I have not tagged the DT nodes..... why?
The xp with no info = trees not levelled. Plus - it ain't like I'm gonna get attacked.
For one hour I stood there, with two concurrent 5 second abilities attracting attention. No agent attack.
Seriously - this is one of many bits of content that is simply irrelevant. Make the agents attack. 5 mins is too long in an untagged area - especially when using abilities that attract attention. Otherwise, I and many others simply won't bother.
My entire system chat was full of those threats. Ridiculous. I know the chances go down as you level - but I don't think they should ever be this low.
it's my belief that the agents should spawn immediately and follow you, after you reach maybe 2 minutes in they should become hostile, also the level of the agents should increase with the area, so sobra should have lower level agents than Historic.
When they first opened International and Downtown to us in beta, the agents were RUTHLESS. There were many times when we'd grab the subway that an Agent would be waiting on us. We'd be dead before the green code faded.
I think that level should not dictate the speed in which an Agent appears. At level 255, we are ants to them even at 50. I love they are more aggressive in chasing you, but I wish they weren't so hard to spawn.
Stricter Agents FTW!
When they first opened International and Downtown to us in beta, the agents were RUTHLESS. There were many times when we'd grab the subway that an Agent would be waiting on us. We'd be dead before the green code faded.I think that level should not dictate the speed in which an Agent appears. At level 255, we are ants to them even at 50. I love they are more aggressive in chasing you, but I wish they weren't so hard to spawn.Stricter Agents FTW!
one thing I wished about the agents was that they'd have the ability level of about level 30, Morpheus and Trinity could hold out against them for a decent amount of time and it's always something I thought was a little wrong about agents, especially when you fought against the machines and you had to kill agents.
you shouldn't be able to kill them but running away from them should be very very difficult. they should be very defensive but not be able to hit as hard.
besides getting people out of areas they shouldnt be in, what are agents used for anyways?
GamePlaya3159 wrote:besides getting people out of areas they shouldnt be in, what are agents used for anyways? Doing my chores. ;-P And secksing up Illyria.
*looks around innocently*
Lyr
Yeah Agents arn't quite as scary as they should be or atleast used to be...
Laters
LOL I remember in beta more agents would spawn if the first took too long to kill you, I had 3 on me at lvl 15 in stamos when they finally killed me.
Some of what I'm posting (all of it?) has been said before, but deserves reiterating.
1) A level 50 ought to be able to hold off an agent for about ten seconds without taking much damage before the agent overcomes his defense and starts beating the crap out of him. Currently, one shot from an agent does over a thousand damage, and the agents don't interlock before they kill you. Make the agents break your shield in one hit, then interlock you and use some serious kung fu, with abilities and all. Especially machine gun fist.
2) A level 50 ought to be afraid to go downtown even if he's got all the nodes tagged. Somewhat. I've always felt that having a node tagged was too much of a bonus - if you're out fighting in the streets, using abilities that will clearly be waking up whatever bluepills see you, the agents should come anyway. Reducing the effectiveness of access nodes by a little bit is probably a good thing here.
3) I agree, level should not matter to the agent meter. We are restricted from all areas except Richland - make it feel that way. The agent-meter shouldn't have to be scaled to level anyway, since the gangs in the districts already ARE - so you won't ned to use agent-attracting abilities to defeat them.
4) I also agree that the agent spawn is too slow.