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Archetype Reset
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The Matrix Online » Archived Forums » External Playtest Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4  Next
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Ascendent Logic

Joined: Aug 21, 2005
Messages: 800
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I agree 100%. I would love to not have to re-level my character to get three extra stat points. SMILEY



Perceptive Mind

Joined: Aug 16, 2005
Messages: 597
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/sign

I agree with Tytanaya that not being able to readjust the basic stats works against the hardcore Veteran MXO users who have been here supporting the game from way before day one




Systemic Anomaly

Joined: Sep 7, 2005
Messages: 1960
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there not gonna reset them to zero. but that would be nice. and there not gonna give us the option to change char types..that would be complicated. but they will let us voice our opinion on these forums about it. i dont think the few stats really matter that much anyways. with the cap at 30 its not like someones gonna have more accuracy with the same loadout as you. cuz your gonna cap your accuracy as well right..and i doubt the extra 3% of vitality will make much of a diff if any. the whole system is more random now than it ever was so really..stats do not mean as much as they did in the old system even though we are fed this lie. i dueled with my stats reset..meaning i used the rehack but didnt put my points back...and still almost beat the guy. this game is all about damage resistance now. so put all your level 50 clothes with damage resistance on..max your belief and focus...and get out there and have fun.



Jacked Out

Joined: Feb 27, 2006
Messages: 34
Location: Vector-Hostile
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/sign

I feel it's only fair... if you're going to change the entire system on us, it's important to let us fully change ourselves... Even though it's not nearly as important, I'd like to be able to change my RSI's apearance as well. But the stats are vital. I can't be as good as I want to be without a full overhaul as well...



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3113
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why not throw the archetypes out and set a base of all attributes at 5 - give us the remaining points to distribute as we please?



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6423
Location: SC|Sentience -973069242
Online

This is very important to me. I leveled up Bayamos (my 2nd character) to 50 as full perception so he'd be most effective at MA.
 
Now under CR2, Perception isn't good for MA, and I'm punished for my choice. We need a way to choose new stats.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11602
Location: New Zion
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Tytanya makes an interesting point. They could reset EVERYTHING to 5 (the lowest stat) - Take the points we WOULD have had and add them to the 49 points we get anyway.



Virulent Mind

Joined: Aug 15, 2005
Messages: 100
Location: HvCFT Libertas
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Yep I've been saying this ever since they made teh very first changes to them a month after release. I am also for the idea of setting them all default to 5 and removing that starter classes.



Jacked Out

Joined: Aug 17, 2005
Messages: 3991
Location: Recursion (as Cap0ne)
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I'm going to have to agree with the OP.

Also, I hate to be considered a "fanatic self improver" just because I wanted more vitality. I am insulted.

Message Edited by ThePigeonKing on 03-26-200611:09 AM


Message edited by ThePigeonKing on 03/26/2006 11:09:10.


Jacked Out

Joined: Aug 15, 2005
Messages: 42
Location: HvCFT Evigilos
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I hope there some way the Dev's can facilitate this change!  I definently don't have the base stats where I want them today.

/agree


Jacked Out

Joined: Nov 22, 2005
Messages: 221
Location: Kentucky, US
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/sign



Jacked Out

Joined: Aug 16, 2005
Messages: 2573
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/sototalyabsolutelypossitivelyultrasign

This needs to be changed.



Perceptive Mind

Joined: Aug 16, 2005
Messages: 597
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I'm beginning to scare myself with agreeing with Tytanya so much....  You crazy Merovingian :smileyvery-happy:





Joined: Dec 24, 2005
Messages: 50
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/signed
 
 
 
 


Jacked Out

Joined: Aug 15, 2005
Messages: 1140
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/signed
 
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