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we should make a team and try to learn how to get into blackwood...
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The Matrix Online » Top » Gameplay Discussion » Districts, Neighborhoods, and Constructs Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3
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Ascendent Logic

Joined: Dec 30, 2005
Messages: 1922
Location: United Kingdom Server: Syntax Faction: The Glitch Society
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Aule5 wrote:


sure, you go after morpheus, I'll get the keymakers key and go to the source and shoot the architect.



When one first finds this game, it is easy to think that you can do anything. But alas, it is not to be. The source, the chateau, the Le Vrai restaurant, the interior of metacortex, the Hotel Lafayette (from the first movie) and the blackwood construct simply do not exist. Otherwise morpheus would have been freed ages ago, and the architect and the merovingian would be long dead (bad for story).



The Chateau exists



Systemic Anomaly

Joined: Aug 17, 2005
Messages: 1955
Location: Old Zion Organization: EPN Instance: Recursion Operative Level: 50
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Tiango wrote:
Aule5 wrote:


sure, you go after morpheus, I'll get the keymakers key and go to the source and shoot the architect.



When one first finds this game, it is easy to think that you can do anything. But alas, it is not to be. The source, the chateau, the Le Vrai restaurant, the interior of metacortex, the Hotel Lafayette (from the first movie) and the blackwood construct simply do not exist. Otherwise morpheus would have been freed ages ago, and the architect and the merovingian would be long dead (bad for story).



The Chateau exists
A Merv Construct that looks like the Chateau exists.



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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There's dialogue for Blackwood in the packmaps, but like so many other dialogue listings, it exists simply to reference a feature that never made it ingame, like Oracle saying "I'll follow you, We've arrived, Wait There," etc.



Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3269
Location: Lost in La Mancha
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Bayamo wrote:
There's dialogue for Blackwood in the packmaps, but like so many other dialogue listings, it exists simply to reference a feature that never made it ingame, like Oracle saying "I'll follow you, We've arrived, Wait There," etc.

Yeah and a couple of Merovingian soundbites saying stuff like, "I'll have you thrown into the Blackwoods for this!"



Jacked Out

Joined: Sep 1, 2005
Messages: 957
Location: The Hapsburg
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Why even call it "Blackwood" anyway? The Merovingian likes cake so why not take the obsession (or maybe more appropriately- the fetish) even further and call his terrible Dungeon of Doom... "Black Forest"?

Just saying.



MC Photographer

Joined: Nov 17, 2005
Messages: 3758
Location: La Tour de Merovee, Outpost Segur
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BienTan wrote:

Why even call it "Blackwood" anyway? The Merovingian likes cake so why not take the obsession (or maybe more appropriately- the fetish) even further and call his terrible Dungeon of Doom... "Black Forest"?

Just saying.

Blackwood puts me in mind of black thorn, a now sadly extinct plant with black bark and very thick, formidable thorns that used to grow in Ireland and was used to make equally formidable walking sticks.



Jacked Out

Joined: Sep 1, 2005
Messages: 957
Location: The Hapsburg
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...

Nah. Dungeon= cake :p

 
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