw still costs 25 Inner Stregnth.
- The proper accuracy bonuses are not being applied when Special Abilities are used in interlock resulting in players missing with Special Abilities far more than intended.
- When a character with the spy style enters interlock by using a Spy attack their style is changed to Self Defense instead of staying in the Spy Style.
<Free Fire combat>
- If the /fire command is used for a melee free attack a player is able to attack from 6 meteres away instead of the intended 2 meteres.
<AI>
- Simulacra will occassionally not attack opponents that it is directed at.
<Tutorial>
- The Tutorial is not currently accessible.
- Mission text during combat explanation that the movement keys will switch the character's tactics choice which is incorrect.
<Crafting>
- The Determination ability does not appear in the Code Analyzer tool.
- The Desperate Speed ability has a difficulty of 17 instead of 25.
- The ability Shifty Technique needs to have its crafting difficulty changed to 39.
- Several Abilities are not craftable at the proper difficulty as indicated in the Code Analyzer tool.
<Crew/Faction>
- Crew/Factions information not loading properly for players.
Message Edited by NoRepro on 02-15-200604:32 PM
Message Edited by NoRepro on 02-16-200612:11 PM