<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
<channel>
<title>Latest topics for the forum &quot;Development Roundtable&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>The newest discussed topics in the forum &quot;Development Roundtable&quot;</description>
<generator>Station Forums</generator>
<item>
<title>The Matrix Offline(16)</title>
<description>&lt;p&gt;As development idea...&lt;/p&gt;&lt;p&gt;Make the matrix online into a single player offline game. Keep the graphics, keep the engine, make the archived missions into a single player long game. Make a toon levable to 50 in 2 a 4 weeks (increase XP), and increase info drops. Make the constructs accessible at any level.&lt;/p&gt;&lt;p&gt;Most of the stuff is already there. The &quot;only&quot; thing that would need to be done is to convert the server part into a local server. I don&amp;#39;t think the server is doing that much... keeping track off inventory and the non-fixed things in your region.&lt;/p&gt;&lt;p&gt;SOE can hand it to a small company at fixed price and they can already guess their profit-margins... take the active people of the last 2 months and multiply that by the price of a game (make a it high priced game for all I care), subtract the price for the conversion and you&amp;#39;ve got your profit margin. SOE doesn&amp;#39;t need big advertisements for it, just send e-mails to the old subscribers. They get money now, and if successful they could make money with extensions, new windows versions... and possibly reopen their Matrix online version &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028885</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028885</link>
<pubDate>Mon, 8 Jun 2009 15:50:25 GMT</pubDate>
<author>Ogham</author>
</item>
<item>
<title>Easy and Realistic 2(12)</title>
<description>&lt;p&gt;1.&amp;nbsp; Remove &quot;singleton&quot; status from all items.&lt;/p&gt;&lt;p&gt;2.&amp;nbsp; Make all items emailable across servers.&lt;/p&gt;&lt;p&gt;3.&amp;nbsp; Give everyone two Translocation Programs to get Awakening Shades and Awakening Jackets.&lt;/p&gt;&lt;p&gt;4.&amp;nbsp; Open up all constructs to all levels.&lt;/p&gt;&lt;p&gt;5.&amp;nbsp; Add one collector (or awesomely buff Lolipor) to sell event items, from Bloue Sky shirts to Smith Brownies.&lt;/p&gt;&lt;p&gt;6.&amp;nbsp; Unlock Halloween masks (repeat because it is so good).&lt;/p&gt;&lt;p&gt;Ideas 1-3 and 6 seem pretty easy to a non-expert like me.&lt;/p&gt;&lt;p&gt;I know I&amp;#39;m dreaming.&amp;nbsp; But soon we will all sleep the big sleep, and I&amp;#39;m trying to get used to the idea.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028931</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028931</link>
<pubDate>Fri, 5 Jun 2009 08:26:35 GMT</pubDate>
<author>sugaree</author>
</item>
<item>
<title>Put players billboards back in the City(4)</title>
<description>&lt;p&gt;All entries!!&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028973</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028973</link>
<pubDate>Fri, 5 Jun 2009 02:13:34 GMT</pubDate>
<author>Vesuveus</author>
</item>
<item>
<title>I think its time to start thinking about unlocking the Halloween and Winter Holiday Masks.(48)</title>
<description>&lt;p&gt;If MxO is now permanantly D.I.Y. with no more content then might as well unlock the masks, maybe starting with the patch that removes the Anniversary event in early April.&lt;/p&gt;&lt;p&gt;Edit:&amp;nbsp; We can always relock them if by some miracle we get a dev and we resume content.&amp;nbsp; I think this would be a nice way to reward us with our patience for sticking through the hard times in the meantime.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028159</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028159</link>
<pubDate>Thu, 4 Jun 2009 20:41:45 GMT</pubDate>
<author>Villemar_MxO</author>
</item>
<item>
<title>suggestions for last event(29)</title>
<description>&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; First of all I think it should be kept in mind that when the final event happens there will be a lag fest because of so many returning players. Someone mentioned this issue in a post I read a few days ago and it should be considered in the final planning of our last event so it goes well.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; As for a starting suggestion for our event:&amp;nbsp; I would like to see what happened years ago with the spawns showing up in mara C&amp;nbsp; and the sky change and so on....leading up to a final showdown of unlimits/corruptors/sleepwalkers..etc for the last few days of the Matrix and it might sound good for a end of the story chapter,&amp;nbsp; just thought I throw that out there for you all.&lt;/p&gt;&lt;p&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; I would really welcome some feedback on this topic so the Dev&amp;#39;s will at least consider it ( or look at the topic), my fear is:&amp;nbsp; topic gets to complex and the dev&amp;#39;s deside not to tackle the project and just do a easy event. I guess what i&amp;#39;m looking for here is a overall &quot;agreed&quot; idea(at some point within a week) solution for a specific ending, so the majority of players will like the ending.&amp;nbsp; Thankx all&amp;nbsp; &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028846</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028846</link>
<pubDate>Thu, 4 Jun 2009 15:56:42 GMT</pubDate>
<author>letsrock</author>
</item>
<item>
<title>A Realistic &amp; Easy Proposal for our last days here(13)</title>
<description>&lt;p&gt;I was thinking how nice it would be to have access to some of the older constructs again before we go bye bye.&lt;/p&gt;&lt;p&gt;How about removing level restrictions for Yuki, Ashencourte, One Zero, Sakura and Widow&amp;#39;s Moor?&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028911</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028911</link>
<pubDate>Thu, 4 Jun 2009 13:24:55 GMT</pubDate>
<author>Villemar_MxO</author>
</item>
<item>
<title>Alternate Investors.(8)</title>
<description>&lt;p&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;strong&gt;We understand that WB hold the rights to MxO and SOE is not the main owner.&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Is there any other company out there that would develop MxO or would&lt;span style=&quot;color: #ffffff;&quot;&gt; &lt;/span&gt;&lt;strong&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;WB/SOE&lt;/span&gt; &lt;/strong&gt;allow it to be passed over to the players?&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: medium; color: #ff0000;&quot;&gt;&lt;strong&gt;Any Ideas for Alternate Investors In MXO&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Keep it clean Guys especially with the rate Threads are seemingly hitting the bermuda Circle and Vanishing!&lt;/strong&gt;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028619</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028619</link>
<pubDate>Tue, 2 Jun 2009 07:45:42 GMT</pubDate>
<author>MINEZ</author>
</item>
<item>
<title>Four Important Constructs/Places to Add(12)</title>
<description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;span style=&quot;color: #ff0000;&quot;&gt;In my opinion there are&amp;nbsp;Four Important places they should add to this game, as they are talked about alot but people can&amp;#39;t really visit them.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;&amp;nbsp;The Source,&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;&amp;nbsp;The Merovingian&amp;#39;s Chateau&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;Club Hel&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;And The Merovingian&amp;#39;s Blackwood Prison.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;span style=&quot;color: #ff0000;&quot;&gt;Now in my opinion in order to create these places, perhaps they should turn them into constructs, perhaps base them on the Datamine model in terms of size, since that place is big. As to what to put in these places well, I guess that is up to the devs and perhaps some input from the players would be nice.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;Ok sure the Merovingian&amp;#39;s Palace Keys are good, but they are just small constructs really and not the Actual Proper Chateau itself, would be nice.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;Also it would be great if they could make Club Hel a proper place everyone could visit to instead of having to keep using the Pandora&amp;#39;s Boxes to access the place.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;Apart from that, that should do it. Unless anyone has anything that should be added to these places?&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028123</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028123</link>
<pubDate>Tue, 2 Jun 2009 02:42:26 GMT</pubDate>
<author>xenin</author>
</item>
<item>
<title>New Development Idea(7)</title>
<description>&lt;p&gt;Oh wait, we&amp;#39;re getting shut down. NEVERMIND! :DDDDDDDDDDDDDDDDDDDDDDDDDD&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028834</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028834</link>
<pubDate>Sun, 31 May 2009 19:25:43 GMT</pubDate>
<author>Mave</author>
</item>
<item>
<title>Natty Dreads(7)</title>
<description>&lt;p&gt;Heylas Devs,&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I&amp;#39;ve had an issue for a long time (since stress test 2) with the female medium build&amp;#39;s dreadlocks. Right where there should be a cowlick in the back of the head on top and to the left a bit, there lies a misplaced vertice! It goes straight through the brain. Is there any chance of it getting fixed? I don&amp;#39;t know if I&amp;#39;m the first to bring this up but it would be nice to see it fixed. I know since I last complained to management about it there was a different company running things, so maybe you guys will be able to do something about it. Anyways, I look forward to your response!&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;_SpiritWolfe&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028660</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028660</link>
<pubDate>Thu, 28 May 2009 16:09:42 GMT</pubDate>
<author>Spirit of the Lone Wolfe</author>
</item>
<item>
<title>Development Roundtable ???(3)</title>
<description>&lt;p&gt;Is there still development in MxO ... &lt;img src=&quot;/mxo/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028601</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028601</link>
<pubDate>Thu, 28 May 2009 15:53:58 GMT</pubDate>
<author>bamboo3</author>
</item>
<item>
<title>Do something.(23)</title>
<description>&lt;p&gt;Anything.&amp;nbsp; Besides remove my post.&amp;nbsp; Please.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028587</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028587</link>
<pubDate>Mon, 11 May 2009 15:24:19 GMT</pubDate>
<author>shearman</author>
</item>
<item>
<title>[Moved] No confidence vote on current MXO staff....(0)</title>
<description>This topic has moved:&lt;br&gt; &lt;br&gt; &lt;a href=&quot;/mxo/posts/list.m?topic_id=36300028590&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;/mxo/posts/list.m?topic_id=36300028590&lt;/a&gt;&lt;br&gt; &lt;br&gt; *trolling*</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028598</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028598</link>
<pubDate>Fri, 8 May 2009 14:50:29 GMT</pubDate>
<author>Virrago</author>
</item>
<item>
<title>Proxy coder tree (Simartars tree ) is Usless(13)</title>
<description>&lt;p&gt;the proxey coder tree needs a serious look at,&lt;/p&gt;&lt;p&gt;because due to the face 1 donetate code which is 5 sec cast can destory your proxy sim lol&lt;/p&gt;&lt;p&gt;beening playing around it in pvp kida sad when someone loads half a sims tree and blows up your proxey in 5 secs lol&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;so its usless in pvp, wise it needs reviewing&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028580</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028580</link>
<pubDate>Fri, 8 May 2009 07:24:22 GMT</pubDate>
<author>InvalidSyntax</author>
</item>
<item>
<title>The empty spaces of MegaCity... (very small change to advertisement-signs possible?)(1)</title>
<description>&lt;p&gt;Hi there,&lt;/p&gt;&lt;p&gt;we all know that there are many big advertisement-signs in the game, reserved for ingame-advertisement. Because of MxO not beeing a game for the mass-market (like WoW), these signs are all empty (just &quot;Add Space for rent&quot; or something like that).&lt;/p&gt;&lt;p&gt;As far as I know, the atmospheric Matrix-advertisement (not real advertisement) former covered all of this signs. Would be cool to replace the many empty and boring signs with the old ones (not all perhaps, the &quot;Space for rent&quot;-things can be feel &quot;real&quot; too, especially in the &quot;slums&quot;). Would make the city more interesting, looking better, and less dead (if there is a lack in players in moment, especially on Syntax, this &quot;dead&quot; atmosphere should not be supported by this signs...)&lt;/p&gt;&lt;p&gt;I don&amp;#39;t like the idea of ingame-advertisement at all, but that&amp;#39;s not the point here. The signs are not used, so they could be replaced with the old, &quot;fake&quot; ones, which where often stylish and funny (when thinking about the nature of the Matrix).&lt;/p&gt;&lt;p&gt;I know, this is not really very important or a big win, but it would be nice and it would be not much work... (of course, somebody still must do it, even if it&amp;#39;s not much work)&lt;/p&gt;&lt;p&gt;Just my opinion.&lt;/p&gt;&lt;p&gt;PS: We need a dev... &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; /&gt; (I know, that&amp;#39;s not new)&lt;/p&gt;&lt;p&gt;Greetings&lt;/p&gt;&lt;p&gt;Dante&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028490</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028490</link>
<pubDate>Wed, 6 May 2009 10:24:00 GMT</pubDate>
<author>Dante_MxO</author>
</item>
<item>
<title>THE CAPABILITIES OF MXO (Devs. please take a look)(8)</title>
<description>&lt;p&gt;yo, hows it going , ok well this is simple mxo has mass capabilities for updates mainly mxo should lean towards a mix with GTA 4 style game play, with cops and etc...&amp;nbsp;3rd person free fire and press button system for your physical attacks , along with more weapons like gernades, plantable bombs, gernade launchers(that equip to&amp;nbsp;assualt rifle types) also with rocket launchers. Also the capability of owning properties as such: clubs(with the avialability or uploading music personalized&amp;nbsp;from the owner/DJ) or club/fight clubs with hosting tournament capabilities, cars, bikes(cars and bike customization with drive by and use of all weapons from inside the cars), helicopters and planes and jets(with assualt capabilites), and of course a garage to place them in even garages at the club/fight club&amp;nbsp;*note: these&amp;nbsp;things such as clubs/fight clubs and garages&amp;nbsp;should be fractionalized or&amp;nbsp;oriented to your clan that pulls money together for these properties* also for individuals apartments houses(MXO&amp;#39;s vast maps has these capabilities and room) that can be customized, JUST THESE THINGS ALONE will bring back the mass players mxo had and MORE. The capability to own the car places that sell cars housing developements and clubs etc. the capabilities to actually preforme a sneaky tactical operation(such as setting c4 for entrances and blinding gernades/smoke bombs along with the abaility to blow up the building that your enemy is contained in.)&amp;nbsp;on an enemy fractions operations or full out war on their turfs(MASS PROPERTY OWNAGE and DAMAGING)*note such as using the jets for bombing 1 per clan* and also having property insurance for such cases and so on... these developements would massivly attrack players as to say it&amp;#39;s easy to atract bees with honey then it is garbage, cause well BEES LIKE HONEY!!!!!&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028497</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028497</link>
<pubDate>Wed, 29 Apr 2009 08:25:19 GMT</pubDate>
<author>sakuzi</author>
</item>
<item>
<title>Merge(649)</title>
<description>&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;Im sure this isnt a new idea... but given the circunstances Im posting it today. Im from Recursion, and its sad to see it always on Low, its almost dead, same few people. I made a new character on syntax, since its the only server (I know vector sometimes too) that reaches Medium. A lot of people from Recursion I know are doing the same, and we all feel the same way: &quot;They should merge Syntax&amp;nbsp;and Recursion&quot;. That way we can have our main characters together and do better RP, or involve more in the game. Whats the use of having a server on Low anyway? It would be fair for many people like me that have their main character on Recursion. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;Thanks for reading. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300026513</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300026513</link>
<pubDate>Wed, 29 Apr 2009 05:03:09 GMT</pubDate>
<author>Avath</author>
</item>
<item>
<title>Storytellers?(16)</title>
<description>&lt;p&gt;So, I was cruising the other SOE games.&amp;nbsp; I&amp;#39;ve only ever played MxO, but I was curious if any of the other games would be worth getting a station pass.&amp;nbsp; I was looking at Star Wars Galaxies website, and saw they had some pretty cool stuff!&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Check this out:&amp;nbsp; &lt;a href=&quot;http://starwarsgalaxies.station.sony.com/players/guides.vm?id=80133&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://starwarsgalaxies.station.son...des.vm?id=80133&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Man, how plausible would it be to get something like that here?&amp;nbsp; Not likely, I know...&amp;nbsp; but it would tremendously improve things, with the lack of Live Events now.&lt;/p&gt;&lt;p&gt;The tl;dr version of that webpage:&amp;nbsp; Basically, SWG has these vendors that sell storyteller tokens...&amp;nbsp; things that can be used to create prop items, effects, NPCs, etc. that last for a set amount of time.&amp;nbsp; When you start up your player event, you send out invites to the folks you want to involve, and only they can interact with the event that you set up (ie, mobs will only aggro people who are participating in the event).&lt;/p&gt;&lt;p&gt;God, having that in MxO would be a dream, and actually make player events something fun.&lt;/p&gt;&lt;p&gt;They also seem to have an appearance tab, where they can dress their character&amp;#39;s outward appearence with clothes that don&amp;#39;t affect their stats.&amp;nbsp; Do want.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300027450</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300027450</link>
<pubDate>Sun, 26 Apr 2009 05:49:47 GMT</pubDate>
<author>Fen</author>
</item>
<item>
<title>Why can&apos;t we haz Mission Architect??(24)</title>
<description>&lt;p&gt;&amp;#39;copied from CoX website, this is coming down the pipes to the game Today:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;h4&gt;The First MMORPG to Offer User Created Content!&lt;/h4&gt; &lt;p&gt;First City of Heroes® set a new standard for player creation and customization in MMOs with its Character Creator. Now, with Issue 14, this game takes another giant step, allowing players to design their own missions and story arcs to share with the entire City of Heroes community across all of our live servers. Using an intuitive interface, players can browse through other player created missions and create their own missions from the ground up. Players will determine details ranging from environments, mission objectives, and enemies, to written fiction and character dialogue; giving their stories nearly infinite depth and personalization.&lt;/p&gt; &lt;h4&gt;Gain Fame and Rewards as a Mission Designer&lt;/h4&gt; &lt;p&gt;Among other rewards, architects who create extraordinary content will garner acclaim and reputation. Community feedback will be paramount and some missions will elevate in status, unlocking new rewards and benefits for their creators.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Create Stories&lt;/strong&gt; - Present your story to other players in the game through the story title, description, and character dialogue. Stories can be as short as a single mission and as long as five.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Create Characters&lt;/strong&gt; - Use existing characters from City of Heroes lore or create your own characters from scratch using the costume creator and a robust powers selection interface. Create individual characters which can be used as enemies, allies and contacts or create whole enemy groups to fill your missions.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Write Dialogue&lt;/strong&gt; - Every character that you place into a story or mission has its own dialogue. Whether it&amp;#39;s the contact that directs characters to their mission, the hostages that you rescue, or the enemies that you must defeat, they all speak through text bubbles at various points during your encounters.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Define Objectives&lt;/strong&gt; - Defend, collect, defeat, destroy, rescue, and more. Mission architects can string objectives together making missions as simple or complex as desired, using up to a current maximum of 25 objectives per mission.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Use Advanced Options&lt;/strong&gt; - For characters and missions select alignment, placement, difficulty, animations, behavior and more. Every mission objective has multiple advanced options, allowing you to truly customize how you want your story to play out.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Test and Iterate Before Publishing&lt;/strong&gt; - Take as much time as you want to create your content and test it by yourself or with others. Once your masterpiece is complete, you can Publish it for other players to enjoy and rate.&lt;/p&gt; &lt;h4&gt;Find / Browse Other Stories&lt;/h4&gt; &lt;p&gt;&lt;strong&gt;Sort Stories and Search for Key Criteria&lt;/strong&gt; - Players can use the Mission Browser to sort published stories by rating, date, length, and title, or search for content using key words like the character who created them or the subject matter within the stories.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Hall of Fame&lt;/strong&gt; - Stories that have achieved a critical combination of high player ratings and number of views will be elevated into Hall of Fame status and will be listed under the Hall of Fame section.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Developer&amp;#39;s Choice&lt;/strong&gt; - Stories that are hand-picked by the developer will be deemed Developer&amp;#39;s Choice and listed within the Developer&amp;#39;s Choice section.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;How hard would that be for Dracomet and 9mmFu to do????&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Just saying.....this would breathe new life into the game.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Doc&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028344</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028344</link>
<pubDate>Sat, 25 Apr 2009 11:38:19 GMT</pubDate>
<author>Dr5mith</author>
</item>
<item>
<title>Easy Fixes(14)</title>
<description>&lt;p&gt;Yes, yes, there is no dev, no animator, no support from SOE, etc.&amp;nbsp; So, what ideas do we have for &quot;new&quot; things that could be added with little or no actual work on the development side of things?&lt;/p&gt;&lt;p&gt;1.) Masks&lt;/p&gt;&lt;p&gt;We&amp;#39;ve got a decent variety of masks available already, but a bunch of them are locked away as &quot;holiday&quot; specific.&amp;nbsp; Some are, I believe, also dev/mod grantable only.&amp;nbsp; As has already been discussed, make all masks usable all of the time.&amp;nbsp; This includes the main characters that we don&amp;#39;t have pre-created masks of. &amp;nbsp;&lt;/p&gt;&lt;p&gt;2.) Spawns&lt;/p&gt;&lt;p&gt;I&amp;#39;m still not personally sold on just how much of an impact these could really make in player events (how many times could you trigger a spawn without it becoming &quot;lolz lupin armee attak!!1!&quot;.. it could be the same as just another person getting kidnapped, another person getting infected with a kill code, another person getting corrupted by their dark side, etc.). They do however have some use in PEs, and can be a useful and strategic tool in PvP.&amp;nbsp; We know these tools already exist to some extent, so could they be repurposed for normal use in a simple, easy way with no real work for a dev?&lt;/p&gt;&lt;p&gt;3.) Props&lt;/p&gt;&lt;p&gt;They can be extremely dumb, but they can be fun too.. and they could aid in creating different PEs.&amp;nbsp; Players should be able to create props (or, more likely, appear as props) like the helicopter, etc .from the anniversary party.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028260</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300028260</link>
<pubDate>Wed, 1 Apr 2009 23:09:18 GMT</pubDate>
<author>Shinryu</author>
</item>
</channel>
</rss>