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The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Dojo - Operative Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2
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Vindicator

Joined: Aug 21, 2006
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Message edited by Ballak on 06/14/2008 10:46:43.



Femme Fatale

Joined: Aug 15, 2005
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meanie SMILEY



Virulent Mind

Joined: Aug 27, 2006
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Message edited by Windfaller on 06/27/2008 14:55:18.


Jacked Out

Joined: Jun 1, 2006
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How about most damage received? o.O




Jacked Out

Joined: Feb 28, 2006
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Location: Recursion Server Handle/Org: AdNoctum/Machines Faction: Exemplar Triune
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17.600 damage with Full Auto Redux, how the hell?


Systemic Anomaly

Joined: Feb 12, 2006
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All the luggables, max damage loadout and clothes, full damage buffs and power tactics vs a sitting lvl 1 I would think. If you really wanted to go all out put all the resistance debuffs on them too.



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
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Well, debuffing the resists of a NPC/player lower level than you won't increase the damage you deal to them.

Overdrive pills would also help, although it's not really worth wasting those for a screeny. I take it some trickery was involved in getting the level 1 to daze without dying, either unloading Awakened + using a Zatkin/Borman, or having a lowbie duel while the target sat flagged for PVP.

It's always possible to get it higher. If you *really* had a team that wanted to push it, someone with the ol' 40 points Pugilists could have some reds team up and DOT him, and wait with Firearms and LUTS in synch with PG buff... that'd easily beat any Sniper Shot cap we've seen thus far. It's just a trick of getting the timers to all happen perfectly.



Jacked Out

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Most my Full Auto Redux did against something that lived long enough to be dazed was I think around 2500/2600 damage.


Veteran Hacker

Joined: Aug 31, 2007
Messages: 129
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I'm guessing code shock was used to get the daze, probably timed so that it hit just after LUTS and firearms skill were put on.



Jacked Out

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Almost 3.000




Systemic Anomaly

Joined: Aug 22, 2005
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Bayamos wrote:
It's always possible to get it higher. If you *really* had a team that wanted to push it, someone with the ol' 40 points Pugilists could have some reds team up and DOT him, and wait with Firearms and LUTS in synch with PG buff... that'd easily beat any Sniper Shot cap we've seen thus far. It's just a trick of getting the timers to all happen perfectly.
Hehe SMILEY

This is a little over two years old now. I believe it was a level 47 Creston NPC (don't quote me on that) I got to shoot at me til they proc'd, etc etc. Here's the results:





Virulent Mind

Joined: Aug 27, 2006
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Hehe, pyro's right, code shock for the daze, I can't remember what else I used though....
 
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