EverQuest
EverQuest The Serpent's Spine
Champions: Return to Arms
EverQuest Online Adventures
EverQuest II
EverQuest II Kingdom of Sky
Frantix
GripShift
Field Commander
PlanetSide
Star Wars Galaxies
Untold Legends: Brotherhood of the Blade
Untold Legends Dark Kingdom
Untold Legends: The Warrior's Code
The Matrix Online
Infantry
Tanarus
Search
|
Recent Topics
|
Member Listing
|
Back to home page
mixing up three trees,,,
Search inside this topic:
The Matrix Online
»
Top
»
Gameplay Discussion
»
Character Development
Previous Topic
|
Next Topic
Author
Message
11/08/2005 15:28:47
Subject:
mixing up three trees,,,
Shady0314
Jacked Out
Joined: Oct 2, 2005
Messages: 284
Offline
i want to know if it woould be stuupid to mix between three ability
trrees....ex: kung-fu Gm/ Dual handguns/ Doctor... i think ti is
possible but i wont be really good at anything....since i would have to
put my points in three main areas [focous/reason/perception] instead og
1[perception- kung-fu GM] sso...what do you think?
11/08/2005 15:29:14
Subject:
Re: mixing up three trees,,,
Shady0314
Jacked Out
Joined: Oct 2, 2005
Messages: 284
Offline
of*
11/08/2005 15:34:05
Subject:
Re: mixing up three trees,,,
stuporfluous
Joined: Aug 16, 2005
Messages: 767
Offline
u don't need to ever put
attribute points towards reason. the two main stats reason buffs u can
easily max out with clothing and abils. a mix of percep/focus sounds
fine, although u won't be the strongest MA or the strongest gunman. of
course in light of imminent combat revamps who knows wot attribute
combo will be best in two months
:robothappy:
the main problem with going down three trees at the same time (if i'm
understanding yr question properly) is that the entry abils to each
tree take a chunk of memory so u won't be able to load too far down any
one of the three trees. if u mean sometimes u will load doctor, other
times ma other times gunman nevermind.
11/08/2005 16:18:51
Subject:
Re: mixing up three trees,,,
Shady0314
Jacked Out
Joined: Oct 2, 2005
Messages: 284
Offline
ye...thatnks for the input....so i decided...i wont do that, but was
wondering...would i nned to spend my attribute points to be a
apperal maker? if yes where would i put them?
11/08/2005 16:35:50
Subject:
Re: mixing up three trees,,,
stuporfluous
Joined: Aug 16, 2005
Messages: 767
Offline
nah all u need apart from the ability itself to be a gd apparel maker is some clothing that buffs apparel crafting
:robotwink:
11/08/2005 18:07:49
Subject:
Re: mixing up three trees,,,
Shady0314
Jacked Out
Joined: Oct 2, 2005
Messages: 284
Offline
alright thanks budd
youve been a great help
The Matrix Online
»
Top
»
Gameplay Discussion
»
Character Development
Go to:
Select a forum
Top
-------------
News and Announcements
-------------
News and Announcements
Broadcast Depth
Live Events
Forum Guidelines
Support Forums
-------------
General Technical Help and Questions
Performance Issues (Video, Sound, Crashing)
Connection Issues (LaunchPad, Network, Router, Installation)
Account and Billing Issues (Subscription and Password)
Development Discussion
-------------
Update Notes
Update Discussion
Development Roundtable
Feedback Forums
-------------
Animation Feedback
User-Interface Feedback
Ability Feedback
Player Versus Environment Feedback
Player Versus Player Feedback
Items and Clothing Feedback
Community
-------------
General Discussion
Community News
Residual Self-Image
Redpill Rescue
Player Events
World Forums
-------------
Vector - Hostile
-------------
Crew and Faction Recruiting - Vector
Marketplace - Vector
World Discussion - Vector
Events - Vector
Next Renaissance - Vector
Recursion
-------------
Crew and Faction Recruiting - Recursion
Marketplace - Recursion
World Discussion - Recursion
Events - Recursion
Next Renaissance - Recursion
Syntax
-------------
Crew and Faction Recruiting - Syntax
Marketplace - Syntax
World Discussion - Syntax
Events - Syntax
Next Renaissance - Syntax
Gameplay Discussion
-------------
Missions and Storyline
Character Development
Districts, Neighborhoods, and Constructs
Player Versus Player
Abilities and Disciplines
-------------
Dojo - Operative Discussion
Command Line - Hacker Discussion
Loading Construct - Coder Discussion
Desert of the Real
-------------
SOE Discussion
Guides and FAQ's
The Lounge
-------------
Off-Topic Discussion
Matrix Universe
Next Renaissance
Forum Games
Archived Forums
-------------
Archive Construct
External Playtest Update Notes
External Playtest Discussion
Contact SOE
Legal & Copyright Notice
SOE Privacy Policy
SOE Terms of Service
Version 2.2.7.43