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Image Retrieval - June 11, 2008
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Femme Fatale

Joined: Aug 15, 2005
Messages: 4252
Offline

Thats alot of small thingies off to the side...



Jacked Out

Joined: Mar 22, 2007
Messages: 391
Location: The Source
Offline

Floating Cars! Looks very interesting, these two weeks wont pass quick enough. Good Job Rare, Can you tell us what PvP will be like in this area or will it be a No-PvP zone? (( hoping for the no-pvp zone )).


Transcendent

Joined: Aug 20, 2006
Messages: 275
Location: Vector
Offline

Floating cars and black choppers... wonders if there is anything on those "little islands w/ trees" ..


Matriculated Mind

Joined: Sep 24, 2007
Messages: 474
Location: Syntax Server Faction: Winter Brood Organization: EPN Neurokinetic Level: 50
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Maybe the floating areas are for you to high jump to safety? As when you get the lvl 90 npcs you can jump away?

Definitely adds intrigue...

They have to be useable to be there right? And that would explain why the middle area is somewhat small. As constructs are only able to be a certain size. So why would he put objects that far out if you couldnt use em. That would waste usable space.




Veteran Operator

Joined: Nov 29, 2007
Messages: 270
Location: The Emerald City
Offline

Maybe there's ways to warp around to the little islands. Like going through certain doors? SMILEY


Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
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I miss the black helicopters. 



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1673
Location: Vector-Hostile
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Some of those islands look too far out to be reached by hyper-jump.  I'm betting they're just decorative.

I think they were placed there simply to give the construct a feeling of child-like imagination.  Every other construct has some form of structure to it, but this is a construct created by a little girl.

Imagine being 8 or 9 years old again, and you had the power to create your own virtual playground.  How creative would you get?  Anti-gravity would be pretty high on my "To Do" list.



Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
Offline

I think they look more like a scattering of lego bricks, kind of like how kids leave things lying around the bedroom when they decide to play with something else. 



Jacked Out

Joined: Jun 1, 2006
Messages: 2689
Location: Guiness Lake
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FFA pvp plz?


Jacked Out

Joined: Aug 18, 2005
Messages: 583
Location: Louisiana
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Tenshi wrote:
FFA pvp plz?

I doubt it.  The screens we saw within the construct didn't show active pvp.  Could have just been not implemented, but I still doubt it anyway.


Jacked Out

Joined: May 9, 2006
Messages: 625
Location: Ontario, Canada
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We already have Datamine for FFAPVP.


Fansite Operator

Joined: Aug 15, 2005
Messages: 2210
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HostileIntention wrote:
ZippyTheSquirrel wrote:
Um...

...Debir Court.

...Couldn't you just have put ninjas in Debir Court and go work on something else?


Oracle sitting on her bench in Debir with a lovely sun setting in the background... with ninjas.  No thx.

   *nods* Besides, there were originally a couple Blackwoods in Debir Court.  They were taking out a long time ago.  I think it was because they were a little disruptive to the gatherings that would take place there.



Fansite Operator

Joined: Aug 15, 2005
Messages: 2210
Offline

-Collbard- wrote:
Tenshi wrote:
FFA pvp plz?

I doubt it.  The screens we saw within the construct didn't show active pvp.  Could have just been not implemented, but I still doubt it anyway.

   We have six constructs with regular PvP rules and one free-for-all.  It would be nice to have a construct that didn't flag you for PvP (though you could still use the /pvp command if you wanted).



Fansite Operator

Joined: Aug 15, 2005
Messages: 2210
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Rarebit wrote:




   I hear the fishing is pretty good off those islands. SMILEY



Vindicator

Joined: Aug 15, 2005
Messages: 2955
Location: HvCft Nuria
Offline

Steelle wrote:
We already have Datamine for FFAPVP.

QFE.

Those islands floating there threw me for a loop.  It's kinda small, but I'm very excited as to how this will turn out.

 
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