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The Matrix Online » Top » Development Discussion » Feedback Forums » Player Versus Environment Feedback Previous Topic  |  Next Topic      Go to Page: 1 , 2 , 3  Next
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Systemic Anomaly

Joined: Aug 17, 2005
Messages: 5036
Location: JoKeRz
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 I have not tagged the DT nodes..... why?

 

  The xp with no info = trees not levelled. Plus - it ain't like I'm gonna get attacked.

 

 

  For one hour I stood there, with two concurrent 5 second abilities attracting attention.  No agent attack.

 

  Seriously - this is one of many bits of content that is simply irrelevant.  Make the agents attack.  5 mins is too long in an untagged area - especially when using abilities that attract attention.  Otherwise, I and many others simply won't bother. 

 

 My entire system chat was full of those threats. Ridiculous. I know the chances go down as you level - but I don't think they should ever be this low.




Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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it's my belief that the agents should spawn immediately and follow you, after you reach maybe 2 minutes in they should become hostile, also the level of the agents should increase with the area, so sobra should have lower level agents than Historic.




Vindicator

Joined: Aug 16, 2005
Messages: 4571
Location: The Real
Online

When they first opened International and Downtown to us in beta, the agents were RUTHLESS.  There were many times when we'd grab the subway that an Agent would be waiting on us.  We'd be dead before the green code faded.

I think that level should not dictate the speed in which an Agent appears.  At level 255, we are ants to them even at 50.  I love they are more aggressive in chasing you, but I wish they weren't so hard to spawn.

Stricter Agents FTW!




Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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Garu wrote:

When they first opened International and Downtown to us in beta, the agents were RUTHLESS.  There were many times when we'd grab the subway that an Agent would be waiting on us.  We'd be dead before the green code faded.

I think that level should not dictate the speed in which an Agent appears.  At level 255, we are ants to them even at 50.  I love they are more aggressive in chasing you, but I wish they weren't so hard to spawn.

Stricter Agents FTW!


one thing I wished about the agents was that they'd have the ability level of about level 30, Morpheus and Trinity could hold out against them for a decent amount of time and it's always something I thought was a little wrong about agents, especially when you fought against the machines and you had to kill agents.

you shouldn't be able to kill them but running away from them should be very very difficult. they should be very defensive but not be able to hit as hard.




Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Aye, the agent timers are currently pretty pointless.

"Stricter Agents FTW!"


Transcendent

Joined: Oct 5, 2005
Messages: 1342
Location: Anywhere... Faction: ------------------ Operative Level: 48 Operative Rank: Captain Vector/Ballista
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Maybe the agents are too lazy to attack or they know that you are trying to attract them so they stay in their rooms sipping their coffee. But agents are very responsive in the other areas. Maybe we should have stricter agents.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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Even though we have a truce, I feel Agents really are lacking any sort of fear and swagger like they did in the movies, which made them very appealing and deadly before the truce. I thought cinematic 6.3 brought back this appeal to the Agents, I just wish they acted like this more in-game.



Transcendent

Joined: Oct 5, 2005
Messages: 1342
Location: Anywhere... Faction: ------------------ Operative Level: 48 Operative Rank: Captain Vector/Ballista
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besides getting people out of areas they shouldnt be in, what are agents used for anyways?


Ascendent Logic

Joined: Mar 1, 2006
Messages: 3312
Location: Los Angeles, CA
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GamePlaya3159 wrote:
besides getting people out of areas they shouldnt be in, what are agents used for anyways?

Doing my chores. ;-P

And secksing up Illyria.



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Do agents spawn whilst you are on a mission for the machines in an area that you haven't made safe? Seems silly that they should hunt you down if you're working for them. Mind you I know that'd give all machinists out there a bit of an advantage and would probably unbalance the game!
While I agree that Agents need more of a role, I don't think the area they spawn in should dictate their level, it should be the level of the person they are chasing that should dictate their level. A higher level certainly but not one that can kill you instantly, so you can put up a small fight, but you should be able to run from them, but not escape, easily. They should chase you down indefinitely, well until you reach a safe area. So when you upgrade, they upgrade.
Perhaps, as well as guarding restricted areas they should turn up if someone demonstrates any matrix powers in front of bluepills walking the streets....

Message edited by Croesis on 01/21/2007 14:30:14.


Femme Fatale

Joined: Aug 16, 2005
Messages: 2198
Location: HvCFT Ishtar
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Mave wrote:
GamePlaya3159 wrote:
besides getting people out of areas they shouldnt be in, what are agents used for anyways?

Doing my chores. ;-P

And secksing up Illyria.


*looks around innocently*

 

Lyr




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2650
Location: --Everywhere-- Server: Vector - Hostile Faction: The Duality Organization: Zion
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Yeah Agents arn't quite as scary as they should be or atleast used to be...

 

Laters




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1455
Location: Syntax
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LOL I remember in beta more agents would spawn if the first took too long to kill you, I had 3 on me at lvl 15 in stamos when they finally killed me.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1855
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Grace of Darkness wrote:
LOL I remember in beta more agents would spawn if the first took too long to kill you, I had 3 on me at lvl 15 in stamos when they finally killed me.
It made sense for such... made things interesting.



The fact that a level 50 CANNOT spawn an Agent in Downtown is just bad, overall.

Agents were an attraction to the Matrix franchise, yet in MxO, they are the face of politics, rather than enforcement.

The entire Agent-spawning system should undergo revision.



Jacked Out

Joined: Feb 14, 2006
Messages: 2407
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Some of what I'm posting (all of it?) has been said before, but deserves reiterating.

1) A level 50 ought to be able to hold off an agent for about ten seconds without taking much damage before the agent overcomes his defense and starts beating the crap out of him.  Currently, one shot from an agent does over a thousand damage, and the agents don't interlock before they kill you.  Make the agents break your shield in one hit, then interlock you and use some serious kung fu, with abilities and all.  Especially machine gun fist.

2) A level 50 ought to be afraid to go downtown even if he's got all the nodes tagged.  Somewhat.  I've always felt that having a node tagged was too much of a bonus - if you're out fighting in the streets, using abilities that will clearly be waking up whatever bluepills see you, the agents should come anyway.  Reducing the effectiveness of access nodes by a little bit is probably a good thing here.

3) I agree, level should not matter to the agent meter.  We are restricted from all areas except Richland - make it feel that way.  The agent-meter shouldn't have to be scaled to level anyway, since the gangs in the districts already ARE - so you won't ned to use agent-attracting abilities to defeat them.

4) I also agree that the agent spawn is too slow.

 
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