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 06/01/2007 02:18:29
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Jacked Out
Joined: Jun 1, 2006
Messages: 2689
Location: Guiness Lake
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Paperghost wrote:
a sizable chunk of the challenge shouldn't come from having to stand round for up to 45 minutes though. heck, i could *just* about stand round for 15 minutes at a stretch, but anything more than that? meh. even IF they dropped it to 15 minutes a spawn - which i doubt they'd do - just four runthroughs of this thing has cost you an hour of your life milling around doing nothing. which is insane. LOL, tell that to any of the Tabor West regulars Either way, as for the challenge I meant that it is hard to kill the corrupted buggers without endangering yourself (ie you actually have a chance of dying). The waiting around part makes it so people arent able to knock out the new items in the first week of the patch like the Area K. And if you cant take the waiting around, just bring a radio DJ, they make standing around doin' nothing fun (semi serious joke, please dont flame )
Message edited by Tenshi on 06/01/2007 02:23:55.
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 06/01/2007 02:25:22
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Jacked Out
Joined: Dec 18, 2006
Messages: 926
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Tenshi wrote:
Paperghost wrote:
a sizable chunk of the challenge shouldn't come from having to stand round for up to 45 minutes though. heck, i could *just* about stand round for 15 minutes at a stretch, but anything more than that? meh. even IF they dropped it to 15 minutes a spawn - which i doubt they'd do - just four runthroughs of this thing has cost you an hour of your life milling around doing nothing. which is insane. What do you think people do at Tabor West? At least here you're waiting for something that will provide some sort of gain...hell, bring a radio DJ, they make standing around doin' nothing fun (semi-serious joke, please dont flame  if thats what they do there and they get something out of it - be it hanging round talking, or having a dance off or whatever - fine. but to anyone on a limited timeframe in terms of playing the game without the luxury of "a few more hours either side of regular gaming time", its pretty much a non starter. i don't dance at hardlines or talk about xbox games while logged in, i want to run around and do stuff. i most definitely do not want to have to wait up to 40 minutes on the not-100%-definite off chance that some corrupted might spawn for me. it seems to me the actual task of fighting these things is pretty difficult as is, anyway. so why bother with such a painful artificial nerf as a way of attempting to make the content last longer? heck, if they gotta nerf anything, nerf my character or zap my health down to ten bars or cut my legs off and have me bite the corrupted on the kneecaps or something. but PLEASE - don't get into nerfs that revolve around huge timesinks. its a surefire way to have people look at the first really major addition to the game in some time, roll their eyes and think "enough is enough, i'm off to play something that doesn't involve standing around waiting for something that might not even happen for forty minutes at a time". if too many people want to blitz through the missions and then complain there's "no new content" after a week, thats their problem. the rest of us shouldn't be punished for their inability to pace themselves in the stupidest way possible.
Message edited by Paperghost on 06/01/2007 02:26:59.
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 06/01/2007 03:25:18
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Fansite Operator
Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Yeah, i think the devs really need to take our feedback on board for this and rebalance it accordingly.
Long wait timers like 45 minutes are rediculous like pghost said. 15 at most sounds good to me.
The difficulty of killing the big guy also needs re-evaluating. I mean, its fine to have good group content but hitting 15dmg a spray? When the sprays are collector items? And the boss has a set time to kill before it dissapears? Uncool.
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 06/01/2007 03:35:29
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 8892
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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A few issues with the quest mission, but frankly, I'm glad it's nothing something people will not be able to get done in 1 day and say.. "next". However, I will say that the reward in regard to the quest should have a few more buffs to make it even more worth while.
Message edited by Aquatium. on 06/01/2007 05:28:31.
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 06/01/2007 04:31:16
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Vindicator
Joined: May 17, 2006
Messages: 5109
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
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ThePigeonKing wrote:
yuenwoping wrote:
Umm whats wrong with you people(SOE)??Make it harder plz!!!We cant even kill a lvl 70 and now we have to kill a lvl 100!!!!!!Brilliant....... Uhm... Complete Corrupters in the Assassin piece of story were level 255, and, like the current level 100 ones, require you to spray them with insecticide to damage them. I know i was there!!!But things have changed since then....
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 06/01/2007 05:15:41
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Systemic Anomaly
Joined: Aug 22, 2005
Messages: 4558
Location: away from you :P
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Bring back the Sky made the patch alone worth wild (LOVE MY SKY)! and Lugs, jesus greatest things ever! Quest thingy, new, yet good idea
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 06/01/2007 05:31:55
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 8892
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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yuenwoping wrote:
ThePigeonKing wrote:
yuenwoping wrote:
Umm whats wrong with you people(SOE)??Make it harder plz!!!We cant even kill a lvl 70 and now we have to kill a lvl 100!!!!!!Brilliant....... Uhm... Complete Corrupters in the Assassin piece of story were level 255, and, like the current level 100 ones, require you to spray them with insecticide to damage them. I know i was there!!!But things have changed since then.... Nah, its very possible, however not tried with just the insecticide myself yet, but many people have used only a few people to kill lvl 100 archive sentries (in CR2)
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 06/01/2007 05:35:00
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Fansite Operator
Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Remembering of course level isn't automatically a tell of how poweful an npc is, the devs can set all sorts of crazy background parameters.
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 06/01/2007 05:36:41
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Virulent Mind
Joined: Sep 3, 2005
Messages: 128
Location: At Fallen Horizon HQ
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Aquatium. wrote: A few issues with the quest mission, but frankly, I'm glad it's nothing something people will not be able to get done in 1 day and say.. "next". However, I will say that the reward in regard to the quest should have a few more buffs to make it even more worth while.
Again agree with what Aquatium has said. I mean the devs could increase the buffs i mean look at the Prison Device 1% all for that was it worth all the hard work no way I SAY
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 06/01/2007 05:38:32
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Fansite Operator
Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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vadorakamark wrote:
Aquatium. wrote: A few issues with the quest mission, but frankly, I'm glad it's nothing something people will not be able to get done in 1 day and say.. "next". However, I will say that the reward in regard to the quest should have a few more buffs to make it even more worth while.
Again agree with what Aquatium has said. I mean the devs could increase the buffs i mean look at the Prison Device 1% all for that was it worth all the hard work no way I SAY The buff from that increases as you take more damage btw.
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 06/01/2007 05:47:12
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Virulent Mind
Joined: Sep 3, 2005
Messages: 128
Location: At Fallen Horizon HQ
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cloudwolf wrote:
vadorakamark wrote:
Aquatium. wrote: A few issues with the quest mission, but frankly, I'm glad it's nothing something people will not be able to get done in 1 day and say.. "next". However, I will say that the reward in regard to the quest should have a few more buffs to make it even more worth while.
Again agree with what Aquatium has said. I mean the devs could increase the buffs i mean look at the Prison Device 1% all for that was it worth all the hard work no way I SAY The buff from that increases as you take more damage btw. Yeah i know but just to start with its very low considering how hard you had to work for it thats all im saying, But thanks for pointing that out.
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 06/01/2007 07:47:45
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Systemic Anomaly
Joined: Feb 12, 2006
Messages: 2405
Location: Western Australia
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I think some aspects of the Corrupted quest are also rather ridiculous. Instead of making it a challenge and difficult to collect, they made it frustrating and difficult to collect. Decaying Code should stack, Wasteland Corruptor's should spawn in a more user friendly fashion, they are level 100 for crying out loud, isn't that hard enough?
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 06/01/2007 07:54:28
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Veteran Hacker
Joined: Sep 12, 2005
Messages: 41
Location: Daytona Beach, FL
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Nice update. Looking forward to trying it out. I'm interested in seeing if I can really loot all the NPC's stacked by the doorways in missions now.
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 06/01/2007 09:24:16
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Veteran Hacker
Joined: Apr 13, 2006
Messages: 37
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The corruptor quest, like most other things in MxO, doesn't work (not that I'm surprised). I think the devs need to take a few classes in coding... One thing's for sure, it's not the content that keeps me in game because it is always disappointing... Maybe I will switch to WoW (NOT!!! j/k) But seriously, are we ever gonna get a patch that actually improves something? Cinematic was awesome (leave it to the animators to get it right). Woot for Dual Pistol Execution!!!! 16m instead of 4m!!!! Wonderful!!!! Luggables are great!!! At first I didn't like the idea of AoE heals and buffs only applying to team members, but after some thought and trying it out, I realized that it wasn't a problem at all. I hate the lag that comes with the Resist Combat buff when it is cast when there are 100 people in a pacification zone, and AoE heals should only apply to members come to think of it. And also the fact that all heals are cast from the caster with a bigger area radius is really nice!!! Over all, I give this update 2.5 out of 5 stars =P. Now let's work on a hotfix for the corruptor quest.
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 06/01/2007 23:57:11
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Virulent Mind
Joined: Aug 15, 2005
Messages: 147
Location: Wild Rose Country
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Tenshi wrote:
Canbus wrote:
ManicV wrote:
Since nobody else has bothered to say it, for whatever reason: Dear MxO Development Team, Thank you. Thank you for making the corruptor spawn times so infrequent. Thank you for making the corruptor quest operate in such a way that prevents everyone from attaining all the high level gear by the end of the day of the patch. I look forward to more stuff like this in the future. Oh, you're fine with having twenty players wasting two hours of their lives waiting for a poor chance to fight a corruptor? Might as well replace all of the firearms with water pistols instead. Glad I never bothered with the most problematic content like this *Gives middle fingers to Manic* Oh you're fine with getting everything easy, lol, you LOVE grinding lowbies... Anyways, the only problem I see is that the codes don't stack which makes it really hard for lvl 50's, especially those who like to use multiple disciplines (clothing) or the collectors...to have enough room to even get ahold of an archive. Other than that I think it's a nice change to have people gathering in other parts of the city (Bathory pvp FTW , and to have a decent challenge in order to get the new items. As for the luggables, yeah, there's a few problems with them, but I love the dynamic the luggables add to pvp, mixes things up a bit. Finally, has anyone noticed problems with abs breaking a lot again? I had to relog twice because I couldn't even load a new gun from my inventory....either way, I like what the new update brings to the game, but it'll be that much better when the bugs get sorted out  I agree with everything you said, Tenshi.  Correct me if I'm wrong, but the Corrupted boss does spawn on any player in the neighborhood does he not? In that case, 2 reasons not to make the spawn time shorter on the Corrupted quest: 1) He'll spawn on a mid-20 player just running through on a mission; bad for him/her, plus it'll make the boss harder to find since he may not be anywhere near where everyone else has gathered waiting for the spawn, 2) There are other things to do in Bathory already (getting the access key from that boss, farming for consumable objects to make pills), and it would be a pain to get killed while doing those. But it would be nice if the spawn time was at least predictable, so we wouldn't have to wait around for the next spawn.
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