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Server Promotion (Syntax) - Looking for the rest of you to hop over XD
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The Matrix Online » Top » World Forums » Vector - Hostile » Crew and Faction Recruiting - Vector Previous Topic  |  Next Topic      Go to Page: Previous  1  ... 9 , 10 , 11 , 12 , 13 , 14 , 15  Next
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Systemic Anomaly

Joined: Jan 26, 2006
Messages: 1012
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Bayamos wrote:

Vector

  • red all the time
  • pros: red all the time, pvp outside of Mara is significantly more fun / less stale
  • cons: smaller population, pvp outside of Mara is getting rarer and rarer these days
  • cons: permaflagged and a constantly changing dominating org has led to overuse of sneak
  • cons: despite the perma flag, tons of people HJ away. since face/follow was nerfed fleers get away nearly guaranteed
  • cons: dwindling population means that over the years the more hardcore players have stuck around. this has led to players who USED to be above average thinking they're gods; most players fall into the group of non-PVPer or IAMTHEBESTEVERUSUK
  • pros: most players having leveled up on Vector are used to getting ganked
  • pros: PVP events draw a following that wouldn't necessarily happen on the other servers
  • cons: over the past few months especially, with the dwindling playerbase and multiorg factions, there has been a large movement towards semiformal factional alliances rather than each org for their own.

Syntax

  • red some of the time
  • pros: non forced flag environment allows for a wide range of nonPVP events, griefing is considerably lessened
  • cons: most all PVP is at Mara or in constructs; this gets stale.
  • cons: many players have little to no PVP experience; when they happen to flag up they can cry for ages afterwards
  • cons: blue sniper shots and such make PVP cheap. (parallel to vector's heavy reliance on sneak)
  • cons: after dying, a team can just hardline straight back through and rebuff (but hey some factions on Vector try to do this too)
  • pros: many people consider it taboo to HJ away from a fight
  • pros: blue servers tend to have more dueling and build analysis
  • pros: more balanced PVP, since most people only flag when they have the numbers
  • cons: less frequent PVP, since most people don't flag if they don't have the numbers
  • cons: pilling and such is more frequent
  • cons: the presence of a large player group that doesn't PVP makes many of the PVPers think they're TEHBESTEVER by comparison

After leveling characters and PVPing on all the servers, that's my two cents. Some differences but also a lot in common.

So what one is more fun? More challenging?

Gf's tonight. I was getting squashed he he <3




Vindicator

Joined: Aug 16, 2005
Messages: 4565
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Madbent wrote:

Brommerz77 wrote:

It was settled years ago on the Test Server if I remember rightly.

You would be correct. Please reference my earlier ebonics post.

It wasn't even a close match. I believe the prevailing feeling was that we Vectorites felt like we were mowing through a Team of noobs we caught missioning that made the mistake not to run.

 

Was that before or after the QA Title/Style stacking exploit that disinterested most everyone from even bothering to log on to test?

Hmmm??




Virulent Mind

Joined: Aug 15, 2005
Messages: 133
Location: Chelsea NW.
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Garu wrote:

Madbent wrote:

Brommerz77 wrote:

It was settled years ago on the Test Server if I remember rightly.

You would be correct. Please reference my earlier ebonics post.

It wasn't even a close match. I believe the prevailing feeling was that we Vectorites felt like we were mowing through a Team of noobs we caught missioning that made the mistake not to run.

 

Was that before or after the QA Title/Style stacking exploit that disinterested most everyone from even bothering to log on to test?

Hmmm??

Well, seeing as how Vector rolled most every one the entire length of the server's existence, I'd say before and after. Equal opportunity and all.



Ascendent Logic

Joined: Apr 12, 2006
Messages: 774
Location: Creston Heights
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Madbent wrote:

Brommerz77 wrote:

It was settled years ago on the Test Server if I remember rightly.

You would be correct. Please reference my earlier ebonics post.

It wasn't even a close match. I believe the prevailing feeling was that we Vectorites felt like we were mowing through a Team of noobs we caught missioning that made the mistake not to run.

All trevon..... that reminds me ...note to self..log on trevona soon instead of harlot for lulz ;p




Vindicator

Joined: Aug 16, 2005
Messages: 4565
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ry4n wrote:

Well, seeing as how Vector rolled most every one the entire length of the server's existence, I'd say before and after. Equal opportunity and all.

You're right, we did.

But this is getting back into that whole tired "whose better than who" debate.  It's just not good promotion. 

However, in the end I couldn't care less anymore.  I jack into Vector every day that I'm on and have my fun regardless.

 




Perceptive Mind

Joined: Jul 3, 2006
Messages: 1556
Location: The Depths of the Barrio.
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/yawn.......... FFs seriously. This fail of a thread still going on? Sits next to Nubious and passes the beer.




Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3274
Location: Lost in La Mancha
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Unsuccesful thread is Unsuccesful. 

(With the exception of Bay's thoughtful analysis).




Systemic Anomaly

Joined: Jan 26, 2006
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Garu, i think that may have been So3 and you that kinda stepped into that one.

Notice though, not many Vectorities did / have spoke out. Some certain syntaxians couldn't wait to hit the ego train, now that Vectorties kicked back and said they squashed non hostilies in pvp, it's a who's better than who. Even although thats the way certain people had being saying, but well the other way about rofl

I love vectors pvp  was steaming and was the only merv but still had a great time. Roof pvp ftw  




Vindicator

Joined: Jan 19, 2006
Messages: 1445
Location: Syntax Faction:Exploits-Cyph Org:Machine
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Brommerz77 wrote:

It was settled years ago on the Test Server if I remember rightly.

Hardly, having a group of players made up from all 3 servers players under the name Vector and ganking people who were testing a combat system is hardly settling it.

If you wanted to settle it you would need to all get on the QA with what you have learned up to now and fight but even then Syntax's numbers would make it unfair.

It's a pretty boring debate now tbh.




Systemic Anomaly

Joined: Jan 26, 2006
Messages: 1012
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As pvp shows, numbers don't always mean everything, just more meatshields. Hold on was QA not non hostile? Ganking ain't really possible if it was, just zerging. And Endo i'v already tried to explain, Vector's pvp numbers are about the same as syntax, just syntax has the oppurtunity to get more, but well you'll get the people that won't pvp after they've died or whatever. You's have about the same 20 - 30 people flagging, we have x amount of subs so its just the logging on that causes pvp




Vindicator

Joined: Jan 19, 2006
Messages: 1445
Location: Syntax Faction:Exploits-Cyph Org:Machine
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Bayamos wrote:

Vector

  • red all the time
  • pros: red all the time, pvp outside of Mara is significantly more fun / less stale
  • cons: smaller population, pvp outside of Mara is getting rarer and rarer these days
  • cons: permaflagged and a constantly changing dominating org has led to overuse of sneak
  • cons: despite the perma flag, tons of people HJ away. since face/follow was nerfed fleers get away nearly guaranteed
  • cons: dwindling population means that over the years the more hardcore players have stuck around. this has led to players who USED to be above average thinking they're gods; most players fall into the group of non-PVPer or IAMTHEBESTEVERUSUK
  • pros: most players having leveled up on Vector are used to getting ganked
  • pros: PVP events draw a following that wouldn't necessarily happen on the other servers
  • cons: over the past few months especially, with the dwindling playerbase and multiorg factions, there has been a large movement towards semiformal factional alliances rather than each org for their own.

Syntax

  • red some of the time
  • pros: non forced flag environment allows for a wide range of nonPVP events, griefing is considerably lessened
  • cons: most all PVP is at Mara or in constructs; this gets stale.
  • cons: many players have little to no PVP experience; when they happen to flag up they can cry for ages afterwards
  • cons: blue sniper shots and such make PVP cheap. (parallel to vector's heavy reliance on sneak)
  • cons: after dying, a team can just hardline straight back through and rebuff (but hey some factions on Vector try to do this too)
  • pros: many people consider it taboo to HJ away from a fight
  • pros: blue servers tend to have more dueling and build analysis
  • pros: more balanced PVP, since most people only flag when they have the numbers
  • cons: less frequent PVP, since most people don't flag if they don't have the numbers
  • cons: pilling and such is more frequent
  • cons: the presence of a large player group that doesn't PVP makes many of the PVPers think they're TEHBESTEVER by comparison

After leveling characters and PVPing on all the servers, that's my two cents. Some differences but also a lot in common.

I can agree with all of this but the highlighted ones.

The PvP is incredibly frequent, especially when certain members of the community flag.

From what i know there are a minority that do not flag on Syntax even Roleplayers like Nicho,M0net,Tave and alot more flag on regular basis.


Message edited by Endomorph on 05/01/2009 04:10:33.



Vindicator

Joined: Jan 19, 2006
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The_Bruceter wrote:

As pvp shows, numbers don't always mean everything, just more meatshields. Hold on was QA not non hostile? Ganking ain't really possible if it was, just zerging. And Endo i'v already tried to explain, Vector's pvp numbers are about the same as syntax, just syntax has the oppurtunity to get more, but well you'll get the people that won't pvp after they've died or whatever. You's have about the same 20 - 30 people flagging, we have x amount of subs so its just the logging on that causes pvp

On a server where nobody knows anything numbers are priority.

It was purely zerging night after night, with people not even representing there server or realizing resistance,accuracy,defence and other factors were needed.

I cant remember if it was Non-hostile or Hostile.

But during the day Syntax's numbers are on frequently, Vectors arent, it would be pointless to even attempt such things if Mxo had the resources because it would be one big Syntax zerg in the games current state.


Message edited by Endomorph on 05/01/2009 04:12:15.



Systemic Anomaly

Joined: Jan 26, 2006
Messages: 1012
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I'd agree with what Bay put (and i rarely agree with Bay lol) It is less frequent, can't attack people that ain't flagged, or it would be more freequent, not that the freequence says if its good pvp or not.

Test server would have been non hostile, couldn't see the non hostilies liking it if it was hostile. And something you notice on vector, everyone zergs. Its how you deal with it, that makes it better. I'v saw the, disappear for 20 mins or so, then come back as hax / heals, or pull a bunch, kill, next bunch run, kill. Splitting the zerg is always a good idea, but well you don't belive in jumping.. Something that can disadvantage a zerg, is when most are the same tree. A good zerg is a mixed zerg.




Vindicator

Joined: Jan 19, 2006
Messages: 1445
Location: Syntax Faction:Exploits-Cyph Org:Machine
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The_Bruceter wrote:

I'd agree with what Bay put (and i rarely agree with Bay lol) It is less frequent, can't attack people that ain't flagged, or it would be more freequent, not that the freequence says if its good pvp or not.

Test server would have been non hostile, couldn't see the non hostilies liking it if it was hostile. And something you notice on vector, everyone zergs. Its how you deal with it, that makes it better. I'v saw the, disappear for 20 mins or so, then come back as hax / heals, or pull a bunch, kill, next bunch run, kill. Splitting the zerg is always a good idea, but well you don't belive in jumping.. Something that can disadvantage a zerg, is when most are the same tree. A good zerg is a mixed zerg.

I'm aware that it'd be less frequent then a PvP server but it's still frequent.

And i dont mind the fact that everyone Zergs, having playing the Zerg and the Anti zerg i gotta say i prefer the Anti-Zerg, i was merely pointing out that you can't claim one servers better then the other when what i listed affects that :/




Vindicator

Joined: Aug 16, 2005
Messages: 4565
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The_Bruceter wrote:

Garu, i think that may have been So3 and you that kinda stepped into that one.

Notice though, not many Vectorities did / have spoke out. Some certain syntaxians couldn't wait to hit the ego train, now that Vectorties kicked back and said they squashed non hostilies in pvp, it's a who's better than who. Even although thats the way certain people had being saying, but well the other way about rofl

I love vectors pvp  was steaming and was the only merv but still had a great time. Roof pvp ftw  


It's all good, Brucey.  The point is beyond moot now.  What seemed like a good idea to spice up both servers turned into a flamefest sadly.  Vector is a great server and so is Syntax.  Both for their own reasons, imho.  Oh... and Recursion too. (>_>' )


Message edited by Garu on 05/01/2009 05:27:59.

 
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