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Selling Several Ab Trees - Fully Levelled
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Perceptive Mind

Joined: Aug 15, 2005
Messages: 495
Offline

After spending a mountainous amount of time trying to level the majority of ability trees in the game, i'm at the point where, as I extremely rarely pvp anymore, I have absolutely no use for them.

 

I have also recently used the RSI hack and focused my character pretty much entirely towards MA...

 

Therefore i'm getting rid of most of my trees.

 

All abilities are fully levelled to level 50, however with some trees, I did not bother with some of the 'offshoots', instead focusing on the main branch.

 

The prices given are based on it taking approximately $i8million to level from 1 to 50, as well a reasonable amount for the time taken to farm fragments, code these abilities, and pay coding costs.

 

If you require a partial amount of the trees I am selling, then I will work out a price.

 

Please post all requests here.  I will not be in-game very often over the next few weeks, however you can send me a PM to /kingcaw if I pop on.  I do keep my eye on these forums extremely regularly each and every day, so will jack-in if you wish to make a purchase.

 

HACKER ABILITIES


 

Upgrade Master

Price: $i 22.5million

From 'Repair And Upgrade' to 'Upgrade Master'

 

Excludes:

Efficiency

Delete Upgrade 1.0 + 2.0

Movement Accelerator 2.0 + 3.0

Bolster Health 2.0 + 3.0

 


Network Attacker (partial)

Price: $i 14million

From 'Effective Code' to 'Network Hacker'

 

Excludes:

Crash

Code Stop 1.0

Buffer Overflow 1.0 +2.0

Freeze Area 2.0

Code Flux (PLEASE NOTE THAT THIS ABILITY IS REQUIRED TO EQUIP 'NETWORK ATTACKER')

 


Ravager (partial)

Price: $i 14million

From 'Hostile Programming' to 'Ravager'

 

Excludes:

Destroy Resolve 1.0

Freeze System 2.0 + 3.0

Infect Area 1.0 + 2.0

Destroy Health

Code Infection 3.0 (PLEASE NOTE THAT THIS ABILITY IS REQUIRED TO EQUIP RAVAGER)

 


Destroyer

Price: $i 26million

From 'Resist Infection' to 'Destroyer'

 

Excludes:

Plague Zone 1.0

Enrage Foes

 

OPERATIVE ABILITIES

 


Data Miner

Price: $i 9million

From 'Find Data Node' to 'Data Miner'

 


Master Shadow

Price: $i 40million (includes Disguise, Lock-Picks, 6th Sense, Invisibility+Improved Invisbility all levelled to 50)

From 'Disguise' to 'Master Shadow'

 

Excludes:

Desperate Speed

Canny Strike

Shifty Technique

Ghost Strike

 


Master Assassin

Price: $i 21.5million

From 'Improved Sneak Attack' to 'Master Assassin'

 

Excludes:

Suplex

 


Master Knife Thrower

Price: $i 28.5million

From 'Weak Points' to 'Master Knife Thrower'

 

Excludes:

Blinding Throw

Wounding Throw

Subduing Throw

 


Sniper

Price: $i 9.5million

From 'Concealment' to 'Sniper'

 


Master Rifleman

Price: $i 25million

From 'Rifles' to 'Master Rifleman'

 

Excludes:

Disabling Shot

Threee Round Burst

Rifle Butt Smash

Deadly Shot

 


SMG Specialist

Price: $i 25million

From 'Submachine Guns' to 'SMG Specialist'

 

Excludes:

Controlled Burst

Full Auto Redux

Full Auto

 

 


CODER ABILITIES

 

Utility Master

Price: $i 17.5million

From 'Deflect Code' to 'Utility Master'

 

Excludes:

Bash

Enrage Foes

Acoustic Decoys 1.0 + 2.0

Low Blow

Stop Proxy 1.0

 

 

 

 

 



Perceptive Mind

Joined: Aug 15, 2005
Messages: 495
Offline

Also, just as a side note... in case you didn't figure out from the fact I coded so many ability trees... i'm very materialistic... I like to have as many exclusive or notable things as possible..


The one thing I still haven't got my hands on is a Sakura Bandana... If you have one, I will be willing to trade it at a value of 25million info against any of these trees.  I would not normally pay that much for it, as when we look at its true value, there are too many people paying way over the odds, with prices escalating over 50mil in some cases...


I will not give, for example, 5million worth of abilities and 20mil in info... however, if the ab tree you want works out at, say 20million, then I am flexible with regards paying the remaining 5mil in info.


The Sakura Bandana is the only thing I will negotiate on - so please, no haggling over the prices of these ab trees :smileyvery-happy:





Jacked Out

Joined: Aug 16, 2005
Messages: 122
Offline

Hey King,

 

I need your skills tonight.  I hit lvl 50 woot woot woot woot woot!!!

 

*Kisses*

 

Euphraxia


Transcendent

Joined: Aug 15, 2005
Messages: 253
Location: Hovercraft November
Offline

? What is the point of posting these trees if you arent going to offer a discounted price? I can just code and level everything myself for the same amount of money.



Perceptive Mind

Joined: Aug 15, 2005
Messages: 495
Offline


Beleive it or not, there are players who do not have the ability to code themselves, just as there are those who do not want to spend time farming for red frags and codebits, or spend ages standing coding the abilities.

 

As for the price - I worked completely off approximate figures here.  In actuality, the cost of fully levelling as well as the actual coding cost most likely is higher than some of the prices i'm selling the trees for.  I am not desperate to get rid of them, its doing me no harm whatsoever to keep these trees in my inventory.

 

All I have looked to do is recoup the money that was spent on crafting these trees, and in turn save people out there the hassle of doing their own farming and coding.  Tell me, would a baker, who spends hours making cakes, then sell those cakes for a price lower than the cost of the ingredients?

 

However...I do admit that I considered possibly knocking some of the prices down, as I realise there are people out there who just don't have that kind of $i available to them.

 

 

Message Edited by kingcaw on 09-08-2005 07:47 AM
Message edited by king on 09/07/2005 22:47:19.




Systemic Anomaly

Joined: Aug 17, 2005
Messages: 1671
Offline



your baker analogy sounds good in theory, but here's the difference:


A baker produces a final product that he/she can sell for money, depending on what his prices are and the demand for his product he will be able to sucessfully sell his product to the interested consumer base. If the baker cant produce products at a price that keeps his/her customer base pleased, the baker will lose his/her customers to someone else who can produce the products for less money. The baker produces his/her supplies to fill the need of the demand, should the demand for the bakers products diminish, the bakers buisness will tank.


Your product is abilities that are pre leveled, with them being pre leveled, they're only good for lvl 50's, that narrows your market of possible customers substantially. So unlike the baker you can only sell to a select customer base. In the ability market, the main demand is for unleveled abilities, the majority of abilities sell to people who are still working on leveling their characters up. Upon achieving a new level, they gain access to new abilities and subsequently go out and purchase thoes abilities off the market if they dont have access to ability maker(s) so they can get the abilities at cost or at near cost. So the main demand is for non leveled abilities, not ones that are already leveled up.


Essentially you have a product that only select people can use, and that there's little demand for. So you have the supply, but you dont have the demand. The baker on the other hand can cater to everyone, levels 1-50. Its like just recently, I saw a level 50 Kung Fu ability sit on the market for about a week-week and a half, and it was only at 2 mil. Thats only 2 mil for a fully leveled ability, and it sat there for several days before someone finally bought it. The demand for pre leveled abilities just isnt that great, and there is little convienence factor in buying someone elses pre leveled abilities unless you can save yourself more more money by doing so. For example, you want 9.5 mil for your sniper tree, well I could get all the abilities myself, code them or have some one else code them for me, and put about 2.5 mil into the tree, level it up to 30, try the abilities out and say, this tree sucks, or discover that this really just isnt my playing style and doesnt fit my needs. To go that path I'd only lose 2.5 mil instead of the 9.5 your asking, I'd be able to try the abilities out before comiting and putting all the required info into it to level it up to 50. Its like buying a car, you dont buy a car until you test drive the car first. And to continue on with the car analogy, selling a used (pre leveled) level 50 ability is like selling a used car, you cant try to sell it at the price you bought it for and expect it to sell, because very rarely will it sell. You need to offer people a reason or incentive to buy from you, that means discounted prices or some type of bonus for bying from you. While you may find a few people willing to pay at cost or  as most of your abilities are prices at slightly over cost, it is a rarity. If you actually want to sell them, you'd have much better luck selling them at 75%-65% of cost, It costs around 8.58 mil to level an ability up from 1-50, so at 75% of cost, ask for 6.4 mil, then you'll have much better luck selling your abilities.

Message Edited by AnXieTy762 on 09-09-2005 03:37 AM
Message edited by AnXieTy on 09/09/2005 02:37:18.


 
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