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Tranquilizer Gun
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Encrypted Mind

Joined: Jul 21, 2008
Messages: 228
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Yeah, probably an idea taken straight from Metal Gear Solid, but what if there was a non-lethal gun (silenced, or with silenced variation) that depleted Inner Strength as opposed to Health? The perfect weapon against hackers and MA alike (Especially when it comes to gunmen vs. an MA in interlock with someone else). Instead of letting your friend die to SKY HIGH KICK SKY HIGH KICK GRAB POWER GRAB POWER before you can snipe the MA to death, you could now drain their IS with a tranq gun so they're basically useless and they won't know what hit them.

The Tranq. Gun, of course, should be difficult to obtain and should only be obtained by the real pvpers, the level 50s. Even if you give it the purity deterioration of a Meson Rifle, it can turn the tides and be a very surprising comeback against IS-eating classes, but it can't be overused. An optional effect could also be a chance of negative running and sneaking speed points, or chance of powerless.

Discuss.



Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
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While these are things Hackers can already do, the idea of a Tranq gun is actually pretty cool.  I'm sure there'd be interesting ways to use it in Events and stuff too. 



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Sounds like it would be actioned more as an ability or consumable then a weapon, like the silver bullet, if the idea was brought in. I'd see me having the problem of equiping the gun to drain IS and then another to cause damage on the fly. Of course there is the possiblity of having it for freefire so when going into IL it changes for a damage causing weapon...

I'm not sure if the code supports another player taking away their target's IS but it does support another player increasing the cost of their target's IS.


Systemic Anomaly

Joined: Nov 18, 2005
Messages: 4837
Location: The soul's eclipse
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I would have it be a temporary effect - say twelve seconds - as that would take care of the instant HJ'ers, but wouldn't eradicate their chances of coming back.  A total and permanent loss (before regen) would be too much.

Overall, though, I think Destroy Resolve is enough.  Interlock builds are penalised enough as it is.

 
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