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cloudwolf wrote:
ReProgrammed wrote:
cloudwolf wrote:
ReProgrammed wrote:
It might be "Epic" as you said, But it wouldn't be that realistic, now would it?
Construct = Custom coded reality = Anything is possible.
I never said it wasn't possible, just not....Realistic.
Why does a construct, only accesible to those already awakened to the truth of the simulated reality, need to be restricted on the basis of realism?
The coder isn't trying to fool anyone into thinking that the place is in fact, real.
Most, but not all constructs, especially Archive constructs are based off past versions of the Matrix that were used to fool the Coppertops. And to me, this new Construct seems like maybe an Archived version of a version before our own. Still modeled after the year 1999. But that is just my thoughts on this.
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ReProgrammed wrote:
cloudwolf wrote:
ReProgrammed wrote:
cloudwolf wrote:
ReProgrammed wrote:
It might be "Epic" as you said, But it wouldn't be that realistic, now would it?
Construct = Custom coded reality = Anything is possible.
I never said it wasn't possible, just not....Realistic.
Why does a construct, only accesible to those already awakened to the truth of the simulated reality, need to be restricted on the basis of realism?
The coder isn't trying to fool anyone into thinking that the place is in fact, real.
Most, but not all constructs, especially Archive constructs are based off past versions of the Matrix that were used to fool the Coppertops. And to me, this new Construct seems like maybe an Archived version of a version before our own. Still modeled after the year 1999. But that is just my thoughts on this.
Actually, there are very few constructs based off old versions. The Merv has hundreds of constructs of his own, Zion operators have many constructs for training, etc. There's already been a few posts on the differences between Archives and Constructs. Just because the Archivist Society has this, doesn't mean it is an Archive of an old version. It could even be an archive of a construct where they put out-of-date programs before deletion, for example. An archive is a construct, but a construct is not necessarily an archive.
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Shadow-SK wrote:
cloudwolf wrote:
ReProgrammed wrote:
cloudwolf wrote:
ReProgrammed wrote:
It might be "Epic" as you said, But it wouldn't be that realistic, now would it?
Construct = Custom coded reality = Anything is possible.
I never said it wasn't possible, just not....Realistic.
Why does a construct, only accesible to those already awakened to the truth of the simulated reality, need to be restricted on the basis of realism?
The coder isn't trying to fool anyone into thinking that the place is in fact, real.
This is brilliant. I think it's funny ReProgrammed brought up the issue of realism in the Matrix. =P
Pft, don't try to fall back on that lame safety net, Use your own ideas.
edit for MotorZ- Like I said "most" I never said ALL. Archived Constructs were what I was talking about, I didn't go into the other constructs like where Morpheus and Neo fought or the Jump program ect. And even then they were still realistic and based off a version of the Matrix, it was the version they were in. And the archives were allready said to be past versions of the Matrix, Ookami even said that Ashencourte and Widows Moor were modeled after the Version she originated from.
Message edited by ReProgrammed on 02/17/2008 12:44:00.
Systemic Anomaly
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ReProgrammed wrote:
Shadow-SK wrote:
cloudwolf wrote:
ReProgrammed wrote:
cloudwolf wrote:
ReProgrammed wrote:
It might be "Epic" as you said, But it wouldn't be that realistic, now would it?
Construct = Custom coded reality = Anything is possible.
I never said it wasn't possible, just not....Realistic.
Why does a construct, only accesible to those already awakened to the truth of the simulated reality, need to be restricted on the basis of realism?
The coder isn't trying to fool anyone into thinking that the place is in fact, real.
This is brilliant. I think it's funny ReProgrammed brought up the issue of realism in the Matrix. =P
Pft, don't try to fall back on that lame safety net, Use your own ideas.
Regardless of who's idea it was, my points gets across. Also, I'm not sure if there's confusion on what I said. When I said floating, I meant on the water (hence the accessibility by the boardwalk).
I think the argument of realism is irrelevant in a computer-generated world. If I wanted to, I could create my own construct with it's own properties not necessarily adherent to the properties of the Matrix (or subsequent "Real World" ). I could create a chair and have it sit on the wall, where gravity would pull you sideways, in a sense.
So you see, I don't think the issue is realism, but that's just me. This Construct (which we still need more story info on) uses elements found in the main simulation, but Cloud is right--it's only acccessible to those already woken up, so all the normal rules don't necessarily have to apply.
Message edited by Shadow-SK on 02/17/2008 13:00:13.
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Shadow-SK wrote:
ReProgrammed wrote:
Shadow-SK wrote:
cloudwolf wrote:
ReProgrammed wrote:
cloudwolf wrote:
ReProgrammed wrote:
It might be "Epic" as you said, But it wouldn't be that realistic, now would it?
Construct = Custom coded reality = Anything is possible.
I never said it wasn't possible, just not....Realistic.
Why does a construct, only accesible to those already awakened to the truth of the simulated reality, need to be restricted on the basis of realism?
The coder isn't trying to fool anyone into thinking that the place is in fact, real.
This is brilliant. I think it's funny ReProgrammed brought up the issue of realism in the Matrix. =P
Pft, don't try to fall back on that lame safety net, Use your own ideas.
Regardless of who's idea it was, my points gets across. Also, I'm not sure if there's confusion on what I said. When I said floating, I meant on the water (hence the accessibility by the boardwalk).
I think the argument of realism is irrelevant in a computer-generated world. If I wanted to, I could create my own construct with it's own properties not necessarily adherent to the properties of the Matrix (or subsequent "Real World" ). I could create a chair and have it sit on the wall, where gravity would pull you sideways, in a sense.
So you see, I don't think the issue is realism, but that's just me. This Construct (which we still need more story info on) uses elements found in the main simulation, but Cloud is right--it's only acccessible to those already woken up, so all the normal rules don't necessarily have to apply.
Yes but your little consturct wouldn't be realistic, I'm not talking about Matrix Realistic, I'm talking about real realistic. And even if the Dojo was floating in the water. I still don't see any way that, that would make sense, or serve any purpose other then another leaping pad.
Systemic Anomaly
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ReProgrammed wrote:
Yes but your little consturct wouldn't be realistic, I'm not talking about Matrix Realistic, I'm talking about real realistic. And even if the Dojo was floating in the water. I still don't see any way that, that would make sense, or serve any purpose other then another leaping pad.
I don't understand the need for it to be "real realistic", when we use it in a world that is simulated. It seems you're thinking that everything has to adhere to the rules of The Real, or at least the physical representation. I got to thinking that this place will be FFAPvP, and it would be nice to have a dojo to hold controlled battles in. So I thought it would be cool to have a dojo floating just off the mainland, and then I thought of the boardwalk--a perfect pathway to access it.
Besides the fact that it's a dojo and great for fights (team battles, anyone?), what would be more awesome than having it sitting on the freaking water? I just thought that aspect would be really cool.
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Actually, thats a really cool image. A single dojo floor surrounded entirely by water (maybe with like a few sprinkings of cherry blossoms here and there in the distance, partially submerged).
This is why existing in the matrix universe (or maybe even our own future, according to the sci behind the fi featurette) would be so cool, creating your own entire realities and dimensions that exist exactly how you envision them, touch, smell, sign and sound; living breathing spaces that your mind perfectly recreates from within the confides of your own neural stimuli.
And like Shadow says, the rules of our own universe need not even apply (this possibility is also brought up in the aforementioned featurette of the ultimate matrix collection).
Message edited by cloudwolf on 02/17/2008 13:53:09.
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Well then other then the fact that none of you or us have any control over the simulation or any of the constructs. I'm sure you could create your own reality all you need is a power source the size of what, a semi-large city, a mass ammount computers that could fill a country, and then try and simulate everything, but please go right ahead and do that, then you can make purple the colour red, chairs that are tables, and What ever you want.
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ReProgrammed wrote:
I'm sure you could create your own reality all you need is a power source the size of what, a semi-large city, a mass ammount computers that could fill a country
Perhaps now, but i'm talking the grand cloud of uncertainity that is the future.
Regardless, we've gone a little off topic and my original point was just that the devs shouldnt feel like they're restricted by striving for realism when designing their environments. This is The Matrix afterall.
Systemic Anomaly
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CrimsonKiller01 wrote:
Un-freakin-believable , now a discussion of realism is going to turn into a full blown argument...
I think it's been pretty civilized, at least more so than other arguments. >_>
We have things that are less real in-game than a floating dojo, IMO. Hacker animations are the first that come to mind, but animations have to adhere to the rules of an MMO. One system built on another... =P