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Jacked Out

Joined: Jul 8, 2006
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In the current system, every item is a single entry in the database, and there are thousands .. maybe 10,000+ items I think.
In order for a "good" coding system, they would need to be broken down into their component parts.

This consitutes a total redesign of the database, a total redesign of EVERY clothing item in the game, and some way of re-issuing all the new items (because you couldn't convert, the way the items are constructed are so totally different)

I've wanted this since beta, but the task of it is absolutely enormous, probably bigger that CR2.0. There's no time, development staff or money to do it.


Jacked Out

Joined: Aug 17, 2005
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Coer wrote:
In the current system, every item is a single entry in the database, and there are thousands .. maybe 10,000+ items I think.
In order for a "good" coding system, they would need to be broken down into their component parts.

This consitutes a total redesign of the database, a total redesign of EVERY clothing item in the game, and some way of re-issuing all the new items (because you couldn't convert, the way the items are constructed are so totally different)

I've wanted this since beta, but the task of it is absolutely enormous, probably bigger that CR2.0. There's no time, development staff or money to do it.


Actually the largest part is the manual conversion, in the process of converting the items you setup a ClothingConvert table to keep track of the old item ID and the new ID. Once the conversion is complete a simple job is run to replace all OldItemID X items with NewClothingID X values. It's not too hard, the problem is just raw time to convert the items to the new system.

Hire a few temps to do it and your set, have the mxo staff write the converter and the new engine.




Joined: Mar 12, 2006
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thats a great idea.. yesterday i go a shirt with some great ballistic (gun) defence. only problem is that it looked lke a hobo had worn it for years, lol.


its a great idea to keep your fashion without getting pwnd lol

Message Edited by Modulator on 07.17.2006 11:58 AM
Message edited by on 07/17/2006 10:58:06.



Jacked Out

Joined: Feb 5, 2006
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Location: Canada - Edmonton, Alberta
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This thread delivers. It should NOT be ignored. Do whatever you can in your power to get as many people here for support! We wanna look casual while kicking **bleep** at the same time.


IMO, the best idea in here was the STM programming, in which buffs would be removed from clothes completely, and instead put in as programs that would load up in a window (slots equilivent to clothing slot maximum). Then you would be able to load your buff programs, then click a confirm button, then bam, buffs loaded. (Like previous have stated, this would be more Matrix-y as you are loading programs to further enhance your RSI, rather than equipping an item which grants buffs magically, without an explanation that can be canon enough to work with the Matrix.)


This STM idea would make this much better for RSI customization, not to mention, fit in with Matrix canon alot better.


Git 'er done! This could be done easily, from what i've seen, the devs here at MxO are capable of more than they think, and we take that for granted by not giving them enough logical and plausible suggestions, THIS being one of them!


Rarebit, you gotta talk to SOE and the others about this idea! /shakefist

Message Edited by KaitouHayashi on 07.18.2006 01:15 AM
Message edited by KaitouHayashi on 07/18/2006 00:15:55.

phi


Systemic Anomaly

Joined: Aug 18, 2005
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*AHEM*

(display clothing and buff clothing)

 
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