Lets face it, majority of the clubs in this game get NO activity... and the ones on vector that do... end in a brawl with party crashers droping area attacks and ruining events that players spent time organizing.
Seeing that the clubs are completely vacant 90% of the time, why not give them purpose.
Solution?Give each org clubs throughout the districts.Place LVL 100 Npcs throughout the club. (The same type of LVL 100 sentry npcs that are at our bases in the constructs.) This could solve a lot of problems on Vector.That way players can have places to conduct meetings with not nearly the attacks succeeding as they normally do. Parties wouldn't get crashed severely as they continue to do since hostile servers existance.Org liasons can conduct meetings, Live event characters can appear, players can chill with their fellow org mates in a place together that everyone will now all while still keeping the realism of the matrix because reds can still attempt to attack but get pitted against sentries and opposing players.It will add some espionage back into the game, force zions to leave mara for a change and by have org clubs in each district it lets players of all levels have a place of refuge.That way Club hell can be open.... Zions can reinact the hell club shootout if they want " width="15" height="15"> Meros can congregate in this famous iconic club.<span style="font-size: medium; color: #0066ff">For example:Richland:ZIONS - Club Sanguine MACHINES - Club AvalonMERO - Jacob's Ladder(NOTE the richland clubs listed here would be near their org archive.)Westview: This would be a good area for the splinter orgs due to the degrade in the code of the area, easier to hide, speaking from a storyline point of view.CYPH - Club DaemonEPN - The Lynch PinInternational:ZIONS - Club PandoraMACHINES - Club MasamuneMEROS - Club Jade</span>
<span style="font-size: medium; color: #0066ff">Downtown - All orgs and splinter orgs.ZION - The VaultMACHINES - Club DeusMERO - Club Hel (of course!)CYPH - Club ZeitgeistEPN - Club JanusThe rest of the clubs would be left to the public.This gives each main org 3 clubs total and 2 clubs for the splinter orgs. Part of the goal is to make bases out of the least popular clubs in some districts and leave the popular ones to the public.the Downtown list is great because each org has a big club.</span>Vectorites show your support! This will also spread players from Mara central and the same ol Richland dumps and finally give vector clubs an ACTIVE PURPOSE!
great idea. This is much needed. Here orgs can organize themselves and have meetings with out being disturbed and listened in on.
I have an idea to add to the club. maybe also have private meeting rooms in each of these clubs. Just like in jacobs ladder or something. and the rooms will be locked. you have to form a mission team to enter one. Like a side mission. have a button by the door that will act as a mission contact. you launch the mission and the mission area is the private room. You can enter and invite people into the team and they can enter. so say you can get a whole faction or crew in one of these private room and have meetings. These rooms should also be sound proof (for definition of sound proof read below)
The Org club is a great idea and can have alot of uses. I also would like to make these clubs sound proof. so people standing outside cant hear (see the chat w/e) whats going on inside. even if a person is shouting.
This idea sounds reasonable seeing as The General wanted to own parts of the matrix in a trade with the machines.
Unbiased Club Bouncers [RP; controls violent action on HOSTILE servers; improves PvE]Unbiased club bouncers should stroll the club and react to any hostile actions when seen or heard. All combatants involved would be forcibly removed from the club either by death or a club bouncer special ability "drag." Fun PvP or PvE could be found if implemented, not to mention some safety for chillin on a hostile server.
Control a Club and its Bouncers [RP; creates a resource of income; improves PvP]If a club is not captured, a player can capture the club, control the bouncers as simulacrum, and demand a cover charge to the club. If he does so, he automatically flags-up and remains that way until he relinquishes control. If the club is captured already, a player would have to kill the first owner to control the club.
Control a Club and its Bouncers [RP; creates a resource of income; improves PvP]If a club is not captured, a player can capture the club, control the bouncers as simulacrum, and demand a cover charge to the club. If he does so, he automatically flags-up and remains that way until he relinquishes control. If the club is captured already, a player would have to kill the first owner to control the club
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I'm not so sure about the capture the club idea. However bouncers that control violence seems good. Although what makes the bouncers stronger than us, and able to throw us out? I believe sentrys is a good idea as Inguss proposed. Although a club for zion and the machines, I'm not so sure about that. Although we are the future of the matrix, I don't recall zion or the machines having a club.. just the merv. When neo and gang strolled into club hell there was some violence inside.
ininja123 wrote:Although what makes the bouncers stronger than us, and able to throw us out?
FAOrien wrote:Awesome idea. Lvl 100 Bouncers for crowd control.