its not quite as clear cut, you could look at this this way wb will directly own the image rights, ip and anything created pre soe. soe would be charged to use the image rights , anything created post take over id be inclined to say is coowned such as the storyline. soe made it wb approved it and since its based on their ip they retain a large amount of the copyright on it. theres a strong argument for it being it that way since soe have this tendancy not to shut down sustainable games. i belive this is the 1st thats actually going the whole hog so that says to me the subscriber base can longer maintain the cost of the image rights.
sugaree wrote:
odj, what a pleasure, and how I shall miss your insights. To quote Raijinn:What happens to all the code/data for The Matrix Online?Sony Online Entertainment and Warner Brothers will retain all of the code and data from The Matrix Online.Can someone open an emulated server for The Matrix Online?Sony Online Entertainment and Warner Brothers hold the copyrights for The Matrix Online stories and data so creating a fan owned and operated emulated MxO server would be against those copyrights.SOE and WB own the code and the copyrights and the data for the story. That's the IP (intellectual property). For you, I'll append WB next time as well. However, the above renders irrelevant your citation of the old, old box. WB is almost never mentioned in these discussions, and is largely a passive (I would suggest passive-aggressive) co-owner.
odj, what a pleasure, and how I shall miss your insights. To quote Raijinn:
What happens to all the code/data for The Matrix Online?Sony Online Entertainment and Warner Brothers will retain all of the code and data from The Matrix Online.Can someone open an emulated server for The Matrix Online?Sony Online Entertainment and Warner Brothers hold the copyrights for The Matrix Online stories and data so creating a fan owned and operated emulated MxO server would be against those copyrights.
SOE and WB own the code and the copyrights and the data for the story. That's the IP (intellectual property). For you, I'll append WB next time as well. However, the above renders irrelevant your citation of the old, old box. WB is almost never mentioned in these discussions, and is largely a passive (I would suggest passive-aggressive) co-owner.
On request of access to high-resolution images etc of MxO for use in creating an advertising campaign for MxO I got this responce from Virrago...
Our marketing department isn't allowed to grant you anything since we don't own the MxO brand. It seems you would have to talk to WBIE.
You blamed SOE for not doing anything with the Matrix gaming IP and not letting any of the players do anything with it when in-fact they do not own it at all acording to the marketing department.
Sugaree is entitled to her opinion and facts are always dependant on who hears them and how (which makes any facts rather a jaded subject here).
I think trying to argue certain points is kinda getting old now, who really cares, are we really trying to score points against each other now? After the servers turn off, these forums dissapear, we will all be in our own forums, communicating with our own friends via various methods.
There are MANY things that made this game head on a down slope from the start and there are MANY things that made this game great.
On the issue of community, you know what makes a community addictive, the positives and the negatives. If we didn't have our battles and wars, then the community wouldn't be what it was, we found our friends through these battles and in part had respect for our enemies from this too. There were people we hated/loved/liked/admired and all the rest, but what matters most now is how we choose to end our time together. I'm sure many of us will run into each other in many places and I welcome anyone who wants to continue to keep in touch with myself or any FH'er.
The past is the past and nothing we can do to change it (could we ever?). I think we should just be thankful for what we had and remember the times we had together, both good and bad.
Aquatium. wrote:
Yea so its last chance to voice our opinions on people who we wont see on those forums.
odj wrote:
sugaree wrote:odj, what a pleasure, and how I shall miss your insights. To quote Raijinn:What happens to all the code/data for The Matrix Online?Sony Online Entertainment and Warner Brothers will retain all of the code and data from The Matrix Online.Can someone open an emulated server for The Matrix Online?Sony Online Entertainment and Warner Brothers hold the copyrights for The Matrix Online stories and data so creating a fan owned and operated emulated MxO server would be against those copyrights.SOE and WB own the code and the copyrights and the data for the story. That's the IP (intellectual property). For you, I'll append WB next time as well. However, the above renders irrelevant your citation of the old, old box. WB is almost never mentioned in these discussions, and is largely a passive (I would suggest passive-aggressive) co-owner.On request of access to high-resolution images etc of MxO for use in creating an advertising campaign for MxO I got this responce from Virrago...Our marketing department isn't allowed to grant you anything since we don't own the MxO brand. It seems you would have to talk to WBIE.You blamed SOE for not doing anything with the Matrix gaming IP and not letting any of the players do anything with it when in-fact they do not own it at all acording to the marketing department.
In fact, according to Raijinn they do. If you're emailing Virrago about an advertising campaign, then that response pre-dates Raijinn's later, and more up-to-date observations on exactly the same subject. And even if it were accurate, you would have mentioned it in your first response. And what a perfect example of my blog's last point about the community. Many thanks!
And what a perfect example of my blog's last point about the community. Many thanks!
Always glad to add my special blend of spices to the cesspool!
sugaree wrote:And what a perfect example of my blog's last point about the community. Many thanks!Always glad to add my special blend of spices to the cesspool!
<3
Yeesh, it's like watching people argue about the will or who started the fight at Cousin Muriel's weddding, while Cousin Muriel is on her deathbed -.-
The MxO Community is the MxO Community is the MxO Community is the MxO Community.
There are a hell of a lot of reasons to love this community, and a hell of a lot of reasons to hate it. Each of us do our own fair share of whining, complaining, belly-aching, glory-hogging, flaunting, stealing, etc. And as much as it makes me sick to my stomach to quote someone I personally dislike, Rarebit himself once told me "None of us are angels."
I don't care who you are, if you're a part of what we had here for the last 5 years, you're family. Whether you're that close brother, sister, father, mother... or that hateful little punk cousin that likes to be an arse at family outings.
Love us or hate us, we're all part of the same group. And believe me, I think everyone here could put together a nice long list of people here that make them sick... but I'd rather not walk away from this game in two months, thinking about that.
It's like going to a loved one's funeral, only to think back on all of the times they made you want to hit them. It's disrespectful... and I have more respect for MxO than that, even if I don't for a lot of people in this community.
As Bilbo said: "I don't know half of you half as well as I should like, and I like less than half of you half as well as you deserve."
That said, there are quite a number of folks in this community that I will be thrilled to never have to hear from again. There are some that I'll likely not talk to again that I will miss dearly. In the end, I'm a member of several great communities, and we'll keep gaming together until the end of time.
MatrixRefugee wrote:
She was a bastard child anyway.
Endomorph wrote:
Every large company works on PVT (Purchase vs Turnover), it might be named differently for other companies but it all relates to the same thing.For the past few weeks the servers have been empty,miniscule pvp at peak times, just looking at server boards 50% of them are made up of farewell threads.There werent enough subscriptions providing enough turnover after the cost of personnel,Server hosting and other factors, we werent accumalating enough to keep both Rarebit and Virrago, why we ended up with Virrago over a Developer i'll never know, of course not meaning any disrepect to Virrago but i feel a Developer is more important then a Community relations manager.But after you all unsubbed at Rarebits last changes Familar faces kept vanishing from Mara C on a regular basis, which left the servers next to empty these past few weeks, i would be suprised if there were more then 20 active subscriptions.I feel the final nail in the coffin was hammered in by us the Players who didnt give Rarebit the chance to see what he had planned.
Every large company works on PVT (Purchase vs Turnover), it might be named differently for other companies but it all relates to the same thing.
For the past few weeks the servers have been empty,miniscule pvp at peak times, just looking at server boards 50% of them are made up of farewell threads.
There werent enough subscriptions providing enough turnover after the cost of personnel,Server hosting and other factors, we werent accumalating enough to keep both Rarebit and Virrago, why we ended up with Virrago over a Developer i'll never know, of course not meaning any disrepect to Virrago but i feel a Developer is more important then a Community relations manager.
But after you all unsubbed at Rarebits last changes Familar faces kept vanishing from Mara C on a regular basis, which left the servers next to empty these past few weeks, i would be suprised if there were more then 20 active subscriptions.
I feel the final nail in the coffin was hammered in by us the Players who didnt give Rarebit the chance to see what he had planned.
i agree with you on that last point i think we judge i knew i did as well his new storyline plan and all the only thing i really put SOE to blame is the lack of communication after rarebit step down to where the game was heading i do give credit atleast to SOE for geting alot of the monlith bugs pollished out and i just think to that this game was kinda doomed from the start i felt it could have used another month or two in bet.a and if advertise well it could have been beter i rember when the game came out i think i saw commercials for the game for like a month than they kinda droped of the face of the earth. Im just gonna enjoy the last 2 months though of this game and not worry bout just enjoy what we have left
The way I see it, it's SOE's fault the game survived, it's also SOE's fault the game died. It would of been great had it been given the love and attention is sorely deserved.
Over on my blog, at manifoldmischief.blogspot.com, I've written some thoughts about where we are and how we got this way. My own feelings on the subject, at least. They're not here for several reasons, only one of which is their length.
Finally read it. I was expecting more specific examples. For instance, you mention in the 2nd paragraph about MxO "changed hands several times". I know it went from 'lith to SOE. Did it change hands internally at 'lith?
Also, the qualifications of Chadwick; I know he has done comics for decades. I remember Concrete from elementary school. I'm 30 later this year. He also helped the W bros. conceptualize a lot of the details of the movies. Then there is his Matrix comics in Vol.1 and 2.
Personally, I think he was qualified. However, I didn't like all things he brought into the Matrix Universe. The lazers were just the first things that came to mind.
I look forward to your next post. ETA?
Rarebit and the "hack" thing were seperate, isolated incidents.
Aside from that, this is a classic flamebait.
Thanks for trying to get me banned for a minute joke about the Church of Latter Day Saints. Your contributions to the community have been monumental.