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<title>Latest topics for the forum &quot;Update Notes&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>The newest discussed topics in the forum &quot;Update Notes&quot;</description>
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<title>Anniversary 2009 Update - March 19, 2009(0)</title>
<description>&lt;p&gt;&lt;span&gt;HvCFT OS Anniversary 2009 Update: --&lt;br /&gt;&lt;br /&gt;Featured Changes&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span&gt;Anniversary Event Turned on, full details &lt;a href=&quot;http://thematrixonline.station.sony.com/players/news_archive.vm?id=996&amp;amp;month=current&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Thu, 19 Mar 2009 10:00:15 GMT</pubDate>
<author>Virrago</author>
</item>
<item>
<title>Update 66 Notes - February 2009(1)</title>
<description>&lt;p&gt;&lt;strong&gt;Features&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Improved Rendering Under Vista&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Improved texture rendering problems visible while running the game under Windows Vista. The improvements will be mostly transparent for Windows XP users, although users of both operating systems will see a few minor visual changes here and there, including:&lt;/p&gt; &lt;ul&gt; &lt;li&gt;Construct &quot;Warrior&quot; NPCs and Wasteland Corruptors will disappear from view past ~60 meters&lt;/li&gt; &lt;li&gt;Elite Commando Gloves will no longer have visible bumpy ridges&lt;/li&gt; &lt;li&gt;Non-fingerless gloves, and the neck section of the SSR Helmet, will get the Personal Firewall effect along with the player&amp;#39;s skin&lt;/li&gt; &lt;li&gt;Small semi-transparent strips will be visible next to the character when a coatless small male RSI, or a player disguised as a female Hel Club Guard, uses Sneak&lt;/li&gt; &lt;li&gt;Tattoos will no longer be visible under some women&amp;#39;s dresses/shirt/coat combinations that previously allowed part of the chest tattoo to show around the edge of the clothing&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Neighborhood Update: Park East&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt; &lt;li&gt;A mysterious stranger has been reported on the rooftop of the Government Building in Park East&lt;br /&gt; &lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Boss RSI Captures&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Dungeon, Construct, and Quest bosses who do not already have a Halloween Mask that confer their appearance now have a 10% change of dropping an RSI Capture item, which will allow the user to assume the NPC&amp;#39;s appearance. The dungeon/construct/quest bosses who will drop RSI Capture devices are:&lt;/p&gt; &lt;p&gt;&lt;strong&gt;In Dungeons:&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt; &lt;li&gt;Zero (Unclean boss)&lt;/li&gt; &lt;li&gt;Morbiel (Coven boss)&lt;/li&gt; &lt;li&gt;Colonel Strong (Project Nine boss)&lt;/li&gt; &lt;li&gt;Watchman (Watchers boss)&lt;/li&gt; &lt;li&gt;Black Widow (Spinnerette boss)&lt;/li&gt; &lt;li&gt;Lupin (Pack boss)&lt;/li&gt; &lt;li&gt;Mr. Jones (St. Nega boss)&lt;/li&gt; &lt;li&gt;The Gruesome (Ravenous boss)&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&lt;strong&gt;In Constructs:&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt; &lt;li&gt;Chi-mon Kunoichi&lt;/li&gt; &lt;li&gt;Tenmon Kunoichi&lt;/li&gt; &lt;li&gt;Intonjutsu Kunoichi&lt;/li&gt; &lt;li&gt;Choho Kunoichi&lt;/li&gt; &lt;li&gt;Boryaku Kunoichi&lt;/li&gt; &lt;li&gt;Sui-ren Kunoichi&lt;/li&gt; &lt;li&gt;Bajutsu Kunoichi&lt;/li&gt; &lt;li&gt;Shinobi-iri Kunoichi&lt;/li&gt; &lt;li&gt;Hensojutsu Kunoichi&lt;/li&gt; &lt;li&gt;Kayakujutsu Kunoichi&lt;/li&gt; &lt;li&gt;Kusarigamajutsu Kunoichi&lt;/li&gt; &lt;li&gt;Naginatajutsu Kunoichi&lt;/li&gt; &lt;li&gt;Sojutsu Kunoichi&lt;/li&gt; &lt;li&gt;Shurikenjutsu Kunoichi&lt;/li&gt; &lt;li&gt;Bojutsu Kunoichi&lt;/li&gt; &lt;li&gt;Kenjutsu Kunoichi&lt;/li&gt; &lt;li&gt;Taijutsu Kunoichi&lt;/li&gt; &lt;li&gt;Seishin-teki kyoyo Kunoichi&lt;/li&gt; &lt;li&gt;Mr. Bartle&lt;/li&gt; &lt;li&gt;Ms. Finch&lt;/li&gt; &lt;li&gt;Mr. McNeal&lt;/li&gt; &lt;li&gt;Mr. Meters&lt;/li&gt; &lt;li&gt;Ms. Osburn&lt;/li&gt; &lt;li&gt;Mr. Quimby&lt;/li&gt; &lt;li&gt;Ms. Tucker&lt;/li&gt;&lt;li&gt;Ms. Walls&lt;/li&gt;&lt;li&gt;Captain Dernick&lt;/li&gt;&lt;li&gt;Captain Raeder&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&lt;strong&gt;In the city:&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt; &lt;li&gt;Valfreyja (Valkyrja mission boss)&lt;/li&gt; &lt;li&gt;Antediluvian (Pandora&amp;#39;s box arc 4 mission boss)&lt;/li&gt; &lt;li&gt;Col. Walker (Pandora&amp;#39;s box arc 3 box boss,)&lt;/li&gt; &lt;li&gt;Ko (Pandora&amp;#39;s box arc 2 box boss)&lt;/li&gt; &lt;li&gt;The six &quot;Elite Squad Leader&quot; Elite Commandos (white hallways)&lt;/li&gt; &lt;li&gt;Danielle Wright (11.3 quest boss)&lt;/li&gt; &lt;li&gt;The level 70 Override Executable (12.1 quest boss)&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Changes and Improvements&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt; &lt;li&gt;Deactivated all &quot;tie clip&quot; Agent spawns&lt;/li&gt; &lt;li&gt;In Merv mission 1.2.7, raised the level of escorted NPC slightly, and removed the ambush that targeted them directly&lt;/li&gt; &lt;li&gt;Mouseover description of non-consumable token-like items on hotbar now show the quantity of the item&lt;/li&gt; &lt;li&gt;Made it easier to repair the Awakening Jacket and Awakening Glasses&lt;/li&gt;&lt;li&gt;No more &quot;Ad Space for Rent&quot; signs&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Bug Fixes&lt;/strong&gt;&lt;/p&gt; &lt;ul&gt; &lt;li&gt;Fixed a typo in the Movement/Actions panel of the Advanced Key Bindings window&lt;/li&gt; &lt;li&gt;Fixed a typo in Yttri&amp;#39;s third mission&lt;/li&gt; &lt;li&gt;Fixed a typo in Zion mission 6.3.1 (thanks Berani)&lt;/li&gt; &lt;/ul&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Fri, 13 Feb 2009 16:21:22 GMT</pubDate>
<author>Virrago</author>
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<item>
<title>Update 65 / Winter Holiday Notes - December 18, 2008(0)</title>
<description>&lt;p&gt;&lt;span &gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt;&lt;strong&gt;HvCFT OS Update 65: --&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt;&lt;strong&gt;Featured Changes&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt;&lt;strong&gt;&lt;em&gt;The Matrix Online &lt;/em&gt;&lt;/strong&gt;&lt;strong&gt;Story Continues in Episode 12.1!&lt;/strong&gt;&lt;br /&gt; Chapter 12.1 begins with a new cinematic and missions. Jack in and see where the story goes!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt;&lt;strong&gt;Chapter 12.1 Changes:&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt; &lt;/span&gt;&lt;/p&gt;&lt;ul type=&quot;disc&quot;&gt;&lt;span style=&quot;color: #888888;&quot;&gt; &lt;li&gt;Turned off level 100 &quot;tie clip&quot; Agent spawns on Zionites in Ikebukuro, Shirakaba, and Baldwin Heights. &lt;/li&gt;&lt;li&gt;Re-enabled &quot;tie clip&quot; Agent spawns on Zionites in Hampton Green, but only at 25% of the usual spawn chance. &lt;/li&gt;&lt;li&gt;New collectors have appeared in Ikebukuro. &lt;/li&gt; &lt;/span&gt;&lt;/ul&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt;&lt;strong&gt;Chapter 11 Missions Archived&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt;Chapter 11 missions have been added to the mission archive. Operatives completing all 30 archived chapter 11 missions will be able to get a new FX item: &quot;Override Image.&quot;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt;&lt;strong&gt;Winter Holiday: December 18 through January 22&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt;It&amp;#39;s time for the fourth-annual Winter Holiday Celebration in &lt;em&gt;The Matrix Online! &lt;/em&gt;During this period, snow will be falling in the Mega City and Snowman and Holiday Helper Vendors will be around to help you get into the holiday spirit. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt;This Winter Holiday, operatives can enjoy the gift of sharp new clothing items: &quot;Winter Vests&quot; for men, &quot;Bathrobes&quot; for women, &quot;Snow Globe Glasses&quot; for both, and 3 other items. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt;&lt;strong&gt;Features:&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt; &lt;/span&gt;&lt;/p&gt;&lt;ul type=&quot;disc&quot;&gt;&lt;span style=&quot;color: #888888;&quot;&gt; &lt;li&gt;Four types of Snowman Vendors can be found in each District with different types of Snowballs for sale. (Icy, Slushy, Powdery, and Rocky) &lt;/li&gt;&lt;li&gt;Three Mobile Snowman Vendors will spawn around the city. These are luggable objects that dispense snowballs and can be dragged around by players. Only three will spawn per world, so get them while you can! &lt;/li&gt;&lt;li&gt;Holiday Helper Vendors, outside Mega City clubs, will trade Holiday and Party hats to players for one of each type of Snowball. &lt;/li&gt;&lt;li&gt;Some of the Holiday Helper collectors have been moved to the more popular entrance to their club (i.e., the one closest to the nearest hardline). &lt;/li&gt;&lt;li&gt;Equip a Red or Green Holiday Hat to put your RSI in the &quot;Festive&quot; state. Players in the &quot;Festive&quot; state can throw and be targeted by Snowballs. &lt;/li&gt;&lt;li&gt;Snowballs can be &quot;thrown&quot; by activating them from the Action panel or the hotbar. Hitting another player with a Snowball reduces the stability of the equipped Holiday Hat. &lt;/li&gt;&lt;li&gt;When Holiday Hats lose all stability, they disappear. Players can stage snowball fights where &quot;last hat standing&quot; wins. &lt;/li&gt;&lt;li&gt;Black, Silver, and Gold Party Hats can be worn and activated to create flying confetti and party sound effects. &lt;/li&gt;&lt;li&gt;Holiday Helper Vendors will also sell special mission activation tickets. Take these missions to earn Perfect Snowflakes, which can be turned in to Holiday Helpers for special Winter Holiday items. &lt;/li&gt;&lt;li&gt;Abominable snowmen will ambush players during the holiday missions. They don&amp;#39;t move, so they&amp;#39;re easy to escape. However, killing these NPCs will be well worth the effort! &lt;/li&gt; &lt;/span&gt;&lt;/ul&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt;&lt;strong&gt;Changes and Improvements &lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt; &lt;/span&gt;&lt;/p&gt;&lt;ul type=&quot;disc&quot;&gt;&lt;span style=&quot;color: #888888;&quot;&gt; &lt;li&gt;An item&amp;#39;s mouseover information will now indicate if the item has purity or stability that never decays. &lt;/li&gt;&lt;li&gt;Each special property displayed in an item&amp;#39;s details now appears on a separate line for improved legibility. &lt;/li&gt; &lt;/span&gt;&lt;/ul&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt; &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt;&lt;strong&gt;Bug Fixes&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #888888;&quot;&gt; &lt;/span&gt;&lt;/p&gt;&lt;ul type=&quot;disc&quot;&gt;&lt;span style=&quot;color: #888888;&quot;&gt; &lt;li&gt;Gave Jane the Ripper a pair of glasses that don&amp;#39;t clip into her face (thanks aracher). &lt;/li&gt;&lt;li&gt;Fixed a typo in the operator&amp;#39;s text in phase two of the Sculptress&amp;#39; fourth mission. &lt;/li&gt;&lt;li&gt;Fixed a typo in Nicky G.&amp;#39;s second message in Merovingian mission 11.3.1 (thanks eval). &lt;/li&gt; &lt;/span&gt;&lt;/ul&gt;&lt;p&gt;&lt;span style=&quot;color: #66ff00;&quot;&gt; &lt;/span&gt;&lt;/p&gt;&lt;/span&gt; &lt;/p&gt;</description>
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<pubDate>Wed, 17 Dec 2008 14:58:26 GMT</pubDate>
<author>Virrago</author>
</item>
<item>
<title>Update 64 Notes - November 06, 2008(0)</title>
<description>&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;HvCFT OS Update 64: --&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Featured Changes&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;&lt;strong&gt;&lt;em&gt;The Matrix Online &lt;/em&gt;Story Continues in Episode 11.3!&lt;br /&gt; &lt;/strong&gt;&lt;br /&gt; Starting with chapter 11.3, we are changing from our previous &quot;critical mission&quot; format. Watch the chapter 11.3 cinematic, and notice the area of the city pointed out at the end: at that location, players level 30 and up will find organization-based collector NPCs who will give them a series of quests in which chapter 11.3&amp;#39;s story will unfold, with greater challenges and greater rewards--such as organization-specific items--than before. These quests can be repeated, and will remain in the game permanently.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Neighborhood Update: Tabor Park&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt; &lt;ul type=&quot;disc&quot;&gt;&lt;li&gt;A new mission is available from the Chessman in Tabor Park&lt;/li&gt;&lt;li&gt;The Tabor Park collector Michel gives a new reward item in exchange for the token given by the Chessman&amp;#39;s new mission&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;The Demon Head Medallions dropped by the Demon Army in Tabor Park can no longer be traded to other players&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;Demon Head Medallions can be sold for increased $info, or traded to Michel for half that $info value plus XP&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;Michel will exchange Demon Head Medallions for Demon Head Souvenirs, which can be traded to other players&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;The NPCs Kimree and Bellix outside Mars Industrial Storage in Uriah now direct the player to the Chessman&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;strong&gt;Changes and Improvement&lt;br /&gt; &lt;/strong&gt;&lt;/p&gt; &lt;ul type=&quot;disc&quot;&gt;&lt;li&gt;Completing an org&amp;#39;s archived mission subchapter, other than 1.1.1, now rewards the team leader with an IS Booster consumable&lt;/li&gt;&lt;li&gt;The mission archive chapter FX reward items now remain active for five minutes. They can be reactivated thirty seconds after that&lt;/li&gt;&lt;li&gt;Operatives killing a street gang boss now have a 10% chance of capturing reusable code that allows them to assume the boss&amp;#39; RSI&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;Added user tip messages when reaching levels 3 (neighborhood mission contacts), 10 (Hyper-Jump), and 15 (Archivists)&lt;/li&gt;&lt;/ul&gt; &lt;p style=&quot;margin-bottom: 12pt;&quot;&gt;&lt;strong&gt;Bug Fixes&lt;/strong&gt;&lt;/p&gt; &lt;ul type=&quot;disc&quot;&gt;&lt;li&gt;Fixed a typo in an Exile&amp;#39;s chat in phase 2 of Pandora Box 4 mission 3, &quot;Trial By Fire&quot; (thanks Cadsuane)&lt;/li&gt;&lt;li&gt;Sleepwalker submachine gun details text and collector text now mentions their slightly increased decay rate&lt;/li&gt;&lt;li&gt;Men&amp;#39;s Valshamr shirt now appears in the correct section of the Marketplace (thanks atomicus)&lt;/li&gt;&lt;li&gt;Replaced accented letters that were causing text display problems in Merovingian missions 10.3.3 and 11.2.4 (thanks Nicksie)&lt;/li&gt;&lt;li&gt;The contact in the &quot;Get [x] from the desk&quot; courier missions will no longer attack the player (thanks Remixermike)&lt;/li&gt;&lt;li&gt;NPCs who have Aikido will no longer try (and usually fail) to use Ki Burst&lt;/li&gt;&lt;li&gt;A.S.P. boss Capt. Sinclair no longer chooses between two RSIs on respawn&lt;/li&gt;&lt;li&gt;Crow Bars Swaggerers, Swells, and boss Heckle no longer use Chisels gang boss Marcel&amp;#39;s RSI&lt;/li&gt;&lt;li&gt;King&amp;#39;s Men boss Stephen no longer uses the RSI of 5 Points boss Party Boy Floyd&lt;/li&gt;&lt;li&gt;Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer.&amp;nbsp; This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times&lt;/li&gt;&lt;li&gt;Crew Captains other than the Faction creator no longer have the Faction &lt;strong&gt;Disband&lt;/strong&gt; button active&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Wed, 5 Nov 2008 13:40:09 GMT</pubDate>
<author>Virrago</author>
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<item>
<title>Halloween Update - October 23, 2008(0)</title>
<description>&lt;p&gt;&lt;strong&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;2008 Halloween Masquerade: Oct. 23 through Nov. 6&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;br&gt; &lt;p&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; It&amp;#39;s time for &lt;em&gt;The Matrix Online&lt;/em&gt; 2008 Halloween Masquerade! Find the jack-o-lanterns around the Mega City and activate them to spawn Exiles. Defeating a wave of Exiles leaves you with a special treat: A box only you can open that contains one of seven possible Halloween masks.&lt;br /&gt; &lt;br /&gt; Hardline and club decorations are up and the Halloween darkness and full moon have returned!&lt;br /&gt; &lt;br /&gt; Zombies have infested the following neighborhoods and will attack redpills wandering through them:&lt;/span&gt;&lt;/p&gt;
&lt;br&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;br&gt; &lt;ul type=&quot;disc&quot;&gt;
&lt;br&gt; &lt;li&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;Slums: Mannsdale Housing Projects and Camon Heights &lt;/span&gt;&lt;/li&gt;
&lt;br&gt; &lt;br /&gt;
&lt;br&gt; &lt;li&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;Barrens: Manssen Park and Gracy Heights &lt;/span&gt;&lt;/li&gt;
&lt;br&gt; &lt;br /&gt;
&lt;br&gt; &lt;li&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;International: Furihata and Ikebukuro &lt;/span&gt;&lt;/li&gt;
&lt;br&gt; &lt;br /&gt;
&lt;br&gt; &lt;li&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;Downtown: Creston Heights and Edgewater &lt;/span&gt;&lt;/li&gt;
&lt;br&gt; &lt;/ul&gt;
&lt;br&gt; &lt;p&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;&lt;br /&gt; Players bitten by zombies will be infected by the zombie virus and turned into the living dead themselves. Player-zombies have access to the special bite attack, which can be used against other players in PvP combat.&lt;br /&gt; &lt;br /&gt; Zombies are known to be vulnerable to Holy Water, which can also be used against player-zombies to cleanse them of the zombie virus. Player-zombies can also use Antibiotic pills to cleanse the virus themselves.&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Changes and Improvements &lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;br&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;br&gt; &lt;ul type=&quot;disc&quot;&gt;
&lt;br&gt; &lt;li&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;Halloween Masquerade event runs from Oct. 23 through Nov. 6. &lt;/span&gt;&lt;/li&gt;
&lt;br&gt; &lt;br /&gt;
&lt;br&gt; &lt;li&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;Jack-o-Lantern objects found around the city can be activated to spawn Exile NPCs. &lt;/span&gt;&lt;/li&gt;
&lt;br&gt; &lt;br /&gt;
&lt;br&gt; &lt;li&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;Ultra-dark skies with a Halloween full moon have been turned on. &lt;/span&gt;&lt;/li&gt;
&lt;br&gt; &lt;br /&gt;
&lt;br&gt; &lt;li&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;Hardline and club decorations have been turned on. &lt;/span&gt;&lt;/li&gt;
&lt;br&gt; &lt;br /&gt;
&lt;br&gt; &lt;li&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;All Halloween masks will work during this period. &lt;/span&gt;&lt;/li&gt;
&lt;br&gt; &lt;br /&gt;
&lt;br&gt; &lt;li&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;Level-appropriate zombies will spawn on players in certain neighborhoods. &lt;/span&gt;&lt;/li&gt;
&lt;br&gt; &lt;br /&gt;
&lt;br&gt; &lt;li&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;Players can be turned into zombies by being bitten by an NPC or player zombie. &lt;/span&gt;&lt;/li&gt;
&lt;br&gt; &lt;br /&gt;
&lt;br&gt; &lt;li&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;Players infected by the zombie virus can use the Zombie Bite Ability (under Awakened in the Actions panel). &lt;/span&gt;&lt;/li&gt;
&lt;br&gt; &lt;br /&gt;
&lt;br&gt; &lt;li&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;Antibiotics can be used by player characters to clear the zombie virus from their RSIs. &lt;/span&gt;&lt;/li&gt;
&lt;br&gt; &lt;br /&gt;
&lt;br&gt; &lt;li&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;Holy Water causes extra damage to NPC zombies and clears the zombie virus from player characters. &lt;/span&gt;&lt;/li&gt;
&lt;br&gt; &lt;br /&gt;
&lt;br&gt; &lt;li&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;Seven new masks have been added this year. &lt;/span&gt;&lt;/li&gt;
&lt;br&gt; &lt;br /&gt;
&lt;br&gt; &lt;/ul&gt;
&lt;br&gt; &lt;p&gt;&lt;strong&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;Bug Fixes&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;br&gt; &lt;ul type=&quot;disc&quot;&gt;
&lt;br&gt; &lt;li&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;Added a 30-minute &quot;safe time&quot; to the level 100 Agent spawns on Zionites outside of Richland. This means that within a single neighborhood, if a level 100 Agent spawns on you, there won&amp;#39;t be a chance of another spawning on you for at least a half-hour.&lt;/span&gt;&lt;/li&gt;
&lt;br&gt; &lt;/ul&gt;
&lt;br&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Wed, 22 Oct 2008 14:05:48 GMT</pubDate>
<author>Virrago</author>
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<title>Update 63 Notes - September 18, 2008(1)</title>
<description>&lt;b&gt;HvCFT OS Update 63: --&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Featured Changes&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Matrix Online Story Continues in Episode 11.2!&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Chapter 11.2 will begin with a new critical mission on Thursday, September 18, and another new mission on each Thursday after that for the next four weeks: 9/25, 10/2, 10/9, and 10/16.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;New Moods and Emotes&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;Added the following new moods and emotes:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Moods:&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;/mood cold - requires level 16 - character shivers&lt;/li&gt;&lt;li&gt;/mood umbrella - requires level 18 - character pretends to hold an umbrella in one hand, and checks for rain&lt;/li&gt;&lt;/ul&gt;&lt;i&gt;Note: these modes have no special &amp;quot;sit&amp;quot; animations, so the character will use the default sitting animations.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Emotes:&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;/confused - character acts confused&lt;/li&gt;&lt;li&gt;/deafened - character acts as if a loud noise has hurt their ears&lt;/li&gt;&lt;li&gt;/eyedrops - character acts as if they are taking eye drops&lt;/li&gt;&lt;li&gt;/pickupdesk - character bends as though picking something off a waist-high surface&lt;/li&gt;&lt;li&gt;/pointme - character points at themselves&lt;/li&gt;&lt;li&gt;/put - character bends as though putting something down on a waist-high surface&lt;/li&gt;&lt;li&gt;/rush - character pumps their arm upward quickly several times&lt;/li&gt;&lt;li&gt;/talkdepressed - character talks in a depressed manner&lt;/li&gt;&lt;li&gt;/throw - character acts as if they are throwing an object overhand&lt;/li&gt;&lt;li&gt;/toss - character acts as if they are tossing an object underhand&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;Collector Updates&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;New Exile activity has been noticed in Pillsen. A new collector appears on the map in north Pillsen&lt;/li&gt;&lt;li&gt;Six pairs of Sleepwalker shoes are now available from collectors near Debir Court&lt;/li&gt;&lt;li&gt;The Sleepwalker collector has been split into two collectors, one with men&apos;s items, the other with women&apos;s items&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;Changes and Improvements &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Added a metallic highlight effect to Ookami&apos;s claws &lt;/li&gt;&lt;li&gt;Added &amp;quot;Magnum&amp;quot; to the name of the Enhanced level 50 FM-1100s, to match the names of the unenhanced versions &lt;/li&gt;&lt;li&gt;Increased the skin/clothing color variety of bluepill pedestrians appearing in missions &lt;/li&gt;&lt;li&gt;/em messages now appear inside asterisks to prevent players from faking System chat messages. While players can still paste in a line break and a second message (using the CTRL+Insert &amp;quot;paste&amp;quot; command) that would appear without a preceding asterisk, the initial line beginning with an asterisk should be a tip-off that the following message(s) could be fake &lt;/li&gt;&lt;li&gt;Added /logstart, /logstop, /listemotes, and /commands to the Slash Command&amp;gt;Utility section of the chat window &amp;quot;Emotes and Commands&amp;quot; button&apos;s list &lt;/li&gt;&lt;li&gt;Reduced the shiny glaze on men&apos;s Ivora Slacks &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;Bug Fixes&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Decaying Code consumables now appear in the Tools tab of the Actions panel &lt;/li&gt;&lt;li&gt;Throw resistance bonus will now work properly &lt;/li&gt;&lt;li&gt;Fixed a typo in the System chat message appearing for the target of a male character&apos;s /point emote. (Thanks Doleo and M4cE for testing assistance) &lt;/li&gt;&lt;li&gt;Fixed low level Sleepwalkers having access to high level submachinegun abilities &lt;/li&gt;&lt;li&gt;Fixed an incorrect gender reference in the operator&apos;s text in the second phase of Merovingian mission 3.1.2 &lt;/li&gt;&lt;li&gt;Fixed a delay in the defender&apos;s hit animation when interlocked by a dual-pistol attacker who is using Grab (thanks Vinia and Tsusai). Also fixed a similar delay vs single sub-gun attackers in Grab &lt;/li&gt;&lt;li&gt;Simulacra will now accept attack orders on hostile players when the attacker is on a mission &lt;/li&gt;&lt;li&gt;Fixed some billboards that were embedded in slum buildings &lt;/li&gt;&lt;li&gt;Fixed a typo in the first phase of Machine mission 7.1.3 &lt;/li&gt;&lt;li&gt;The System chat message that appears for onlookers when two people perform the /bangbang emote now gives their names in the correct order &lt;/li&gt;&lt;li&gt;Fixed a capitalization typo in the message that appears when you enter an area with an increased chance of Agent attack &lt;/li&gt;&lt;li&gt;The mouseover text for the chapter FX items no longer says they grant the FX &amp;quot;while equipped&amp;quot; &lt;/li&gt;&lt;li&gt;The message seen when a team member in another district attempts to recall you no longer starts mid-sentence &lt;/li&gt;&lt;li&gt;Fixed some gang NPCs who were spawning in the ground in Slums &lt;/li&gt;&lt;li&gt;Upon reaching level 8, you are no longer told that you will lose code items from your inventory if you die. When you reach level 9, where code items do start being lost from inventory on death, you will now receive a message to that effect &lt;/li&gt;&lt;li&gt;Collars on the following suit &amp;amp; dress types will no longer change color when a coat is worn with them: &lt;ul&gt;&lt;li&gt;Metro Long-Sleeved Catsuits &lt;/li&gt;&lt;li&gt;Sif Leather Fighting Dresses &lt;/li&gt;&lt;li&gt;Richland Fighting Dresses &lt;/li&gt;&lt;li&gt;Arasiki Vinyl Dresses &lt;/li&gt;&lt;li&gt;Arasiki Sleeveless Vinyl Dresses &lt;/li&gt;&lt;li&gt;Razorgirl Motorcycle Suits &lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;Fixed a grammatical error in the message that appears when you try to equip an ability whose prerequisite abilities are not of sufficient level &lt;/li&gt;&lt;li&gt;Fixed a typo in the system chat for the /pound emote &lt;/li&gt;&lt;li&gt;Standardized spelling of &amp;quot;Inner Strength&amp;quot; (from &amp;quot;inner strength,&amp;quot; &amp;quot;innerstrength,&amp;quot; etc) &lt;/li&gt;&lt;li&gt;Fixed a capitalization problem in the system message seen after tapping a data node &lt;/li&gt;&lt;li&gt;Trying to use an item while sitting no longer tells you that you have to be standing to use &amp;quot;a pill” &lt;/li&gt;&lt;li&gt;Fixed a typo in the description of Processor Lag 1.0 &lt;/li&gt;&lt;li&gt;Fixed a garbled message that appears if a mission tries to give you an item when your inventory is full &lt;/li&gt;&lt;/ul&gt;</description>
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<pubDate>Wed, 8 Oct 2008 15:01:34 GMT</pubDate>
<author>Virrago</author>
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<item>
<title>Update 62 Notes - August 07, 2008(3)</title>
<description> &lt;p &gt;&lt;b&gt;HvCFT OS Update 62: --&lt;/b&gt;&lt;/p&gt; &lt;p &gt;&lt;b&gt;Featured Changes&lt;/b&gt;&lt;/p&gt; &lt;p &gt;&lt;b&gt;&lt;i&gt;The Matrix Online &lt;/i&gt;Story Continues in Episode 11.1!&lt;br /&gt; &lt;/b&gt;&lt;br /&gt; &lt;i&gt;The Matrix Online&lt;/i&gt; Chapter 11.1 will begin with a new critical mission on Thursday, August 7, and another new mission on each Thursday after that for the next four weeks: 8/14, 8/21, 8/28, and 9/4.&lt;b&gt;&lt;/b&gt;&lt;/p&gt; &lt;p &gt;&lt;b&gt;Chapter 10 Missions Now Archived&lt;br /&gt; &lt;br /&gt; &lt;/b&gt;The 45 critical missions from &lt;i&gt;The Matrix Online&lt;/i&gt; Chapter 10 are now available for characters of all organizations to play, using tickets purchased from the Archivists in Richland. Players who complete all chapter 10 archive missions receive completion tokens that they can turn in at organization collectors for a special FX reward item.&lt;/p&gt; &lt;p &gt;&lt;b&gt;New Toy Boxes&lt;br /&gt; &lt;br /&gt; &lt;/b&gt;The Playground vendor in Mara is selling a new set of &amp;quot;Sleepwalker&amp;quot; Toy Boxes for use in Sati&apos;s Playground.&lt;/p&gt; &lt;p &gt;&amp;nbsp;&lt;/p&gt; &lt;p &gt;&lt;b&gt;Changes and Improvements &lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;High level players hitting low level evade shields will now break them in the correct number of hits.&lt;/li&gt;&lt;li&gt;Added &amp;quot;Magnum&amp;quot; to the name of the Enhanced level 50 FM-1100s, to match the names of the unenhanced versions.&lt;/li&gt;&lt;/ul&gt; &lt;p &gt;&lt;b&gt;Bug Fixes&lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;The model shown in the inventory mouse-over view of the current women’s Defiled Gloves now matches the equipped model.&lt;/li&gt;&lt;li&gt;The mouse-over view model of the women&apos;s Jack&apos;s Gloves now matches their actual equipped appearance (thanks Vinia).&lt;/li&gt;&lt;li&gt;Fixed off-center inventory model views for some enhanced men&apos;s gloves.&lt;/li&gt;&lt;li&gt;Fixed the inventory view for the men&apos;s and women&apos;s Gilded Gloves.&lt;/li&gt;&lt;li&gt;Fixed Lupine NPC abilities &amp;quot;Backfist&amp;quot; (wrong animation), &amp;quot;Grab and Throw&amp;quot; (wrong animation), and &amp;quot;Arm Throw&amp;quot; (misnamed, wrong animation).&lt;/li&gt;&lt;li&gt;Fixed a gang member with a bad spawn point in Dannah Heights (thanks Mathalos).&lt;/li&gt;&lt;li&gt;The &amp;quot;Give the Red Pill to Sheldon Brewer&amp;quot; goal Zion 10.3.4 no longer reappears if you loot him after placing the pill on his body (thanks Avalod).&lt;/li&gt;&lt;li&gt;Looting the dead pill taker in phase 3 of Zion mission 8.2.2 no longer prevents the mission from being completed (thanks Neoteny).&lt;/li&gt;&lt;li&gt;The &amp;quot;silver bullet&amp;quot; muzzle flash now appears at the end of the gun&apos;s barrel.&lt;/li&gt;&lt;li&gt;Fixed the missing specular texture on the tiled floor of Peg&apos;s Diners.&lt;/li&gt;&lt;/ul&gt; &lt;p &gt;&amp;nbsp;&lt;/p&gt; </description>
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<pubDate>Wed, 27 Aug 2008 15:58:23 GMT</pubDate>
<author>Virrago</author>
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<title>Update 61 Notes - June 26, 2008 (3)</title>
<description>&lt;p&gt;&lt;span style=&quot;color: #66ff00;&quot;&gt;&lt;b&gt;HvCFT OS Update 61: -- &lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #66ff00;&quot;&gt;&lt;b&gt;Featured Changes &lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #66ff00;&quot;&gt;&lt;b&gt;&lt;i&gt;The Matrix Online &lt;/i&gt;&lt;/b&gt;&lt;b&gt;Story Continues in Episode 10.3! &lt;/b&gt;&lt;br /&gt;MXO chapter 10.3 will begin with a new critical mission on Thursday, June 26, and another new mission on each Thursday after that for the next four weeks: 7/3, 7/10, 7/17, and 7/24. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #66ff00;&quot;&gt;&lt;b&gt;Special Notice: Sati&amp;#39;s Playground Closed for Repairs&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The new construct, Sati&amp;#39;s Playground, will not be available with Update 61. We plan on making it available after an upcoming hotfix. Stay tuned for more information! &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #66ff00;&quot;&gt;&lt;b&gt;Changes and Improvements &lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;span style=&quot;color: #66ff00;&quot;&gt;&lt;li&gt;ThreatModifiedRewardRule now only applies to the first level of rewards. This will keep increased chances of getting enhanced items and such by fighting higher-level NPCs without preventing specific enhanced items or types of enhanced items from being available. &lt;/li&gt;&lt;li&gt;Added &amp;quot;Magnum&amp;quot; to the name of the Enhanced level 50 FM-1100s, to match the names of the unenhanced versions. &lt;/li&gt;&lt;/span&gt;&lt;/ul&gt;&lt;p&gt;&lt;span style=&quot;color: #66ff00;&quot;&gt;&lt;b&gt;Bug Fixes &lt;/b&gt;&lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;span style=&quot;color: #66ff00;&quot;&gt;&lt;li&gt;Removed an accidentally included slight extra chance of having an Agent attack you when using one of the new Enhanced level 50 rifles. &lt;/li&gt;&lt;li&gt;Fixed the short male ponytail clipping through the SSR Helmet when wearing a long open coat (thanks odj). &lt;/li&gt;&lt;li&gt;Corrected Agent Gray&amp;#39;s NPC level from 55 to 60 (thanks Mathalos). &lt;/li&gt;&lt;/span&gt;&lt;/ul&gt;</description>
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<pubDate>Thu, 10 Jul 2008 09:11:42 GMT</pubDate>
<author>Elias</author>
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<title>Update 60 Notes - May 15, 2008(2)</title>
<description> &lt;p&gt;&lt;b&gt;HvCFT OS Update 60: --&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;Featured Changes&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;i&gt;&lt;b&gt;The Matrix Online &lt;/b&gt;&lt;/i&gt;&lt;b&gt;Story Continues in Episode 10.2!&lt;/b&gt;&lt;br /&gt; Chapter 10.2 begins with a new critical mission on Thursday, 5/15, and a new critical mission follows on each of the next four Thursdays: 5/22, 5/29, 6/5, and 6/12.&lt;/p&gt; &lt;p&gt;&lt;b&gt;New Level 50 Weapons&lt;/b&gt;&lt;br /&gt; &lt;br /&gt; Added 342 level 50 Enhanced/Silenced weapon variants. They drop as rare, high level critical mission or three-chevron NPC weapon loot, mostly. Most level 50+ NPCs are now equipped with the new level 50 Enhanced/Silenced weapons.&lt;/p&gt; &lt;p&gt;&lt;b&gt;New Residents of Datamine&lt;/b&gt;&lt;br /&gt; &lt;br /&gt; Powerful guard captains have appeared in the Datamine construct and the collector Dr. Martin in Lemone may be interested in some of the items they have.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Changes and Improvements &lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;The One Zero Taskmaster has some new loot. &lt;/li&gt;&lt;li&gt;Trait descriptions are now somewhat less misleading. &lt;/li&gt;&lt;li&gt;Female gi’s now include pants. &lt;/li&gt;&lt;li&gt;Weapon models and names are now consistent across weapon lines; for instance, all &amp;quot;FM&amp;quot; semi-auto pistols, other than the FM-1500, now use the large silver semi-automatic model type. It should be noted, however, that FM-9s use different models than FM-11s and 13s, and Nishiki Furys (sic) use different models than Nishiki Tempests; the model variation in these two submachine gun types is intentional..Also fixed the icons for the Clamor submachine gun (thanks AltDimension). &lt;/li&gt;&lt;li&gt;Completing a live critical mission now rewards the player with a special consumable item. &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;b&gt;Bug Fixes&lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Fixed the firing sound for the male left-hand large SMG. (Thanks Travi.) &lt;/li&gt;&lt;li&gt;Fixed blocky coloration on male and female gis. &lt;/li&gt;&lt;li&gt;Fixed a typo in Merv mission 9.1.2 (thanks Voltio). &lt;/li&gt;&lt;li&gt;Fixed two Furies Fanatics who were spawning halfway in the ground in Zia. &lt;/li&gt;&lt;li&gt;Fixed a Bullet Devil Dog who was spawning in the ground in Dannah Heights. &lt;/li&gt;&lt;li&gt;Fixed an 88 Cornerman who could sometimes spawn halfway in the ground in a Mannsdale parking lot. &lt;/li&gt;&lt;li&gt;Fly Man and N30 data mining spawns now despawn correctly if they lose their target.&lt;/li&gt;&lt;li&gt;The &amp;quot;Shadow&amp;quot; pills obtained from the training simulacra in the &amp;quot;White Hallway&amp;quot; organization areas have had their DPS increased from 30 to 40.&lt;/li&gt;&lt;li&gt;Archive missions will now award full experience each time you complete them.&lt;/li&gt;&lt;li&gt;Luggables will no longer show up on locating devices once they have been recycled.&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt; </description>
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<pubDate>Wed, 4 Jun 2008 15:18:34 GMT</pubDate>
<author>Virrago</author>
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<title>Update 59 Notes - April 03, 2008(0)</title>
<description>&lt;div&gt; &lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;HvCFT OS Update 59: --&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;Featured Changes&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;The Matrix Online &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;Story Continues in Episode 10.1!&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;&lt;br /&gt;Chapter 10.1 begins with a new critical mission on Thursday, 4/3, and a new critical mission follows on each of the next four Thursdays: 4/10, 4/17, 4/24, and 5/1.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;Moving on to Year Four&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;The third anniversary event comes to a close with this update. We hope everyone enjoyed the event and are looking forward to another year inside the Matrix!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;Chapter 9 is History&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;The chapter 9 critical missions have been archived! You can buy tickets from the Archivist Vendors in Richland to run re-creations of each organization&amp;#39;s chapter nine critical missions: 45 missions in all. Tokens gained from completing all the missions can be exchanged at the &amp;quot;PDA&amp;quot; collectors around the city for a special chapter 9 FX reward item.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;Datamine&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt; Building&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt; Interiors Open&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;Most of the floors inside the two buildings at the NE and SW corners of the Datamine construct have been opened for access. However, there may be new dangers in some of these interior spaces.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;New Collector in Richland&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;There is a new collector NPC in southern Richland who trades for items from the Datamine construct.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;Changes and Improvements&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;Portable signal boosters can now be recycled.&lt;/span&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;Mission&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt; archive chapter FX reward items, such as the Blue Headlamp, are no longer &amp;quot;Singleton&amp;quot; items.&lt;/span&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;The default FX played on luggables when they are on the ground has been made less obtrusive. (Live since the beginning of the Anniversary event. Silly Walrus missed the note.)&lt;/span&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;An Archivist Proxy has been added to the upper roof of the NE building in Datamine. Ladders have been added to the lower ledges of the building.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;Bug Fixes&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;Fixed a typo in the operator&amp;#39;s text at the beginning of the second phase of Zion mission 9.2.5, &amp;quot;Building 27.&amp;quot;&lt;/span&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;Fixed a typo in Malphas&amp;#39; text in Merovingian critical mission 9.3.4 (thanks Nicks).&lt;/span&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;Fixed a typo in the operator&amp;#39;s text in the first phase of Mr. Po&amp;#39;s first mission, &amp;quot;Shadowplay.&amp;quot;&lt;/span&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;Fixed a clipping problem on the warehouse towers in the NW corner of Datamine.&lt;/span&gt;&lt;/span&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style=&quot;font-size: x-small;font-family: Arial;&quot;&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;/div&gt;</description>
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<pubDate>Wed, 2 Apr 2008 15:45:00 GMT</pubDate>
<author>Virrago</author>
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<title>Anniversary 2008 Update - March 20, 2008(0)</title>
<description>&lt;p&gt;&lt;span &gt;HvCFT OS Anniversary 2008 Update: --&lt;br /&gt;&lt;br /&gt;Featured Changes&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span &gt;Anniversary Event Turned on, full details &lt;a href=&quot;http://thematrixonline.station.sony.com/players/news_archive.vm?id=653&amp;amp;month=032008&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;Data nodes in the Datamine construct now pay x&lt;span &gt;3&lt;/span&gt; normal $info.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;There are now &lt;span &gt;two &lt;/span&gt;&quot;Datamine Tap&quot; luggables in the Datamine construct. These luggable Data Taps return&amp;nbsp;&lt;span &gt;three times &lt;/span&gt;as much $info as a Data Scrambler 0.4.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Wed, 19 Mar 2008 15:15:43 GMT</pubDate>
<author>Virrago</author>
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<title>Update 58 Hotfix - February 28, 2008(0)</title>
<description>HvCFT OS Update 58 Hotfix: --&lt;br /&gt;&lt;br /&gt;Featured Changes&lt;br /&gt;&lt;br /&gt;NVIDIA 8xxx Graphic Card Performance Workaround&lt;br /&gt;The modellighting_enable variable can now be disabled (set to &amp;quot;0&amp;quot; ) , which may resolve a low framerate issue experienced on some video cards under Windows XP. See the Technical Support forum &lt;a rel=&quot;nofollow&quot; href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300021159&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt; for more details.&lt;br /&gt;&lt;br /&gt;Bug Fixes&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Some texture issues on pipes in the Datamine construct have been fixed.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Click &lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300021003&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt; to see Update 58 Notes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
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<pubDate>Wed, 27 Feb 2008 15:26:56 GMT</pubDate>
<author>Virrago</author>
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<title>Update 58 Notes - February 25, 2008(1)</title>
<description> &lt;p&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;The Matrix Online &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Story Continues in Episode 9.3!&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;br /&gt; Chapter 9.3 begins with a new cinematic and critical mission on Monday, 2/25, and a new critical mission follows on each of the next four Thursdays.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;“Datamine” Construct Is In&lt;/span&gt;&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Access to a new construct, &amp;quot;Datamine,&amp;quot; is available from the Archivists found in Richland bookstores. The construct has no level restriction. It is a PVP &amp;quot;free for all&amp;quot; (FFA) area, which means that players within Datamine can be attacked by any player, even those from their same organization. $info gained from Data Mining is vastly increased inside the Datamine construct.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;You’ve Got Mail&lt;/span&gt;&lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;There are a few changes to the &lt;b&gt;Your Mail&lt;/b&gt; UI:&lt;/span&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;The total number of messages in your inbox, maximum number of messages, and the number of headers currently retrieved are now shown.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;The total message count usually will not finish updating until the first group of headers is downloaded. There is a &lt;b&gt;Get Next #&lt;/b&gt; to retrieve a next oldest batch of headers.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;There is a slider to control the number of headers to receive at once (10 to 300). The slider saves its position in your options file. It can take a little while to get 300 messages if they have long subjects. This also sets how many headers to get when you first open the mail UI, so you can set it to retrieve all your messages at once every time, or to only get a few of the most recent ones (which is much faster), and hit the button when you want to check older messages.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;PvP Flagging Changes&lt;/span&gt;&lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Players no longer lose their PvP flag on death. It will still time out as normal after death, and is removed by &lt;b&gt;&lt;i&gt;/release&lt;/i&gt;&lt;/b&gt; and reconstruct.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Using abilities such as &lt;b&gt;Revive RSI&lt;/b&gt; on a flagged dead player will flag you if the dead player accepts.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Dead players&amp;#39; nametags (with org and flag shown, if they are flagged) will now be displayed when they are targeted.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Changes and Improvements&lt;/span&gt;&lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Players can attach up to twelve items (or stacks) to an email. Multiple items cannot be attached to emails composed in the loading area.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Executing instant abilities while in the wrong style will now change styles and invoke the ability. This also fixes the problem with NPCs where sometimes their instant and delayed abilities wouldn&amp;#39;t go off, which is especially noticeable in Nuker-types.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Level 100 Agents who spawn on Zion and EPN players outside of Slums are now Machine-aligned. They will not attack Machinists or Cypherites and cannot be attacked by them.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Sending a tell to another player while AFK will no longer send that player an AFK message.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;The &lt;b&gt;&lt;i&gt;Interlock Accuracy Bonus&lt;/i&gt;&lt;/b&gt; has been removed from some non-interlock moves (it does not do anything outside interlock anyway.)&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Disable Security Devices&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;,&lt;b&gt; Bull Dog&lt;/b&gt;,&lt;b&gt; and Find Data Node&lt;/b&gt; now have memory costs of 1.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Bug Fixes&lt;/span&gt;&lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;The map now shows up in the One Zero archive construct.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Recall abilities now work in constructs.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;The large programs spawned by the intruder will no longer be invisible in certain indoor locations.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Light prop &amp;quot;glare&amp;quot; FX will no longer draw through solid models.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt; </description>
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<pubDate>Fri, 22 Feb 2008 17:40:01 GMT</pubDate>
<author>Virrago</author>
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<title>Update 57 Notes - January 10, 2008(0)</title>
<description>&lt;b&gt;&lt;/b&gt; &lt;p &gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;The Matrix Online &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Story Continues in Episode 9.2!&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;br /&gt; Chapter 9.2 begins with a new cinematic and critical mission on Thursday, 1/10, Plus a new critical mission follows on the next four Thursdays: 1/17, 1/24, 1/31, and 2/7.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Winter Holiday Ends&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;br /&gt; The Winter Holiday Celebration in &lt;i&gt;The Matrix Online&lt;/i&gt; ends with Update 57. We hope you enjoyed the festivities and look forward to next year&amp;#39;s Holiday!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Changes and Improvements&lt;/span&gt;&lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Insecticide Codes can now be sold.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Consumables can now be used from the actions panel.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;A message in the system chat panel now notifies you when a tactic booster wears off.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p &gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Bug Fixes&lt;/span&gt;&lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Fixed some archive mission typos.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Prompts from the operator no longer occur at random times during the fourth phase of Machine mission 7.1.4.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Maki-Otoshi and Tomo Nage now show activation text for their downgrade procs in the chat window.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Helicopters now fly high enough to avoid the monument in Rogers Way.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;The neighborhood collector items have been raised to proper buff levels.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Removed the black discoloration on the back of Boucher coat collars.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;New characters will now be able to join mission teams immediately after leaving the tutorial.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;The tutorial mission status window now shows the mission contact as &amp;#39;Link&amp;#39; instead of &amp;#39;Error&amp;#39;.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Master Shadow’s details have been updated to properly indicate prerequisites required for use.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Enrage now works correctly when Smith Rage Pills are used with the Overdrive Bandana.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p &gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;color: navy;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p &gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;color: navy;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt; &lt;p &gt;&amp;nbsp;&lt;/p&gt; </description>
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<pubDate>Wed, 9 Jan 2008 12:22:27 GMT</pubDate>
<author>Virrago</author>
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<title>Winter Holiday Update Notes - December 13, 2007(0)</title>
<description>&lt;p&gt;&lt;b&gt;Winter Holiday: December 13, 2007 through January 10, 2008 &lt;/b&gt;&lt;/p&gt; &lt;p&gt;It&amp;#39;s time for the third-annual Winter Holiday Celebration in &lt;i&gt;The Matrix Online! &lt;/i&gt; During this period, snow will be falling in the Mega City and Snowman and Holiday Helper Vendors will be around to help you get into the holiday spirit. &lt;/p&gt; &lt;p&gt;This Winter Holiday, operatives can enjoy the gift of sharp new clothing items: &amp;quot;Formal Shoes&amp;quot; and &amp;quot;Winter Coats&amp;quot; for men, and &amp;quot;Formal Skirts&amp;quot; and &amp;quot;Winter Shirts&amp;quot; for women, all available in both black and white versions. Those operatives skilled at defeating the giant Snow Simulacra may find an additional holiday-themed clothing item. &lt;/p&gt; &lt;p&gt;&lt;b&gt;Featured Updates &lt;/b&gt;&lt;/p&gt; &lt;p&gt;&lt;b&gt;&lt;i&gt;Winter Holiday Features: &lt;/i&gt;&lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Four types of Snowman Vendors can be found in each District with different types of Snowballs for sale. (Icy, Slushy, Powdery, and Rocky.) &lt;/li&gt;&lt;li&gt;Three Mobile Snowman Vendors will spawn around the city. These are luggable objects that dispense snowballs and can be dragged around by players. Only three will spawn per world, so get them while you can! &lt;/li&gt;&lt;li&gt;Holiday Helper Vendors, outside Mega City clubs, will trade Holiday and Party hats to players for one of each type of Snowball. &lt;/li&gt;&lt;li&gt;Equip a Red or Green Holiday Hat to put your RSI in the &amp;quot;Festive&amp;quot; state. Players in the &amp;quot;Festive&amp;quot; state can throw and be targeted by Snowballs. &lt;/li&gt;&lt;li&gt;Snowballs can be &amp;quot;thrown&amp;quot; by activating them from the Action panel or the hotbar. Hitting another player with a Snowball reduces the stability of the equipped Holiday Hat. &lt;/li&gt;&lt;li&gt;When Holiday Hats lose all stability, they disappear. Players can stage snowball fights where &amp;quot;last hat standing&amp;quot; wins. &lt;/li&gt;&lt;li&gt;Black, Silver, and Gold Party Hats can be worn and activated to create flying confetti and party sound effects. &lt;/li&gt;&lt;li&gt;Holiday Helper Vendors will also sell special mission activation tickets. Take these missions to earn Perfect Snowflakes, which can be turned in to Holiday Helpers for dress gloves, dress hats, and special Winter Holiday masks. &lt;/li&gt;&lt;li&gt;Abominable snowmen will ambush players during the holiday missions. They don&amp;#39;t move, so they&amp;#39;re easy to escape. However, killing these NPCs will be well worth the effort! &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;b&gt;&lt;i&gt;Bullet Time Tweaks:&lt;/i&gt;&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Tweaked Bullet Time on interlock special moves and finishing moves. All finishing moves now have custom Bullet Time. Custom Bullet Time was added or adjusted on the following special moves: &lt;/p&gt; &lt;ul&gt;&lt;li&gt;Head Butt &lt;/li&gt;&lt;li&gt;Cheap Shot &lt;/li&gt;&lt;li&gt;Pistol Whip &lt;/li&gt;&lt;li&gt;Low Blow &lt;/li&gt;&lt;li&gt;Bash &lt;/li&gt;&lt;li&gt;Aerial Takedown &lt;/li&gt;&lt;li&gt;Iron Guard &lt;/li&gt;&lt;li&gt;Tomo Nage &lt;/li&gt;&lt;li&gt;Counter Throw &lt;/li&gt;&lt;li&gt;Maki-Otoshi &lt;/li&gt;&lt;li&gt;Punch Reversal Catch Slam &lt;/li&gt;&lt;li&gt;Canny Strike &lt;/li&gt;&lt;li&gt;Side Roll Escape &lt;/li&gt;&lt;li&gt;Cartwheel Escape &lt;/li&gt;&lt;li&gt;Spinning Backsweep &lt;/li&gt;&lt;li&gt;Vanish &lt;/li&gt;&lt;li&gt;Ki-Charged Foot Sweep &lt;/li&gt;&lt;li&gt;Sidekick Combo &lt;/li&gt;&lt;li&gt;Sky-High Sidekick &lt;/li&gt;&lt;li&gt;Swirling Ki Summon &lt;/li&gt;&lt;li&gt;Berserker Attack &lt;/li&gt;&lt;li&gt;Wooden Dummy Drill &lt;/li&gt;&lt;li&gt;Misdirect Punch &lt;/li&gt;&lt;li&gt;Extreme Falling Kick &lt;/li&gt;&lt;li&gt;Shadow Phoenix Pill (item-based move) &lt;/li&gt;&lt;li&gt;Silver Bullet (item-based move) &lt;/li&gt;&lt;li&gt;Succubus Kiss (NPC move) &lt;/li&gt;&lt;li&gt;Pistol Aerial &lt;/li&gt;&lt;li&gt;Pistol Barrage &lt;/li&gt;&lt;li&gt;Disarming Shot &lt;/li&gt;&lt;li&gt;Dual Pistol Dash &lt;/li&gt;&lt;li&gt;Dual Pistol Execution &lt;/li&gt;&lt;li&gt;Dual Pistol Point Blank &lt;/li&gt;&lt;li&gt;Pistol Slide &lt;/li&gt;&lt;li&gt;Pistol Evasive &lt;/li&gt;&lt;li&gt;Diving Frankensteiner &lt;/li&gt;&lt;li&gt;Spin Throw &lt;/li&gt;&lt;li&gt;Topsy Turvy &lt;/li&gt;&lt;li&gt;Reverse Bull Dog &lt;/li&gt;&lt;li&gt;Suplex &lt;/li&gt;&lt;li&gt;Drop Kick &lt;/li&gt;&lt;li&gt;Freedom to Joints &lt;/li&gt;&lt;li&gt;Sliding Volley &lt;/li&gt;&lt;li&gt;Controlled Burst &lt;/li&gt;&lt;li&gt;Covering Fire &lt;/li&gt;&lt;li&gt;Full Auto &lt;/li&gt;&lt;li&gt;Full Auto Redux. &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;Missing animations were restored to some finishing moves, and on lupine special moves. Attacker/defender synchronization was fixed in some Aikido attack exchanges. &lt;/p&gt; &lt;p&gt;&lt;b&gt;Changes and Improvements &lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Holiday and Party hats, and winter masks, can now be placed on the Marketplace. &lt;/li&gt;&lt;li&gt;Snowflakes can now be traded. &lt;/li&gt;&lt;li&gt;Snowflakes are lighter and fluffier. &lt;/li&gt;&lt;li&gt; Double-clicking on hostiles once again defaults to attack. &lt;/li&gt;&lt;li&gt;Reputation is now rewarded after mission completion, rather than after all goals in the last phase are complete. &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;b&gt;Bug Fixes &lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Fixed a typo in Mr. Bishop&amp;#39;s fifth mission. &lt;/li&gt;&lt;li&gt;Fixed a typo in Machine mission 8.3.2 (thanks Mathalos). &lt;/li&gt;&lt;li&gt;Miss/Hit blocks will now use the correct interlock exchanges instead of defaulting to the one self-defense speed vs self-defense block exchange everyone has seen a million times. &lt;/li&gt;&lt;li&gt;The bluepill who follows you in Amber&amp;#39;s third mission no longer gets attacked by Amber&amp;#39;s own gang. &lt;/li&gt;&lt;li&gt;Missing an enemy with a downgrade that is already affecting him will no longer remove the downgrade. &lt;/li&gt;&lt;li&gt;Fixed the texture and material settings of Synn&amp;#39;s shirt. &lt;/li&gt;&lt;li&gt;Made text and NPC type changes to Rose&amp;#39;s third mission and Violet&amp;#39;s second mission to correct suggestions that the Legion gang works for Violet; in fact she and the Legion are at odds, as described in the atlas entry for Sobra Shores . &lt;/li&gt;&lt;li&gt;Find Weakness no longer stacks with Upgrade Master.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;</description>
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<pubDate>Wed, 12 Dec 2007 15:59:42 GMT</pubDate>
<author>Virrago</author>
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<title>Update 56 Notes - November 15, 2007(0)</title>
<description>&lt;p &gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;The Matrix Online &lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Story Continues in Episode 9.1!&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;br /&gt;Chapter 9.1 begins with a new cinematic and critical mission on Thursday, 11/15, plus a new critical mission follows on the next four Thursdays: 11/22, 11/29, 12/6, and 12/13.&lt;/span&gt;&lt;/p&gt; &lt;p &gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p &gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Chapter 8 Missions Archived&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;br /&gt;Archived versions of the chapter 8 critical missions are now available from Archive Vendors. Get all nine chapter 8 mission archive tokens by completing the archived subchapters for each organization. Turn them in to one of the Organization Collectors for the chapter 8 mission archive reward item.&lt;/span&gt;&lt;/p&gt; &lt;p &gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt; &lt;p &gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Changes and Improvements&lt;/span&gt;&lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Organization collectors now offer tickets for archived chapter 8 missions and a new FX reward item for completing them. The collectors also offer organization-inspired rewards for turning in all completion tokens for a single organization&amp;#39;s archived chapter 5-8 missions.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Mission&lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt; archive chapter reward FX items now have a System chat panel activation message.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;A new option has been added to the Options window on the Game tab. The new option is Scripted Bullet Time Camera. This option controls whether or not your camera goes through the scripted bullet time behavior when a bullet time animation plays or stays where you have placed it (distance or position relative to the player&amp;#39;s model.)&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;There is now an option for turning off the scripted bullet time camera in the Game Options &amp;gt; Advanced Key Bindings &amp;gt; Camera window.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Toned down the viral deflection FX and made it fade in and out smoothly instead of popping on/off.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Ability interlock accuracy bonuses are now shown. These are the base values added to a player&amp;#39;s total and are not reflected in the player&amp;#39;s bonus panel. These values are influenced.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Doubled the buffs of the special event/reward items with level-scaling Resistances: Anniversary T-Shirts, Demon Army Trench (Merovingian chapter 1-4 archive reward), Security T-Shirt, Verdigris Shirt, Formal Gloves. The buffs on these items now range from +2 to +22 in all Resistances as player level increases from 1 to 50 (the old Resistance buff range was +1 to +11).&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Reduced the shine on the large revolver slightly.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p &gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt; &lt;p &gt;&lt;b&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Bug Fixes&lt;/span&gt;&lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Corrected &amp;quot;critical&amp;quot; to &amp;quot;archive&amp;quot; in the details text of archive clothing reward items.&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Pulling a jumping player into interlock with an ability will no longer prevent them from using their own abilities&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Fixed the order of messages on a computer in phase 2 of Sunshine&amp;#39;s second mission, &amp;quot;Night for Day.&amp;quot;&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Fixed a typo in a message on a computer in the second phase of Sunshine&amp;#39;s second mission, &amp;quot;Night for Day.&amp;quot;&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Fixed the Oracle&amp;#39;s dress at low level of detail (thanks Croesus).&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Fixed the edges of the world in the Zero One and One Zero archive constructs being clearly visible near the horizon.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;The bamboo trees in the Yuki and Sakura archives no longer disappear when viewed near the edge of the screen.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Fixed skeletal distortion at the shoulders and hips that occurred on females, and to a lesser degree on small males and large males, during many weapon combat animations.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Fixed many Exiles who were missing combat animations, including lupines, blood-drinkers, Gargoyle, succubi, and Zero One / One Zero robots.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Fixed some animation-related problems with Ookami&amp;#39;s character model.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Inner Strength taken while attempting to use Ghost Strike when visible is now refunded.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Fixed an outdated reference to the truce in Zion&amp;#39;s &amp;quot;seduction&amp;quot; graduation mission, &amp;quot;Meet with Niobe.&amp;quot; (Thanks Othinn1.)&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Fixed a typo in Flood&amp;#39;s text in Merv 8.3.3 (thanks GypsyJuggler).&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Fixed a typo in Tyndall&amp;#39;s opening message in Zion critical mission 8.3.3.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Replaced the non-Agenty &amp;quot;you&amp;#39;re&amp;quot; contraction from the border Agent shout &amp;quot;You&amp;#39;re not authorized in this area&amp;quot; with &amp;quot;you are.&amp;quot;&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Sitting effect now penalizes all defense types.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Automatic style switches will no longer display &amp;#39;Ability is not loaded&amp;#39; when the requested style is not loaded.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Escape Moves now use Withdraw Tactics and fail while enraged.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Area effect group heals/upgrades are no longer applied to dead characters.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Consumables can now be used from the actions panel.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Using decompile or repair tools on empty slots no longer cause them to modify other slots.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Master Shadow’s details have been updated to properly indicate prerequisites required for use.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Delete Upgrade 2.0 should now use the proper FX on the target when the target is affected by the ability.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Paralyzing Throw now properly indicates to the user when the target is rooted.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Find Weakness no longer stacks with Upgrade Master&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt;.&lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Delete Upgrade 2.0 now has a more appropriate casting animation length.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;Fixed &amp;quot;retreived&amp;quot; typo in System Chat notification when getting attachments from emails.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;After using shift+up arrow to bring back a previous tell, pressing space bar will now add a space.&lt;/span&gt;&lt;span style=&quot;font-family: Arial;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;font-size: 10pt;font-family: Arial;&quot;&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;</description>
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<pubDate>Wed, 14 Nov 2007 15:49:02 GMT</pubDate>
<author>Virrago</author>
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<title>Halloween Update - October 30th , 2007(0)</title>
<description>&lt;b&gt;2007 Halloween Masquerade: Oct. 30 through Nov. 8&lt;/b&gt;&lt;br /&gt;It&amp;#39;s time for &lt;i&gt;The Matrix Online&lt;/i&gt; 2007 Halloween Masquerade! Find the jack-o-lanterns around the Mega City and activate them to spawn Exiles. Defeating a wave of Exiles leaves you with a special treat: A box only you can open that contains one of seven possible Halloween masks.&lt;br /&gt;&lt;br /&gt;Hardline and club decorations are up and the Halloween darkness and full moon have returned!&lt;br /&gt;&lt;br /&gt;Zombies have infested the following neighborhoods and will attack redpills wandering through them: &lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Slums: Mannsdale Housing Projects and Camon Heights &lt;/li&gt;&lt;li&gt;Barrens: Manssen Park and Gracy Heights &lt;/li&gt;&lt;li&gt;International: Furihata and Ikebukuro &lt;/li&gt;&lt;li&gt;Downtown: Creston Heights and Edgewater &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Players bitten by zombies will be infected by the zombie virus and turned into the living dead themselves. Player-zombies have access to the special bite attack, which can be used against other players in PvP combat.&lt;br /&gt;&lt;br /&gt;Zombies are known to be vulnerable to Holy Water, which can also be used against player-zombies to cleanse them of the zombie virus. Player-zombies can also use Antibiotic pills to cleanse the virus themselves.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Changes and Improvements &lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Halloween Masquerade event runs from Oct. 30 through Nov. 8 &lt;/li&gt;&lt;li&gt;Jack-o-Lantern objects found around the city can be activated to spawn Exile NPCs. &lt;/li&gt;&lt;li&gt;Ultra-dark skies with a Halloween full moon have been turned on. &lt;/li&gt;&lt;li&gt;Hardline and club decorations have been turned on. &lt;/li&gt;&lt;li&gt;All Halloween masks will work during this period. &lt;/li&gt;&lt;li&gt;Level-appropriate zombies will spawn on players in certain neighborhoods. &lt;/li&gt;&lt;li&gt;Players can be turned into zombies by being bitten by an NPC or player zombie. &lt;/li&gt;&lt;li&gt;Players infected by the zombie virus can use the Zombie Bite Ability (under Awakened in the Actions panel). &lt;/li&gt;&lt;li&gt;Antibiotics can be used by player characters to clear the zombie virus from their RSIs. &lt;/li&gt;&lt;li&gt;Holy Water causes extra damage to NPC zombies and clears the zombie virus from player characters. &lt;/li&gt;&lt;li&gt;Seven new masks have been added this year: five common and two rare. &lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Bug Fixes &lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Halloween masks now place on the Marketplace correctly.&lt;/li&gt;&lt;li&gt;Fixed positioning of muzzle flashes for silenced submachineguns and shotguns.&lt;/li&gt;&lt;li&gt;Fixed positioning of pistol muzzle flashes.&lt;/li&gt;&lt;li&gt;The bluepill Amber asks you to escort in her second mission, &amp;quot;A Safe Place,&amp;quot; will no longer be attacked by Amber&amp;#39;s own ASP street gang.&lt;/li&gt;&lt;li&gt;Jack-O-Lanterns now break stealth active stealth abilities on the player activating them.&lt;/li&gt;&lt;li&gt;The close button on the map legend window now works.&lt;/li&gt;&lt;li&gt;The scrollbar on the description window in character creation no longer looks chopped off.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;</description>
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<pubDate>Mon, 29 Oct 2007 18:43:28 GMT</pubDate>
<author>Raijinn</author>
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<title>Update 55 Notes - October 4th, 2007(0)</title>
<description>&lt;p&gt;&lt;b&gt;&lt;i&gt;The Matrix Online&lt;/i&gt; Story Continues in Chapter 8.3!&lt;/b&gt;&lt;/p&gt; &lt;p&gt;Chapter 8.3 critical missions begin on Thursday, October 4th, with another new mission arriving on each of the four following Thursdays: October 11th, October 18th, October 25th, and November 1st.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Changes and Improvements&lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Running a mission in wrong district no longer invalidates it in all districts for 16 minutes. Similarly, if all the mission areas in a given district are full when a mission is requested, or if two mission teams simultaneously request the last placement from the objectserver, it will now only disable that mission in the one district for 16 minutes, instead of everywhere.&lt;/li&gt;&lt;li&gt;The email interface now has a &amp;#39;Save&amp;#39; button. Press this button to store an email you&amp;#39;re writing. You can then close your mail interface, and go do something else, like chat. When you re-open the mail interface and start composing a new mail, the saved mail you were composing previously will be restored, so you can finish writing it without having to retype the whole thing.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Lowered the sound radius of the Bomb Pet luggable FX.&lt;/li&gt;&lt;li&gt;Toned down the Signal Booster FX. &lt;/li&gt;&lt;li&gt;Increased the difficulty of Headless NPCs at levels above 10. &lt;/li&gt;&lt;li&gt;A new character near the White Lotus Hotel directs players on a trip through the White Hallways to combat dangerous Elite Commando programs who have escaped from the Merovingian&amp;#39;s storage constructs. &lt;/li&gt;&lt;li&gt;Desperate Speed, Hyper Sprint, and Hyper Speed now increase sneak and invis movement speeds. &lt;/li&gt;&lt;li&gt;The Melee Training Simulacra in the White Hallway areas now drop special melee combat pill programs. &lt;/li&gt;&lt;li&gt;Reduced the radius of the &amp;quot;Enraged&amp;quot; sound effect. &lt;/li&gt;&lt;li&gt;&amp;quot;Signpost&amp;quot; NPCs no longer have to be clicked multiple times to clear the &amp;quot;(!)&amp;quot; icon above their head, unless they actually have multiple messages to give. &lt;/li&gt;&lt;li&gt;Fixed Ookami&amp;#39;s clothing specularity. &lt;/li&gt;&lt;li&gt;The extreme gold shine on the female Yuki Ninja Gloves has been toned down. &lt;/li&gt;&lt;li&gt;Cleaned up the Avero Cuffed Trench base texture. &lt;/li&gt;&lt;li&gt;The male version of the Quicksilver Gloves is now using the correct icon. &lt;/li&gt;&lt;li&gt;Recall Team Member and Recall Mission Team now teleport team members to the recaller&amp;#39;s exact position. &lt;/li&gt;&lt;li&gt;Weapons may now be set as Preferred while in the loading area, and the preferred weapon flag will now display there properly. &lt;/li&gt;&lt;li&gt;Darkened bright-white ad space signs of the type found around Creston Heights. &lt;/li&gt;&lt;li&gt;Enter key no longer opens the chat window if you have the interface toggled off with CTRL+U. The chat window can still be opened with the &amp;quot;/&amp;quot; key.&lt;br /&gt; &lt;/li&gt;&lt;li&gt;Serene Calm now increases defenses 0.5 points/level and stacks with other defense upgrades. &lt;/li&gt;&lt;li&gt;Pressing &amp;#39;Default&amp;#39; on the chat options window will now set font size to &amp;#39;Small&amp;#39;. &lt;/li&gt;&lt;li&gt;You can now interlock someone who is in midair if:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;You are in range&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;You will be in range of where they land &lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Player should no longer have the combat state applied to them from being hit by an attack after being defeated in Interlock combat. &lt;/li&gt;&lt;li&gt;Inherent accuracies for special moves in operative discipline trees have been adjusted. &lt;/li&gt;&lt;li&gt;The in-game compile progress bar now updates continuously rather than once per second. &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;b&gt;Bug Fixes&lt;/b&gt;&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Fixed some incorrect NPC settings in Sculptress mission 4, &amp;quot;The Lease.&amp;quot; &lt;/li&gt;&lt;li&gt;Changed the placement method used for the Uriah Headless NPC boss &amp;quot;Barebones&amp;quot;; hopefully this will resolve his currently unreliable respawn behavior. &lt;/li&gt;&lt;li&gt;Fixed a typo in Landlord mission 4, &amp;quot;Oh, I Almost Forgot.&amp;quot; &lt;/li&gt;&lt;li&gt;Small green pip FX now orbit the user&amp;#39;s hands while using a Tactics Booster. &lt;/li&gt;&lt;li&gt;Pugilist Gloves&amp;#39; proc buff is no longer removed by antibiotics or negative condition sweeps &lt;/li&gt;&lt;li&gt;Changed the spelling of &amp;quot;Overdrive Bandanna&amp;quot; to &amp;quot;Overdrive Bandana&amp;quot; to be consistent with the rest of the bandana items in the game. &lt;/li&gt;&lt;li&gt;Fixed a typo in Intro mission 6, &amp;quot;The Potential.&amp;quot; &lt;/li&gt;&lt;li&gt;Binary Boy and the Fumigator once again show and give clothing reward items even if the item does not match your character&amp;#39;s gender. (Thanks Brommerz77.) &lt;/li&gt;&lt;li&gt;Some issues with the chat options window have been fixed. &lt;/li&gt;&lt;li&gt;Email attachments should be be able to be sent after reconstructing. &lt;/li&gt;&lt;li&gt;Concealment Countermeasure Tools now correctly deactivate disguises. &lt;/li&gt;&lt;li&gt;Event disguises and RSI overrides now show up properly in player detail windows. &lt;/li&gt;&lt;li&gt;Catsuit and motorcycle suit sleeves no longer stick through long gloves. &lt;/li&gt;&lt;li&gt;Swirling Ki Summon no longer incorrectly states that it causes the confuse state when it hits an enemy. &lt;/li&gt;&lt;li&gt;The Movement Speed upgrade for Escape and Evasion is now Sneak Movement Speed instead. &lt;/li&gt;&lt;li&gt;The FX of the toughness boost from the Tiger Master&amp;#39;s Gi/Coat is now orange and black, to distinguish it from the green Tactics Booster FX. &lt;/li&gt;&lt;li&gt;The correct chat message should now appear when Dual Pistol Execution&amp;#39;s downgrades are applied to a target. &lt;/li&gt;&lt;li&gt;Fixed some gang members who were spawning in the ground in Richland. &lt;/li&gt;&lt;li&gt;Hardlines will no longer remain red after a server crash. &lt;/li&gt;&lt;li&gt;Weapon requirements not met effect will now return after reconstruction &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Wed, 3 Oct 2007 18:08:58 GMT</pubDate>
<author>Raijinn</author>
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<item>
<title>Update 54 Notes - August 24, 2007(0)</title>
<description>&lt;b&gt;Featured Changes&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;The Matrix Online &lt;/i&gt;Story Continues in Chapter 8.2!&lt;/b&gt;&lt;br /&gt;Chapter 8.2 critical missions begin on Friday, August 24th, with another new mission arriving on each of the four following Thursdays: August 30th, September 6th, September 13th, and September 20th.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Changes and Improvements&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Widened Scanline Receiver default window size so that the image fits the window under Internet Explorer 7.&lt;/li&gt;&lt;li&gt;A new Merovingian-affiliated NPC near Uriah SW directs new players east, where they&amp;#39;ll find new enemies waiting for them below ground, and new rewards.&lt;/li&gt;&lt;li&gt;Lowered dungeon boss group respawn time from 20 minutes to 10.&lt;/li&gt;&lt;li&gt;The bluepill to be escorted in Zion archive mission 1.2.10 is now slightly higher level, and the ambush that spawns between the two phases now targets the player rather than the bluepill.&lt;/li&gt;&lt;li&gt;Dungeon loot has had resistances added where necesssary to bring the items in line with other CR2.0 items. As part of this rebalance, two levels have been added back to the required character level for Richland and Westview dungeon loot items, and the Creston Heights items have been raised from character level 40 to character level 50.&lt;/li&gt;&lt;li&gt;/random can now be used with two natural number parameters to specify a range.&lt;/li&gt;&lt;li&gt;Tiger Master Coat/Gi buff is no longer removed by negative condition sweeps or antibiotics.&lt;/li&gt;&lt;li&gt;Data Node Neo Agents NPC spawn in Data Node Neo Agents are of same level as the player.&lt;/li&gt;&lt;li&gt;The icon of ‘Code for Quicksilver Gloves’ should now render as code in the inventory and in the Compile window&lt;/li&gt;&lt;li&gt;Moderated the new specular highlights added in update 53 on the following:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Characters:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Merovingian (coat, pants, hair)&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;The Twins (coat, pants, shirt)&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Male clothing types:&amp;nbsp;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Shirts:&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Avero Pizazz&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Misene Fancer&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Dress Shirt&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Barrelhead&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Ivora&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Machello Suit&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Coats:&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Jayne Half-Duster&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Avero Suit&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Misene Leather Trench&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Misene Panel Trench&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Reynolds Duster&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Avero Cuffed Trench&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Yoshi Ariga Trench&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Yoshi Asiri Trench&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Yozamaki Trench&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Brooker Jacket&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Burning Eye Trench&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Pants:&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Arasiki Leather&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Barrelhead Cargo Shorts&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Barrelhead Panel Shorts&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Barrelhead Cargo&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Ball Strapped&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Reinforced&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Hats:&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Newsie Cap&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Street Beanie&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;li&gt;Female clothing types:&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Shirts:&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Lotus&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Pants:&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Tress Skirt&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Grapp Skirt&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Shoes:&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Hosh Boots&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Gloves:&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Point Reinforced Gauntlets&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Glasses:&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;ul&gt;&lt;li&gt;Beta Glasses&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;b&gt;Bug Fixes&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Fixed some typos in Agent Gray&amp;#39;s messages at the end of standard missions.&lt;/li&gt;&lt;li&gt;Fixed &amp;quot;Id hate it...&amp;quot; typo in a random mission taunt message (thanks ZeroPheonix).&lt;/li&gt;&lt;li&gt;Fixed a typo in Nicky G&amp;#39;s detail text.&lt;/li&gt;&lt;li&gt;The Anome Simulacrum in Machine archive mission 6.1.5, &amp;quot;Destiny,&amp;quot; can no longer be attacked by other NPCs.&lt;/li&gt;&lt;li&gt;Fixed a logical order problem in the side conversation between two NPCs in the third phase of Merovingian mission 1.1.1.&lt;/li&gt;&lt;li&gt;Fixed a typo in Merovingian archive mission 7.1.4, &amp;quot;Coven.&amp;quot;&lt;/li&gt;&lt;li&gt;Corrected the descriptions of the buffs given by the Industrial Pants and Industrial Shirt in their details text.&lt;/li&gt;&lt;li&gt;Mercury no longer says he has no more jobs for you at the end of his fifth mission (thanks Skill).&lt;/li&gt;&lt;li&gt;Corrected the description of the &amp;quot;Industrial Boots.&amp;quot;&lt;/li&gt;&lt;li&gt;Assassin&amp;#39;s Mask now does the correct amount of damage to the wearer when activated.&lt;/li&gt;&lt;li&gt;Logic Bomb 2.0 will now use the correct animations in interlock.&lt;/li&gt;&lt;li&gt;Bartenders will no longer kneel behind their counters.&lt;/li&gt;&lt;li&gt;Some UI glitches that occur when unloading Write Code while writing a code have been fixed.&lt;/li&gt;&lt;li&gt;Revivification abilities now indicate the caster’s name in the confirmation dialog box as well as in system chat after the ability is invoked.&lt;/li&gt;&lt;li&gt;Logic Cannon 1.0 Abilities re-use timer should now match with its description.&lt;/li&gt;&lt;li&gt;The passive version of Ravager no longer appears to have an IS cost.&lt;/li&gt;&lt;li&gt;Mouse-over of the buff icon for the Escape and Evasion ability should no longer show the Movement speed buff twice.&lt;/li&gt;&lt;li&gt;The Enrage effect of Overdrive Bandana should no longer be removed by Negative Condition Sweep or Antibiotics.&lt;/li&gt;&lt;li&gt;Negative Condition Sweep 1.0 will now show a message in the chat pane when the ability is deactivated.&lt;/li&gt;&lt;li&gt;The Assassin’s Mask Corruption Pulse will now accurately deal damage.&lt;/li&gt;&lt;li&gt;Proxy Technician should now show the correct message within chat pane on activation of ability.&lt;/li&gt;&lt;li&gt;Selecting an inventory item no longer enables the compile button in the compile tool UI. &lt;/li&gt;&lt;/ul&gt;</description>
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<pubDate>Thu, 23 Aug 2007 19:06:46 GMT</pubDate>
<author>Raijinn</author>
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<title>Update 53 Hotfix Notes - July 19, 2007 (0)</title>
<description>&lt;b&gt;New Data Miner Functionality&lt;/b&gt;&lt;br&gt; &lt;br&gt; &lt;b&gt;New Data Taps&lt;/b&gt;&lt;br&gt; &lt;br&gt; Several new data taps have been added for levels 20-50. These new taps offer increased tap rates, bonus info, and chances to pull bits or code fragments out of data nodes. Most of the new taps can draw the attention of hostile programs, however, so greedy data miners need to be ready to flee or fight while mining. With the exception of some of the sequences triggered by the rare, high level taps, these encounters are generally soloable, even with memory tied up for mining.&lt;br&gt; &lt;br&gt; &lt;b&gt;Finally a use for Tool Maker?&lt;/b&gt;&lt;br&gt; &lt;br&gt; All of the new new taps are craftable… and two of them can only be created by a Tool Maker – there is no other way to get them. Characters with Tool Maker at level 50 should check the Tools-&amp;gt;Tool category in their Code Analyzer Tool in the level 56-60 range. Any recipes for making luggables will appear here as well once they are learned.&lt;br&gt; &amp;nbsp;&lt;br&gt; &lt;b&gt;Did you say luggable recipes?&lt;/b&gt;&lt;br&gt; &lt;br&gt; The programs spawned by the new tools aren’t just there to rough up Data Miners, they also have some extra loot. Most of them just carry extra bits or frags, but the toughest groups have one of 4 new luggables. Three of these luggables give nice bonuses themselves, but can also be converted into special frags that can be used to craft new items, including a couple crafting bonus luggables and a portable (but slightly less effective than normal) signal booster. Except for the signal booster, which only flips your PVP flag while in your inventory, the new luggables can be released completely by dropping them, right-clicking, and selecting ‘Release’.&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;b&gt;Bug Fixes&lt;/b&gt;&lt;br&gt; &lt;ul&gt;&lt;li&gt;The Machine archive mission 7.2.5 now rewards the correct completion token (thanks Chryl).&lt;/li&gt;&lt;li&gt;Ghost strike no longer turns visible players invisible when it misses.&lt;/li&gt;&lt;/ul&gt;&lt;br&gt; </description>
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<pubDate>Wed, 18 Jul 2007 19:01:43 GMT</pubDate>
<author>Raijinn</author>
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