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 07/03/2008 04:15:24
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Transcendent
Joined: Dec 1, 2006
Messages: 171
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Zudrag wrote:
Griffo wrote:
I was so bummed earlier, I jacked-in and realised I had 3 minutes to get to Sati's Playground before the servers went down, wanted a quick peek " /> However, the Archivist decided that he'll take his time with sending me, in the last seconds before the servers went down THEN he decided to send me, but by then it was too late " />
You would of been sent to the loading area, anyway.
Oooh, is that what they're fixing?
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 07/03/2008 04:20:30
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Jacked Out
Joined: Apr 3, 2006
Messages: 1568
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Griffo wrote:
Zudrag wrote:
Griffo wrote:
I was so bummed earlier, I jacked-in and realised I had 3 minutes to get to Sati's Playground before the servers went down, wanted a quick peek " /> However, the Archivist decided that he'll take his time with sending me, in the last seconds before the servers went down THEN he decided to send me, but by then it was too late " />
You would of been sent to the loading area, anyway.
Oooh, is that what they're fixing?
Yah.
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 07/03/2008 04:42:20
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Mainframe Invader
Joined: Jan 6, 2007
Messages: 802
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Zudrag wrote:
Griffo wrote:
Zudrag wrote:
Griffo wrote:
I was so bummed earlier, I jacked-in and realised I had 3 minutes to get to Sati's Playground before the servers went down, wanted a quick peek " /> However, the Archivist decided that he'll take his time with sending me, in the last seconds before the servers went down THEN he decided to send me, but by then it was too late " />
You would of been sent to the loading area, anyway.
Oooh, is that what they're fixing?
Yah. No. I don't think they were trying to fix the entrance. They just didn't allow us to go in there.
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 07/03/2008 04:44:52
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Vindicator
Joined: Oct 15, 2005
Messages: 321
Location: HvCFT Libertas Faction: Furious Angels Organization: Zion Server: Vector-Hostile Operative Level: 50
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I'm pretty sure we can all see that's what Zudrag was saying.
Anyways, I keep getting a incompatible launcher error. I have never recieved it before on a patch day, so I hope it will go away when the patch is done?
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 07/03/2008 04:49:01
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Jacked Out
Joined: Apr 3, 2006
Messages: 1568
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Michael1 wrote:
Zudrag wrote:
Griffo wrote:
Zudrag wrote:
Griffo wrote:
I was so bummed earlier, I jacked-in and realised I had 3 minutes to get to Sati's Playground before the servers went down, wanted a quick peek " /> However, the Archivist decided that he'll take his time with sending me, in the last seconds before the servers went down THEN he decided to send me, but by then it was too late " />
You would of been sent to the loading area, anyway.
Oooh, is that what they're fixing?
Yah. No. I don't think they were trying to fix the entrance. They just didn't allow us to go in there.
Well they were fixing Sati's playground in general.
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 07/03/2008 05:05:02
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Mainframe Invader
Joined: Dec 27, 2006
Messages: 6276
Location: Invadin yore Maneframez
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Patch server is back up, my client is patched. World servers are still closed as normal.
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 07/03/2008 05:07:10
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Jacked Out
Joined: Oct 3, 2007
Messages: 37
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This is going 2 be awsome.
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 07/03/2008 05:36:32
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Jacked Out
Joined: Apr 3, 2006
Messages: 1568
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So now that there are no ships to sink, I will spill the beans.
They have over 9000 Viral Resists, Thrown Resists (I think) and Ballistic defense/resists. The way to hurt them is with MA. They also seem to lack a melee defense buff.
Message edited by Zudrag on 07/03/2008 07:03:23.
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 07/03/2008 06:02:29
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Mainframe Invader
Joined: Dec 27, 2006
Messages: 6276
Location: Invadin yore Maneframez
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Zudrag wrote:
So now that there are no ships to sink, I will spill the beans.
They have over 9000 Viral Resists, Thrown Resists (I think) and Ballistic resists. The way to hurt them is with MA. They also seem to lack a melee defense buff.
Is this true, obviously exaggeration of resistances aside, they are geared to be beaten by MA? That indicates to me a team of MA's with a buff/medic...
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 07/03/2008 06:13:45
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Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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When were these stats released? o_O Either way, the box opening and closing animation is awesome, and the Ninja spawn *poof* is cute too just watching them appear from a cloud of smoke.
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 07/03/2008 06:19:56
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Jacked Out
Joined: Apr 3, 2006
Messages: 1568
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We just did a successful run on syntax in about 30-40 minutes with 5 50s.
Wasn't terribly hard on the grandmaster box.
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 07/03/2008 06:21:25
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Mainframe Invader
Joined: Dec 27, 2006
Messages: 6276
Location: Invadin yore Maneframez
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Zudrag wrote:
We just did a successful run on syntax in about 30-40 minutes with 5 50s.
Wasn't terribly hard on the grandmaster box.
So... to Solo then?
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 07/03/2008 06:34:32
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Vindicator
Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
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Vinia wrote:
Zudrag wrote:
We just did a successful run on syntax in about 30-40 minutes with 5 50s.
Wasn't terribly hard on the grandmaster box.
So... to Solo then? My colleague forgot to mention the thirteen other people in construct who haven't even finished their first box as I write this. 2-5 could do this if they're organized, but solo will be impossible or very slow.
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 07/03/2008 06:37:05
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Perceptive Mind
Joined: Aug 19, 2006
Messages: 1103
Location: The Code Server: Recursion Operative Level: 50 Organisation: Zion Faction: The Dragoon Brotherhood
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Anyone know how succeptable they are to viral attacks?
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 07/03/2008 06:47:57
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 8894
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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They have the same resistance for all attacks. There is not 1 tree doing more damage than the other (From our tests, or less damage than we'd expect it too). Kill them like you would a lvl 100 Agent and you'll find it easy enough.
Message edited by Aquatium. on 07/03/2008 06:48:54.
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