There is one thing about the matrix that i'm always wondering about: Bullet time. You've really gotta wonder, how the hell can anyone, even if it's just a simulation, avoid bullets if that simulation is supposed to be in real time. The thing i'm wondering about is this: are machines so in control of this simulation, that time is a more of a controllable variable? Now i'm not talking about time travel, and this is probably a load of boll***s anyway, but is it possible for the machines - or the one, for that matter - to speed up time for everyone else with just a simple thought, so they can move faster and react better, at least for short periods? Evidence of this theory could be seen in the Animatrix short film "World Record", when, in an olymplic race, EVERYTHING stopped, except the Agents, still talking, and able to take control of some of the racers in this zero time.
This is just a theory, and i'm interested if anyone has got any opinions or other theorys in how the hell some geezers in suits can dodge bullets.
It SHOULD work against MA's & GUNS but hey...
Guys.
Are you sure that bullettime is actually something that exists in the matrix and is a thing that happens to people in the matrix?
It's just a way of showing us what happens in a cooler way...
Guys. Are you sure that bullettime is actually something that exists in the matrix and is a thing that happens to people in the matrix? It's just a way of showing us what happens in a cooler way...
Yea I was thinking about this aswell, and started thinking ((out of matrix content )). If a human could raise his eyes frames-per-second, lets say to 48 (( normal human eye catches 24)), he would see things slower, he would also move slower, but still see vertying slower, and it would give him time to think since his eyes are catching everything at doble rate, 2 seconds for him would be 1 for a normal human. Just some insomnia theory xD.
r3v0lv3r wrote:Yea I was thinking about this aswell, and started thinking ((out of matrix content )). If a human could raise his eyes frames-per-second, lets say to 48 (( normal human eye catches 24)), he would see things slower, he would also move slower, but still see vertying slower, and it would give him time to think since his eyes are catching everything at doble rate, 2 seconds for him would be 1 for a normal human. Just some insomnia theory xD. You know the real world isn't a TV screen and there are no frames If a human would raise his perception to 48 per second, he would simply divide his eye inertia (?) by two. Meaning, he would be able to perceive moves double as fast sharply, and concordingly need a 48 FPS format for watching TV, because with 24 FPS, he would be able to see single frames (as we can see them in, let's say, 12 FPS). We know there are other animals with faster reactions / higher "FPS", and slower reactions / lower "FPS" than us. Do they really perceive everything in different speeds? That would be at least the most understandable way to understand. Or do they experience the world in real time, just as us, but just with more/less inertia, and simply differently good reactions? Are these three aspects really bound to each other at all? I'm not at home in this subject.
The whole "human eye can catch 24 frames per second" idea is a misunderstanding. In a cinema the movie runs with a low frames per second in theory, but every frame is shown three times, so the dark pause between frames is shorter giving a refresh rate of 72 frames per second. Motion blur of analog systems also add to the illusion of smoothness.
Tests have been made on pilots and the tests showed that pilots could recognize planes shown only 1/220th of a second. That is recognizing an image. Consider someone being in a dark room and just having to register brightness. I am sure we would have to get in the area of a bright flash showing only 1/500th of a second for the eye not being able to register it.
The illusion of a smooth frame rate is not the same as the eye only being able to see that many frames.
Most normal persons will be able to register close to 100 frames per seconds if the images are completely sharp and there is no motion blur. But it is not the same for all persons! That is the second thing that is a common misunderstanding.
about 70-100 frames per second will be enough for the average person to see the movie as flicker free... but for complete virtual reality with sharp images you would need perhaps 500 fps.
The 24 fps is a matter of technology and "cheating" not the limit of the human eye!
on that note....what if we had lag in real life? wouldnt that suck? oh yeah, we do. it's called a hangover.
/hijack
Joakim wrote:Guys. Are you sure that bullettime is actually something that exists in the matrix and is a thing that happens to people in the matrix? It's just a way of showing us what happens in a cooler way... I know its just a way of showing us things cooler. I was just saying that if a human raised his fps he would be in bullet time...all the time