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My Hotbar Idea
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The Matrix Online » Top » Development Discussion » Feedback Forums » User-Interface Feedback Previous Topic  |  Next Topic      Go to Page: 1 , 2 , 3  Next
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Jacked Out

Joined: Aug 17, 2005
Messages: 1461
Location: Vector (E)
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Yah, I know there are tons of these.  But I feel mine is special, in a way.  I photochopped this image to h3ll and back.  In the real picture I am about 500 pts away from deing, all these NPCs are gray to me, my free-fire box is not open, my chat box isn't that big, my buff bar isn't that full, yadda-yadda-yadda...  But I fixed it all and this is the final product.  I hope know you'll like it.   =)
  • Interlock score box is right under the attack buttons.  It would drop down or slide over when in combat.
  • For those wondering where the attack menus went, their on their respective attack buttons.  A nice 13x13 triangle that helps you during combat.  This would be the same as the current system on the live servers.  The close combat menu drops and opens up the combat HUD; speed, power, grab, block, withdraw.  The original green buttons would return once interlock combat is over.
  • The cued attacking ability would glow yellow until it's used then it would flash and fade away fast.
  • The buff bar is self explanitary.
  • The hotbar selcting buttons have been increased in size.  They are currently way too small.
  • I contracted the space between the hotbars.  It looked better this way.
  • Both the primary and secondary hotbars have the names 1-0... not 10.  There's no need to explain in that small amount of space which button to press.  Looking that information up in a manual or in the leyboard settings should be enough for players.
  • Level Deltas need a recoloring.  I died in this picture, even though it doesn't look like it.  If lower levels can hurt players, then players need to be warned.  Adjust the colors so that a 21 Delta and below is gray.  This also means that the equal Delta level will have to be expanded more; 45-55 should be yellow to a 50.
  • That's it.  Enjoy! .....and wipe your chins.  SMILEY

Message Edited by Cognoscente on 01-19-200606:37 PM


Message edited by Cognoscente on 01/19/2006 15:37:31.


Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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HA! see people? see devs? vertical buffer bar FTW!





Joined: Aug 15, 2005
Messages: 706
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Not bad Cog, not bad at all...

All I have to say is...I really need my WASDs back :/



Systemic Anomaly

Joined: Aug 19, 2005
Messages: 3225
Location: United Kingdom
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ok sorry to say this but it wont be quite like that.....has to be 800x600 friendly and if that was a 800x600 the box that opens so you can choose your style e.t.c would cover up your character information UI


also we ake at least 3 rolls.....attack v defence.....defence v attack........accrucy

Message Edited by shauntaylor88 on 01-20-200612:02 AM


Message edited by UniToxic on 01/19/2006 16:02:28.



Jacked Out

Joined: Aug 17, 2005
Messages: 1461
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Oops, I forgot to explain the coloring on the scores.
  • Red would stand for an attack you lost on.
  • Blue would be an attack you win.
  • White would be an attack you or the enemy misses with.

It would basically be the same as the system message combat colors.





Joined: Dec 29, 2005
Messages: 25
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Cool


Jacked Out

Joined: Aug 18, 2005
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Yes. Yes. Yes.

Did I mention... Yes?




Joined: Aug 15, 2005
Messages: 706
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just gotta get monitors / gfx cards that go above 800x600 ><


Jacked Out

Joined: Aug 17, 2005
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oh... 3 rolls?  (0.o)  I've only seen two.  my bad.  You'll have to show me where this third one is.
 
And the covering up the UI thing isn't all that major.  It stays up for all of 2 seconds or however you need it up there.  Other windows on the DEV created UI cover up important items for longer than that all the time; especially in small resolutions.  You'll never need to do it during combat anyway unless you are switching to guns.  All style switching is done automatically.
 
But since you doubt, I took a pic in 800x600.  You should never doubt the Cog.  =]
 
 


Ascendent Logic

Joined: Aug 21, 2005
Messages: 800
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This is the first toolbar I like. Everything is right near everything else, and I don't need to look on both sides of the screens to see the rolls. Very nice. SMILEY



Systemic Anomaly

Joined: Aug 19, 2005
Messages: 3225
Location: United Kingdom
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the third roll......your accrucey roll doesn't appear in the chat but we do make it......


and your idea seems worthy for an 800x600 resolution too
well done



Jacked Out

Joined: Aug 22, 2005
Messages: 487
Location: Scotchtown, New York
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Looks very nice.  I wonder if the devs will take notice.
Oar


Jacked Out

Joined: Jan 18, 2006
Messages: 23
Location: the dev cube
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Oar


Jacked Out

Joined: Jan 18, 2006
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 .. :robotwink:

Oar wrote:





Jacked Out

Joined: Aug 21, 2005
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Oar wrote:
 .. :robotwink:

Oar wrote:





One of the best posts ever. Not in the top10 but close to it.
 
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