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Code Infection Overpowered.
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Perceptive Mind

Joined: Aug 16, 2005
Messages: 597
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Alright here is my take on this... For me to get my damage up to that amount I have to activate upgrade attacks (only to make sure I hit) activate overclock to bump up my base damage, then switch clothes to my damage clothes, then change my combat tactics, and then cast the hack.  After that I have to immediatley switch back to my resistance clothing.  Now if you ask me that is a lot to do to get the damage up there, and beyond that there is no guarantee that the hack will land so basically if it doesn't I've just blown all my IS and won't have much of chance of staying in the fight.  Pluse the other person may have an antibiotic running or may take one or may have a sweep going ect.  There are all kinds of things that can break this ability
 
I'm not sure what your resistance was but it sounds like it was fairly low.  People who walk around without the viral def up can get walloped pretty good with this hack.  However it's the same thing with some of the ballistic and throw abilities.  I have been hit several times by different throw and ballistic abilities for 1000k and more.  And I've already talked with you about my thoughts of some of the ballistic and throw abilities that have a debuff timer shorter than the reuse timer...  Of which I posted here and have again elaborated more on...
 
 



Mainframe Invader

Joined: Aug 15, 2005
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Oh really? In that screenshot I didn't have to go through all that hassle. All I did was overclock, insidious or destroyer whichever works best for you and cast away. Even if it's deflected, it only costs 14 IS so it's not a big deal.

My Wounding Throw only does 40ish damage every 2.5 seconds for 30 seconds and costs 35 IS I believe. They should change it to 170 dmg (300 dmg with find weakness) per tick.

Message Edited by krytical on 04-08-200601:17 AM


Message edited by krytical on 04/08/2006 00:17:43.





Joined: Aug 15, 2005
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I still think it is amazing that a Spy is complaining about damage.  Some of the Spy abilties do massive damage outside of Interlock ... instantly, not over 30 seconds.  Granted, you have to be stealthed, behind someone, and within 6m (I think it is that range anyhow, could be smaller), but still.  Damage over time is nice, but it is hardly a game winner.  I know for sure that I'm not throwing on Code Infection and then just /dancing for 30 seconds and pwning people like you seem to be hinting at. 

My answer still remains:  Viral Resistance and Antibiotics.

*EDIT*  Perhaps the IS cost could use a looking at though.  I am trying to think of the logic behind Code Infection 4.0 costing 14 IS vs. the Spy DoT which is nowhere near as effective being 35 IS.  *shrug*

Message Edited by Dare on 04-08-200601:13 PM

Message Edited by Dare on 04-08-200601:15 PM


Message edited by Dare on 04/08/2006 09:15:32.


Jacked Out

Joined: Aug 20, 2005
Messages: 449
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I have to agree with dare on this one,  hackers have two major weakness.
-As Before First One Being Intrlock which is a lot more dangerous with the new rules on rolling out
-Two Accuracy.  This is the big one.  Hacker was designed to be a support unit that took a lot of time and effort to use.  Our damage when we hit is still outstanding, however...  our accuracy sucks and with the exception of upgrade attacks ((Which now seems to be in every load))  Meaning we can knock out damage like you wouldn't beleive but we can't hit to save our life.  \
 
 
You have no reason to be complaining when you have karate masters doing 1k+ damage ((min)) with kicharged foot sweep.  You  wanna nerf something nerf that. 
 
*edit*  Add in the fact that the ability is DOT and not instantaneous...and most people carry around AB's like there going out of style its balanced.

Message Edited by ElecTech on 04-08-200610:58 AM


Message edited by DarkMagician on 04/08/2006 09:58:56.


Mainframe Invader

Joined: Aug 15, 2005
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You know the hassle that MAs have to go through breaking your shield, interlocking you, making sure you don't roll out and then trying to get you staggered in order to do a Ki Charged Foot Sweep? (If it lands)



Perceptive Mind

Joined: Aug 16, 2005
Messages: 597
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Then I am sure that all the MA's will agree that a Throw Ability that can be used at a good distance, (As well as in interlock) and that can keep them contiously rooted and taking damage is ridiculous.  What chance does an MA stand against that?  Which brings the point up as to why there are so few MA's running around.



Systemic Anomaly

Joined: Dec 20, 2005
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Oh yeah... that interlock bug makes it take a whole half a second to IL you! Then they just have to get a level 20 friend to pop off a power attack and it'll hit you for 1 damage, stagger you, and then Ki Charged Foot Sweep..



Jacked Out

Joined: Nov 11, 2005
Messages: 423
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Well as I just explained to someone in a PM, this is actually a broken DOT right now. All of our DOTs changed for CR2 and this one was not converted. We may rebalance the ability later, but for now the priority will be getting the DOT itself fixed (actually it has been fixed and will be in the next Hotfix patch).


Jacked Out

Joined: Feb 13, 2006
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i grow tired of the Krytikal & Renesis Show. these two.. characters.. seem hell bent on getting hacker nerfed to the Nth goddam degree.
 
this kid has obviously contrived a worst case scenario then taken a few pretty pictures to post on forum and say see! see! teh hax0r is still being mean to me! its not like it ever works out this way in pvp and we all know it.
 
frog, whats WRONG with you?




Joined: Oct 2, 2005
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cryshal wrote:

frog, whats WRONG with you?


he's got to make it so MA is the best tree to use. 


Mainframe Invader

Joined: Aug 15, 2005
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Lol.

I just went to a tournament. My first round was against a hacker, CODE INFECTION 3.0 AND 4.0 was banned from the contest, he did a code infection 2.0 on me NOTICE THE 2.0 and the darn thing was doing 140 dmg every 2.5 seconds (Yes I had 100ish viral resistance) he only used one damaging ability, Code Infection 2.0. Needless to say, it took 9/10 of my HP and I lost. Fortunately, the referees agreed to ban Code Infection completely from the tournement.

If you don't believe me, ask the hundreds of players who were there.

Message Edited by krytical on 04-08-200609:24 PM


Message edited by krytical on 04/08/2006 20:24:57.





Joined: Aug 15, 2005
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krytical wrote:
Lol.

I just went to a tournament. My first round was against a hacker, CODE INFECTION 3.0 AND 4.0 was banned from the contest, he did a code infection 2.0 on me NOTICE THE 2.0 and the darn thing was doing 140 dmg every 2.5 seconds (Yes I had 100ish viral resistance) he only used one damaging ability, Code Infection 2.0. Needless to say, it took 9/10 of my HP and I lost. Fortunately, the referees agreed to ban Code Infection completely from the tournement.

If you don't believe me, ask the hundreds of players who were there.

Message Edited by krytical on 04-08-200609:24 PM



/confirm

even code infection 2 is ridiculous.


Jacked Out

Joined: Feb 13, 2006
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now kryt is getting his buddies to post on forum. how novel.
 
look, just cuz you suck against hackers doesnt mean they should nerf us MORE.
 
but if you wanna keep running yer mouth i got a LONG list of problems with MA that youd probly rather not see the light of day.




Joined: Aug 15, 2005
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cryshal wrote:
now kryt is getting his buddies to post on forum. how novel.
 
look, just cuz you suck against hackers doesnt mean they should nerf us MORE.
 
but if you wanna keep running yer mouth i got a LONG list of problems with MA that youd probly rather not see the light of day.


Do your worst.


Systemic Anomaly

Joined: Aug 17, 2005
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Dare wrote:


For the second tick I am now in Power Tactic and using Overclock.  My damage is now 299 per tick.

On the last two ticks my Overclock has run out (I am still using Power Tactic), and my damage is 170 per tick.



 No offense - but you need to play around with your loadout.....  I can get better damage than that against a 50 - and I'm a 49 so can't load the top abils.

 
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