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Karate, Kung Fu, Aikido. What's the diffrence?
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The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Dojo - Operative Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6  Next
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Jacked Out

Joined: Aug 16, 2005
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Ok, here is the final post



 


As you can See, here are the different close combat style, all these stats come from the same caractere,with the same attributs,and same equipement.


The Karaté is better in damage (+3/kung fu ,+5/aikido) but is really weak in defense,even versus the self defense !!


Did they really want to kill Karate? it seem so!


 

Message Edited by Antcrist on 05-19-2006 08:07 PM
Message edited by Antcrist on 05/19/2006 10:07:47.



Virulent Mind

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Oui, why ?




Fansite Operator

Joined: Aug 16, 2005
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OMG I use Karate and I didn't realise it has become the weakest ma. I can't level up one of the others because I'm going down the gunman and spy tree aswell so not enough $info. This really needs to be fixed I know one ma is supposed to be better than another ma in one attribute but the other ma should make up for it by being better in another attribute. I seems melee damage is the only advantage karate has.



Systemic Anomaly

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Fractor wrote:
OMG I use Karate and I didn't realise it has become the weakest ma. I can't level up one of the others because I'm going down the gunman and spy tree aswell so not enough $info. This really needs to be fixed I know one ma is supposed to be better than another ma in one attribute but the other ma should make up for it by being better in another attribute. I seems melee damage is the only advantage karate has.


Yea it does look like karate got the nerfage on that one


Jacked Out

Joined: Aug 16, 2005
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Here is the details of all the specials moves of KungFU,Aikido and Karaté.

 

NV20*-----------------------------------------------------------------------------------------------------------------------------------
         KF Dim Mak Strike                                 A Iron Body                                         K Ki-charged Punch
                  is:20                                                    is:50                                                          is:30
                 dazed                                            specialselfbuff                                             staggered
                dps 71                                   +40 resist mel/ball//20sec                                      dps 68
          powerless 6sec                                             -                                                                   -

 

NV22------------------------------------------------------------------------------------------------------------------------------------
       KF Machine Gun fist  Combo                A Counter Throw                                    K Skyhigh Sidekick
                    is:30                                                   is:15                                                            is:30
                    open                                              off-balance                                                       open
                  dps 30                                                 dps 56                                                         dps 25
                        -                                                confuse 4sec                                   -40 mel/ball resist//12sec

 

NV25*-----------------------------------------------------------------------------------------------------------------------------------
        KF Misdirect punch                                   A Serene calm                                 K Sidekick Combo
                  is:30                                                        is:50                                                     is:25
                  open                                                  special selfbuff                                           open
                dps 24                                            +37all defenses//40sec                                  dps 28
            blinded 4sec                                                       -                                            20%enrage 8sec

 

NV27------------------------------------------------------------------------------------------------------------------------------------
            KF Piston kick                                            A Maki Otoshi                           K Swirling Ki Summon
                   is:25                                                            is:30                                                 is:60
              staggered                                                        open                                 anytime(area 3m around)
                dps 108                                                        dps30                                                dps 2
           40%stun 4sec                                 30% melee Acc -60//16sec                -60 mel/ball accu//12sec


Jacked Out

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NV36*-----------------------------------------------------------------------------------------------------------------------------------
         KF suicidal Butterfly                                   A Ki Burst                                       K Machinegun Kicks
                 is:30                                                        is:70                                                          is:32
                open                                          anytime(area 4m around)                                    staggered
               dps 25                                                      dps23                                                       dps 73
          50%confuse 4s                                      20%enrage 15sec                                                 -

 

NV39-----------------------------------------------------------------------------------------------------------------------------------
         KF Tripple front kicks                              A Aerial Takedown                          K Berzerker Attack
                     is:25                                                         is:25                                                 is:40
               Off Balance                                             Off Balance                                            Open
                    dps 91                                                    dps 96                       special selfbuff(count as an attack)
         powerless 6sec                                        40% enrage 15sec                      +11 mel damage//21sec
                      -                                           (selfbuff) +40 mel resist//15sec          +50 mel/ball resist//21sec

 

NV42*----------------------------------------------------------------------------------------------------------------------------------
            KF Extrem Falling Kick                          A Punch Reversal Catch Slam                    K Wrist Throw
                         is:40                                                             is:40                                                   is:65
                        open                                                              open                                                   open
                      dps 46                                                            dps 21                                                 dps 31
                           -                                                         powerless 4sec                                              -

 

NV46-----------------------------------------------------------------------------------------------------------------------------------
             KF Wooden dummy Drill                              A Tomo Nage                            K Kicharged foot sweep
                        is:30                                                            is:45                                                     is:45
                       dazed                                                    off balance                                              staggered
                      dps 107                                                    dps 113                                                   dps 134
               powerless 6sec                          40% -100 mel/ball resist//12sec                    50% powerless 6sec
                            -                                                     Enraged 6sec                                                     -


Jacked Out

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Well


Kung fu is over the top! Best Dps average, best flexibility ( 3 specials over 90 dps , for the 3 states).Economic IS cost, great touch 'cause KF's bonus in accuracy, with fair defense, well, nothing to say other that:


The Kung fu is the most Offensive style in the matrix!!:robotmad:


Aikido is the best defensive style, as before, but, don't forget that aikido can count on 2 specials with DPS>90 , and a great ability to upgrade his resistance while downgrading yours, and the capacity to use only the grab style, that is the only needed to launch specials, renforcing the defensif power of Aikido, and giving a little 5% of accuracy, that can't be a bad thing. The fair IS cost make this style the tanker of the matrix, Don't mess with aikido Master !


 


And , the Karaté , what to say, gastronomic use of IS, the most powerfull dps rate on the only special over 75 dps , a little chance (~5% or less) to stun for a little time (the time your opponnent take to stand up , very usefull :robotsad: ) , the lack of defense make you an easy target (yes, your defense make you as easy to touch than Hackers) your accuracy nearly the same than Aikido master, is weaken by the use of power attack, that is needed to launch specials, or take another -10% defense to try the machine gun kick


Use your Swirling ki summon to deal with mass pvp , but not in duel, forget the idea to duel other MA , or only to give your team some time to fire on him.


Make up your own mind, mine is done!


Rebalance!


 

Message Edited by Antcrist on 06.04.2006 06:22 PM
Message edited by Antcrist on 06/04/2006 08:22:01.





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Antcrist wrote:



Well


Kung fu is over the top! Best Dps average, best flexibility ( 3 specials over 90 dps , for the 3 states).Economic IS cost, great touch 'cause KF's bonus in accuracy, with fair defense, well, nothing to say other that:


The Kung fu is the most Offensive style in the matrix!!:robotmad:


Aikido is the best defensive style, as before, but, don't forget that aikido can count on 2 specials with DPS>90 , and a great ability to upgrade his resistance while downgrading yours, and the capacity to use only the grab style, that is the only needed to launch specials, renforcing the defensif power of Aikido, and giving a little 5% of accuracy, that can't be a bad thing. The fair IS cost make this style the tanker of the matrix, Don't mess with aikido Master !


 


And , the Karaté , what to say, gastronomic use of IS, the most powerfull dps rate on the only special over 75 dps , a little chance (~5% or less) to stun for a little time (the time your opponnent take to stand up , very usefull :robotsad: ) , the lack of defense make you an easy target (yes, your defense make you as easy to touch than Hackers) your accuracy nearly the same than Aikido master, is weaken by the use of power attack, that is needed to launch specials, or take another -10% defense to try the machine gun kick


Use your Swirling ki summon to deal with mass pvp , but not in duel, forget the idea to duel other MA , or only to give your team some time to fire on him.


Make up your own mind, mine is done!


Rebalance!


 


Message Edited by Antcrist on 06.04.2006 06:22 PM





im a aikido player (love it) but as we see the real problems are mainly 3 trees, both op speed trees ( smg and kung fu) and duelist.


Kung fu i dont need to explain since you did that, SMG needs one attack full auto redux and its so **bleep**ing strong.


And then theres duelist, it gives you like 25% melee resistance bonus, add that to your own clothing bonusses and it rocks, combine that with the awsome full auto redux attack and you got neo in weak form, indeed they didnt balanced it completly out with cr2.0 they just shifted the problem to a other tree.


The hacker population in cr1.0 was huge, now kung fu , smg/duelist combos are the big numbers, why ?


Well people tend to take the easy way and this is just way to easy like hacker was in cr1.0



Jacked Out

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i dont think everyone change just for the better abilites, i didnt anyway. i very rarely use hacker so i changed to operative abilites i chose smg's because it was the only tree even in CR1 i didnt have so a change was good. and tbh it sucks anyway yes FAR does 1,000++ dmg but it sucks the complete life out of your is. ie its no good in povp as once you kill someone you have to run away and regain is. im mainly using kungfu/karate now.




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Danger_Frog1471 wrote:


i dont think everyone change just for the better abilites, i didnt anyway. i very rarely use hacker so i changed to operative abilites i chose smg's because it was the only tree even in CR1 i didnt have so a change was good. and tbh it sucks anyway yes FAR does 1,000++ dmg but it sucks the complete life out of your is. ie its no good in povp as once you kill someone you have to run away and regain is. im mainly using kungfu/karate now.





euhm, it costs the same as my tome naga , nmly 45 IS and does WAY more dam so i wouldnt say thats a big disadvantage.




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hm i seem to have forgotten that kung fu also has 2 attacks namly piston kicks and dim mack that are way stronger then other attack at those lvls , then there is butterfly wing and falling kcik that if im correct dont require a state but are very strong so simply, kung fu gets a accuracy bonus since they need speed attacks, then they got their "less stronger attacks"who are **bleep** strong, strongest attacks require no state, he only fly is missing then it would be complete


Jacked Out

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gayal wrote:






Danger_Frog1471 wrote:


i dont think everyone change just for the better abilites, i didnt anyway. i very rarely use hacker so i changed to operative abilites i chose smg's because it was the only tree even in CR1 i didnt have so a change was good. and tbh it sucks anyway yes FAR does 1,000++ dmg but it sucks the complete life out of your is. ie its no good in povp as once you kill someone you have to run away and regain is. im mainly using kungfu/karate now.





euhm, it costs the same as my tome naga , nmly 45 IS and does WAY more dam so i wouldnt say thats a big disadvantage.




i ment thats the best ability all the others do diddly but overall the tree "sucks the complete life out of your is"




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what i mean is that when loaded duelist and smg you dont need the other attacks of the smg specialist, just use the full auto redux from SMG and the other abilities from duelist since they are way more IS friendly.

 

meaning open with a full auto redux then switch to gunner and go from there.


Jacked Out

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is this post not concerning the Martial Artists ? with speaking about fearfull gunners that rely only on their weapons.

 

They have their unbalancements too, (what a surprise!) but we are here to talk about MA :robottongue:

 

But we now know why Neo was Neo, his memory gave him the opportunity to load both KF and SMG trees at master level and use it at the same time.

 

Nothing else! Neo was a **bleep** sheater! :robotvery-happy:

 

But the supposed "speed style" greatly umpower the "power style"

Message Edited by Antcrist on 06.10.2006 09:15 AM
Message edited by Antcrist on 06/09/2006 23:15:07.





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is should be like this, power= most dam less hits aikido= balanced with dam and hits, kung fu = alot of hits least dam. but now its like this kung fu= most dam most hits ( the damage of low lvl abs is rediculous), aikido= a k alrounder not the best but not the worst either, karate= very few hits and the dam is not to bad.


 


 

 
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