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PVP Enabled Areas (Zones)
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The Matrix Online » Top » Development Discussion » Feedback Forums » Player Versus Player Feedback Previous Topic  |  Next Topic      Go to Page: 1 , 2 , 3 , 4  Next
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Jacked Out

Joined: Sep 3, 2005
Messages: 153
Location: USA:NJ
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If the idea of having PVP Safe area on hostel servers, then why not PVP "Hot" Zones on the non - hostel servers. This is aimed at the "Recursion" server.

I think this would add more of a rush to the game and expand the PVP Arana know as Mara C.

So Please...   If you also dream of such thing, join with me and make it known to the dev's that this is something we all wish for.  It should not be all that hard to implement.

 

 

 

 



Jacked Out

Joined: Sep 3, 2005
Messages: 153
Location: USA:NJ
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FAQ360 wrote:

 

 

If the idea of having PVP Safe area on hostel servers, then why not PVP "Hot" Zones on the non - hostel servers. This is aimed at the "Recursion" server.

I think this would add more of a rush to the game and expand the PVP Arana know as Mara C.

So Please...   If you also dream of such thing, join with me and make it known to the dev's that this is something we all wish for.  It should not be all that hard to implement.

 

 

 

 

Oh and I am talking full all out , you enter this area you are flagged red and are so while in that area, and even if you exit that area your flagged till you jackout or die.  Perma PVP


Systemic Anomaly

Joined: Aug 17, 2005
Messages: 5036
Location: JoKeRz
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HOSTILE

If that is what you want, play vector.

That is all.



Jacked Out

Joined: Mar 31, 2006
Messages: 1008
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well, one could argue that this is exactly what the constructs currently do, and people hardly ever use them to pvp in, so i would guess the devs feel like why should we give them more pvp zones when they dont use the constructs.

still it would be nice to be able to have a pvp zone not in a construct. i tend to think that it would get used more than the constructs would because the time waiting for the proxy would be eliminated.


Jacked Out

Joined: Dec 18, 2006
Messages: 926
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anything that might encourage something other than everyone standing round Mara C and every other area completely deserted is fine by me.


Jacked Out

Joined: Nov 3, 2005
Messages: 1556
Location: Ireland
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well on symtax and recursion the devs can drop a pvp hotspot, and they function in a similar manner to the safe areas and clubs on vector, so it shouldnt be ruled out.

But that said if they ever did implement pvp hotzones throughout the city they would have to be kept to a minimum and marked on the map as a large area with diagonal red lines covering the extent of the zone, so people who want to avoid pvp can stear clear of them.


Jacked Out

Joined: Dec 18, 2006
Messages: 926
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phaydren wrote:
well on symtax and recursion the devs can drop a pvp hotspot, and they function in a similar manner to the safe areas and clubs on vector, so it shouldnt be ruled out.

But that said if they ever did implement pvp hotzones throughout the city they would have to be kept to a minimum and marked on the map as a large area with diagonal red lines covering the extent of the zone, so people who want to avoid pvp can stear clear of them.
....and decide if they want missions (of any kind, or just certain types) to take place in these areas.

it'd be pretty interesting to run missions in that kind of environment on an otherwise non-hostile server, but it'd need some serious thought put into it. a mission type specifically geared towards being run in a dedicated pvp zone? sounds like some additional (and potentially good) extra content ftw to me.

Message edited by Paperghost on 01/28/2007 12:57:19.


Virulent Mind

Joined: Jul 12, 2006
Messages: 870
Location: Private Construct
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Just wondering why someone brings up Perma pvp on syntax or recursion they are instantly told to go to vector....



Systemic Anomaly

Joined: Aug 17, 2005
Messages: 5036
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dudewatthehell wrote:
Just wondering why someone brings up Perma pvp on syntax or recursion they are instantly told to go to vector....


 Cause that is where 'perma PvP' resides.

 

 Also the constructs.




Jacked Out

Joined: Nov 3, 2005
Messages: 1556
Location: Ireland
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well if they want to argue it that way then take there safe zones away and tell them to go to syntax or recursion if they want to be able to chat freely without the chance of getting ganked

they knew what they were getting into when the picked vector,

vector is supposed to be a perma pvp server yet got safezones so is it too much to ask that the other servers get a trial run at least of one pvp hotzone say somewhere in downtown.


Systemic Anomaly

Joined: Aug 17, 2005
Messages: 5036
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phaydren wrote:
well if they want to argue it that way then take there safe zones away and tell them to go to syntax or recursion if they want to be able to chat freely without the chance of getting ganked

they knew what they were getting into when the picked vector,

vector is supposed to be a perma pvp server yet got safezones so is it too much to ask that the other servers get a trial run at least of one pvp hotzone say somewhere in downtown.


 Honestly? You could take the safe zones away and I wouldn't give a ****  -  I believe their only true value is in Live events to make them run smoothly on vector. Which is fine. blap.

 

  But you HAVE hostile zones - the constructs.

    Anyway,  tbh I think this moves us ever forward to the mythical 'one server'.  Downtown and international hostile, westview and richland non-hostile.  3 merge to one. One server with a big population and hideous lag.

 w00t.

 

SMILEY

 

 




Jacked Out

Joined: Aug 16, 2005
Messages: 920
Location: Stuttgart, Germany
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MUCH, much, much, much more important that the "zones" for PvP is that we get an "arena type" sort of area where you can have FAIR PvP battles in let's say a 6 vs 6 or 12 vs 12 kinda style.

People don't use the constructs for PvP because it's a pain in the butt to get there and what really makes them different from any other place you pvp at? And it's a pain the butt when you die and have to get back there. And just because you pvp in the construct(s) still doesn't mean you won't have a 5 vs 15 type battle which always sucks - no matter which side you're on.


Ascendent Logic

Joined: Sep 21, 2005
Messages: 889
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You have a choice of where to pvp on 2 servers.




Jacked Out

Joined: Sep 21, 2005
Messages: 415
Location: Maryland
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Fixing downtown lag needs to be done before thinking about adding a pvp zone there.  As long as it's not in an area that's used with farming and missions would direct players through it, I would go for it.  I was unaware of safe zones on Vector, I guess now I have an area i can go afk safely now lol.

MrMatador



Systemic Anomaly

Joined: Dec 9, 2005
Messages: 1669
Location: Amidst polymer and steel...
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FAQ360 wrote:

 

 

If the idea of having PVP Safe area on hostel servers, then why not PVP "Hot" Zones on the non - hostel servers. This is aimed at the "Recursion" server.

I think this would add more of a rush to the game and expand the PVP Arana know as Mara C.

So Please...   If you also dream of such thing, join with me and make it known to the dev's that this is something we all wish for.  It should not be all that hard to implement.

 

 

 

 

My idea for a solution is VERY simple.

Make all three servers into one server, with International and Downtown being Hostile. We no longer have to deal with a lack of people and everyone can PVP or be carebears to their liking. Pac zones and un-Pac zones can be raised and lowered to the devs liking and they don't have to split their attention between three servers and make any of them feel left out.


 
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