Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
The Other Side of the Looking Glass - 10/21/05
Search inside this topic:
The Matrix Online » Top » News and Announcements » Broadcast Depth Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6
Author Message


Jacked Out

Joined: Aug 15, 2005
Messages: 2734
Location: Gainesville, Florida
Offline

I'd take the candy corn!

 

On another note. I won't be able to join in on the festivities since the new computer i'm building can't be complete with a shorted mother board.  Will probably be another week before I'm back or maybe more.  See ya  then And don't forget to take pics of the evenings festivities.


Femme Fatale

Joined: Aug 16, 2005
Messages: 3415
Offline

Wow! I am so excited I can't put it into words!!

 

Yay for succubus disguise!! Anything that is close to having that dress is great! :smileyvery-happy: I can't wait to play with the disguises! I wonder if you can fight while wearing them? Think of the fun duels you could have SMILEY Oh and all the screen shots to take! I hope the seventh disguise is of Ookami! *hopes*

 

I can't wait to fight the exiles from the pumpkins too! That sounds like so much fun SMILEY And I am excited about going to check out all of the clubs to see the decorations! I have so many pictures to take SMILEY

 

Thank you for these halloween treats! And thank you for the great destroyer event (minus the crashes SMILEY ) and this nice update where you tell people about the really neat topics from the players here on the boards! I can't wait until tomorrow!



Development

Joined: Aug 15, 2005
Messages: 1539
Location: The Oyster Bed
Offline

A few things:


The masks will "turn off" after 10/31, so there's no reason to save them. (Unless you want to keep them until next year, I guess...)


The masks are special "clickies"--get a mask, activate it from your Inventory or hotbar, your RSI gets converted. No Ability needed.


Also, the designers argued that we should run the nighttime sky through the weekend. So, "Halloween Night" will begin on Friday, October 28 and end on the morning of Tuesday, November 1.


There's going to be a bit of a delay on the current update as we deal with a few issues. I'll get an announcement up about it, but it won't be happening Tuesday morning. At the moment, the Halloween update is targeted for Wednesday or Thursday morning, depending on testing.


I'm going over the update notes today and will be posting them to DN1--yes, there's more to this update than Halloween.





Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2357
Offline

Great to hear Walrus!



Too bad the patch won't be ready for tomorrow, but that's cool.




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4016
Location: Texas
Offline

Thanks for the update Walrus!




Ascendent Logic

Joined: Aug 21, 2005
Messages: 800
Offline



Walrus wrote:

A few things:

The
masks will "turn off" after 10/31, so there's no reason to save them.
(Unless you want to keep them until next year, I guess...)

The
masks are special "clickies"--get a mask, activate it from your
Inventory or hotbar, your RSI gets converted. No Ability needed.

Also,
the designers argued that we should run the nighttime sky through the
weekend. So, "Halloween Night" will begin on Friday, October 28 and end
on the morning of Tuesday, November 1.

There's going to be a
bit of a delay on the current update as we deal with a few issues. I'll
get an announcement up about it, but it won't be happening Tuesday
morning. At the moment, the Halloween update is targeted for Wednesday
or Thursday morning, depending on testing.

I'm going over the update notes today and will be posting them to DN1--yes, there's more to this update than Halloween.





Aww! It's too bad the disguises won't stay for good, but at least it's
better than nothing. Are there any plans to eventually add certain
disguises (Succubus! SMILEY) for good into the game? I'm also glad I won't
have to bother turning on my Disguise ability to make these active. I
can be a succubus during PVP! SMILEY





Walrus wrote:


I'm going over the update notes today and will be posting them to DN1--yes, there's more to this update than Halloween.



I think Walrus is hinting at something pretty important here... SMILEY Can't wait for the Patch Notes!




Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11597
Location: New Zion
Offline

probably bug fixes.

But it'd be cool if it wasn't

If it reads in the patch notes "the sound loop has been fixed" i'd cry!



Clairvoyant

Joined: Aug 16, 2005
Messages: 73
Offline


Walrus,


if the mask get inactive and then maybe get active agian next year, my idea to make them still avaiable to the players who found them and want to keep them but are limited of space is:


Make the masks non tradable and non sellable. But make them decompilable and the codeplan you can code also non tradable, non sellable. So the players who want to stick to them can decompile them an there is no way they spread throughout the whole matrix and you can save percious inventory space.


I think to make event items, wich are for collection / remembering purpes of an event, it's a good way to make them non tradable, non sellable as well as the codeplan of them non tradable, non sellabe and the item decompilabe. That would be a realy good way to make some permanent remembering giveaways for the people wich took part in the event an they dont need to give up realy needed inventory space.


Sincerely


SwiftShadow


Message Edited by NeoCN on 10-24-2005 03:26 PM
Message edited by SwiftShadow on 10/24/2005 14:26:19.






Joined: Aug 15, 2005
Messages: 53
Offline









Then, for Halloween itself, will give you 24 hours of pure nighttime to celebrate the Masquerade.


 




"I thought there was a cabaret?" -- No.6


"There is.  You are it." -- No.2





Jacked Out

Joined: Aug 15, 2005
Messages: 4278
Offline

The masks will "turn off" after 10/31<

Well that sucks. Could at least allow them to be usuable for longer than a few days. Especially now the update is being delayed by a day or two. Ah well, this update went from 9/10 to 8/10.

Message Edited by Chuui on 10-25-2005 02:23 PM
Message edited by Chuui on 10/24/2005 21:23:14.



MC Photographer

Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
Online

Too bad for the slight delay, but I'd rather have everything working properly.


So, are the masks consumable then?  If we use one will it only stay active for a set timer and then disappear?  I hope not, because that would seriously suck.  I mean, if they are being taken away after the "event" is over, we should at least be able to use them as long as we want and as many times as we want.


If I had a say in the way the masks are handled, I would make them non saleable, non decompable (since they are being taken away anyways), BUT tradable.  Some of my faction members may not be able to gather costumes for whatever reason, and I would love to be able to collect one or two for them.  The lock on opening the boxes should stop ninja looting, but if I choose to give a certain mask to someone, I should be allowed to do so. 


I also hope that the jack-o-lanterns don't spawn in the same exact place every time... as much as most of us get along, we all know that there are going to be a few players/factions who will just camp the spawn locations if they know for sure where/when they are going to appear.  That said, it shouldn't be compeltely random either, because then the chance of actually getting a mask could end up ridiculously low.  I'm thinking maybe 100 pre-selected spawn locations, with only 50 jack-o-lanterns active at any one time.   That way there would be enough for everyone to get a good chance at them especially if they put some time into it, while still making it difficult for the spawn campers.



 
The Matrix Online » Top » News and Announcements » Broadcast Depth Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6
Go to:   

Version 2.2.7.43