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Am I Really a coder?
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Joined: Aug 15, 2005
Messages: 74
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for a while now ive been an ability coder but recently ive become all the others too.

 

When in the code analyzer all the ability codes are already there - even with weapon maker loaded.

 

Do I need to decompile everything but abilites or should a list of weapons have come to me?

 

plz help.

 

Message Edited by HiLiter on 08-22-2005 04:12 AM
Message edited by HiLiter on 08/22/2005 03:12:38.





Joined: Aug 15, 2005
Messages: 74
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sorry wrong thread

 


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Joined: Aug 15, 2005
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Abilities are always listed, but you can only craft those that are of the same or lower level than your write code level. Everything else *must* be decompiled before you can code it.


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Joined: Aug 16, 2005
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Hrmmm this can be kinda confusing at first but here goes. The coding tree is broken up into 5 branches, Weapons, Items, Clothing, Consumables, and Abilities. All abilities are in the code analyzer by default but you may not be able to see them depending on how high the ability is vs. your ability maker skill is. All the rest of the stuff is a bit more complicated...... As you gain in level you will "learn" a few new codes for the different items but not really any thing that special. One of the best ways to fill up your code inventory is to decompile EVERYTHING. Word of warning, before decompiling a item pay close attention to the color of the words describing the item. This indicates how likely you are to be able to decompile it. If it is Grey, blue, or green that means that more than likely you should have no problems decomping the item. If it is yellow or red ( I think that is all of em) then most likely you will fail decompiling the item and you will lose it. Also boss drops and archive items can never be decompiled. When you decompile a item for the first time you will see a message pop up saying " You have learned the code structure for _______". From that point on if you look in your code analyzer the item will be listed. Now to actually create the item is a little more complicated for anything other than abilities. To create a item is a few step process. First you go into the code analyzer and select the item that you want to create. On the right hand side you will see the "recipe" for the item. Bits for the recipe that you already have will highlight that spot in the recipe, bits that you don't have will be dimmed. So anyway after you write the recipe look in your inventory, you will see the "code" for the item that you just created. If you coded a gun for instance, in your inventory you would see a gun icon that has a weird green border. But to actually have a gun that you can equip there are a couple of more steps. After you create the code you go to a hardline and upload the code to your code storage inventory. To code the usable gun you need to have a code compiler. You click on the code compiler after uploading the code, you will see the gun in there and it will show you the cost to make a gun and how many "charges" you have left. This means that you can create the same gun however many times before you have to recreate the code. After creating the gun through the compiler you will now see a equipable gun in your inventory.


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Joined: Aug 16, 2005
Messages: 97
Location: Baldwin Heights
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Lol Neocon your post looks more like MAtrix Code than anything
else.  I'd help, but i'm too lazy and I'd have to leave for work
before I finished typing it up loll.



Coding just takes time to get familiar with...I was a n00b and managed to pick it up fine. 

 
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