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Hacker is the Uber class once again
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Systemic Anomaly

Joined: Oct 7, 2005
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Lucious wrote:

Using the MKT tree with Reason maxed out should give me a really good viral resistance and such,


thats because it only affects abilities, and the only 2 abilities that affect your Viral resistance is Personal Firewall and the ability below Hyper Deflect



Jacked Out

Joined: Mar 31, 2006
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Yeh, MKT doesnt have good viral defense and they are not supposed to be good vs. hacker. MA on the other hand is strong against hacker because we have good viral defense. But, on the flipside, MA is not good against knife throwers.

Its all part of the balancing of the game. Every class is strong against one and weak against another. Knife throwers are just supposed to be weak against hackers.


Systemic Anomaly

Joined: Aug 27, 2005
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krytical wrote:
Hacker is perfect as it is in my opinion. If anything, they should add a low level roll out move to the basic hacker tree like Spy has.



Totally agree. Hacker is not as godly as it was in cr1, but my goodness it wasn't nerfed completely.

DOT's are a great weapon to use against your enemies. Without the DOT's you'll find hackers would probably be in a pretty useless state at times. There is a simple way to beat DOT's though and thats instant damage, just continue to fire of specials to out damage the DOT's.

Resistance is useless if you're looking to out roll or deflect.

Hackers are fine the way they are, they have strengths and weakness against different trees, like all other trees.

That is all.




Systemic Anomaly

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if you interlock them then they have to waste more IS to damage you because of the IS cost increase in IL



Jacked Out

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well look at it from the hackers point of view, what use is a lv 40 ability that does a maximum of 120 damage over 30 seconds, because that is what code infection 4.0 does and if it was not stackable then you would go back to what it originaly was (and yes it was done on purpose according to rarebit) where ravager is never loaded except for the viral defence debuff, which is designed to allow the infection attacks to do the maximum damage.

but the reason you see balista/ ravager loads is that while stong on their own, the dots wont take an ma down nearly fast enough before he takes your shield down,which is why you load a high damage class like ballista.

Also, i have been outrolled quite frequently whilst trying to launch a code infection in interlock, and i was wearing viral accuracy clothing.

Just to point out that like other abilites in the hacker tree and other trees the code infections have a family reuse timer, its just that as stated above the animations are borked...


Systemic Anomaly

Joined: Aug 19, 2005
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pack-hunter wrote:
if you interlock them then they have to waste more IS to damage you because of the IS cost increase in IL

wrong....your IS regen gets 'nerfed'  due to the effects of combat, it doesn't get nerfed again as soon as you enter IL....and effects of combat happen as soon as you use an ability on a target....



Systemic Anomaly

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Lucious wrote:

I have noticed alot of players going back to being hacker, and alot that never used hacker before are now hackers. 
In PvP on Syntax I notice way to many using the Arbelest tree mixed with Ravager, and seeing Code Infection 1.0, 2.0, 3.0, and 4.0 stacking as well as Infect Area 1.0 and 2.0. 

As stated this is to combat MKT's and other spy loadouts, do you expect people to stay MA or Gun's and get spammed by knifes all day? No they use the abilities avaliable to them to combat this, hopefully this will bring more MA's back to combat the new hackers....but lets wait and see.


Lucious wrote:

Also watching hackers take out MA's and Gunmen in a max of 3 rounds is just plain nuts, and seeing alot of hacker attack timers being less than 4 seconds means they can use the same hack every round, and no way in hell of getting off a attack on them, especially with upgrade attacks running.

3rounds....yes its called interlock, UI Lag, overclock, Desperation, and spam 3 high DPS hacks, if we get stunned once, or an ability fails then we get stuffed, only way around this I found is using my Artillierst/despoiler load but hey.


Lucious wrote:

I don't mind so much the Howitzer tree, that one is fine, its the Ballista and Ravager tree I see alot of hackers using, and even with high resistance and defense to hacks, there is no way to outroll them in interlock making them the uber class once again in combat. 
Also noticed a couple of hackers that have been able to use several hacks in one round of combat.  This is something that I think should be addressed.  Back in CR1.0, you could not stack the code infections, or infect area hacks, but now they do stack and the hacker's opponent goes down fairly quick unless they have a huge supply of anti-biotics and healthpills on hand. 

ok so you hate the ballista tree because its the dmg dealer tree, just the way I hate MKT when I am MA.
No way to outroll us? only tree which I have mostly been able to outroll is the MKT, with MA and guns, its still 60/40 to them
And like said, hacks now stack to make up how 'crap' hacker is now...but fairly quick? just using aoes' it still takes about 35seconds from casting the 1st hack untill the target drops, the thing that people say to me they hate the most is when they roll out of interlock with about 300health left and HJ away, they end up dying before they land from the HJ, due to the aoes.


Lucious wrote:

I could see increasing the amount of damage for the code infection or infect area and take away the stacking of these, that would solve some problems, and for the interlock, put all the hacks on the same timer and increase the time to fix the multiple hacks in one round problem.  I have /bug this numerous times and nothing seems to be getting done about it. 
And its making PvP not so fun.  It's almost as bad as the spam healers, but at least with them you have a decent chance of taking them out in interlock  Figure if I post this message on here, it will finally get noticed as the /bug hasn't gotten any attention and I bug this at least 3 times a month.

You sound like you are fed up in dying in pvp from hackers.....but im glad im seeing hate posts, and nerf hacker again as it has only took, what 9months for people to decide to fully utilize it, and how people act like babies when they die, sheesh all it is is ner, nerf, nerf nowadays, with snipers, gunmen in general, to MKT now hackers...
1 tree isn't supposed to beable to 'pwn' all the others, where would the fun be in that, that is the reason we have the ability system like we do, to allow people to adapt to what is going on around them

but what are you trying to /bug?  that you cant win all the time? hacker is not the new uber tree, it is one of the easiest to defend against, with passive defense in guns and MA. if your having troubles then you must be doing something wrong, because I know quite a few people who can manage to defend well against hacker....

but hey..








Systemic Anomaly

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I love resistances



Jacked Out

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5hauntaylor88 wrote:
Lucious wrote:

I have noticed alot of players going back to being hacker, and alot that never used hacker before are now hackers. 
In PvP on Syntax I notice way to many using the Arbelest tree mixed with Ravager, and seeing Code Infection 1.0, 2.0, 3.0, and 4.0 stacking as well as Infect Area 1.0 and 2.0. 

As stated this is to combat MKT's and other spy loadouts, do you expect people to stay MA or Gun's and get spammed by knifes all day? No they use the abilities avaliable to them to combat this, hopefully this will bring more MA's back to combat the new hackers....but lets wait and see.


Lucious wrote:

Also watching hackers take out MA's and Gunmen in a max of 3 rounds is just plain nuts, and seeing alot of hacker attack timers being less than 4 seconds means they can use the same hack every round, and no way in hell of getting off a attack on them, especially with upgrade attacks running.

3rounds....yes its called interlock, UI Lag, overclock, Desperation, and spam 3 high DPS hacks, if we get stunned once, or an ability fails then we get stuffed, only way around this I found is using my Artillierst/despoiler load but hey.


Lucious wrote:

I don't mind so much the Howitzer tree, that one is fine, its the Ballista and Ravager tree I see alot of hackers using, and even with high resistance and defense to hacks, there is no way to outroll them in interlock making them the uber class once again in combat. 
Also noticed a couple of hackers that have been able to use several hacks in one round of combat.  This is something that I think should be addressed.  Back in CR1.0, you could not stack the code infections, or infect area hacks, but now they do stack and the hacker's opponent goes down fairly quick unless they have a huge supply of anti-biotics and healthpills on hand. 

ok so you hate the ballista tree because its the dmg dealer tree, just the way I hate MKT when I am MA.
No way to outroll us? only tree which I have mostly been able to outroll is the MKT, with MA and guns, its still 60/40 to them
And like said, hacks now stack to make up how 'crap' hacker is now...but fairly quick? just using aoes' it still takes about 35seconds from casting the 1st hack untill the target drops, the thing that people say to me they hate the most is when they roll out of interlock with about 300health left and HJ away, they end up dying before they land from the HJ, due to the aoes.


Lucious wrote:

I could see increasing the amount of damage for the code infection or infect area and take away the stacking of these, that would solve some problems, and for the interlock, put all the hacks on the same timer and increase the time to fix the multiple hacks in one round problem.  I have /bug this numerous times and nothing seems to be getting done about it. 
And its making PvP not so fun.  It's almost as bad as the spam healers, but at least with them you have a decent chance of taking them out in interlock  Figure if I post this message on here, it will finally get noticed as the /bug hasn't gotten any attention and I bug this at least 3 times a month.

You sound like you are fed up in dying in pvp from hackers.....but im glad im seeing hate posts, and nerf hacker again as it has only took, what 9months for people to decide to fully utilize it, and how people act like babies when they die, sheesh all it is is ner, nerf, nerf nowadays, with snipers, gunmen in general, to MKT now hackers...
1 tree isn't supposed to beable to 'pwn' all the others, where would the fun be in that, that is the reason we have the ability system like we do, to allow people to adapt to what is going on around them

but what are you trying to /bug?  that you cant win all the time? hacker is not the new uber tree, it is one of the easiest to defend against, with passive defense in guns and MA. if your having troubles then you must be doing something wrong, because I know quite a few people who can manage to defend well against hacker....

but hey..






OFT.

If anything, in terms of one class being strong against another class... I'd say Martial Arts, Aikido in particular is extremely overpowered against hacker. I've seen an Aikido GM bounce a straight 9 of 10 attacks from a hacker with near max Viral Accuracy (Upgraded Attacks), to me that's insane, but I guess you could argue that Martial Arts is useless outside interlock, so the extreme Viral Defense conpensates.

Leave hackers alone. They're fine, they got a hell of a load more work to do to set up and put a target down than you dumb MA's.

So lets see what we have here...


MKT is overpowered.

Gunman is overpowered.

Hacker is overpowered.

MA is overpowered.

Sounds to me, like a balanced combat system.


Systemic Anomaly

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the akido tree is the defense tree, it offeres a huge ammount of viral defense in its style, thats how they can bounce hacks off like nothing.



Jacked Out

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some hacker dot attacks now stack, the devs did that on purpose. trust me on that. they very specifically did that cuz at first, hacker was nerfed too much. in some ways, it still is. just read the friggin update notes from previous patches.

the reason you get hit by hackers even tho you have high reason is because viral defense influence comes from BELIEF duh.

i cant believe how dense some ppl can be, in this game. and yet the devs fell for it and nerfed hacker anyway =(


Systemic Anomaly

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I like hacker the way it is, i think its a lot more varied from what i used to encounter in cr1, its not been totally nerfed but to an extent has been. Like renz said, everyone says everythings overpowered.



Jacked Out

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Hacker is perfect, seems like alot of people forget to throw on viral resistance in PvP.


Jacked Out

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Hacker will never been what it once was, due to people such as your self whom just cry over the fact that you do not know ways to defend themselves against hackers.  I feel the same about all you "punt" happy players whom love to kick someone and sneak up on people.  I want that to be nerfed next and while I am on a roll why don't the dev's nerf the Duelist and SMG Tree's.

Leaving Only MA to be used for anything good.

This game has become a big version of "Hello Kitty Play land".

 

 



Femme Fatale

Joined: Nov 26, 2005
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Hacker is fine as it is. Sometimes I beat them, sometimes I get beaten but as long as I'm able to beat a loadout I'm fine. The only thing that does bother me is the stackable DOT abilities. I don't know their names because hacker never interested me, but the icons are some red-planet-circly-thingy. I don't mind 1 DOT effect, or 5 DOT effects from different trees, as long as I don't see CodeDOT1.0, 2.0, 3.0 and 4.0 all on me. If they put it in on design then I want to stack my powerless and root moves and let the seconds they last count up.

 
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