Sephiroth+X wrote: Well if we're going to get into this...Neo = All MA grandmasterMorpheus = SMG Specialist / Aikido MasterTrinity = Master Assassin
Sephiroth+X wrote:Why do I say this? Because you never see any of them endlessly roll out of interlock time after time after time and stand in one spot casting spells thinking they're hot stuff.
Message Edited by MrMagno on 03-23-200609:17 AM
MrMagno wrote: Neo = All MA grandmaster True! and got his grandmaster *CENSORED* kicked by smith every time exept when he use a hack to "bend the rules of the matrix" and stopped bullets in mid-air with Ballistic Freeze 5.0. And I need not mention his dealings with the trainman. Used his hacks to stop sentinels and the IS cost sent him into a coma. Used Artillerist tree to get to the machine city, but yet again ran out of IS and it cost Trinity her second life.
>revolt_ wrote:You. Are. Not. Neo.>revolt_
Message Edited by The_Wendigo on 03-24-200608:58 AM
The_Wendigo wrote:In closing I would just like to say that I do not find a "food chain" to be an attractive or desirable feature in a game. No tree or build should simply outclass the others. Everyone should have their strengths and their weaknesses. On a real battlefield there are many sources of unfairness. One army will always be better prepared, with better equipment, superior numbers, and/or tactics. The Matrix transcends this. It is a battlefield of the mind, where the only limit to your ability is your own perspective. Therefore, there cannot be a "food chain", we each create our own reality, and should have an even chance of success with our chosen builds in our favored situations.
as always the problem IS NOT the accuracy. What makes Hackers and Kung Fu ( yes kung fu too, at least to a lesser extent ) unbalanced is the **bleep** reuse timers. Aikido for instance prevents you from doing more than one move every two turns in interlock, with the exception of the specials that require states.the big problem lies in:1) specials are zero sum. Fine with that. But if some classes can perform as many specials as they want back to back and others do not, there will always be unbalance because we would return to the old combat silly interlock. This situation is making all the changes made to interlock go WASTED.2) If you fail a special you lose IS! not only you take damage but if you were trying to react with specials you drain your innerstrenght! at the end of a special moves combo your foe remains with little IS...and you too. Too bad you just lost 2/thirds of your hps and your foe is untouched. Also hackers have trascurable is cost for their special, and KFGMs have lesser IS costs for their specials than other martials.I think devs should look at this matter once and for all.Oh and do not misunderstand me. I love the new combat. I just hate to see it behave as the old one.
Message Edited by Fade2blacK on 03-26-200602:20 PM
Message Edited by Fade2blacK on 03-26-200602:24 PM