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[8.1.5] Zion mission feedback thread: "Saved"
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Development

Joined: Dec 2, 2005
Messages: 21413
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Scheduled for tomorrow.



MC Photographer

Joined: Aug 17, 2005
Messages: 3655
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hmm would this have to do with the  recent event on with sarahs friend?



Vindicator

Joined: Aug 20, 2005
Messages: 3065
Location: Upstate NY
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nubious81 wrote:
hmm would this have to do with the  recent event on with sarahs friend?

I hope so. Although realistic in a war, the communication/networking struggle wasn't as fun as blatantly disregarding the Architect.



Fansite Operator

Joined: Aug 16, 2005
Messages: 1611
Location: Vector Instance Operative Level: 50 Discipline: Karate/Duelist Organisation: Zion Reputation: 119
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No it wasn't linked to that event but to another random person who the Machines were trying to stop being awakened. It was a good mission and in the end the bluepill is saved so it is another blow to the Machines. But they are learning how to crack Zion's security so it is good to hear they are working on a new improved system in New Zion.

It was strange to have low level guards in the third phase but maybe that is intentional to show they are bluepills and therefore not as powerful as programs. I was glad I didn't have to escort the bluepill out of the mission area near the end, it is always a nightmare when gangs can kill them in seconds and then there's the added threat of agents.



Transcendent

Joined: Mar 9, 2007
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Fractor wrote:
It was strange to have low level guards in the third phase but maybe that is intentional to show they are bluepills and therefore not as powerful as programs.
Hmmm...I had like 10 Tactical Security I had to kill. Wish I had been that lucky.


I've always wondered why if they want to stop Zion extractions so badly, why don't they just have an Agent take over the Bluepill before they get to them? That'd be a nice welcoming committee.

Not bad, it seems a little anti-climatic.



Vindicator

Joined: Aug 16, 2005
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Location: The Saltpillar
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MotorZ wrote:
Fractor wrote:
It was strange to have low level guards in the third phase but maybe that is intentional to show they are bluepills and therefore not as powerful as programs.
Hmmm...I had like 10 Tactical Security I had to kill. Wish I had been that lucky.

Me too... but they were all level 39. Easy kills.



Veteran Operator

Joined: Aug 11, 2006
Messages: 31
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Neoteny wrote:
MotorZ wrote:
Fractor wrote:
It was strange to have low level guards in the third phase but maybe that is intentional to show they are bluepills and therefore not as powerful as programs.
Hmmm...I had like 10 Tactical Security I had to kill. Wish I had been that lucky.

Me too... but they were all level 39. Easy kills.

SMILEY I'm level 24 and they were all 25!!!

 
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