zeroone506 wrote:
And how did you find / enter the Hallways from there?Also, what's a "/sit macro"?
i'm guessing something like this: /macro sit /sit
Im going to miss watching my A** while i run lol
Wait...other MMOs don't have two-person emotes? I guess I will miss that, then.
I'll miss the sense of actually fighting that interlock gave us. I don't think there's another MMO out there that does anything but "click abilities and pretend the bad guy is reacting".
I'll especially miss the Duelist finisher where I cartwheel into the guy's face.
I'll miss standing at Uriah SW for hours helping out newbies and fooling around in faction chat.
I'll miss the feeling of being in the presence of heroes that I got every time Niobe or The Oracle or Morpheus dropped by.
...
I'll miss Beta. The game was so buggy, but so much fun. +80 CT clown suit was epic while it lasted.
I'll miss those first few live events when MxO first went live. The amount of effort that went into those first events, with the special spawns, weather effects, ever-changing billboards, and the random clues lying on the ground put them in a league of their own and they will be sorely missed.
I'll also miss when the outcome of live events actually meant something. You really had to work for it.
I'll miss when having an FM-1500 actually meant something. You really had to work for it.
I'll miss the feeling of excitement when I solved a puzzle and the subsequent frantic attempts to get in contact with Niobe with the solution before anyone else did. I especially liked the part when others thought they had the thing figured out before me and gloated about it -- hours after I already met Niobe (and later Agent Pace).
Most of all, I'll miss all the great people I met in Kings of Never, The Trust, and of course, the DoE. They aren't lost forever, as the legend lives on in other worlds -- mostly ones involving zombies. Yay zombies.
I forgot to include Interlock. IL was just awesome. The finishing moves in IL was also awesome.
I'm going to miss how you can find beauty in this game, even in Westview.
D@mn you SOE....
Phrack wrote:
zeroone506 wrote:And how did you find / enter the Hallways from there?Also, what's a "/sit macro"?Make sure you have an empty slot on your toolbar in-game and type '/macro Sit /sit'It'll create a macro that you can click (or type the corresponding hotbar slot number) to activate.Once we were under the Downtown map, we could just run to the areas we wanted to go. The Hallways were located just into the water, on the Northeast-most corner of the Downtown map. The White Rooms were straight East from where you'd spawn, in Center Park... give or take.
Make sure you have an empty slot on your toolbar in-game and type '/macro Sit /sit'
It'll create a macro that you can click (or type the corresponding hotbar slot number) to activate.
Once we were under the Downtown map, we could just run to the areas we wanted to go. The Hallways were located just into the water, on the Northeast-most corner of the Downtown map. The White Rooms were straight East from where you'd spawn, in Center Park... give or take.
Wow, cool stuff (actually, the looks are... meh :d ).Just how do you FIND OUT such stuff? A specific subway where you need to hit a specific macro at a specific time... was that by accident, or... just how?
You could go under the city a few different ways. Then roll to move up to ground level. Rolling into a populated area like that was interesting. You'd just pop out of the ground. I think someone made it to the highest point (Y:9000!!!! or something like that) in the Matrix by rolling from underground somehow.
And I miss SgtClunk.
Garu wrote:
Hyperjumping
IL
The story
The people
I was so excited seeing Heart 'o the City the 1st time. Afterwards I would sometimes just go there and ponder. Standing in the street looking up at the sign. Remembering.
"I think we can handle one little girl. I sent two units, they're bringing her down now." "No lieutenant, your men are already dead."
"You like him, don't you? You like watching him."
I will miss Heart 'o the City
Oh and Interlock Graphics - I couldn't get past the less than MxO graphics when trialling LOTRO. Huge reason I didn't continue even though some players here tried to convince me to stay.
Oh and the graphics in the Churches & the details on many building that you might not even notice. The pigeon coops on the roof in International
& I will miss the people, yes I will.
zeroone506 wrote:Phrack wrote:A long time ago, back when you had to exploit to get into the White Hallways, there was a group of people (myself included) who would go there any chance we got. There were horror stories about how people would exploit themselves into the White Hallways, be right in the middle of taking a screenshot of themselves there, and a CSR would come walking out of one of the doors.Those stories scared the crap out of a lot of us, so we would go late at night, or early in the morning... times we knew that were outside of typical SOE office hours. Once we reached the hallways, 5-10 of us would gather in the middle, /sit, and just talk.You know how people typically gather around a campfire and tell ghost stories to one another?This was like that... except the stories we told were of the strange and often unexplainable things we'd encountered in the game. From Assassin sightings, to whatever.It occurred to me last night that this is one of the things I'm going to miss the most. That sense of awe and mystery... the perception that anything really was possible, and could happen at any time, when you least expect it.Now that it doesn't matter anymore - could you tell me how exactly such exploits were done?In my entire time here, I NEVER got any grasp on any kind of exploit, or how you find out such things at all. It's been a mystery to me all along.We used to exploit our way to the White Hallways by making ourselves spawn under the Downtown map.You could do it by going into the Subway at Lamar North, making a /sit macro, using the Subway interface to go to Center Park, and right after you clicked "accept" and your character started running into the train, hitting your /sit macro.You would sit inside the train, then you would spawn under the Center Park subway.Eventually they put a lock on our ability to move around, once you're off-map, though. Now you just rubber-band back to the same spot and can't move. I imagine that there's a way around that if you talk to the right person, though.
Phrack wrote:A long time ago, back when you had to exploit to get into the White Hallways, there was a group of people (myself included) who would go there any chance we got. There were horror stories about how people would exploit themselves into the White Hallways, be right in the middle of taking a screenshot of themselves there, and a CSR would come walking out of one of the doors.Those stories scared the crap out of a lot of us, so we would go late at night, or early in the morning... times we knew that were outside of typical SOE office hours. Once we reached the hallways, 5-10 of us would gather in the middle, /sit, and just talk.You know how people typically gather around a campfire and tell ghost stories to one another?This was like that... except the stories we told were of the strange and often unexplainable things we'd encountered in the game. From Assassin sightings, to whatever.It occurred to me last night that this is one of the things I'm going to miss the most. That sense of awe and mystery... the perception that anything really was possible, and could happen at any time, when you least expect it.Now that it doesn't matter anymore - could you tell me how exactly such exploits were done?In my entire time here, I NEVER got any grasp on any kind of exploit, or how you find out such things at all. It's been a mystery to me all along.
A long time ago, back when you had to exploit to get into the White Hallways, there was a group of people (myself included) who would go there any chance we got. There were horror stories about how people would exploit themselves into the White Hallways, be right in the middle of taking a screenshot of themselves there, and a CSR would come walking out of one of the doors.Those stories scared the crap out of a lot of us, so we would go late at night, or early in the morning... times we knew that were outside of typical SOE office hours. Once we reached the hallways, 5-10 of us would gather in the middle, /sit, and just talk.You know how people typically gather around a campfire and tell ghost stories to one another?This was like that... except the stories we told were of the strange and often unexplainable things we'd encountered in the game. From Assassin sightings, to whatever.It occurred to me last night that this is one of the things I'm going to miss the most. That sense of awe and mystery... the perception that anything really was possible, and could happen at any time, when you least expect it.
A long time ago, back when you had to exploit to get into the White Hallways, there was a group of people (myself included) who would go there any chance we got. There were horror stories about how people would exploit themselves into the White Hallways, be right in the middle of taking a screenshot of themselves there, and a CSR would come walking out of one of the doors.
Those stories scared the crap out of a lot of us, so we would go late at night, or early in the morning... times we knew that were outside of typical SOE office hours. Once we reached the hallways, 5-10 of us would gather in the middle, /sit, and just talk.
You know how people typically gather around a campfire and tell ghost stories to one another?
This was like that... except the stories we told were of the strange and often unexplainable things we'd encountered in the game. From Assassin sightings, to whatever.
It occurred to me last night that this is one of the things I'm going to miss the most. That sense of awe and mystery... the perception that anything really was possible, and could happen at any time, when you least expect it.
Now that it doesn't matter anymore - could you tell me how exactly such exploits were done?In my entire time here, I NEVER got any grasp on any kind of exploit, or how you find out such things at all. It's been a mystery to me all along.
We used to exploit our way to the White Hallways by making ourselves spawn under the Downtown map.
You could do it by going into the Subway at Lamar North, making a /sit macro, using the Subway interface to go to Center Park, and right after you clicked "accept" and your character started running into the train, hitting your /sit macro.
You would sit inside the train, then you would spawn under the Center Park subway.
Eventually they put a lock on our ability to move around, once you're off-map, though. Now you just rubber-band back to the same spot and can't move. I imagine that there's a way around that if you talk to the right person, though.
If you use the subway method as Phrack mentioned, you'll be rubberbanded; you need to desync from server position updating to move. To do so, invite a teammate in a different district to the team, and then teleport them with Team Recall. When the Team Recall cast bar approaches the 'b' in member, start running. You should desync from rubberbanding, and will be able to run everywhere. However, you'll need to resync if you want to go anywhere serverside. When you find the place you want to go, sit down, and you will appear to appear out of thin air for anyone present there. But, the server doesn't like large jumps, which will cause you to play the "Local Area Recompiling" animation endlessly (this can sometimes be fixed by /jackout). You have to run a bit, sit down to resync, and then desync again, repeating the process in steps until you reach your destination. If you reach a point and you get stuck or run onto some navmesh, sometimes /jackout will shoot you back to your last synched location.
Alternatively, you can find a chair with its back to the building exterior either above or below ground depending on your intent. Hit tab to sit in the chair, and just as you do, equip a gun. It's best if you start in a different stance (no Self Defense). You will sit down and then automatically begin to stand back up. Once that happens, hold W to run backwards through the back of the building. You will float in midair with the sitting effect; this occurs serverside and you don't need to desync/resync constantly. However, once you reach the place you want to be, you need to /jackout to leave the sitting animation.
In both cases: if you "run" on the same Z-axis as ground, you will adhere to that navmesh because your client recognizes that you are standing on navmesh, despite your lack of server sync, and you will no longer be able to run through things. You don't need to start from the perfect Z-vantage point; if you float high above, you can use /stuck to position you back on the ground below you. If you are below ground, you can use barrel rolls (put back ingame with the process explained in the Guide) to jump upwards.
And the server height cap is 10,000, Alphaea. Speed up MXO's process speed and doubletap w while floating in midair and you can shoot up thousands of meters at a time if performed correctly.
Yeah.
It's OVER 9,000!
You know what I'll really miss the most?
Player Events. Taking the matrix universe and knitting yourself into its tapestry, or watching other people do the same for themselves.
Granted, there was a lot of loose string types; ageless vampires, relatives/reincarnations of Neo, and the countless "I died but now I'm back alive again" stories (of which I'm guilty of doing once or twice (might not be MxO-exclusive)), but the other 99% of the time it was great stuff, and usually allowed anyone to take part in it.
I friggin' love improv.
What am I going to miss: Everything..........without a doubt
Everyone..........cept Illface....naw even him :*))))
Biggest thing I miss even now: Dbl-Tap Roll...I rolled all around downtown one day....well..just because.:*)
And ya..I'll have to dig up the old screens from enumerator but we had many a white hallway and/or White room parties.
Best part was running whole teams 'under' the city to get there..then go back for more. I acutally have the map coords for them still in my wallet from those yrs ago...
Bayamos wrote:
If you use the subway method as Phrack mentioned, you'll be rubberbanded; you need to desync from server position updating to move. To do so, invite a teammate in a different district to the team, and then teleport them with Team Recall. When the Team Recall cast bar approaches the 'b' in member, start running. You should desync from rubberbanding, and will be able to run everywhere. However, you'll need to resync if you want to go anywhere serverside. When you find the place you want to go, sit down, and you will appear to appear out of thin air for anyone present there. But, the server doesn't like large jumps, which will cause you to play the "Local Area Recompiling" animation endlessly (this can sometimes be fixed by /jackout). You have to run a bit, sit down to resync, and then desync again, repeating the process in steps until you reach your destination. If you reach a point and you get stuck or run onto some navmesh, sometimes /jackout will shoot you back to your last synched location.Alternatively, you can find a chair with its back to the building exterior either above or below ground depending on your intent. Hit tab to sit in the chair, and just as you do, equip a gun. It's best if you start in a different stance (no Self Defense). You will sit down and then automatically begin to stand back up. Once that happens, hold W to run backwards through the back of the building. You will float in midair with the sitting effect; this occurs serverside and you don't need to desync/resync constantly. However, once you reach the place you want to be, you need to /jackout to leave the sitting animation.In both cases: if you "run" on the same Z-axis as ground, you will adhere to that navmesh because your client recognizes that you are standing on navmesh, despite your lack of server sync, and you will no longer be able to run through things. You don't need to start from the perfect Z-vantage point; if you float high above, you can use /stuck to position you back on the ground below you. If you are below ground, you can use barrel rolls (put back ingame with the process explained in the Guide) to jump upwards.And the server height cap is 10,000, Alphaea. Speed up MXO's process speed and doubletap w while floating in midair and you can shoot up thousands of meters at a time if performed correctly.