Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Ask the devs an MXO question v.2
Search inside this topic:
The Matrix Online » Archived Forums » Archive Construct Previous Topic  |  Next Topic      Go to Page: Previous  1  ... 70 , 71 , 72 , 73 , 74 , 75 , 76 , ...  204  Next
Author Message


Development

Joined: Dec 2, 2005
Messages: 21413
Offline

PBlade wrote:
What did you make of the "US only, go away rest of the world" rule in the ad competition?
Walrus said that it was something to do with giving away prizes--that Legal and Marketing have reasons for steering clear of sending prizes overseas, or something. I don't really know. Walrus said that when we do this again we'll just skip the material prizes so that we don't have to have that kind of restriction on entries, because it sucks.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2357
Offline

Did you know that LESIG used the Drop Point? :O





Joined: Aug 17, 2005
Messages: 575
Location: A place far far away.
Offline

You mean theres a 7 page argument because of the prizes couldnt be sent oversea, phh im with you PBlade they were too tight to pay for P&P lol.  Dont you think you should have said that earlier, because this is just a guess, but some european people would just like to submit there ad without any reward, to see their art in game would be a prize in its self?

 



Development

Joined: Dec 2, 2005
Messages: 21413
Offline

Shadow-SK wrote:
Did you know that LESIG used the Drop Point? :O
Ah, cool!

I haven't had anyone try it on me, yet, as far as I've noticed, but I have had a surprising number of the new prop items offered to Live Events characters already.



MC Photographer

Joined: Aug 15, 2005
Messages: 2228
Location: Syntax
Offline

How many different versions of each org area are there?



Vindicator

Joined: Aug 24, 2005
Messages: 1426
Location: Recursion - Seraphim M.K. II
Offline

I got an interesting one for you Rarebit......one that confuses some of the people I know and myself.

If the org areas are made to be for factions...and lets say an entire faction is more than 6 people...

Obviously we're going to invite kick invite to get the other members inside to fullfill the true purpose of these places. How are we protected against certain CSRs that shall not be named from irrationally flipping out about exploits.


Systemic Anomaly

Joined: Nov 17, 2005
Messages: 5142
Location: Germany
Offline

Have you ever thought about making certain neighborhoods or buildings in other districts than Richland the definite location for a mission arc, or phase, to include their city content into the storyline, just as with Richland in the past?
I know, the lowbies. However, I guess it was also difficult for some to run to Camon Heights or Kedemoth back then, and I think having a special mission in a purple-conned area would be quite interesting for lower levels aswell.


Jacked Out

Joined: Aug 18, 2005
Messages: 5866
Offline

Rarebit wrote:
Walrus said that when we do this again we'll just skip the material prizes so that we don't have to have that kind of restriction on entries, because it sucks.

Good to know. I hope it's like that from here on out--Furthermore, why not in-game prizes? those would serve well enough too.


Vindicator

Joined: Aug 15, 2005
Messages: 5444
Location: In Exilium
Offline

Sounds good to me. SMILEY
Though I'm also a fan of free T-shirts and the like...

- Void



Development

Joined: Dec 2, 2005
Messages: 21413
Offline

Shinryu wrote:
How many different versions of each org area are there?
Looks like maybe

Machine 5
Merv 17
Zion 5

although a few of those could be duplicates, and a few (particularly for Machines and Zion) might have minor variants that I didn't notice.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2357
Offline

Did you have fun tallying the damage on Vector tonight? lol



Jacked Out

Joined: Jan 18, 2006
Messages: 2491
Location: Big Sky Country
Offline

Are there any easter eggs in game that you know of and players haven't discovered yet?(Unlikely but still.)

You know like secret locations or / commands. For example in Everquest II there is a /cutemode command that gives everyone crazy big deformed anime heads. SMILEY


Development

Joined: Dec 2, 2005
Messages: 21413
Offline

Shadow-SK wrote:
Did you have fun tallying the damage on Vector tonight? lol
Oy! I really should beg Dracomet to make me a leet script that would do that for me. Hm I suppose I could do one in Perl... Eh. Anyway yeah, that was a ridiculously long battle. I started with the Health Regen amount that was just a smidge above what it was on the level 70 Unlimit Reactor who got killed on Syntax last week, and then I kept nudging it down... I was afraid that if I lowered it too drastically, Phinney would suddenly get pwned before I could do anything, which wouldn't be all that interesting. But for some reason I had to lower it to just over a third of what it was on Syntax, so...it took me a while to work it down that low. What was weird too was that it would seem to be okay--operatives would get her down to half health or so--but then she'd come back strong, and the regen would just heal her back up to full. So obviously I have a ways to go before I get good at finding a fast way to get a good regen level set for these battles.



Vindicator

Joined: Aug 15, 2005
Messages: 3484
Offline

Any progress on the reputation/ org hopping front?  I remember you mentioning a meeting where there was talk about losing a ton of rep for changing orgs by jumping ships and whatnot



Development

Joined: Dec 2, 2005
Messages: 21413
Offline

ZaneZavin wrote:
Any progress on the reputation/ org hopping front?  I remember you mentioning a meeting where there was talk about losing a ton of rep for changing orgs by jumping ships and whatnot
Yeah, I think Dracomet kind of pounced on that one and took care of it. I don't know if QA has gone over it yet.

 
The Matrix Online » Archived Forums » Archive Construct Go to Page: Previous  1  ... 70 , 71 , 72 , 73 , 74 , 75 , 76 , ...  204  Next
Go to:   

Version 2.2.7.43