Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Anniversary 2008 Update Discussion
Search inside this topic:
The Matrix Online » Top » Development Discussion » Update Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5  Next
Author Message


Ascendent Logic

Joined: Mar 16, 2006
Messages: 4814
Offline

@ Devs: Make luggables drop (AND remove the effects) on death, NOT reconstruct, thank you. That would lessen the number of people dual clienting to keep hold of a certain luggable.



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
Offline

GoDGiVeR wrote:
@ Devs: Make luggables drop (AND remove the effects) on death, NOT reconstruct, thank you. That would lessen the number of people dual clienting to keep hold of a certain luggable.
  1. Drop on death
  2. You need to hold the luggable to get the buffs, once you drop the lug, you lose the buffs

They used to look silly and work silly, you have sorted the looks, now fix how they work >_<




Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6424
Location: SC|Sentience -973069242
Offline

Make sure not to have two macros both named /tap, if one uses 0.4 you'll get 0.4 info even if you have the Datamine Tap.



MC Photographer

Joined: May 26, 2006
Messages: 2969
Location: Syntax
Offline

ArchDuke wrote:
We have a Machine shirt and an Exile shirt.  Where's the Zion shirt?

There really is no love for non-Mechs in this game.
Yeah, I was expecting atleast a shirt with 'Human' or 'Zion' on it. SMILEY



Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
Offline

That's what 'MAN' and 'WOMAN' shirts are for. 



MC Photographer

Joined: May 26, 2006
Messages: 2969
Location: Syntax
Offline

Null

Message edited by Gerik on 03/22/2008 18:37:14.



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
Offline

SolidRevolver wrote:
GoDGiVeR wrote:
@ Devs: Make luggables drop (AND remove the effects) on death, NOT reconstruct, thank you. That would lessen the number of people dual clienting to keep hold of a certain luggable.
  1. Drop on death
  2. You need to hold the luggable to get the buffs, once you drop the lug, you lose the buffs

They used to look silly and work silly, you have sorted the looks, now fix how they work >_<




Agreed, bring them back closer to their original spec, you know, the one that everyone got excited about when they were first announced. No hardlining inter-district either. heh.



Development

Joined: Dec 2, 2005
Messages: 21413
Offline

cloudwolf wrote:
SolidRevolver wrote:
GoDGiVeR wrote:
@ Devs: Make luggables drop (AND remove the effects) on death, NOT reconstruct, thank you. That would lessen the number of people dual clienting to keep hold of a certain luggable.
  1. Drop on death
  2. You need to hold the luggable to get the buffs, once you drop the lug, you lose the buffs

They used to look silly and work silly, you have sorted the looks, now fix how they work >_<






Agreed, bring them back closer to their original spec, you know, the one that everyone got excited about when they were first announced. No hardlining inter-district either. heh.
I don't know what announcement you're looking at (I've seen you post this at least twice now), but the user being able to drop them and retain the buffs was the *original* development spec, and by original I mean like five years ago or so when they were first being worked on. I know what you mean but you need to get a new line. You can state what your opinion is without trying to pass it off as some kind of universal truth.




Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
Offline

I still that that is a weird way for the luggables to work, especially as people can now hide the luggables they are using with a load of Portable Signal Boosters left from people Datamining.

Also, thanks for the announcement on the event but you left out the time zone your working on ^^
Just saw the thread


Message edited by SolidRevolver on 03/23/2008 07:32:21.



Femme Fatale

Joined: Aug 22, 2005
Messages: 2778
Online

Since we are on the subject of luggables, I'm getting a little tired of running threw every white hallway just get a hold of them in the international district.



Mainframe Invader

Joined: Jan 6, 2007
Messages: 802
Offline

Kybutra wrote:
Since we are on the subject of luggables, I'm getting a little tired of running threw every white hallway just get a hold of them in the international district.
:O So that's where they are..



Transcendent

Joined: Mar 9, 2007
Messages: 1829
Location: Eshean West
Offline

Michael1 wrote:
Kybutra wrote:
Since we are on the subject of luggables, I'm getting a little tired of running threw every white hallway just get a hold of them in the international district.
:O So that's where they are..
It's really not that hard if you know where you're going...



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
Offline

Rarebit wrote:
cloudwolf wrote:
SolidRevolver wrote:
GoDGiVeR wrote:
@ Devs: Make luggables drop (AND remove the effects) on death, NOT reconstruct, thank you. That would lessen the number of people dual clienting to keep hold of a certain luggable.
  1. Drop on death
  2. You need to hold the luggable to get the buffs, once you drop the lug, you lose the buffs

They used to look silly and work silly, you have sorted the looks, now fix how they work >_<

Agreed, bring them back closer to their original spec, you know, the one that everyone got excited about when they were first announced. No hardlining inter-district either. heh.
I don't know what announcement you're looking at (I've seen you post this at least twice now), but the user being able to drop them and retain the buffs was the *original* development spec, and by original I mean like five years ago or so when they were first being worked on. I know what you mean but you need to get a new line. You can state what your opinion is without trying to pass it off as some kind of universal truth.


Every time, jeese.

Look, i am sorry for always being the only one of these forums to post my views in a truth suggesting manner.

Its not intentional. Its not like i'm trying to spread some sort of collection of well thought out lies to try and progress my grand plan for MxO forum domination ¬_¬

Anyway, i was working off this.

"Luggables cannot be taken outside of the Matrix. So a player with a luggable has to stay in the game or drop it so someone else can pick it up. You will also automatically drop it if you teleport via hardline or otherwise leave the main Matrix construct.

That also means the luggable will be dropped if the player carrying it dies. What's that? Did I hear some cheering from our PvPers? SMILEY<img src=

Yes, one of the main reasons to add luggables to the game is to give PvP some meaning"

(empthesis added)

As for retaining buffs, Maybe i misinterupted some of that, maybe i don't go trawling through news archives to validate my opinion every time i post a vague memory, maybe i wasnt a member of the dev team 5 years ago. I don't know. Again, my apologies for any misleading i may have done.


Message edited by cloudwolf on 03/24/2008 03:11:56.



Femme Fatale

Joined: Aug 22, 2005
Messages: 2778
Online

MotorZ wrote:
Michael1 wrote:
Kybutra wrote:
Since we are on the subject of luggables, I'm getting a little tired of running threw every white hallway just get a hold of them in the international district.
:O So that's where they are..
It's really not that hard if you know where you're going...

It may not be hard but its a pain in the *CENSORED* to run every white hallway until you get it right.



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
Offline

Were the drop rates of the Smith Frags edited at all?  They seems to be dropping very slowly and considering how many you need to get all the male and female shirts (170 I think) it will take a while and if you cant log on as much as I can.

Its taken over an hour to get 20, that equals about 8-9 hours to get the set.


 
The Matrix Online » Top » Development Discussion » Update Discussion Go to Page: Previous  1 , 2 , 3 , 4 , 5  Next
Go to:   

Version 2.2.7.43