Combat Revision 2.0
Zion hardware experts have made substantial changes to the human/machine interfaces used while jacking in to the Matrix. Special operatives have completed testing and upgrades have been distributed to all active hovercraft and hoverbarges. Word has come in that Machine and Merovingian craft have also acquired the improved technology.
Please go to Data Node One for more details.
Featured Changes
- Organization Archivists in the Slums now sell a mission to earn an RSI Attribute (Stat) Hack.
- Clicking Withdraw now keeps attempting a Withdraw each combat round until successful or another Tactic is clicked.
- Withdrawing from Interlock is now a contested roll.
- Enhanced items that used to buff Stats now have different buffs (generally Ability Influences).
- Second hotbar has been added. (Note: Use Ctrl + # for hotkeys in the second hotbar.)
- Combat tactics are now in the Actions panel and can be used from the hotbar.
- Eight combat Styles have been added that give bonuses to using different types of Abilities.
- Melee Free Attacks can now be performed by selecting a combat Style in the Free Attack hotbar slot.
- Different weapon types now have different rates of fire.
Changes and Improvements
- Non-specific Ability use chat messages have been removed.
- Added a new designer line of sunglasses to Downtown clothing vendors. (You may need two pair for the right look.)
- You wanted them? You got them! Baseball caps now available on Richland and Westview clothing vendors.
- There are now Level 50 weapons available as drops in the world.
- Both the Interlock rings and targeting indicator are turned off when the user interface is hidden. (Default: Ctrl + U.)
- Found another hidden cache of bleach. (Black Ivora Slacks are now much darker than before.)
- Stopped using bleach on black Gi clothing items. (See a pattern here?)
- NPCs no longer heal all damage when they go into Evade mode.
- Enhanced Clothing items have been added in level ranges that didn't have many items before CR2.0.
- Tactic scores are no longer displayed in combat chat.
- Damage absorbed is no longer displayed in combat chat.
- Updated Tutorial is now available.
- Hyper-Dodge style effects have been added to normal Interlock combat.
- Players and NPCs can no longer be Disarmed during Interlock combat.
- Grab tactics no longer disrupt opponent buffs.
- Tactics are now always active and can be selected outside of combat, except for Block.
Bug Fixes
- Using the /suicide command with Sneak active does not keep Sneak active anymore. (Fixed exploit.)
- Fixed a bug that caused some billboard ad types to flicker when viewed using certain graphics cards.