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<title>Latest topics for the forum &quot;Loading Construct - Coder Discussion&quot;</title>
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<link>http://forums.station.sony.com/mxo/</link>
<description>The newest discussed topics in the forum &quot;Loading Construct - Coder Discussion&quot;</description>
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<title>Make people use coder more!(21)</title>
<description>Ok, so I am going through checking the posts on DN1, and I see that I was still the last person to post in this section....&lt;br&gt; &lt;br&gt; ALMOST A MONTH AGO!&lt;br&gt; &lt;br&gt; &lt;br&gt; In addition I also noticed... well it&amp;#39;s bloody obvious... that almost no one uses coder...&lt;br&gt; &lt;br&gt; I use it quite often along with other trees against NPCs... helps with farming... &lt;br&gt; &lt;br&gt; But what motivation is there to use it in PVP?&lt;br&gt; &lt;br&gt; So I figure why not make a thread... hopefully it will be positive... on changes that are needed to make coder more useful as a pvp tool.&lt;br&gt; &lt;br&gt; In summary post here, what you think needs to be added/changed in coder to make you want to use it in pvp.&lt;br&gt; &lt;br&gt; I might as well try it first eh?&lt;br&gt; &lt;br&gt; 1. Coder is largely trusting the AI of the game to fight for you (Duh sims). Sims still use pretty stupid tactics, but it has been slowly getting better. Perhaps to make up for the &amp;quot;stupidity&amp;quot; of the sim they can do a bit more damage as a player will often fight a sim for a long time.&lt;br&gt; 2. No way to track your sim. Because the coder will get owned in and out of IL, he must hide and send in his sims... but where is that sim? Not to mention how easy it is for a sim to get lost.&lt;br&gt; 3. The coder himself is pretty much helpless. Viral accuracy is low... melee accuracy is low... ranged accuracy is low... and I don&amp;#39;t think thrown even exists for it. Either way you have a low probability to hit, the coder himself needs some kind of way to defend himself other than the proxy. Players are smart enough to ignore the proxy, and go for the owner. Perhaps something that only boosts defense rates on the coder, keeping him from being hit, but not giving a boost to actually hit.&lt;br&gt; 4. Coder is similair to a &amp;quot;Necromancer&amp;quot; or &amp;quot;Summoner&amp;quot; in other games... most of those games let you make several cronies to follow you. Coder could make use of this to help even out the &amp;quot;zerg&amp;quot; effect against their team. Allow coders to make a group of lower level sims 5 levels lower than the coder. A group of these may consist of three, and the ability should have a long re-use timer.&lt;br&gt; &lt;br&gt; &lt;br&gt; Just some general ideas...&lt;br&gt; </description>
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<pubDate>Mon, 11 May 2009 03:52:09 GMT</pubDate>
<author>LiquidZ</author>
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<title>Hyper buff(1)</title>
<description>&lt;p&gt;The hyper from the patcher sims overwrite better single hypers from higher or better specced players...could use a fix..&lt;/p&gt;</description>
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<pubDate>Sun, 10 Aug 2008 19:40:24 GMT</pubDate>
<author>xxamelxx</author>
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<title>[CR2.0 Focus Thread] Coder Bugs(16)</title>
<description>&lt;u&gt;&lt;b&gt;Programmer&lt;/b&gt;&lt;/u&gt;&lt;br&gt;&lt;br&gt;&lt;u&gt;&lt;b&gt;Code Shaper&lt;/b&gt;&lt;/u&gt;&lt;br&gt;&lt;br&gt;--&lt;br&gt;&lt;br&gt;Please remember to /bug it if you encounter something weird, and confirm any bugs/oddities/etc. you find and report your own wierdo stuff in this thread.&lt;br&gt;&lt;br&gt;Thanks.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://mxoboards.station.sony.com/matrix/board/message?board.id=hackers&amp;message.id=122&quot; target=&quot;_blank&quot;&gt;Hacker Focus Thread&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://mxoboards.station.sony.com/matrix/board/message?board.id=operatives&amp;message.id=564&quot; target=&quot;_blank&quot;&gt;Operative Focus Thread&lt;/a&gt;</description>
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<pubDate>Tue, 5 Aug 2008 10:30:03 GMT</pubDate>
<author>Cal</author>
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<title>Good stats for a coder?(22)</title>
<description>I&amp;#39;m going the coder/hacker route with Sieges&amp;#39;s brother, and I wondered just what are the best stats for a coder?</description>
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<pubDate>Sat, 28 Jun 2008 10:01:54 GMT</pubDate>
<author>MatrixRefugee</author>
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<title>[Moved] Clan respect(0)</title>
<description>This topic has moved:&lt;br&gt; &lt;br&gt; &lt;a href=&quot;/mxo/posts/list.m?topic_id=36300019624&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;/mxo/posts/list.m?topic_id=36300019624&lt;/a&gt;&lt;br&gt; &lt;br&gt; Moved to the Redpill Rescue forum.</description>
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<pubDate>Thu, 3 Jan 2008 08:14:52 GMT</pubDate>
<author>Inkblot</author>
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<title>Sim Tracker(18)</title>
<description>&lt;DIV&gt;Devs, do you think we can get a little active icon&amp;nbsp;to track&amp;nbsp;our sims.&lt;/DIV&gt;</description>
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<pubDate>Sat, 29 Dec 2007 12:25:12 GMT</pubDate>
<author>RainKingX</author>
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<title>Coders Guide CR 2.0 101(7)</title>
<description>I&amp;#39;m one of the admins for the &lt;a href=&quot;http://www.thematrix.rumbaar.net/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;The Matrix @ Rumbaar&lt;/a&gt; site which is also home to the Omega Syndicate.&amp;nbsp; We have recently completed a very detail guide for Crafting aka Coding in the Matrix.&amp;nbsp; There are many other resources at our site, however our ability guide is pre CR2, we just can&amp;#39;t let go.&amp;nbsp; &lt;br&gt; &lt;br&gt; &lt;a href=&quot;http://www.thematrix.rumbaar.net/modules.php?name=MxO_Coder_Guide&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Crafting Revision 2.0&lt;/a&gt;&lt;br&gt; &lt;br&gt; Enjoy from the Omega Syndicate &amp;amp; Rumbaar.&lt;br&gt; </description>
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<pubDate>Sun, 21 Oct 2007 11:18:28 GMT</pubDate>
<author>McBain</author>
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<title>Attributes for A Proxy coder(4)</title>
<description>Which attributes, would you all recomend for a Proxy Coder?&lt;br&gt; </description>
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<pubDate>Wed, 17 Oct 2007 11:44:57 GMT</pubDate>
<author>Servercat</author>
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<title>Change the Decompile sequence.(5)</title>
<description>Scenario:&amp;nbsp; Full inventory and decompiling items that we already have in out decomp tables.&lt;br&gt; &lt;br&gt; Current sequence:&lt;br&gt; &lt;br&gt; Decompile activated, item is decompiled, code is generated, item is removed from inventory, but because the code is generated before the item is removed it is possible that we end up with code on the floor and an empty spot in our inventory.&lt;br&gt; &lt;br&gt; This is unnecessarily annoying and inaccurate.&lt;br&gt; &lt;br&gt; It should be:&lt;br&gt; &lt;br&gt; Decompile activated, Item is decompiled and therefore removed, code&amp;nbsp; is then generated.&amp;nbsp; So, any empty spaces inventory are filled by the code that is decompiled.&lt;br&gt; &lt;br&gt; </description>
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<pubDate>Tue, 18 Sep 2007 07:25:35 GMT</pubDate>
<author>RainKingX</author>
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<title>Newbie question on coding.(6)</title>
<description>I&amp;#39;ve been working my way down the coder tree and there are some abilities that I can&amp;#39;t find on the vendors I&amp;#39;ve looked at.&amp;nbsp; I know some abilities are only coder made.&lt;br&gt; &lt;br&gt; Will I automatically be able to make those when I level up code writing or do I need to get some sort of pattern for them?&lt;br&gt; &lt;br&gt; Also is there a place where you can lookup which abilities are vendor bought and which ones are created?&amp;nbsp; I&amp;#39;m specifically looking for Static Blast 1.0 at the moment.&lt;br&gt; </description>
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<pubDate>Mon, 20 Aug 2007 04:48:00 GMT</pubDate>
<author>ThorfinnSk</author>
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<title>Code Bit 7&apos;s (Decompile)(5)</title>
<description>What item in game which is cheap (roughly less than 2,000i) gives the best chance of getting bit 7&amp;#39;s.</description>
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<pubDate>Mon, 13 Aug 2007 11:20:09 GMT</pubDate>
<author>Frink</author>
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<title>New coding and a hidden change(69)</title>
<description>Hello all, I wanted to discus the changes to coding and illuminate an issue that has been brought into this latest patch. Now this was only mentioned in the patch notes...&lt;br&gt;&lt;br&gt;&quot;There is a change to the charge ammount in crafted items.&quot;&lt;br&gt;&lt;br&gt;This change bring the ammount of charges on items from 15 down to 3 for some, 2 for tools, and 1 for some. Now let me go into a little bit of detail into the crafting system of MxO.&lt;br&gt;&lt;br&gt;Crafters need bits to create fragments. Each fragment has 2-4 bits per compiled fragment. Items take multiple fragments to create. When you decompile an item, it gives you the number of bits that the item had in fragments. So if a shirt takes 5 fragments to create, when you decompile said shirt, it will give you 5 bits, each bit randomly from one of the fragments (i.e. fragment z takes bits 1, 2, and 3, you&apos;ll randomly get a bit 1, 2, or 3).&lt;br&gt;&lt;br&gt;Now why is this an issue you ask? How are crafters supposed to get bits? Bits are needed to make EVERYTHING in this game, and your average item takes 15-20 bits (an average of 5 fragments per item, an average of 3 bits per frag).&lt;br&gt;&lt;br&gt;You can get bits 2 ways in this game, by decompiling, and by looting (nowhere near efficient). Since fragments have an average of 3 bits per fragment, if you as a crafter create source code, then compile it, then decompile it, with 3 charges, you get back EXACTLY what you put into creating the item in the first place. There is no gain of bits whatso ever. &lt;br&gt;&lt;br&gt;This means that the ONLY way to get bits, is by looting PERIOD. You can no longer craft items, then decompile them to get bits. No more bits, the economy crumbles. You&apos;ll have crafters that cannot craft ANYTHING. Relying on looting will bring crafting time from hours to DAYS. This is completely unacceptable.&lt;br&gt;&lt;br&gt;Now I have in the past been optimistic about this change, and I have stated that myself and everyone should give Sony a chance. This issue however, has brought what is IMO the most balanced, and easy crafting system of ANY MMO I have played, to absolutely worthless. This I cannot and will not abide.&lt;br&gt;&lt;br&gt;I have never been one to brag, I have never once advertised my wares, either in game, out of game be it message boards, etc. yet in this system, I was able to gain over 140 MILLION information selling abilities on marketplace in the first month of go live. On Regression, (and some on recursion), if you have ever bought an operative or awakened ability I thank you for your patronage &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;br&gt;As someone who has helped the economy of my server, this issue saddens me, but I refuse to allow some oversight to take my work from hours to days and weeks. If this situation is not resolved, expect my (and more than likely other crafters once they get fed up) departure from this game.&lt;br&gt;&lt;br&gt;Sincerely,&lt;br&gt;&lt;br&gt;Kernel Panic</description>
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<pubDate>Sun, 22 Jul 2007 18:36:12 GMT</pubDate>
<author>KernelPanic</author>
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<title>Quest for Pants(5)</title>
<description>Well i found a jacket now i need the pants if anyone can make them send an email to me with the price im level 24 so would like lvl 20~24pants the jacket is level 20 and its name is armored green hosh makok duotone jacket i would like it to be enhanced/shielded or armored&lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; im on the syntax server btw and ign is FelixK&lt;br&gt; &lt;br&gt; &lt;a href=&quot;http://img217.imageshack.us/img217/9112/screenshot2zg4.png&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Jacket&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;/a&gt;</description>
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<pubDate>Wed, 18 Apr 2007 17:02:14 GMT</pubDate>
<author>Iwantatrialkey</author>
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<title>Enrage 1.0(3)</title>
<description>What exactly does this ability do? I launch it and it makes the target have red flashy eyes, but is there any other effect to it? The details for it simply say &amp;quot;causes enraged&amp;quot; which doesn&amp;#39;t help much. I had dreamed that it made NPCs go nuts and attack their own allies, but that doesn&amp;#39;t seem to be the case. Can anyone explain what it actually does and whether we need it, because a virus that affects the personality in some way doesn&amp;#39;t seem very coderey to me - can we swap it for a cool interlock move?!!&lt;br&gt; </description>
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<pubDate>Wed, 28 Mar 2007 14:01:04 GMT</pubDate>
<author>FrozenFyre</author>
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<title>Code Writing&apos;s definition?(13)</title>
<description>Where&amp;#39;s Code Writing?&lt;br&gt; &lt;br&gt; &lt;a href=&quot;http://thematrixonline.station.sony.com/players/news_archive.vm?id=57&amp;amp;month=012006&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://thematrixonline.station.sony...mp;month=012006&lt;/a&gt;&lt;br&gt; &lt;br&gt; &lt;p&gt;Every Ability and some inherent character properties in &lt;i&gt;The Matrix Online &lt;/i&gt;is made up of Attributes. Individual Attributes can be modified by Influences, which are given bonuses and penalties from player Stats, enhanced items, buffs, and debuffs.&lt;/p&gt; &lt;p&gt;Below are the definitions of the Attributes than can be affected by a player&amp;#39;s Influences.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Ballistic Accuracy&lt;/b&gt;&lt;br&gt; Ballistic Accuracy affects your tactic points when attempting to fire a weapon at an opponent.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Ballistic Damage&lt;/b&gt;&lt;br&gt; Ballistic Damage affects the amount of damage you cause when you successfully hit an opponent with a ranged weapon (Both in and out of Interlock).&lt;/p&gt; &lt;p&gt;&lt;b&gt;Ballistic Defense&lt;/b&gt;&lt;br&gt; Ballistic Defense affects how easy it is for an opponent to hit you using a ranged weapon (Both in and out of Interlock).&lt;/p&gt; &lt;p&gt;&lt;b&gt;Ballistic Resistance&lt;/b&gt;&lt;br&gt; Ballistic Resistance affects the amount of damage you take when hit by a firearm.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Blind Duration&lt;/b&gt;&lt;br&gt; Blind Duration affects the amount of time your Blind effects last on an opponent.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Buff Area Radius&lt;/b&gt;&lt;br&gt; Buff Area Radius affects the area your buff Abilities cover.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Confuse Duration&lt;/b&gt;&lt;br&gt; Confuse Duration affects the amount of time your Confuse effects last on an opponent.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Contested Withdraw&lt;/b&gt;&lt;br&gt; Contested Withdraw affects your Defense score when attempting to Withdraw from combat.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Debuff Area Radius&lt;/b&gt;&lt;br&gt; Debuff Area Radius affects the area your debuff Abilities cover.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Determination&lt;/b&gt;&lt;br&gt; Determination affects the duration of negative status effects on your character.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Evade Interlock&lt;/b&gt;&lt;br&gt; Evade Interlock affects the potency of your Evade shield.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Force Combat&lt;/b&gt;&lt;br&gt; Force Combat affects how quickly you take down an opponent&amp;#39;s Evade Shield.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Heal Damage&lt;/b&gt;&lt;br&gt; Heal Damage affects the potency of healing Abilities.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Health Regeneration Rate&lt;/b&gt;&lt;br&gt; Health Regeneration Rate affects how quickly you regain Health after taking damage.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Health Sitting Regeneration Rate&lt;/b&gt;&lt;br&gt; Health Sitting Regeneration Rate affects how quickly you regain Health while sitting after taking damage.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Health Standing Regeneration Rate&lt;/b&gt;&lt;br&gt; Health Standing Regeneration Rate affects how quickly you regain Health while standing after taking damage.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Initiative&lt;/b&gt;&lt;br&gt; Initiative affects the Accuracy of all Interlock Abilities.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Inner Strength Cost Modifier&lt;/b&gt;&lt;br&gt; Inner Strength Cost Modifier affects the potency of Abilities that reduce the Inner Strength cost of using Abilities.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Inner Strength Regeneration Rate&lt;/b&gt;&lt;br&gt; Inner Strength Regeneration Rate affects how quickly you regain Inner Strength after taking damage.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Inner Strength Sitting Regeneration Rate&lt;/b&gt;&lt;br&gt; Inner Strength Sitting Regeneration Rate affects how quickly you regain Inner Strength while sitting after taking damage.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Inner Strength Standing Regeneration Rate&lt;/b&gt;&lt;br&gt; Inner Strength Standing Regeneration Rate affects how quickly you regain Inner Strength while standing after taking damage.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Invisible Movement Speed&lt;/b&gt;&lt;br&gt; Invisible Movement Speed affects how quickly you move when using an Invisibility Ability.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Maximum Health&lt;/b&gt;&lt;br&gt; Maximum Health affects how many total Health points you can have.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Maximum Inner Strength&lt;/b&gt;&lt;br&gt; Maximum Inner Strength affects how many total Inner Strength points you can have.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Melee Accuracy&lt;/b&gt;&lt;br&gt; Melee Accuracy affects your tactic points when attempting to hit an opponent while using a Melee Style (Both in and out of Interlock).&lt;/p&gt; &lt;p&gt;&lt;b&gt;Melee Damage&lt;/b&gt;&lt;br&gt; Melee Damage affects how much damage you cause when hitting using a Melee style (Both in and out of Interlock).&lt;/p&gt; &lt;p&gt;&lt;b&gt;Melee Defense&lt;/b&gt;&lt;br&gt; Melee Defense affects how easy it is for an opponent to hit you using a Melee Style.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Melee Resistance&lt;/b&gt;&lt;br&gt; Melee Resistance affects the amount of damage you take when hit by an opponent using a Melee Style.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Movement Speed&lt;/b&gt;&lt;br&gt; Movement Speed affects your base movement rate.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Pacify Duration&lt;/b&gt;&lt;br&gt; Pacify Duration affects the amount of time your Pacify effects last on an opponent.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Powerlessness Duration&lt;/b&gt;&lt;br&gt; Powerlessness Duration affects the amount of time your Powerlessness effects last on an opponent.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Root Duration&lt;/b&gt;&lt;br&gt; Root Duration affects the amount of time your Root effects last on an opponent.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Sneak Movement Speed&lt;/b&gt;&lt;br&gt; Sneak Movement affects how quickly you move when using a Sneak Ability.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Stun Duration&lt;/b&gt;&lt;br&gt; Stun Duration affects the amount of time your Stun effects last on an opponent.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Sweeps&lt;/b&gt;&lt;br&gt; (Not implemented yet.)&lt;/p&gt; &lt;p&gt;&lt;b&gt;Thrown Accuracy&lt;/b&gt;&lt;br&gt; Thrown Accuracy affects your tactic points when using a Knife Ability.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Thrown Damage&lt;/b&gt;&lt;br&gt; Thrown Damage affects how much damage you cause when hitting using a Knife Ability.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Thrown Defense&lt;/b&gt;&lt;br&gt; Thrown Defense affects how easy it is for an opponent to hit you using a Knife Ability.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Thrown Resistance&lt;/b&gt;&lt;br&gt; Thrown Resistance affects the amount of damage you take when successfully hit with a Knife Ability.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Viral Accuracy&lt;/b&gt;&lt;br&gt; Viral Accuracy affects your tactic points when attempting to hit an opponent with a Viral Ability.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Viral Damage&lt;/b&gt;&lt;br&gt; Viral Damage affects how much damage you cause when hitting using a Viral Ability.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Viral Defense&lt;/b&gt;&lt;br&gt; Viral Defense affects how easy it is for an opponent to hit you using a Viral Ability.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Viral Resistance&lt;/b&gt;&lt;br&gt; Viral Resistance affects the amount of damage you take when hit by a Viral Ability.&lt;/p&gt;&lt;br&gt; </description>
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<pubDate>Sun, 11 Mar 2007 10:47:49 GMT</pubDate>
<author>RainKingX</author>
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<title>Feature Wish: Coder(2)</title>
<description>Aggressive attacks should attack those who are visible(either by proximity in Sneak/Invis or with the natural eye in Disguise)&amp;nbsp; in Sneak or Disguise.&amp;nbsp; If I can see them, I should be able to attack them.&lt;br&gt; &lt;br&gt; Follow friendlies.&amp;nbsp; Similar to the way, they follow me, I should be able to link them to a friendly (in org or otherwise).&amp;nbsp; This is not outside of the realm of what you&amp;#39;re planning if you&amp;#39;re planning to put tracking back in the game.&lt;br&gt; &lt;br&gt; More clothes with code writing.&lt;br&gt; &lt;br&gt; Split categories for Nuke Sim among the 3 hacker classes.&lt;br&gt; </description>
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<pubDate>Sun, 11 Feb 2007 17:12:17 GMT</pubDate>
<author>RainKingX</author>
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<title>What does Cryptography do?(14)</title>
<description>&lt;DIV&gt;What does the Cryptography do?&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;.makablesdinger&lt;/DIV&gt;</description>
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<pubDate>Mon, 15 Jan 2007 05:48:42 GMT</pubDate>
<author>Makablesdinger</author>
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<title>Go Proxy, GO!(1)</title>
<description>&lt;span style=&quot;color: #00cc00&quot;&gt;&lt;b&gt;So there I was, farming for Operative Subroutines with my Submachine gun proxy.&lt;br&gt; &lt;br&gt; The proxy was set for Aggressive.&amp;nbsp; I ran back to the hardline to decomp and check the market.&amp;nbsp; I totally forgot about the proxy.&amp;nbsp; I don&amp;#39;t recall where I left her but she was wandering the alleys destroying Assassins.&amp;nbsp; I just followed the trail of dead bodies and found her at the end of an alley just waiting.&amp;nbsp; &lt;br&gt; &lt;br&gt; All that was needed was her to say to me &amp;quot;OK.&amp;nbsp; What next?&amp;quot;&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;/b&gt;&lt;/span&gt;</description>
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<pubDate>Sun, 14 Jan 2007 13:20:37 GMT</pubDate>
<author>weaselgrrl</author>
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<title>How do you help YOUR proxy?(2)</title>
<description>&lt;span style=&quot;color: #00cc00&quot;&gt;&lt;b&gt;Do you stand back and use Coder blasts and barrages and statics or do you use those tacky and mundane hand weapons? &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &lt;br&gt; I am finding good results when I act as a &amp;quot;state producer&amp;quot; for my Proxy.&amp;nbsp; &lt;br&gt; I have a couple of enhanced guns that have a chance at producing a certain state and then, based on the Rifle/SubGun/Handgun proxy, I take free-fire attacks of the appropriate style to double my chances at producing a favorable state for my proxy to take advantage of.&amp;nbsp; &lt;br&gt; &lt;br&gt; This works better for me than standing back and zapping the mobs...&lt;br&gt; &lt;/b&gt;&lt;/span&gt;</description>
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<pubDate>Mon, 8 Jan 2007 14:53:35 GMT</pubDate>
<author>weaselgrrl</author>
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<title>Fix Wish: Sim Control(0)</title>
<description>There&amp;#39;s a bug that randomly causes the sim to get stuck.&amp;nbsp; In other words, it will not follow nor attack.&amp;nbsp; Sometimes, a workaround is to shift the sim into aggressive and it&amp;#39;ll attack...sometimes it works...sometimes it doesn&amp;#39;t.&amp;nbsp; Please fix.&lt;br&gt; </description>
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<pubDate>Sun, 7 Jan 2007 11:07:23 GMT</pubDate>
<author>RainKingX</author>
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