I've ganked quite a lot of reds data mining in there, it's very easy. Because, they've hybrid there build and there accuracy is terrible..SPHATISFACTION DROP! (bulldog)
Rarebit wrote:Mona wrote:Rarebit wrote:Just give twice as much $info; ie, we would cut the base $info payout in there now down to x5 from x10, then put in these super taps that give x2 (over a Data Scrambler 0.4), to get you back up to x10, IF you manage to hold on to one of them.Basically, I'm observing so far in Datamine that greed is a more powerful force than the urge to gank others, so everyone's just sitting around next to reds, merrily sucking the place dry. =P This would be a way to make things a little more...competitive in there, by leveraging that supreme power of greed!Hm, it wouldn't hurt if they generated just slightly more ripple, too, I suppose.As far as NPCs go, I think we'll stick to the current menagerie that pops out of nodes... There will be some NPCs added to the Datamine itself in a few spots for questy type stuff.So like Rare " width="15" height="15"> When shall we expect these changes to come into play? Is the $info nerf going to be at the server restart tomorrow. Not tomorrow. Possibly when the Anniversary Event goes out, which I think is a few weeks before chapter 10.1 comes along. If necessary to SAVE THE ECONOMY! we may have to reduce $info payout before then, but eh until that happens, enjoy the fat data loot.Don't react to the complaints of those who will always find something to complain about. The worries about the economy are unfounded and overzealous, it'll balance out soon enough (as it always does). You know this to be true.I figured the info would be progressively lowered to accomodate the economy and for the novelty wearing off. Don't go all screaming sirens on it just because of a few constant whines.
Mona wrote:Rarebit wrote:Just give twice as much $info; ie, we would cut the base $info payout in there now down to x5 from x10, then put in these super taps that give x2 (over a Data Scrambler 0.4), to get you back up to x10, IF you manage to hold on to one of them.Basically, I'm observing so far in Datamine that greed is a more powerful force than the urge to gank others, so everyone's just sitting around next to reds, merrily sucking the place dry. =P This would be a way to make things a little more...competitive in there, by leveraging that supreme power of greed!Hm, it wouldn't hurt if they generated just slightly more ripple, too, I suppose.As far as NPCs go, I think we'll stick to the current menagerie that pops out of nodes... There will be some NPCs added to the Datamine itself in a few spots for questy type stuff.So like Rare " width="15" height="15"> When shall we expect these changes to come into play? Is the $info nerf going to be at the server restart tomorrow. Not tomorrow. Possibly when the Anniversary Event goes out, which I think is a few weeks before chapter 10.1 comes along. If necessary to SAVE THE ECONOMY! we may have to reduce $info payout before then, but eh until that happens, enjoy the fat data loot.
Rarebit wrote:Just give twice as much $info; ie, we would cut the base $info payout in there now down to x5 from x10, then put in these super taps that give x2 (over a Data Scrambler 0.4), to get you back up to x10, IF you manage to hold on to one of them.Basically, I'm observing so far in Datamine that greed is a more powerful force than the urge to gank others, so everyone's just sitting around next to reds, merrily sucking the place dry. =P This would be a way to make things a little more...competitive in there, by leveraging that supreme power of greed!Hm, it wouldn't hurt if they generated just slightly more ripple, too, I suppose.As far as NPCs go, I think we'll stick to the current menagerie that pops out of nodes... There will be some NPCs added to the Datamine itself in a few spots for questy type stuff.So like Rare " width="15" height="15"> When shall we expect these changes to come into play? Is the $info nerf going to be at the server restart tomorrow.
Just give twice as much $info; ie, we would cut the base $info payout in there now down to x5 from x10, then put in these super taps that give x2 (over a Data Scrambler 0.4), to get you back up to x10, IF you manage to hold on to one of them.Basically, I'm observing so far in Datamine that greed is a more powerful force than the urge to gank others, so everyone's just sitting around next to reds, merrily sucking the place dry. =P This would be a way to make things a little more...competitive in there, by leveraging that supreme power of greed!Hm, it wouldn't hurt if they generated just slightly more ripple, too, I suppose.As far as NPCs go, I think we'll stick to the current menagerie that pops out of nodes... There will be some NPCs added to the Datamine itself in a few spots for questy type stuff.
Don't react to the complaints of those who will always find something to complain about. The worries about the economy are unfounded and overzealous, it'll balance out soon enough (as it always does). You know this to be true.
I figured the info would be progressively lowered to accomodate the economy and for the novelty wearing off. Don't go all screaming sirens on it just because of a few constant whines.
I'm sure you are, Rare. However, the true state of the economy won't be revealed until things such as Headgears go for the same 250, or an inflated 500mill.
The only reason there'd be to change the drop is to appease the members of the community who have somehow found a way to complain about it. I understand the important of being proactive, but there's no evidence to support a shift in the economy, as of yet. I'm not saying I oppose it being lowered, just to doing so dramatically, and in one fell swoop. It is called 'Datamine' after all.
Perhaps I just like having infoz for once.
(Not at all, Lilac. I've only seen positive comments from you.)
I'm sure you are, Rare. However, the true state of the economy won't be revealed until things such as Headgears go for the same 250, or an inflated 500mill. The only reason there'd be to change the drop is to appease the members of the community who have somehow found a way to complain about it. I understand the important of being proactive, but there's no evidence to support a shift in the economy, as of yet. I'm not saying I oppose it being lowered, just to doing so dramatically, and in one fell swoop. It is called 'Datamine' after all.Perhaps I just like having infoz for once.(Not at all, Lilac. I've only seen positive comments from you.)
Wait 250 mill for a headgear? Thats it? *CENSORED*?!?!
Yeah, Recursion goes buck-wild for those things, to the tune of 500mill+ from what I've seen. No clue why.
I've ganked quite a lot of reds data mining in there, it's very easy. Because, they've hybrid there build and there accuracy is terrible..SPHATISFACTION DROP! (bulldog" />)
exsuscito wrote:I'm sure you are, Rare. However, the true state of the economy won't be revealed until things such as Headgears go for the same 250, or an inflated 500mill. The only reason there'd be to change the drop is to appease the members of the community who have somehow found a way to complain about it. I understand the important of being proactive, but there's no evidence to support a shift in the economy, as of yet. I'm not saying I oppose it being lowered, just to doing so dramatically, and in one fell swoop. It is called 'Datamine' after all.Perhaps I just like having infoz for once.(Not at all, Lilac. I've only seen positive comments from you.)I can farm 50 mil within much less than 3 hours. That good fact for ya? Shift in the economy always occurs when a new source of money/$info is introduced without the black hole like the orgkeys. The shift will happen no doubt and it's actually a good one, since in other games lvling abilities compared to expensive items there is a similar difference, so this will helps many of the players who keep lacking info until they are about lvl 45.
I understand the concept of a shift in any given economy. My point is that it's nowhere near the doomsday scenario posited by so many on these forums.
A progressive phasing of the info loot would accomodate both long-term players looking to boost their bank, and the low levels who would've otherwise found themselves behind.
Tis all Rare's call, regardless. I'm sure it'll be fine. Changes in MxO are never anywhere near as bad as the community makes them out to be.
Edit: 'Boost their bank'? I went a little street there, yo. I blame faction chat.
Great Patch... Shows you can add areas in the future. And alter current items that we were originally told it would be very hard to. My kudos to all involved. Its even brought players back from hiding which is very nice to see.
However...
To some the construct is amazing... to others a dread... its great for the pvpers to go for cq points.... great for money IF your a lvl 45 and up or need to buy that CR1 item or headgear. Also makes it nice to be able to go thru HL's without lag due to pvp.
But for people around 30 and under this new area is a pain in the *** and a waste of time. Can make more money running missions. The equipment we have to use is nothing compared to whats available to lvl 45 and up. We dont get near as much info. Most I got was 112k. Average 75k. Not to mention every one is immediately after you as soon as u log in. You cant use MS like lvl 50's can. And there are only 2 zones where you can tap the nodes without it saying over your ability to tap. And yes there are zones Nice feature i might add on the map.
All in all a great patch keep more like this coming. But it sux that either I have to grin to 50 or miss out on making booku bucks like everyone else. I mean who wouldnt want to make 120 mil in a day of playing without the tedious task of the headgear quests. Especially since lvling to 50 is what costs you mioney not being lvl 50.
Needs more Cowbell.<_<
Zudrag wrote:Needs more Cowbell.<_<Fixed!