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<title>Latest topics for the forum &quot;Player Versus Player Feedback&quot;</title>
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<link>http://forums.station.sony.com/mxo/</link>
<description>The newest discussed topics in the forum &quot;Player Versus Player Feedback&quot;</description>
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<title>Team Duels?(42)</title>
<description>what happened to team duels? i read it somwhere and tried it and it dosn&amp;#39;t seem to work, they sound awsome...&lt;br&gt; </description>
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<pubDate>Tue, 25 Nov 2008 11:56:31 GMT</pubDate>
<author>Slaro001</author>
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<title>Let&apos;s talk spy......(130)</title>
<description>BEFORE YOU FLAME ME, READ....PLEASE.&lt;br&gt; Ok I have noticed sometihng very annoying. Ceratain abilities on spy tree (like staggering trow) do insane amount of dmg &lt;br&gt; without requiring special states AND only in 3 seconds. When I am a sniper and do snipershot it takes me at least 5 seconds + I have to activate the dmg ab in order to make as much dmg as staggering trow. I suggest at least ONE of the 3 following things to be implemented.&lt;br&gt; 1.Lower the dmg to 100 dps.&lt;br&gt; or&lt;br&gt; 2.make the spy work for the dmg and make the ab require a state.&lt;br&gt; or&lt;br&gt; 3.Make the timer longer. And not just 4 seconds. I think 5.5 secs is perfect.&lt;br&gt; &lt;br&gt; Coz now we have this: &amp;quot;Fatty laugher: Hohohoho I amke 1000 dmg with staggering trow. I totally pwn.&amp;quot; with one single button.&lt;br&gt; This is not the only ability and I suggest that others underpowered&amp;nbsp; spy abilities need more dmg. Gotta work devs... chapp chapp!!!&lt;br&gt; </description>
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<pubDate>Sun, 16 Dec 2007 03:47:13 GMT</pubDate>
<author>The Leo</author>
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<title>PVP Enabled Areas (Zones)(58)</title>
<description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;If the idea of having PVP Safe area on hostel servers, then why not PVP &amp;quot;Hot&amp;quot; Zones on the non - hostel servers. This is aimed at the &amp;quot;Recursion&amp;quot; server.&lt;/p&gt;&lt;p&gt;I think this would add more of a rush to the game and expand the PVP Arana know as Mara C. &lt;/p&gt;&lt;p&gt;So Please...&amp;nbsp;&amp;nbsp; If you also dream of such thing, join with me and make it known to the dev&amp;#39;s that this is something we all wish for.&amp;nbsp; It should not be all that hard to implement.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Thu, 22 Nov 2007 00:23:24 GMT</pubDate>
<author>FAQ360</author>
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<title>CQ revamp(97)</title>
<description>&lt;p&gt;I was thinking the other day when I was gaming.&amp;nbsp; What if the CQ system was revamped to work for players that are trying to advance there experience&amp;nbsp;against RSI with high/very high CQ numbers.&amp;nbsp; What I am saying is if&amp;nbsp;a RSI that has a low CQ level could do better with gaining CQ by killing a RSI with CQ class level higher then their own.&amp;nbsp; For instance killing a &lt;b&gt;Class Level 4&lt;/b&gt; RSI with CQ levels of &amp;gt; (6000) CQ would get you (5) CQ points.&lt;/p&gt;&lt;p&gt;&lt;b&gt;Class&amp;nbsp;Level 1&lt;/b&gt;&amp;nbsp; &lt;span style=&quot;color: #cc0000&quot;&gt;RSI (0-1000) = 2 CQ points&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Class Level&amp;nbsp;2&lt;/b&gt;&amp;nbsp; &lt;span style=&quot;color: #cc0000&quot;&gt;RSI (1000-3000) = 3 CQ points&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Class Level&amp;nbsp;3&lt;/b&gt;&amp;nbsp; &lt;span style=&quot;color: #cc0000&quot;&gt;RSI (3000-6000) = 4 CQ points &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Class Level&amp;nbsp;4&lt;/b&gt;&amp;nbsp; &lt;span style=&quot;color: #cc0000&quot;&gt;RSI &amp;gt; (6000) = 5 CQ points&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;Now these numbers are just an example to give you a visual, but you see what I mean?&amp;nbsp; I know that might cause a little more work for the DEVs, but hope you could see the benefits in it.&amp;nbsp; What are yall feelings?&amp;nbsp; &lt;/p&gt;</description>
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<pubDate>Wed, 17 Oct 2007 20:22:11 GMT</pubDate>
<author>nterface</author>
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<title>Switching tactics is an exploit(64)</title>
<description>&lt;hr /&gt; Post by 9mmfu &lt;a rel=&quot;nofollow&quot; href=&quot;http://forums.station.sony.com/mxo/posts/list.m?start=180&amp;amp;topic_id=35600001459&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt;;&lt;br /&gt;&lt;br /&gt;It some times amazes me that simply because a dev doesn&amp;#39;t put their stamp of disapproval on something before a player will go hrmm &amp;quot;that doesn&amp;#39;t seem right perhaps I shouldn&amp;#39;t do it&amp;quot;... &lt;p&gt;&lt;u&gt;Anyways switching tactics in the same round to gain the benefit of both in the given round is indeed a bug and an exploit.&lt;/u&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;So you have been warned.&lt;/i&gt;&lt;/p&gt;&lt;hr /&gt;&lt;br /&gt;My concern is: if it in fact deemed an exploit, how are we supposed to tell if they are or aren&amp;#39;t doing so? We can&amp;#39;t see what tactics the player is using. There&amp;#39;ll be an uproar of people making CCR tickets if they get beat in PVP, and devs will be taking action off of hearsay evidance. &lt;br /&gt;&lt;br /&gt;Thoughts??</description>
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<pubDate>Wed, 3 Oct 2007 00:23:00 GMT</pubDate>
<author>Sphairo</author>
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<title>IL while jumping wth(189)</title>
<description>This might actually be missread. I mean that you should be able to IL the person that jumps (normal jump) in air. In PVP iit&amp;#39;s really annoying when ppl just jump at place and u waste ur IL timer om em while not being able to IL. PLZ fix this coz I right now consider it as a joke-bug. &lt;br&gt; </description>
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<pubDate>Tue, 4 Sep 2007 21:10:52 GMT</pubDate>
<author>The Leo</author>
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<title>Randomness strikes again.(35)</title>
<description>Any one have any ideas, its been doing my head in how it is even possible. I had 180 Resistance when i was duelling. and the most i have ever hit with a power Clamor is 180 - 200 Damage. Id also like to know whay it comes up &amp;quot;Your Error Stuns Riac&amp;quot; i mean y would i do that, just why !! &lt;br&gt; &lt;br&gt; &lt;img src=&quot;http://i38.photobucket.com/albums/e121/superscurge/_534.png&quot; border=&quot;0&quot;&gt;&lt;br&gt; </description>
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<pubDate>Sat, 11 Aug 2007 14:49:09 GMT</pubDate>
<author>Riac.</author>
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<title>The Lines between the 4 main tree&apos;s(33)</title>
<description>Currently as you know the 4 tree&amp;#39;s are arranged in this order&lt;br&gt; &lt;br&gt; ---- &amp;lt; MA &amp;lt; Gunners &amp;lt; MKT &amp;lt; Hacker &amp;lt; ----&lt;br&gt; &lt;br&gt; I&amp;#39;ve been running as a Gunman for a year and 4 months now, I find it really easy to kill MA and difficult to kill MKT, as you would expect, I fought a friend who was another Gunman, I fought him 5 times, won 4 times. now it&amp;#39;s not proof that I&amp;#39;m better than him or anything you&amp;#39;d need to do it a lot more than 5 times to get anywhere near to proving who was better but since I didn&amp;#39;t feel like sitting at my computer for 2 weeks testing I thought 5 times was enough, I restat as MA, putting good buffs into belief and focus with the rest in perception, I do a little PvP to find out if the build was any good and later on I go and do another 5 duels with my friend, he kicks my *CENSORED* usually only getting about 1-3 hits in max.&lt;br&gt; &lt;br&gt; Ok, theres the anecdote,&amp;nbsp; the point is that there is a huge gap between the power of MA compared to the power of Gunman, the same as with the power of Gunner to the power of MKT and so forth, now we all know that due to the order of the 4 tree&amp;#39;s, each having a weakness and a strong point, I&amp;#39;m sure MKT&amp;#39;s have a lot of trouble with Hacker and I know Hacker has a lot of trouble with MA&amp;#39;s. The point is maybe the gap is too big?&lt;br&gt; &lt;br&gt; I&amp;#39;m thinking it would be better if we could close the gap somehow to something less, I&amp;#39;m not the best Gunman on the Vector server but I can still beat Madbent (The best MA on Vector &amp;lt;-- see I evened it out a little &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;) It may take a while but theres nothing people can complain about, it would mean that MA can take on Gunmen a little easier and have a chance to hit but they have to watch out more for Hackers, and it&amp;#39;s the same for all 4 tree&amp;#39;s.&lt;br&gt; &lt;br&gt; I want serious discussion, I&amp;#39;m not going to let this one go down the same road as most other discussions of the same subject, any flaming I will report immediately and ask for the post to be moved off the thread.&lt;br&gt; </description>
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<pubDate>Thu, 12 Jul 2007 07:25:01 GMT</pubDate>
<author>Denary</author>
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<title>The Sims Online (8)</title>
<description>&lt;p&gt;The Othernight me and a Few Faction mates Decided to send UM Buffed Simlacrums that Pretty Much Slayed Zion,It Was Pretty Funny Until someone Loaded Proxy Coder.&lt;/p&gt;&lt;p&gt;Now this Abilty Does 13,000 Dps to a Simlacrum and With Hacker Stats its Pretty much Instant Hit&lt;/p&gt;&lt;p&gt;i Would Personally Use this Tree More Often if that Ability Wasnt there.&lt;/p&gt;&lt;p&gt;To get to the Point?&lt;/p&gt;&lt;p&gt;Can the Downgrades Be Changed?&lt;/p&gt;&lt;p&gt;Can it Be Moved Further Up the Tree? to Make People who Load it Weaker Themselves, Im only Spitballing here Because Proxy Master is one of those Rarely used Trees on Our server. &lt;/p&gt;&lt;p&gt;Discuss?&lt;/p&gt;</description>
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<pubDate>Mon, 2 Jul 2007 15:56:37 GMT</pubDate>
<author>Endomorph</author>
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<title>[Moved] Question: What&apos;s is the best loadout &amp; attribute spending to resist a gang of 6+ machines(0)</title>
<description>This topic has moved:&lt;br&gt; &lt;br&gt; &lt;a href=&quot;/mxo/posts/list.m?topic_id=36300014014&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;/mxo/posts/list.m?topic_id=36300014014&lt;/a&gt;&lt;br&gt; &lt;br&gt; Moved to the correct forum.</description>
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<pubDate>Mon, 25 Jun 2007 04:27:06 GMT</pubDate>
<author>Algorithm</author>
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<title>MA vs Spy(23)</title>
<description>&lt;p&gt;&amp;nbsp;Lets look at this in a mature way. I have been playing MxO for about a year now. I know that there are going to be times when there isn&amp;#39;t going to be a fair fight (Zergs) and such.&amp;nbsp;That doesn&amp;#39;t bother me, but there&amp;nbsp;are&amp;nbsp;ways around that aswell; However Spies have an unfair advantage.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Think about it.&amp;nbsp;The spy has ranged weapons. They can slow you down or even root your character. All the whille throwing knives at you whilst a poison knife is constantly taking hitpoints from you.&amp;nbsp;Once you are able to move they can root you again. To top it all off. After they have done all of this they can go back into sneak and then punt you.&amp;nbsp;A spy can also sneak up on me as an Martial Artist even with detection on. I can see them creeping around and they can still Punt or do a throw attack on me before I get a chance to interlock them. I didn&amp;#39;t even mention that my RSI is buffed out the Wazzu with thrown buffs.&lt;/p&gt;&lt;p&gt;Think about it Martial Art are the close quarter combatants. They are the&amp;nbsp;&lt;b&gt;equivalent&lt;/b&gt; of a tank in the Matrix. A poorly prepared Tank. The few buffs that they do have like in akido only last a short while&lt;/p&gt;&lt;p&gt;This is how I &amp;nbsp;see&amp;nbsp;making it&amp;nbsp;an equal playing field. Spies should have to have their&amp;nbsp; damage&amp;nbsp;lowered a little,&amp;nbsp;martial artist should have a strong buff against rooted if not Immunized to it,&amp;nbsp;or Martial Artist should have a ranged weapon as well. Like throwing Stars or Throwing Daggers. Everyone else has a ranged weapon that can still be used in CQC. Being a martial artist. My guns barely even scratch NPCs (about 194 hitpoints on average and thats a level 30 npc)&amp;nbsp;much less a buffed up PC. In real life, once an assasins cover is blown they would have a hard time taking out their target.&lt;/p&gt;&lt;p&gt;I don&amp;#39;t expect to win every fight in pvp. I have won many and I have lost many, but I have never once won against a Spy at level 50.&lt;/p&gt;</description>
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<pubDate>Sun, 10 Jun 2007 14:13:41 GMT</pubDate>
<author>Oyyu</author>
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<title>Server Wars.(45)</title>
<description>&lt;p&gt;Can we have the test server back up for server wars please Luv u....&lt;/p&gt;</description>
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<pubDate>Fri, 1 Jun 2007 16:19:32 GMT</pubDate>
<author>MINEZ</author>
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<title>Wooden Stakes, Holy Water, Silver Bullets and You.(66)</title>
<description>I asked NoRepro about this specifically, he said he didn&amp;#39;t feel they were a problem. However as much as I have tried to accept the fact that there are people out there with pages filled with these consumables, I cannot take it anymore.&lt;br&gt; Aside from the fact that they can do a decent amount of damage to you and outroll you nearly every time, they also imbalance a fight by allowing the other person to recover IS/HP, wait for backup, or just beat you when I know they would otherwise lose.&lt;br&gt; &lt;br&gt; I don&amp;#39;t want to see these in PvP or duels anymore, ever. &lt;br&gt; &lt;br&gt; I am absolutely looking forward to how anyone can justify these being used in player vs player fights (as much as you carebears think you&amp;#39;re killing vampires, you&amp;#39;re not).&lt;br&gt; </description>
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<pubDate>Fri, 1 Jun 2007 05:37:59 GMT</pubDate>
<author>Dagonet</author>
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<title>CQ&apos;s &gt; Ranking System ?(74)</title>
<description>Having just spent a lot of time in WoW PvPin I can&amp;#39;t help but really appreciate having a rank and standing for all my hard work.&lt;br&gt; &lt;br&gt; &lt;br&gt; NOw I&amp;#39;m not saying MxO needs to have awesome awards or anything like that for pvp, but to be able to track your CQ&amp;#39;s and measure them against other people and be ranked say 1 out of 1000 would be awesome.&lt;br&gt; &lt;br&gt; How hard could it possibly be to set up something like this ?&lt;br&gt; All you have to do is use the same principles as in WoW&lt;br&gt; &lt;br&gt; - low levels don&amp;#39;t give you any CQ&amp;#39;s&lt;br&gt; - you can&amp;#39;t keep killing the same guy over and over for more points&lt;br&gt; -at the end of every week/month all points are tallied up and you are ranked against other ppl on your server.&lt;br&gt; &lt;br&gt; What ya think ?&lt;br&gt; </description>
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<pubDate>Thu, 24 May 2007 06:32:52 GMT</pubDate>
<author>Militis</author>
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<title>Some of us pvpers still like to duel also(21)</title>
<description>How about letting enemies also use the /duel command on vector?Many of us like to have duels at times and it would be nice do do so without death effect at the end ......</description>
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<pubDate>Fri, 18 May 2007 13:25:00 GMT</pubDate>
<author>xmagx</author>
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<title>[Moved] is there anyway of beating a mkt 1on1(0)</title>
<description>This topic has moved:&lt;br&gt; &lt;br&gt; &lt;a href=&quot;/mxo/posts/list.m?topic_id=36300011831&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;/mxo/posts/list.m?topic_id=36300011831&lt;/a&gt;&lt;br&gt; &lt;br&gt; Spam and Flame bating
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&lt;br&gt; There was far too many Abuse reports for this thread</description>
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<pubDate>Mon, 30 Apr 2007 04:50:31 GMT</pubDate>
<author>Enigma</author>
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<title>Ma vs upgrademaster(15)</title>
<description>ok this what i dont get when i fight a buffed upgrade/ma during interlock i win most of the rolls and get him/her down to about 3/4 of his health then he starts spamming heals like crazy and slow starts coming back.my health is at 1/2 his is full so i start using pill 5.0s i have about 60 of them in case im in pvp fighting someone when theres a healer around anyways i win the fight and starts to cry about how i use pills to win but yet spaming heals isnt cheap.&lt;br&gt; and don&amp;#39;t try to justify that its part of there build a heal is a heal weather it comes from a mcode heal a pill heal or a ab heal.&lt;br&gt; </description>
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<pubDate>Fri, 27 Apr 2007 03:20:39 GMT</pubDate>
<author>Sliverfang</author>
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<title>/whine and rant thread(27)</title>
<description>I dunno if its been said, or touched on or anything, but has anyone ever thought of putting a level limit or something so where you dont get a CQ from killing a player &lt;b&gt;20 LEVELS BELOW YOU? &lt;/b&gt;I fail to see the &amp;#39;truce&amp;#39; or peace, in constantly nailing level 16-35~s at level 50... there&amp;#39;s no chance at all for them to live even running. Yea I play on vector and get ticked off being ganked by 4 level 50s, minding my own business. &amp;#39;boohoo thats part of pvp noob&amp;#39; blah blah etc. I doubt if some one was just buying groceries (fake food) in the matrix you&amp;#39;d go up to them and shoot them in the head because you want one meaningless number....&lt;br&gt; &lt;br&gt; *edit spelling &amp;gt;.&amp;lt;&lt;br&gt; </description>
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<pubDate>Tue, 24 Apr 2007 05:33:45 GMT</pubDate>
<author>Raizhi</author>
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<title>The hidden resistance.(13)</title>
<description>I did some testing with a level 47 gunman, and came to a very sriking conclusion. When he does dual pistol EXE on a lvl 5 mob it does 900 damage. When I do it does about 1200 damage. YET when he does it on me when I have 180 resistance it only does 56 damage and not like 250 like it should be. Even when I am naked and he does that ability (I have&amp;nbsp; completely no resistance) he only does 266 damage and not like 500 or 600. What is going on here?&lt;br&gt; </description>
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<pubDate>Sun, 22 Apr 2007 08:10:57 GMT</pubDate>
<author>The Leo</author>
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<title>Whats the story on FreeFire(19)</title>
<description>i have been missing like 80% of the time as of late. Has it been bugged am i the only one having the problems? Even when im buffed i miss...&lt;br&gt; </description>
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<pubDate>Thu, 19 Apr 2007 11:18:56 GMT</pubDate>
<author>Riac.</author>
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