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<title>Latest topics for the forum &quot;Ability Feedback&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>The newest discussed topics in the forum &quot;Ability Feedback&quot;</description>
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<title>Abilities turning off(79)</title>
<description>In an effort to find out why it does this, I&amp;#39;ve been testing it. I don&amp;#39;t know if anyone else found out why, but I think it&amp;#39;s because you take damage inbetween the ability being queued and it going off.&lt;br&gt; </description>
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<pubDate>Wed, 9 Apr 2008 11:14:30 GMT</pubDate>
<author>Roukan</author>
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<title>Decaying Code(6)</title>
<description>Please give the buff (well, it counts as a debuff because you can Antibiotic it) from Decaying Code a visual FX. As of the present it can be used at tournies and there&amp;#39;s no visual indicator that the person has activated what can be equivalent to a TB. Nuff said.&lt;br /&gt;</description>
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<pubDate>Wed, 2 Apr 2008 08:52:16 GMT</pubDate>
<author>Bayamos</author>
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<title>DOTs and Runtime / Accelerators(1)</title>
<description>Hit these spawns with like 8 DOTs - both Plague Zones, Infect Area, All 4 Code Infections. Only CI 1, 2, and one of the infect areas / plague zones did damage; the others just said &amp;quot;infected with&amp;quot; but did no dmg in system chat.&lt;br /&gt;&lt;br /&gt;Other factionmates have confirmed CI 4 and such do no damage for them also.&lt;br /&gt;&lt;br /&gt;Bug, by design?&lt;br /&gt;</description>
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<pubDate>Tue, 11 Mar 2008 22:20:56 GMT</pubDate>
<author>Bayamos</author>
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<title>Two hypers of choice(25)</title>
<description>&lt;div align=&quot;left&quot;&gt;I never really understood why we are only able to stack Hyperdeflect with another hyper of choice, it&amp;#39;d make sense from a balance stand point if hackers were as overpowered as they were CR1 but I believe they&amp;#39;re pretty balanced now. Anyone else think that we should be able to stack two hypers of choice? &lt;br&gt; &lt;/div&gt;</description>
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<pubDate>Fri, 29 Feb 2008 11:46:40 GMT</pubDate>
<author>krytical</author>
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<title>Alpha moves that never made it into launch?(15)</title>
<description>Well, I think I may have vaguely brought this question to Rarebit in the past, although the answer received wasn&amp;#39;t exactly what I had hoped.&lt;br /&gt;&lt;br /&gt;There are a number of moves, abilities, and animations that we, even as beta testers, haven&amp;#39;t seen. I&amp;#39;ve always wondered two things: Why haven&amp;#39;t we seen them in launch, and what eventually happened to them? Things such as different hacker animations, bullet-time dodge movements, and even the lost martial arts tree, which was post-launch released.&lt;br /&gt;&lt;br /&gt;So, I suppose this question is geared towards the development team, more than anyone else. &lt;br /&gt;&lt;br /&gt;If we&amp;#39;re going into getting ability pills now, what about these as being re-hashed to bring them out.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;The finale to an old ability that used to have the operator bring up a grid in front of them, then having the operator jump to smash the ground.&lt;/i&gt;&lt;br /&gt;&lt;img src=&quot;http://pcmedia.ign.com/pc/image/thematrixonline_040604_001.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;An alternative bullet-time dodge.&lt;/i&gt; (1 of 2)&lt;br /&gt;&lt;img src=&quot;http://www.armchairempire.com/images/previews/pc/matrix-online/matrix-online-3.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;An alternative bullet-time animation.&lt;/i&gt; (2 of 2)&lt;br /&gt;&lt;img src=&quot;http://pcmedia.ign.com/pc/image/thematrixonline_040604_015.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
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<pubDate>Sun, 3 Feb 2008 12:50:52 GMT</pubDate>
<author>MxO-Insertion</author>
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<title>Rifle Butt Smash:(6)</title>
<description>&lt;p&gt;Has anyone noticed, from the new patch. It&amp;#39;s been a lot more buggy than normal?&lt;/p&gt;&lt;p&gt;It stops working most of the time (Like when your abilities get bugged)? &lt;/p&gt;&lt;p&gt;Plus it&amp;#39;s been rolling VERY low. I tested it with a friend, I unloaded all my abilities so I was awakend. (No hyper(s), too)&lt;/p&gt;&lt;p&gt;It missed 7 times out of 10. I mean, really. Is it just really bad luck on my part, or has something been done to it?&lt;/p&gt;</description>
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<pubDate>Mon, 28 Jan 2008 08:19:37 GMT</pubDate>
<author>Weskie</author>
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<title>MA prowess and firearms to have more priority than improved hacking(16)</title>
<description>Please make it that way or make us able to remove buffs from ourselves in IL. Right now no matter how many times I click it wont rmeove improved hacking if I am in IL.&lt;br /&gt;</description>
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<pubDate>Mon, 31 Dec 2007 10:36:02 GMT</pubDate>
<author>The Leo</author>
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<title>Crashed and no crash reporter.(6)</title>
<description>&lt;br /&gt;&lt;br /&gt;&amp;nbsp;I repro&amp;#39;d the bug&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;I was in creston. Fighting Zombies.&lt;br /&gt;&lt;br /&gt;&amp;nbsp; Whilst in interlock, I pressed &amp;#39;p&amp;#39; to open up the stat screen and cycled onto the combat tab and then pressed bonus tab where upon my client crashed with no reporter or anything.&lt;br /&gt;&lt;br /&gt;&amp;nbsp; I repeated this twice to the same effect.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Anyone else wish to try?&lt;br /&gt;</description>
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<pubDate>Sun, 30 Dec 2007 07:48:23 GMT</pubDate>
<author>Ntrails</author>
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<title>Toughness(2)</title>
<description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp; Speaking to yasamuu I was informed that&amp;nbsp;1&amp;nbsp;toughness grants 1 point&amp;nbsp;to each resistance.&amp;nbsp; &lt;/p&gt;&lt;p&gt;&amp;nbsp;Nothing of this is shown in any of the bonus&amp;#39; screen info.&amp;nbsp; Are they therefore applied seperately - i.e stacking... cause otherwise it seems to have no shown benefit.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp; Glimmer of the source is 6% as I recall.&amp;nbsp; &lt;/p&gt;</description>
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<pubDate>Fri, 14 Dec 2007 09:03:33 GMT</pubDate>
<author>Ntrails</author>
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<title>Interlock Accuracy Boost: Wrong/Missing(10)</title>
<description>The following abilites (required Playerlevel) miss the IAB description, even tho they are useable in Interlock:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Coder&lt;/b&gt;&lt;br /&gt;- Low Blow (17)&lt;br /&gt;- Bash (38)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hacker&lt;/b&gt;&lt;br /&gt;- Logic Barrage 1.0 (1)&lt;br /&gt;- Harmful Code 1.0 (4ish)&lt;br /&gt;- Logic Blast 1.0 (4)&lt;br /&gt; - Overload 1.0 (14)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Spy&lt;/b&gt;&lt;br /&gt;- Spinning Backsweep (4)&lt;br /&gt;- Drop kick (12)&lt;br /&gt;- Bulldog (19) &amp;lt;&amp;lt;&amp;lt;- This ability still uses 4 Memory Slots!!!&lt;br /&gt;- Suplex (27)&lt;br /&gt;- Diving Frankensteiner (46)&lt;br /&gt;- Freedom to Joints (46)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Soldier&lt;/b&gt;&lt;br /&gt;- Overhand Smash (5)&lt;br /&gt;- Body Shot (5)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Martial Artist&lt;/b&gt;&lt;br /&gt;- Guard Breaker (8)&lt;br /&gt;- Iron Guard (12)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Gunman&lt;/b&gt;&lt;br /&gt;- Disarming Shot (8)&lt;br /&gt;- Covering Fire (12)&lt;br /&gt;- Controlled Burst (27)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The following abilites (required Playerlevel) show an IAB description, even tho they are un-useable in Interlock:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Spy&lt;/b&gt;&lt;br /&gt;- Crippling Throw (25)&lt;br /&gt;- Wounding Throw (27)&lt;br /&gt;- Server Artery (36)&lt;br /&gt;- Subduing Throw (39)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Gunman&lt;br /&gt;&lt;/b&gt;- Bullet Spray (20)&lt;br /&gt;- Wounding SHot (20)&lt;br /&gt;- Disabling Shot (22)&lt;br /&gt;- Immoblizing Shot (25)&lt;br /&gt;- Concealed Shot (22)&lt;br /&gt;- Suppression Fire (25)&lt;br /&gt;- Sniper Shot (30)&lt;br /&gt;- Pinning Fire (36)&lt;br /&gt;- Direct Fire (42)&lt;br /&gt;- Crippling Shot (42)&lt;br /&gt;- Deadly Shot (46)&lt;br /&gt;</description>
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<pubDate>Thu, 13 Dec 2007 04:49:05 GMT</pubDate>
<author>Porphy</author>
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<title>Patcher Sim(11)</title>
<description>&lt;p&gt;There a few things that really annoy me when using a Patcher Sim:-&lt;/p&gt;&lt;p&gt;1) Why on earth does the Patcher Sim buff players from other orgs?, surely it should only buff players from the same org as myself.&lt;/p&gt;&lt;p&gt;2) Even though my buffer is full the Patcher Sim still keeps trying to buff me.&lt;/p&gt;&lt;p&gt;3) When in a team whilst the Patcher Sim buffs myself but&amp;nbsp;it takes ages or sometimes never buffs team-mates.&lt;/p&gt;</description>
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<pubDate>Sat, 17 Nov 2007 01:37:40 GMT</pubDate>
<author>Namroc</author>
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<title>Style Influence Scaling(0)</title>
<description>&lt;p&gt;Has there ever been a compilation of the rate of increase (level by level)&amp;nbsp;for&amp;nbsp;Style influences? Not talking about title buffs (although if they scale, I could use that info as well), just about the Styles (Kung Fu, Hacker, Spy, etc)&lt;/p&gt;&lt;p&gt;Such as this:&lt;/p&gt;&lt;p&gt;&lt;i&gt;Self-Defense&lt;/i&gt;&amp;nbsp;Style Influences:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Ballistic Accuracy&amp;nbsp;:&amp;nbsp;1 point&amp;nbsp;per level &lt;/li&gt;&lt;li&gt;Ballistic Defense&amp;nbsp;:&amp;nbsp;0.96&amp;nbsp;ppl &lt;/li&gt;&lt;li&gt;Ballistic Damage : 2 pts (base)&amp;nbsp;+ 0.2 ppl &lt;/li&gt;&lt;li&gt;Melee Accuracy&amp;nbsp;: 1 ppl &lt;/li&gt;&lt;li&gt;Melee Defense&amp;nbsp;: 0.96 ppl &lt;/li&gt;&lt;li&gt;Melee Damage : 4 pts (base)&amp;nbsp;+ 0.42 ppl &lt;/li&gt;&lt;li&gt;Thrown Defense : 0.96 ppl &lt;/li&gt;&lt;li&gt;Viral Defense : 0.96 ppl&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Or does this &amp;#39;influence scaling template&amp;#39; apply to all of them?&lt;/p&gt;</description>
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<pubDate>Wed, 7 Nov 2007 11:58:28 GMT</pubDate>
<author>ShiXinFeng</author>
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<title>Area Heals have buffer costs?(1)</title>
<description>So I had buffed this level 3 with that area combat evasion ability (don&amp;#39;t recall the name), maxing out their buffer.&amp;nbsp; Then I proceeded to heal it.&lt;br /&gt;&lt;br /&gt;&amp;quot;Buffer is full&amp;quot;&lt;br /&gt;&lt;br /&gt;Nowhere in the ability does it say there IS a buffer cost, nor it doesn&amp;#39;t seem...logical..for there to be one.&lt;br /&gt;</description>
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<pubDate>Thu, 1 Nov 2007 01:13:27 GMT</pubDate>
<author>LtCmdr_Tsusai</author>
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<title>Zombie Bite Attack(7)</title>
<description>Alright.. I do love the idea of it, it looks kinda cool. But it doesn&amp;#39;t cause any damage at all.. eh?&lt;br /&gt;</description>
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<pubDate>Wed, 31 Oct 2007 13:14:26 GMT</pubDate>
<author>Porphy</author>
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<title>Multifighting and sharpshooter(33)</title>
<description>OK time to bring this up again before the next patch. As far as I am aware there is no IL penalty for gunmen now so sharpshooter and multifighting are aseless atm. I make this thread so ppl can give any ideas of what the abilities should do. Devs if you already have plans for these and are already working on them please share with us here.&lt;br&gt; My suggestion for multifighting is that it boost all defences against everything outside IL by 10-20 pts (I doubt that is possible though as how the system works) or just higher defence with 10-20 points and is only active while you are in IL just like desperation (so this should work).&lt;br&gt; For sharpshooter I would suggest maybe some accuracy bonus for ballistics.... can&amp;#39;t really come up with something there.&lt;br&gt; </description>
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<pubDate>Tue, 30 Oct 2007 11:44:34 GMT</pubDate>
<author>The Leo</author>
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<title>Viral Accuracy - Yup that time again(19)</title>
<description>&lt;p&gt;Alright you guessed it... &lt;/p&gt;&lt;p&gt;What&amp;#39;s the deal with Viral Accuracy?&amp;nbsp; I&amp;#39;ve got *CENSORED* loads of MA&amp;#39;s just bouncing my hacks off of them left and right while they&amp;nbsp;casually stroll down the street.&amp;nbsp; Yeah that&amp;#39;s right they just stand there look at me wave, and either walk (yeah walk) towards me or away from me.&amp;nbsp; While I continue to bounce 80%+ of my hacks off of them.&amp;nbsp; &lt;/p&gt;&lt;p&gt;Now with my upgrade attacks running and the right build I can get my Viral Accuracy to the 260 yellow max and above and still the hacks just bounce.&amp;nbsp; Now post all you want about how MA&amp;#39;s are the hackers bane or whatever...&amp;nbsp; Personally I don&amp;#39;t give a crap.&amp;nbsp; If I can kick my accuracy up that high and remmeber it&amp;#39;s for a short amount of time, I should be hitting alot more than I am.&amp;nbsp; &lt;/p&gt;&lt;p&gt;... And yes it&amp;#39;s not just MA&amp;#39;s, I&amp;#39;ve been having fits with MKT&amp;#39;s as well, which hackers shouldn&amp;#39;t have that much problems with.&amp;nbsp; I&amp;#39;m just if a properly stated MKT can get his defense up enough to bounce my hacks like these MA&amp;#39;s are but I can&amp;#39;t in turn get enough accuracy for that short burst of time to counter it... Well let&amp;#39;s just say&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I&amp;#39;m calling shenanigans.... &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;EDITED&lt;/p&gt;&lt;p&gt;****CASE IN POINT FROM SOMEONE WHOSE BEEN GONE FOR AWHILE AND CAN DO THIS WITH EASE NOW*****&amp;#39;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300017667&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;http://forums.station.sony.com/mxo/..._id=36300017667&lt;/a&gt;&lt;/p&gt;&lt;p&gt;qoute of the day... &lt;i&gt;Favourite moment so far?&amp;nbsp; Discovering that Aikido + block tactics = nerfed hackers. :p&lt;/i&gt;&amp;nbsp; &lt;br /&gt;&lt;/p&gt;</description>
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<pubDate>Sun, 28 Oct 2007 23:09:05 GMT</pubDate>
<author>broin</author>
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<title>What happened to the Org Abilities?(17)</title>
<description>Yeah.. what happened to the &lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?&amp;amp;topic_id=10400103248&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Org Specific Abilites&lt;/a&gt; that our good &amp;#39;ol Frog worked on? I know that he was moved to another project and everything.. but from my understanding these just needed some further testing but then.. just disappeared?&lt;br /&gt;&lt;br /&gt;Does anyone know why we never heard of them again and/or what happened??&lt;br /&gt;</description>
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<pubDate>Sun, 28 Oct 2007 11:15:25 GMT</pubDate>
<author>Porphy</author>
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<title>overhand smash(4)</title>
<description>I was using this ability today when I noticed that instead of the -10 downgrade I gave to my enemy (it says -10 in the ability description), I actually gave a -13 downgrade on the Ballistic and melee defense? Just wondering if its something that needed fixing, or if it has to do with buffs from my clothing.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
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<pubDate>Sat, 20 Oct 2007 09:37:07 GMT</pubDate>
<author>Calavera</author>
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<title>Issues within a day....(6)</title>
<description>&lt;span class=&quot;postbody&quot;&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Could someone explain why neither desperation nor mobius code can be used whilst block tactics is on? I imagine this applies to pills too.....&lt;br /&gt;&lt;br /&gt;&amp;nbsp;In what order are clothing and ability buffs applied? Ie VD. If I am wearing the clothes with extra VD on them it increases not only my natural, but the amount from hyper deflect.... If I change clothing after I put HD on then I seem not to get the bonus... &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Would this apply to buffs too? Like KFGM with acc clothing etc? &lt;br /&gt;&lt;br /&gt;&amp;nbsp;oh, could I get a list of people who expect me to interfere in 1v1&amp;#39;s?&amp;nbsp; In general I don&amp;#39;t and people are shouting at me.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Am I the only one who has troubles with clicking specials and them not being &amp;#39;queued&amp;#39;?&amp;nbsp; I have had to start just spamming the move I want next. Also, why when moves miss are the animations still playing? Most confusing.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Does your withdrawl roll work of the tactics speed etc...? In other words if I have speed tactics am I more likely to roll out than in power/block.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&amp;nbsp;Specials Vs. block :- I have come to the conclusion that this is odd. As it was explained to me special VS Special is attack roll vs attack. If this applies to normals (and for reasons I cannot fathom block tactics still rolls an attack...) then blocking against specials is worthless. It certainly seems to be.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Switching tactics.&amp;nbsp; I have discovered that instead of setting the damage at the same time as the hit roll is done, there is a huge gap. So when I did a special in speed and switched back to block it did 1pt of damage. This also appears to work for switching to power..... so I can hit with extra accuracy and do extra damage. Completely negating the point of the tactical differences.... this seems incredibley stupid.&amp;nbsp; Is it an accident and no fix is planned? Or was the entire +acc -dam tactic thing broken on purpose?&lt;br /&gt;&lt;br /&gt;&amp;nbsp;WHY IS THERE SO LITTLE HOTBAR /weep&amp;nbsp;&amp;nbsp;&amp;nbsp; There is all this 19&amp;quot; widescreen and only 20 usable slots...&amp;nbsp;&amp;nbsp; 5 of these are taken up by tactics and roll out ffs... having buffs and pills and so on on a side hotbar would be so useful.... *hint*&lt;br /&gt;&lt;br /&gt;&amp;nbsp; I remember after CR1 the statements that everyone would look different because clothing buffs would diminish in impact..&amp;nbsp;&amp;nbsp; just noticed a lot of folks in the same gear since I came back.. shame.&amp;nbsp; Especially when it looks awful. :p&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;&amp;nbsp; That is about all i have from a couple of days of general annoyance. I am sad to see some of the trash talking, amused by some same old same old, and most of all amazed by the low populations. Coming back from WoW that is the biggest hit. &lt;br /&gt;&lt;br /&gt;&amp;nbsp; on the plus side, at least this game is pretty......&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&lt;/span&gt;</description>
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<pubDate>Thu, 18 Oct 2007 01:57:04 GMT</pubDate>
<author>Ntrails</author>
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<title>Ability Error?(7)</title>
<description>I was happily on an alt looting chopper keys, and I turned the bright old level of 4.&lt;br /&gt;&lt;br /&gt;So like any level 4, I go to level my abilities...&lt;br /&gt;&lt;br /&gt;The novelty stops there.&lt;br /&gt;&lt;br /&gt;Basically every time I try to complete an upgrade it says Level up failed: ERROR.&lt;br /&gt;&lt;br /&gt;Anybody seen this before?&lt;br /&gt;&lt;br /&gt;TH&lt;br /&gt;</description>
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<pubDate>Mon, 15 Oct 2007 18:28:32 GMT</pubDate>
<author>ThHidden01</author>
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