A few things:
The masks will "turn off" after 10/31, so there's no reason to save them. (Unless you want to keep them until next year, I guess...)
The masks are special "clickies"--get a mask, activate it from your Inventory or hotbar, your RSI gets converted. No Ability needed.
Also, the designers argued that we should run the nighttime sky through the weekend. So, "Halloween Night" will begin on Friday, October 28 and end on the morning of Tuesday, November 1.
There's going to be a bit of a delay on the current update as we deal with a few issues. I'll get an announcement up about it, but it won't be happening Tuesday morning. At the moment, the Halloween update is targeted for Wednesday or Thursday morning, depending on testing.
I'm going over the update notes today and will be posting them to DN1--yes, there's more to this update than Halloween.
Walrus wrote:A few things: The masks will "turn off" after 10/31, so there's no reason to save them. (Unless you want to keep them until next year, I guess...) The masks are special "clickies"--get a mask, activate it from your Inventory or hotbar, your RSI gets converted. No Ability needed. Also, the designers argued that we should run the nighttime sky through the weekend. So, "Halloween Night" will begin on Friday, October 28 and end on the morning of Tuesday, November 1. There's going to be a bit of a delay on the current update as we deal with a few issues. I'll get an announcement up about it, but it won't be happening Tuesday morning. At the moment, the Halloween update is targeted for Wednesday or Thursday morning, depending on testing. I'm going over the update notes today and will be posting them to DN1--yes, there's more to this update than Halloween.
Walrus wrote: I'm going over the update notes today and will be posting them to DN1--yes, there's more to this update than Halloween.
Walrus,
if the mask get inactive and then maybe get active agian next year, my idea to make them still avaiable to the players who found them and want to keep them but are limited of space is:
Make the masks non tradable and non sellable. But make them decompilable and the codeplan you can code also non tradable, non sellable. So the players who want to stick to them can decompile them an there is no way they spread throughout the whole matrix and you can save percious inventory space.
I think to make event items, wich are for collection / remembering purpes of an event, it's a good way to make them non tradable, non sellable as well as the codeplan of them non tradable, non sellabe and the item decompilabe. That would be a realy good way to make some permanent remembering giveaways for the people wich took part in the event an they dont need to give up realy needed inventory space.
Sincerely
SwiftShadow
Message Edited by NeoCN on 10-24-2005 03:26 PM
Then, for Halloween itself, will give you 24 hours of pure nighttime to celebrate the Masquerade.
"I thought there was a cabaret?" -- No.6
"There is. You are it." -- No.2
Message Edited by Chuui on 10-25-2005 02:23 PM
Too bad for the slight delay, but I'd rather have everything working properly.
So, are the masks consumable then? If we use one will it only stay active for a set timer and then disappear? I hope not, because that would seriously suck. I mean, if they are being taken away after the "event" is over, we should at least be able to use them as long as we want and as many times as we want.
If I had a say in the way the masks are handled, I would make them non saleable, non decompable (since they are being taken away anyways), BUT tradable. Some of my faction members may not be able to gather costumes for whatever reason, and I would love to be able to collect one or two for them. The lock on opening the boxes should stop ninja looting, but if I choose to give a certain mask to someone, I should be allowed to do so.
I also hope that the jack-o-lanterns don't spawn in the same exact place every time... as much as most of us get along, we all know that there are going to be a few players/factions who will just camp the spawn locations if they know for sure where/when they are going to appear. That said, it shouldn't be compeltely random either, because then the chance of actually getting a mask could end up ridiculously low. I'm thinking maybe 100 pre-selected spawn locations, with only 50 jack-o-lanterns active at any one time. That way there would be enough for everyone to get a good chance at them especially if they put some time into it, while still making it difficult for the spawn campers.