That's one excellent render. Very interesting...
rarebit wrote:
NPCs in the org areas would be much more do-able, but it would have to be done in such a way that they wouldn't be annoying. I suppose a couple guards in the entry rooms might be okay, but I'm not sure offhand that I can specify that room in the mission configuration. I'd have to check. And while Agent guards in the Machine area would be kind of neat, and maybe vamp guards or something in the Merv lobbies might be all right, Zion guards...well, nobody's going to get too excited about those. I was thinking at one point about doing "training simulacra" that would pop up when you activate a computer or something--a training program and a fighting program, basically, like: Zion: Link trainer, Assassin, Sleepwalker, Veil fighting programs Merv: Merv trainer, Morpheus, Niobe, Ghost fighting programs Mach: Gray trainer, Twin, Kid, N30 AG3NT fighting programs and the fighting programs would be level 70 or so. There'd be only one per mission (that respawning one in the tutorial is super-hard-coded, last I checked). There's again the question of what rooms I could target them in, though--not all areas per org have the same room types. At the very least I could just let it place them in a random room somewhere, I suppose. I'm not really sure how much interest there is in that kind of thing, though.
From Rarebit a few weeks ago.
doesnt zion get one of the twins as a combat sim? link looks good btw. Nice to form from the films. i hate it when the characters look nothing like the movies.
blackstarX wrote:doesnt zion get one of the twins as a combat sim? link looks good btw. Nice to form from the films. i hate it when the characters look nothing like the movies.Niobe being the most obvious example, shes so much...hotter in the movies, lol...