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Jacked Out

Joined: Aug 15, 2005
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This patch sounds like it could be pretty decent.�  I like the darker nights idea myself.�  What I would be very nice is if we could turn off the body glow at night.�  Man how awesome that would fight with only the moonlight to guide us.

I'm not really concerned about the missions music though I did like it somewhat.�  I usually have Winamp playing my selected music any how. It would be nice if you could select your own in game music. This game is very limited on the sound options.

I'm also a little confused on the mission setup.�  Are they releasing one mission every few days or something instead of in batches?�  So more days of patching?�  If so The dial up cats will have a ball. I for one think its a great idea since it would be much more convientant for the person writing the missions.

Devs: I'm curious, how difficult would it be to make the "time of day" client side as opposed to server? It would be nice to be able to choose my time of day. Because when I get off work it's always night time in game, and while I love it, I kinda forget how it looks in the day time.

Message Edited by Detrius_MXO on 01-13-200605:15 PM


Message edited by Detrius_MXO on 01/13/2006 17:15:06.


Systemic Anomaly

Joined: Aug 19, 2005
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dialup?
you mean theres still a thing as the 28.8k and 56k modem?
wow i want to see how much lg they get when they play SMILEY



Fansite Operator

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Det, they mean they'll release all 5 in a patch but then place system locks on the missions (we've seen it before) that will be systematically unlocked every couple of days.



Jacked Out

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Devs: I'm curious, how difficult would it be to make the "time of day" client side as opposed to server? It would be nice to be able to choose my time of day. Because when I get off work it's always night time in game, and while I love it, I kinda forget how it looks in the day time.

Considering how it's probably tied in to the weather system (which is server side) and is the same on all servers at the same time, it's probably not a question of being difficult but of continuity. How can you really run around in the "daytime" when at the same time, other people are running around in the "night"? This is supposed to be a city that we are all in at the same time. As such, weather and day time cycles should not be player controlled.


Jacked Out

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Well we have the option to turn the weather off. Therefore when it's raining for you it's not for me.  Why would allowing us to change the time of day be any different? Maybe turn it on for live events or something then turning it back off so we can control our time of day.  Did I just say Live Events? Hmmmmm

Message Edited by Detrius_MXO on 01-13-200606:05 PM


Message edited by Detrius_MXO on 01/13/2006 18:05:50.


Vindicator

Joined: Aug 15, 2005
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Well done, Devs.
Well done.
So... How much have the construct boss drop rates been increased, anyway?

- Void

EDIT: And while we're at it, are any other items being looked into for "color balancing", because it would certainly help us match things if there were certain color standards.

I've never liked that my pinstripe pants don't quite match the same material as found on my Tam Duster...

Message Edited by EndlessVoid on 01-13-200606:08 PM


Message edited by EndlessVoid on 01/13/2006 18:08:31.



Jacked Out

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I have to say well done Walrus and team.
 
I esspessually like the points about the night times being darker, even a Chicagoain such as myself knows first hand that the matrix night times were downright to bright to see the stars, heck see even the moon.
 
The critical mission pacing is a very good choice and makes alot of sence, I mean if I just handed a packet of information, and Flood says it will take awhile to look over the information, and I start the next mission up then Flood must be one of the fastest speed readers in exsistance.
 
Sad to see that the winter holiday will soon end, I mean I really liked the snow and I hope the devs (after the CU 2.0) consider maybe adding seasons into the game.
 
Glad to see the holloween masks are tradeable now, ill be able to transfer the masks to my alt.
 
Im glad that the transistion glasses and coat now have the animation back, finally can use them again for my RP'ing to signal my alter ego taking over.
 
--Some little things Id like to see happen in the next few updates--
 
Sorter reuse timers for the unique items we have gotten so far, The glasses and coat, Fly in amber and Mobus code. Why? Well its rather pointless that these abilities that dont give that high of a tactical advantage have such a long reuse timer. Heck, power shot only has a 1 minute reuse timer and I get more IS from that then from my ring.


Vindicator

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Sounds like a good patch,  I'm still holding out for those Archivist Missions thou, I can't wait to do the other orgs old criticals.



Fansite Operator

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Okay, here's what would be perfect as far as my opinion of the day/night cycle goes:

  • Make the nights darker (check!)
  • Add a moonlight effect so cloudy nights are darker than clear ones
  • Make it so that, when it really is overcast, the clouds don't fly across the sky at two billion MPH
  • Add an option to remove the personal exterior spotlight from your character so that the real-time exterior lighting actually has an impact on your character at night (allows you to sneak around in the shadows or step out into a streetlight)
  • Add an option to synchronize the in-game day/night cycle with the client-side clock so that if you play during the day in your time zone, it would appear as day in the game (helps continuity with accounts of events happening "the night before" or "yesterday afternoon"SMILEY
  • Most important of all to me, ADD DISTANT BUILDING LIGHTS! This was what disappointed me the most about the atmosphere of the game after going back and watching the Trilogy again. The Mega City right now looks like Niobe and Ghost pulled another power plant demolition job except for whatever neighborhood, nay, whatever street you're on. Those buildings in the background need windows, I don't care if they're monochromatic black and white instead of 32-bit color textures, the City needs to be lit up.
Most of those are ideas I've had since I first started playing the game. I was going to suggest the fourth near the end of Beta, but I figured that it wasn't as important with the impending launch of the game. Now that I've heard other people complain about it, figured I'd throw in my two cents as well and say that it's been bugging me like crazy that you can't turn off your personal nightlight.

And as for realism vs. quality, you have to wonder what the point of having a day/night cycle is in the first place if it doesn't have an impact on the game, whether good or bad. I don't care if it makes it harder to navigate the City at night, that's what nights do. They force you to stick to places you recognize and to stay out of dangerous areas. It's cool and all that games are including day and night these days, but they're kinda pointless if they're merely aesthetic changes, and even more pointless if the aesthetic changes are not noticeable.

Message Edited by Stack on 01-13-200611:19 PM


Message edited by Stack on 01/13/2006 23:19:31.



Systemic Anomaly

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Well, I don't really think the day/night cycle could affect the gameplay significantly. I completed several missions during Halloween and was't killed by the street mobs one single time. On the other hand, a level 5 can go to Downtown at day and can't afford leave the main roads unless life doesn't mean anything to him. Navigating in the City doesn't really get that harder no matter how dark it is, since we still have the map and the atlas. So, if the day/night cycle doesn't affect the way we play, the only thing it can affect else is the aesthetics. As the difference between night and day was always quite noticeable (the music, the lights, the "personal exterior light" and of course a still significant decrease of brightness), it's less about differing between daytimes but more about the aesthetical aspects of the nights themselves. The darker nights mostly show that it's really nights right now and everything automatically gets darker. A great concept and also a great feeling, but the city itself suffers from that. Let's say you aren't running missions or pvping at the moment and just exploring the world (what I use to do pretty often). The brighter nights didn't take the fun from this kind of activities since they didn't really hide texture nuances, but brought new aspects and colors into the world. Both night and day were individually amazing (I have to admit, the culminations of the day, especially "Sati's" day and especially in Richland weren't that amazing) and were like two sides of the coin, if you want. Now, day is the time where you still see much and night where everything just turns dark. It even takes some of the districts' individuality, in my opinion.

And here's just my main argument: If the days change from green to purple once a week (disclaimer: I only read that at the forums), what's so wrong about that kind of variation during nights, either?

And then, there are parts of the Earth where the night doesn't turn completely dark during nights (mostly at summers) so the whole night really looks like later in the evening evening or right before sunrise.

Also, because of all the lights, big cities look quite bright even at nighttime. And since this is the Matrix with a green sky and not the real world we're talking about, what's the meaning of "realism" at all? I mean if it looks better in certain aspects (c'mon people, it didn't really look that awful, did it? SMILEY ), why not simply keep it at least partially? (just repeating the same stuff for better overview lol)

I'd really like to hear your opinion about that, Stack, so I'm looking forward to your answer.



Jacked Out

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Stack wrote:
Now that I've heard other people complain about it, figured I'd throw in my two cents as well and say that it's been bugging me like crazy that you can't turn off your personal nightlight.



I may be wrong, but I think you can change that in the Useropts.cfg in the MxO folder.

Try to add this line into the file:

wr_lighting_downlight = 0.00

Gonna test for myself.

>revolt_


Jacked Out

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Well... I tested it and well... I don't really see a difference... hm, how unfortunate... :/

>revolt_


Jacked Out

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I shall rejoice when my pants are finnally solid black.


Jacked Out

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Id like something like VTM: Bloodlines where when you sneak your enemies could see you depended on how bright it was around you, like duh they would see you if you stood under a street light. That would make an awsome addition to spy.




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Critical Mission Pacing
Beginning with Episode 4.1, Critical Missions will be released over a period of time, rather than becoming available all at once. The first mission for each Organization will become available on the day of the update. Afterwards, new missions will become available every few days until all five missions for each Organization are available.
 
Ah, spreading the dinner plate.  An effective method.  Complaints about lack of content will drop even if for a small decimal of a percent.  It's actually a good idea.  :smileywink:
 
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