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<title>Latest topics for the forum &quot;Guides and FAQ&apos;s&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>The newest discussed topics in the forum &quot;Guides and FAQ&apos;s&quot;</description>
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<title>Starting Traits and Attributes(12)</title>
<description>When you begin the Matrix Online before you decide the appearance of your RSI (Residual Self Image) or even your RSI&amp;#39;s code name and bluepill (This is what you are before you are &amp;quot;awakened&amp;quot; ) name you are faced with the choice of what &amp;quot;trait&amp;quot; your character will be.&amp;nbsp; In CR1.0 (Combat Revision 1.0) the descriptions of each trait were created and haven&amp;#39;t been changed since the switch-over to CR2.0 (Combat Revision 2.0).&amp;nbsp; Therefore, the definitions of each trait are irrelevant.&amp;nbsp; Now what the traits DO matter for is how your character&amp;#39;s attributes are set up, but first, to explain exactly what attributes do what (For more information on what each specific item does refer to this guide on &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.mxoresource.com/p/combat_attributes/&quot; target=&quot;_blank&quot;&gt;MxO Resource&lt;/a&gt;) :&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;Belief&lt;/b&gt;&lt;/u&gt;: &lt;span class=&quot;MxO&quot;&gt;Represents a character&amp;#39;s confidence in themselves. Activities that require absolute conviction, such as hyper-jump and combat toughness, benefit from a high belief.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i74.photobucket.com/albums/i241/dufmann420/belief.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;240&quot; height=&quot;233&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;Perception:&lt;/b&gt;&lt;/u&gt; &lt;/span&gt;&lt;span class=&quot;MxO&quot;&gt;The character&amp;#39;s ability to notice subtle changes in their surroundings. Activities that require a careful study of an opponent benefit from a high Perception.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i74.photobucket.com/albums/i241/dufmann420/perception.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;243&quot; height=&quot;235&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;Reason:&lt;/b&gt;&lt;/u&gt; &lt;/span&gt;&lt;span class=&quot;MxO&quot;&gt;This represents a character&amp;#39;s problem solving capability. A character with a high Reason is able to more easily hack the base equations of the Matrix, and abilities such as Attack Programming and Execute Program benefit from this.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i74.photobucket.com/albums/i241/dufmann420/reason.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;242&quot; height=&quot;235&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Focus:&lt;/u&gt;&lt;/b&gt; &lt;/span&gt;&lt;span class=&quot;MxO1&quot;&gt;&lt;span class=&quot;MxO&quot;&gt;This is the the character&amp;#39;s ability to concentrate and manage their performance. A high focus allows you to maintain concentration under duress, or shrug off damage. Activities that require physical or mental resistance, and precise body control benefit from a high focus&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i74.photobucket.com/albums/i241/dufmann420/focus.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;245&quot; height=&quot;235&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Vitality:&lt;/u&gt;&lt;/b&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class=&quot;MxO&quot;&gt;This measures a character&amp;#39;s overall physical well being. Health Points, which represent a character&amp;#39;s ability to absorb damage, benefit from a high Vitality.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i74.photobucket.com/albums/i241/dufmann420/vitality.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; width=&quot;244&quot; height=&quot;236&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Now that you know what each attribute effects it is easier to explain that the trait you choose decides where certain points are allocated to which attributes.&amp;nbsp; Below is a chart of every trait and how many points you start with in each attribute.&amp;nbsp; Next to it you will see what specific class each trait is more geared towards.&amp;nbsp; For more information on classes, head this way: &lt;a rel=&quot;nofollow&quot; href=&quot;http://www.thematrix.rumbaar.net/modules.php?name=MxO_Abilities&quot; target=&quot;_blank&quot;&gt;Ability/Class Trees&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;Detached Spectator&lt;/b&gt;: (Spy/Hacker)&lt;br /&gt;Belief: 8&lt;br /&gt;Perception: 11&lt;br /&gt;Reason: 8&lt;br /&gt;Focus: 5&lt;br /&gt;Vitality: 8&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Devoted Ascetic&lt;/b&gt;: (MA(Martial Arts)/Hacker)&lt;br /&gt;11&lt;br /&gt;8&lt;br /&gt;8&lt;br /&gt;8&lt;br /&gt;5&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fanatic Self Improver&lt;/b&gt;: (Guns/Spy...since the bonus is in vitality and vitality attribute doesnt really help with much this trait isn&amp;#39;t particularly good for any class, but is bad for MA and hacker...)&lt;br /&gt;5&lt;br /&gt;8&lt;br /&gt;8&lt;br /&gt;8&lt;br /&gt;11&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Inquisitive Genius&lt;/b&gt;: (Spy/Guns)&lt;br /&gt;5&lt;br /&gt;8&lt;br /&gt;11&lt;br /&gt;8&lt;br /&gt;8&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Lunatic Fringe&lt;/b&gt;: (Guns/MA)&lt;br /&gt;11&lt;br /&gt;8&lt;br /&gt;5&lt;br /&gt;8&lt;br /&gt;8&lt;br /&gt;&lt;br /&gt;&lt;b&gt;New Age Hippy&lt;/b&gt;: (MA/Guns)&lt;br /&gt;8&lt;br /&gt;8&lt;br /&gt;5&lt;br /&gt;11&lt;br /&gt;8&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Secluded Introvert&lt;/b&gt;: (MA)&lt;br /&gt;8&lt;br /&gt;5&lt;br /&gt;8&lt;br /&gt;11&lt;br /&gt;8&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Suspicious Cynic&lt;/b&gt;: (Spy/Guns)&lt;br /&gt;5&lt;br /&gt;11&lt;br /&gt;8&lt;br /&gt;8&lt;br /&gt;8&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Troubled Intellectual&lt;/b&gt;: (Spy/Hacker)&lt;br /&gt;8&lt;br /&gt;8&lt;br /&gt;11&lt;br /&gt;5&lt;br /&gt;8&lt;br /&gt;&lt;br /&gt;&lt;b&gt;True Believer&lt;/b&gt;: (MA/Hacker)&lt;br /&gt;11&lt;br /&gt;5&lt;br /&gt;8&lt;br /&gt;8&lt;br /&gt;8&lt;br /&gt;&lt;br /&gt;Now that you have your starting attribute points set you will be able to add 1 point to any attribute every time you level up.&amp;nbsp; Feel free to play around when it comes to this and see what works for you (For advice on allocation of points check these forum threads for tips from the veterans of the game: &lt;a rel=&quot;nofollow&quot; href=&quot;http://forums.station.sony.com/mxo/forums/show.m?forum_id=118&quot; target=&quot;_blank&quot;&gt;Operatives&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; href=&quot;http://forums.station.sony.com/mxo/forums/show.m?forum_id=119&quot; target=&quot;_blank&quot;&gt;Hackers&lt;/a&gt;, &lt;a rel=&quot;nofollow&quot; href=&quot;http://forums.station.sony.com/mxo/forums/show.m?forum_id=120&quot; target=&quot;_blank&quot;&gt;Coders&lt;/a&gt; ). &lt;br /&gt;&lt;br /&gt;Should you accidentally allocate points in an attribute that you later want to get back you can always run a stat hack mission that resets all your attributes back to 0 and frees up all the points you gained during the grind.&amp;nbsp; This mission is run by purchasing a Stat Hack Ticket for 10,000 $info at your particular organization&amp;#39;s Archivist Broker (Look here for these &lt;a rel=&quot;nofollow&quot; href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=35900000482&quot; target=&quot;_blank&quot;&gt;locations&lt;/a&gt; marked by a small book icon on your map).&lt;br /&gt;</description>
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<pubDate>Thu, 7 May 2009 21:13:06 GMT</pubDate>
<author>Tenshi</author>
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<title>Merv Chapter 8 missions quick exp(2)</title>
<description>&lt;p&gt;I thought to write this guide for the players who dont know this method of missioning.&lt;br /&gt;I level this way and i worked out that at level 27 i earn i minumum of 3million experiance an hour which i find very fast.&lt;br /&gt;&lt;br /&gt;Method&lt;br /&gt;1. Get a level 50 to sit in your team, the level 50 dosnt have to do anything. &lt;br /&gt;2. Go to the Merovingian bookstore in Appolyn NW and buy the archive tickets 8.1 and 8.2.&lt;br /&gt;3. Load Mission Map and start the The archive 8.1.1.&lt;br /&gt;&lt;br /&gt;8.1.1 Walkthrough.&lt;br /&gt;Area 1. Talk To Malphas. (No Enemys)&lt;br /&gt;Area 2. Search the area. (No Enemys, go into the far room past the twins and take the Data from the computer, Upload the data at a hardline)&lt;br /&gt;Area 3. Talk to Dame White, Talk to Mr Black (No Enemys)&lt;br /&gt;Area 4. Talk to The Merovingian (No Enemys)&lt;br /&gt;&lt;br /&gt;8.1.2 Walkthrough. &lt;br /&gt;Area 1. Talk To Malphas, Talk To The Effectuator. (No Enemys)&lt;br /&gt;Area 2. Search The Area, Search The Computer, Talk To The Effectuator (No Enemys, Once you have searched the computer The Effectuator appears)&lt;br /&gt;Area 3. Search The Area, Search The Computer (Numerous Zion Enemys, Dont try to fight them because there higher level because you got a 50 in team, Run straight to the room with the computer in, search the computer then run straight for the exit)&lt;br /&gt;Area 4. Talk To The Merovingian (No Enemys)&lt;br /&gt;&lt;br /&gt;8.2.1 Walkthrough. &lt;br /&gt;Area 1. Talk To Persophene. (No Enemys)&lt;br /&gt;Area 2. Search The Area. (No Enemys, You dont need to search the first computer just run to the far one and search)&lt;br /&gt;Area 3. Talk To The Coroner (No Enemys)&lt;br /&gt;Area 4. Talk To Malphas, Talk To The Merovingian (No Enemys)&lt;br /&gt;&lt;br /&gt;254 697&lt;br /&gt;215 056&lt;br /&gt;310 241&lt;br /&gt;-------&lt;br /&gt;779 994 in 15 mins&lt;br /&gt;&lt;br /&gt;779k x 4 = 3.116k in an hour minimum&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Now While Running through the missions slower to record the data i get 427k on all 3 so im sure if you stay in the areas longer u get higher experiance but im not totally sure&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Please comment, feel free to add on etc.&lt;br /&gt;Hope You Like&lt;br /&gt;CZ (:&amp;nbsp;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Fri, 17 Apr 2009 15:57:21 GMT</pubDate>
<author>CraftyZee</author>
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<title>Mxo config. program(30)</title>
<description>&lt;p&gt;I got this..long time ago and used ever since after CR2.0 came out and maybe some would like to use it aswell.&lt;/p&gt;&lt;p&gt;You can download it here: &lt;a href=&quot;http://www.mediafire.com/?1mftxyrhxwd&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;LINK&lt;/a&gt;&lt;/p&gt;</description>
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<pubDate>Sat, 28 Mar 2009 08:16:09 GMT</pubDate>
<author>Mindsweep</author>
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<title>MegaCity Times - Duelist Guide(17)</title>
<description>&lt;p&gt;MegaCity Times&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.themegacitytimes.com/duelistguide.htm&quot;&gt;Duelist Guide&lt;/a&gt;&lt;br /&gt;by ByteCrawler&lt;/p&gt;&lt;p&gt;MegaCity Times guide to becoming a great duelist.&lt;/p&gt;</description>
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<pubDate>Mon, 23 Feb 2009 16:32:05 GMT</pubDate>
<author>Aquatium.</author>
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<title>List of States/Effects(40)</title>
<description>&lt;p&gt;Here is a list of in-game states, their effects, the abilities/tactics that cause them, and the abilities/effects that need them.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Dazed&lt;/span&gt; &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/Dazed.jpg&quot; border=&quot;0&quot; /&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;color: #008000;&quot;&gt;-- Ballistic, Melee, Thrown, Viral damage -5 pts&lt;/span&gt; &lt;span style=&quot;color: #ff0000;&quot;&gt;NOTE: This state is a prerequisite for certain attacks/effects. &lt;span style=&quot;color: #ffff00;&quot;&gt;&lt;span style=&quot;color: #ffff00;&quot;&gt;Applied by: Speed, Dazzling Throw, Deadly Throw, Suplex, Sever Artery, Throat-Cutting Throw, Code Shock, Harrying Attack &lt;span style=&quot;color: #ff6600;&quot;&gt;Needed for: Subduing Throw (causes Stunned), Paralyzing Throw (causes Stunned), Head Butt, Dim Mak Strike, Wooden Dummy Drill, Machinegun Kick, Sliding Volley, Full Auto Redux, Pistol Whip&lt;/span&gt;&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Staggered&lt;/span&gt; &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/Staggered.jpg&quot; border=&quot;0&quot; /&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;color: #008000;&quot;&gt;-- Toughness - 5%&lt;/span&gt; &lt;span style=&quot;color: #ff0000;&quot;&gt;NOTE: This state is a prerequisite for certain attacks/effects. &lt;span style=&quot;color: #ffff00;&quot;&gt;Applied by: Power, Deadly Throw, Suplex, Sever Artery, Subduing Throw, Staggering Throw, Code Shock, Harrying Attack &lt;span style=&quot;color: #ff6600;&quot;&gt;Needed for: Throat-Cutting Throw (causes Powerless), Piston Kicks, Ki-Charged Punch, Ki-Charged Foot Sweep, Full Auto, Three Round Burst&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Off-Balance&lt;/span&gt; &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/Off-Balance.jpg&quot; border=&quot;0&quot; /&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;color: #008000;&quot;&gt;-- Inner Strength Cost Reduction -10%&lt;/span&gt; &lt;span style=&quot;color: #ff0000;&quot;&gt;NOTE: This state is a prerequisite for certain attacks/effects. &lt;span style=&quot;color: #ffff00;&quot;&gt;Applied by: Grab, Leg Throw, Suplex, Sever Artery, Subduing Throw, Throat-Cutting Throw, Freedom of Joints, Code Shock, Harrying Attack &lt;span style=&quot;color: #ff6600;&quot;&gt;Needed for: Deadly Throw (2x damage), Guard Breaker, Triple Front Kick, Counter-Throw, Aerial Takedown, Tomo Nage, Pistol Slide, Dual Pistol Point Blank&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Powerless&lt;/span&gt; &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/Powerless.jpg&quot; border=&quot;0&quot; /&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;color: #008000;&quot;&gt;-- Inability to use abilities&lt;/span&gt; &lt;span style=&quot;color: #ffff00;&quot;&gt;Applied by: Pistol Slide, Pistol Barrage, Dual Pistol Point Blank, Punch Reversal Catch Slam, Ki-Charged Foot Sweep, Dim Mak Strike, Wooden Dummy Drill, Disabling Shot, Throat-Cutting Throw, Zone of Powerlessness&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Stunned&lt;/span&gt; &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/Stunned.jpg&quot; border=&quot;0&quot; /&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;color: #008000;&quot;&gt;-- Inability to do anything, Combat Tactics -20 pts&lt;/span&gt; &lt;span style=&quot;color: #ffff00;&quot;&gt;Applied by: Pistol Aerial, Ki-Charged Punch, Machinegun Kick, Wrist Throw, Piston Kicks, Extreme Falling Kick, Reverse Bull Dog, Wounding Shot, Three Round Burst, Deadly Shot, Concealed Shot, Sniper Shot, Subduing Throw, Area Disruption, Devastation Field, Stun 1.0, Stun 2.0, Code Shock, Bash, Stun Pulse&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Confused&lt;/span&gt; &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/Confused.jpg&quot; border=&quot;0&quot; /&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;color: #008000;&quot;&gt;-- Inability to use some abilities or change tactic&lt;/span&gt; &lt;span style=&quot;color: #ffff00;&quot;&gt;Applied by: Counter Throw, Suicidal Butterfly, Topsy Turvy, Cartwheel Escape&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Rooted&lt;/span&gt; &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/Rooted.jpg&quot; border=&quot;0&quot; /&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;color: #008000;&quot;&gt;-- Inability to move&lt;/span&gt; &lt;span style=&quot;color: #ff0000;&quot;&gt;NOTE: This state can sometimes be broken by damage, depending on the ability it is applied with. &lt;span style=&quot;color: #ffff00;&quot;&gt;Applied by: Immobilizing Shot, Paralyzing Throw, Covering Fire, Suppression Fire, Pinning Fire, Crippling Throw, Code Freeze 1.0, Code Freeze 2.0, Lockdown 1.0&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Enraged&lt;/span&gt; &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/Enraged.jpg&quot; border=&quot;0&quot; /&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;color: #008000;&quot;&gt;-- Inability to leave close comba&lt;span style=&quot;color: #008000;&quot;&gt;t or regenerate IS while blocking&lt;/span&gt;&lt;/span&gt; &lt;span style=&quot;color: #ffff00;&quot;&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;NOTE: This state is forced by wearing an Overdrive Bandana.&lt;/span&gt; Applied by: Dual Pistol Dash, Ki Burst, Tomo Nage, Sidekick Combo, Back Roll Escape, Overhand Smash, Bullet Spray, Controlled Burst, Sliding Volley, Direct Fire, Full Auto, Infuriating Assault, Enrage Foes (Hacker), Enrage Foes (Coder), Bash, Enrage 1.0, Enrage 2.0&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Evading&lt;/span&gt; &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/Evading.jpg&quot; border=&quot;0&quot; /&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;color: #008000;&quot;&gt;-- Attempts to resist close combat&lt;/span&gt; &lt;span style=&quot;color: #ff0000;&quot;&gt;NOTE: This state can be broken by attempt(s) to force you into close combat.&lt;span style=&quot;color: #ffff00;&quot;&gt; &lt;span style=&quot;color: #ffff00;&quot;&gt;Applied by: Evade Combat 1.0&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Stealthed&lt;/span&gt; &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/Stealthed.jpg&quot; border=&quot;0&quot; /&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;color: #008000;&quot;&gt;-- Invisibility&lt;/span&gt; &lt;span style=&quot;color: #ff0000;&quot;&gt;NOTE: This state is broken by damage, unless applied by Invisibility. It is a prerequisite for certain attacks. &lt;span style=&quot;color: #ffff00;&quot;&gt;Applied by: Disguise, Sneak, Escape and Evasion, Invisibility, Concealment, Smoke Bomb, Vanish &lt;span style=&quot;color: #ff6600;&quot;&gt;Needed for: Spinning Backsweep, Disable Evasion, Distraction Blow, Bull Dog, Ghost Strike, Diving Frankensteiner, Drop Kick, Leg Throw, Dazzling Throw, Suplex, Staggering Throw, Freedom of Joints, Spin Throw, Weakening Blow, Topsy Turvy, Punt, Warding Blow, Reverse Bull Dog, Sniper Shot, Concealed Shot&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Concealed&lt;/span&gt; &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/Concealed.jpg&quot; border=&quot;0&quot; /&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;color: #008000;&quot;&gt;-- Invisibility&lt;/span&gt; &lt;span style=&quot;color: #ff0000;&quot;&gt;NOTE: This state is broken by movement and damage. It is a prerequisite for certain attacks.&amp;nbsp; &lt;span style=&quot;color: #ffff00;&quot;&gt;Applied by: Concealment &lt;span style=&quot;color: #ff6600;&quot;&gt;Needed for: Sniper Shot, Concealed Shot&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Pacified&lt;/span&gt; &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/Pacified.jpg&quot; border=&quot;0&quot; /&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;color: #008000;&quot;&gt;-- Inability to do anything&lt;/span&gt; &lt;span style=&quot;color: #ff0000;&quot;&gt;NOTE: This state is broken by damage. &lt;span style=&quot;color: #ffff00;&quot;&gt;Applied by: Freeze System 1.0, Freeze Area 1.0, Freeze System 2.0, Freeze System 3.0, Code Stop 1.0, Freeze Area 2.0&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Blinded&lt;/span&gt; &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/Blinded.jpg&quot; border=&quot;0&quot; /&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;color: #008000;&quot;&gt;-- Toughness -15%, Combat Tactics&amp;nbsp;-30 pts&lt;/span&gt; &lt;span style=&quot;color: #ffff00;&quot;&gt;Applied by: Pistol Whip, Misdirect Punch, Flash Bomb, Blinding Throw, Smoke Bomb, White Noise, Disrupt Inputs 1.0, Code Flux, Code Shock&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Fly Virus&lt;/span&gt; &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/FlyVirus.jpg&quot; border=&quot;0&quot; /&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;color: #008000;&quot;&gt;-- Turns bluepill into a swarm of flies&lt;/span&gt; &lt;/span&gt;NOTE: This state is only acquired by &quot;Corrupted&quot; NPCs. The Patcher&amp;#39;s Hat, Patcher&amp;#39;s Bandana, and Patcher&amp;#39;s Headgear grant immunity from this state.&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Festive&lt;/span&gt; &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/Festive.jpg&quot; width=&quot;27&quot; height=&quot;25&quot; /&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;color: #008000;&quot;&gt;-- Ability to be hit with snowballs&lt;/span&gt; &lt;span style=&quot;color: #ff0000;&quot;&gt;NOTE: This state only works during the Holiday Event. It is applied by wearing a Red Holiday Hat or a Green Holiday Hat, and when hit by a snowball, your hat loses stability.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Sitting&lt;/span&gt; &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/Sitting.jpg&quot; border=&quot;0&quot; /&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;color: #008000;&quot;&gt;-- Inner Strength Regen Rate 200%, Health Regen Rate 300%, Melee, Ballistic, Thrown, Viral Defense -200 pts, Increases Damage Taken&lt;/span&gt; &lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Effects of Combat&lt;/span&gt; &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/EffectsofCombat-1.jpg&quot; border=&quot;0&quot; /&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;color: #008000;&quot;&gt;-- Inner Strength Regen Rate -80%, Health Regen Rate -80%&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Disarmed&lt;/span&gt;* &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/Disarmed.jpg&quot; border=&quot;0&quot; /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Impaired Connection&lt;/span&gt;* &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/ImpairedConnection.jpg&quot; border=&quot;0&quot; /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Mezzed&lt;/span&gt;** &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/Mezzed.jpg&quot; border=&quot;0&quot; /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Wounded&lt;/span&gt;** &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/Wounded.jpg&quot; border=&quot;0&quot; /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Slowed&lt;/span&gt;** &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/Slowed.jpg&quot; border=&quot;0&quot; /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;Hastened&lt;/span&gt;** &lt;img src=&quot;http://i147.photobucket.com/albums/r313/WarOmnimonki/Hastened.jpg&quot; border=&quot;0&quot; /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Key: &lt;span style=&quot;color: #3366ff;&quot;&gt;State Name&lt;/span&gt;&amp;nbsp; {Picture}&amp;nbsp; &lt;span style=&quot;color: #008000;&quot;&gt;Effect&lt;/span&gt;&amp;nbsp; &lt;span style=&quot;color: #ff0000;&quot;&gt;Side-Note&lt;/span&gt;&amp;nbsp; &lt;span style=&quot;color: #ffff00;&quot;&gt;Abilities/Tactics That Cause It&lt;/span&gt;&amp;nbsp; &lt;span style=&quot;color: #ff9900;&quot;&gt;Abilities/Effects That Need It&lt;/span&gt;&lt;/p&gt;&lt;p&gt;*CR1 states&amp;nbsp;&amp;nbsp; **States that never made it in-game&lt;/p&gt;</description>
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<pubDate>Sun, 22 Feb 2009 21:46:44 GMT</pubDate>
<author>monkeymanx8</author>
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<title>MegaCity Times - Rifleman Guide(4)</title>
<description>&lt;div align=&quot;center&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-size: large&quot;&gt;MegaCity Times&lt;/span&gt;&lt;/b&gt;&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://www.themegacitytimes.com/riflesguide.htm&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;b&gt;[size=&quot;medium&quot;]Rifleman&amp;nbsp;Gui.../size]&lt;/b&gt;&lt;br&gt; &lt;/a&gt;&lt;i&gt;by RemagDiv&lt;/i&gt;&lt;/div&gt;MegaCity Times brings you a guide to becoming a great Rifleman.&lt;/div&gt;</description>
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<pubDate>Sun, 22 Feb 2009 18:50:55 GMT</pubDate>
<author>Aquatium.</author>
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<title>MegaCity Times - Kung Fu Guide(16)</title>
<description>&lt;p&gt;MegaCity Times&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.themegacitytimes.com/kungfuguide.htm&quot;&gt;KungFu Guide&lt;br /&gt;&lt;/a&gt;MegaCity Times brings you a guide to becoming a great KungFu Martial Artist.&lt;/p&gt;</description>
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<pubDate>Sun, 22 Feb 2009 18:49:29 GMT</pubDate>
<author>Aquatium.</author>
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<item>
<title>Who&apos;s Who - Your Guide to the Matrix Characters!(91)</title>
<description>&lt;p&gt;Red=Dead; Orange=MIA or other&lt;br /&gt; Last updated 19 February 2009&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;font-size: small; color: #ff6600;&quot;&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;strong&gt;Zion&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;- Zion represents all of the humans living in the city of New Zion, and all Matrix Operatives, Operatives, and Mission Controllers working for the shared goals of Zion High Command. After the Truce was enacted via Neo&amp;#39;s alleged destruction of Smith, Zion began building a new city without Machine knowledge. The very act of building the city, once discovered over two years later, was grounds for the Machines to terminate the Truce, and so they destroyed the old city of Zion. However, the current city of New Zion is withstanding Machine assault.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;Lock&lt;/span&gt; &lt;/span&gt;- The former commander of all Zion forces, for the military of Zion&amp;#39;s defenses and the Hovercraft fleet that hacks periodically into the Matrix to free more humans as potential recruits. He was the love interest of Niobe for a time. His tactical prowesses has likely been the sole reason for Old Zion&amp;#39;s extended survival. Again, speculation - he could very easily have been the cause for the end of the Truce. When Old Zion was destroyed in the Machine assault, Lock was trapped within the ruins of the city with fellow operative Mauser, until he was rescued by EPN soldiers.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;Commander Roland&lt;/span&gt; - A former Zion captain, his was one of many ships that was ordered by Commander Lock to a choke point outside of Old Zion in an attempt to hold or even push back the imminent Machine assault. His ship, having miraculously survived Smith&amp;#39;s sabotage, was critical in finding the Nebuchadnezzar, Vigilant, and Logos. His ship was destroyed in the battle of Zion&amp;#39;s docks by its own EMP, which stalled for enough time that Neo was able to create the Truce. He was promoted to Commander after Lock&amp;#39;s disappearance in the fall of Old Zion.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;Tyndall&lt;/span&gt; - A Mission Controller known for affectionately calling operatives that report to her &quot;Warriors,&quot; Tyndall is unable to jack into the Matrix herself because of a wound she sustained from fighting Agents. Her calm and warm demeanor serves to install a sense of safety in the operative, even during times of peril. Quite possibly the most innocent of all the characters in the Matrix Online.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;Niobe&lt;/span&gt;&lt;strong&gt;&lt;span style=&quot;color: #ffff00;&quot;&gt; &lt;/span&gt;&lt;/strong&gt;- A Zion captain, former love affair of Captain Morpheus and Commander Lock, Niobe has learned from past betrayals to never trust anyone within the Matrix, making her much darker and angrier than she was originally depicted at the start of the Truce, more fitting to her role in Enter the Matrix. She was once betrayed by her personal Mission Controller, Anome, and locked away in a custom-made construct until the Merovingian freed her, despite her attempt on his life several months earlier. She was almost killed by the Assassin.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;Ghost&lt;/span&gt; - A Zion soldier, philosopher, and expert rifleman. Proud owner of a large tally of headshots. Recently has taken up large efforts in protecting the Biological Interface Program from the Oligarchy.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;Anome&lt;/span&gt;&lt;/span&gt; - A former Mission Controller for Niobe and her followers, Anome was a weak operative with a loud mouth and nothing to prove. Constantly bullied and looked down upon by his fellow operatives, Anome went insane and stole code-modified vials that granted Neo-like powers and altered them so that his followers could all become nearly Neo-like. His personal army raged across the Matrix, while their bodies withered in the Real due to the effects of the code modifiers. He was eventually killed by Agents using specialized kill codes, one of them impersonating his own mother to cause him to lower his guard.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;span&gt;Colt&lt;/span&gt;&lt;/span&gt; - A Zion operative and crewmate to Roland. Colt was promoted to Captain status after the promotion of Roland. A cocky man that prefers single-pistol combat, Colt is known to value his sex appeal, sometimes even accepting clothes from other redpills and showing them off.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;span&gt;Mauser&lt;/span&gt;&lt;/span&gt; - One of Roland&amp;#39;s crewmates, who was killed when Danielle Wright, escaping the Matrix, overrode his mind with her own and took control of his body. Wright, under the guise of Mauser, rescued and healed Commander Lock after the fall of Zion, and proceeded to jack into the Matrix to recollect her data, thought by Zion to be Mauser secretly operating against the Machines.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;font-size: small; color: #00ff00;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;strong&gt;&lt;span&gt;E Pluribus Neo&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; - EPN was created initially as a counter to the formation of the Cypherites. Founded by Neo&amp;#39;s most devoted follower, a young teenager that most people simply call, &quot;Kid,&quot; and his friend, Shimada. Michael Popper and Shimada lead their operatives from outside of Zion and their Command structure, performing guerrilla warfare against their opponents.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;Kid&lt;/span&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt; (b. 1987(ish)) &lt;/span&gt;- Michael Karl Popper was awakened by Neo as a high school student. He is a unique operative, in that he became self-aware of the Matrix and freed himself by committing suicide (jumping from the high school roof escaping from Agents). He is therefore much younger than most operatives within the Matrix, which is why many of them refer to him as simply &quot;Kid.&quot; Some of his followers prefer to call him &quot;The Kid,&quot; a sign of respect or lack of understanding of the title. Despite being one of the youngest operatives, his self-substantiation allows him a great deal more power than typical Operatives. He was recently scarred in a mission, which has drastically matured his appearance.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;Shimada&lt;/span&gt; - A friend of Michael since his awakening, and a co-founder of EPN. She was killed when Veil pulled and severed her jack.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;strong&gt;Machines&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/span&gt;- The Machines represent all of the programs within the Matrix, and indeed the Matrix itself. Their city, 01, is heavily defended, and they control much of the surface world. They supposedly draw their energy from beings plugged into the Matrix, although by the sheer amount of power required to run the Machines, the number of known people still plugged into the Matrix isn&amp;#39;t nearly enough, as discovered by the Merovingian.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #009900;&quot;&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;The Architect&lt;/span&gt; &lt;/span&gt;- The supreme creator of the Matrix, and most likely its current Operating System program, the Architect is responsible for the creation of every program, routine, code byte, what have you, in the Matrix. He knows all, sees all, hears all, and feels all within the Matrix. He has been known to make public visits when the Matrix is stressed, as a sign of his more concentrated efforts to stabilize it. Cold, heartless, and only ever thinking of the next direct consequence and all of its variables.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;Agent Gray&lt;/span&gt; - When the Matrix was purged of the Smith Virus, the Agents that were infected were forced to remain inside during the reset. Their code was quite literally turned inside out, decompiled, and recompiled, to ensure that absolutely no trace of Smith remained in any of them. Agent Gray was one of those Agents. Because of the levels of infection he had become exposed to, he was denied access to return to the Source, as many Agents do during Matrix resets. Because of his somewhat banishment, he could technically be classified as an Exile. However, he still works for the Machines with a zealot-like perseverance. He was delegated to become the Mission Controller for human recruits, and, due to his extensive experience with dealing with humans, he is somewhat weathered by their touches. One could even say that he is proud that he connects with humans more than any other standard Agent.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;Agent Pace&lt;/span&gt; (p. pah*shay)&amp;nbsp; - A prototype for the new female Agent, Pace was purposefully coded to be visually appealing to human operatives, and speaks with a warm Italian accent to further gain their trust. When the Merovingian was testing kill codes to use on the Oracle, he chose Agent Pace as a target, damaging her programming. Because of this, she isn&amp;#39;t quite as open and trusting as she used to be, and adopts a more standard Agent-like approach to situations. Agent Pace is by no means a standard Agent, however, because of her beauty and accent. Other female Agents have since been created, with a more homely appearance and default accent.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;Agent Skinner&lt;/span&gt; - A standard Agent that met often with Machinist operatives and assisted them in their operations. Agent Skinner was deleted by a specialized virus the Assassin had coded into some of his bullets.&lt;br /&gt; &lt;br /&gt; &lt;span style=&quot;color: #ffffff;&quot;&gt;Agent Griffin &lt;/span&gt;- A standard Agent that sometimes leads teams of Operatives on certain missions.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;font-size: small; color: #00ff00;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;strong&gt;&lt;span&gt;Cypherites&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; - The Cypherites are human operatives that regret their awakening from the Matrix and strive to be placed back into it. After it was revealed that it was technically impossible for Cypherites to accomplish this fact, they then redirected their focus to the elimination of threats to the Matrix. They fight using extensive guerrilla tactics, including sabotage of the Hoverbarges used to train newly awakened humans.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;Cryptos&lt;/span&gt; - Cryptos was once a strong Zion supporter who advocated finding a way to nuke the Matrix. After a lengthy disappearance, he returned as a street magician that preached allegiance to the Machines was the only way. It was eventually discovered that he had been reprogrammed by the Agents, when a code-modified Seraph attacked and destroyed the program. Its extended level of influence on his mind was not entirely broken, however, and the Zionite and Program in him merged to form a highly unstable leader of the Cypherites.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;Veil&lt;/span&gt; - Toorima was a Zion operative that suddenly killed one of her own crew and was thrown in a Zionite prison, until Cypherites broke her out. She returned to the Matrix as Veil, a silver-skinned operative with a sadistic, yet childish, style of leadership. Being an insane woman with a penchant for chaos and mayhem, she delights in the kill and pouts at a lost battle. As Mission Controller for the Cypherites, she often sends them on haphazard, yet ingenious missions that, if the entire team isn&amp;#39;t brutally massacred, make a sizable impact on the intended target. She temporarily leadership of the Cypherites when Cryptos was impaired by Seraph&amp;#39;s attack, but was quickly put in her place at his return.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;strong&gt;&lt;span&gt;Merovingian&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/span&gt;- The Merovingian controls the largest Exile empire in the Matrix, exerting his influence over many programs that cease to perform their functions. Greedy, power hungry, and driven by a nasty temper, he often sends his own operatives to their deaths to further his own goals. He is mostly concerned with maintaining power over the city, his biggest rivals being the family of Mr. Black and Mrs. White. When he isn&amp;#39;t driven to obsession over an act of anger, he is seen as a cold and brilliant tactical genius who simply strives to know as much as can be learned.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;The Merovingian&lt;/span&gt; - The Merovingian has a strong French accent, a strong army at his disposal, and a strong desire to learn. His chief philosophy in the Matrix is Causal Determinism. It is rumored that he was a former Operating System for the Matrix.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;Persephone&lt;/span&gt; - The Merovingian&amp;#39;s wife, a former birth control program overseeing reproduction within the Matrix. She goes out of her way to antagonize her husband. She has her own agenda, her own goals and missions, and her own followers. She always keeps a close bodyguard of the sex demons of the Matrix, the Succubi.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;span&gt;Flood&lt;/span&gt; &lt;/span&gt;- The Mission Controller for the Merovingian&amp;#39;s operatives. Once a subroutine to a larger program, he was deemed unnecessary and was scheduled for deletion. Bitter at his predetermined fate, he fled to the Matrix, where he strove to make a name for himself. Unfortunately, the Merovingian found him and forced him into service. As the Controller for the operatives, he is extremely condescending, treating his operatives like they are incompent. Flood&amp;#39;s behavior is predictable - when he is sarcastic and insulting, he is either bored or complimenting the operative. When he actually congratulates the operative, he is showing distinct elation over the operative&amp;#39;s progress. When he slurs or otherwise is acting drunk (usually speaking only a sentence at a time), he is disgruntled by the operative&amp;#39;s performance, is actually drunk, is demonstrating disappointment, or is a combination of the three.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;Malphas&lt;/span&gt; - The leader of the vampire-like Exiles in the Merovingian&amp;#39;s army, and his chief intelligence officer. Avoids the sunlight as much as possible.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;Ookami&lt;/span&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt; &lt;/span&gt;- The leader of the werewolf-like Exiles in the Merovingian&amp;#39;s army, and his former top choice for brute force tactics. The introduction of Beirn has drastically reduced her role to little more than a simple lieutenant in his army. Beautiful, yet deadly. She was once considered as a replacement for Flood during a period of time in which he had an extremely low success rate in his mission controlling.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #009900;&quot;&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;Beirn&lt;/span&gt; &lt;/span&gt;- A former Merovingian operative that joined forces with Anome. He directly ingested one of Anome&amp;#39;s altered code-modified vials, making him stronger than even an Agent. His hovercraft and crew were destroyed by the Machines, but his body in the Matrix continues to live. His unnatural obsession with Persephone has made him an obedient servant to her after the fall of Anome. He has been known to take on several of the best Agents that the Machines can throw at him and still come out on top. His simple intelligence and super-powered abilities makes him an ideal choice as the simple brute force pick of the Merovingian. &lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;span style=&quot;color: #ff6600;&quot;&gt;The Trainman&lt;/span&gt;&lt;/span&gt; - An eccentric, dirty man who oversees the transport of Exiled programs in and out of the Matrix. After being forced to bring in the ultra-powerful Exile known only as the Assassin, he refused to work for the Merovingian until some time later, when he was talked into bringing in the Apothecary, and again to escort the General out of the Matrix. He was mortally wounded in the chaos ensuing the General&amp;#39;s slow escape, and has not been seen since he fled into a different train construct. It is assumed he has died from his wounds.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;T&lt;span style=&quot;color: #cc0000;&quot;&gt;he&lt;/span&gt; &lt;/span&gt;&lt;span style=&quot;color: #0066ff;&quot;&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;E&lt;/span&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;ff&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: #990099;&quot;&gt;&lt;span style=&quot;color: #ff00ff;&quot;&gt;e&lt;/span&gt;&lt;span style=&quot;color: #00ffff;&quot;&gt;c&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: #00ffff;&quot;&gt;&lt;span style=&quot;color: #ff6600;&quot;&gt;tua&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: #ffff00;&quot;&gt;&lt;span style=&quot;color: #ffff00;&quot;&gt;to&lt;/span&gt;r&lt;/span&gt;&lt;/span&gt; - A just as eccentric Exile, he sports graying hair, but sandals and a Hawaiian shirt/shorts combo. With the amazing ability to create specialized constructs for the Merovingian, and able to instantly teleport anywhere within the Matrix, and able to split himself into multiple Effectuators, rendering him nearly uncatchable and undeletable, the Effectuator exists outside of the Merovingian&amp;#39;s ranks.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;The Twins&lt;/span&gt; - A pair of Exiles with no pigment and dressed entirely in white. They mimic the myth of ghosts, with the ability to phase through solid material. Blasted into pieces and into orbit by Morpheus, they were eventually re-instated via code modifiers.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #00ff00;&quot;&gt;&lt;span style=&quot;color: #996600;&quot;&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;strong&gt;&lt;span style=&quot;font-size: small; color: #00ff00;&quot;&gt;Commandos&lt;/span&gt; &lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;- When the Truce was created, the Sentinel army that was about to destroy Zion was called away. The commanding program in charge of the Sentinels, however, wanted to keep on the attack, and was quickly turned away. Disgruntled, the program and his sentinels fled the Machines and made a base within an old fortresses code-named &quot;Stalingrad.&quot; There, the program created residual images for himself and his sentinels, and the army established themselves in the Matrix to stress the Truce. After the General&amp;#39;s defeat, they were merged into the Merovingian&amp;#39;s army.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;General David Beatts&lt;/span&gt; - The program that governed the sentinel army. Responsible for many incidents (Faux Agents, Unlimit, attempted Oracle assassination) and an attempted assault within the Matrix, kidnapping the Oracle&amp;#39;s ward, Sati, and performing many holding maneuvers against the Machines He eventually went to the Merovingian to evade the Machines, who in turn betrayed him and forced him into his service.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;span style=&quot;color: #cc0000;&quot;&gt;The Colonel&lt;/span&gt; &lt;/span&gt;- A high ranking commando that worked directly under the General. He relied on bombs connected to pod clusters in the Real to prevent attacks on himself, but they were eventually defused and he deleted.&lt;br /&gt; &lt;br /&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;Commandos&lt;/span&gt; - Sentinel programs within the Matrix. As much as they depended on numbers in the Real, they depended on numbers within the Matrix. While utterly efficient with military maneuvers, they lacked any strong fighting skills. They currently reside in the Real and, under the control of the Merovingian, scout the Real world for information that the Merovingian can use.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;Elite Commandos&lt;/span&gt; - Sentinel programs within the Matrix, specially coded to be much more efficient at fighting. They used special anti-detection suits that required great, power-draining scans from the Machines to bypass. They are currently locked away in the Merovingian&amp;#39;s constructs, with the exceptions of&amp;nbsp; a few escapees.&lt;/p&gt;</description>
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<pubDate>Fri, 20 Feb 2009 22:24:34 GMT</pubDate>
<author>ZippyTheSquirrel</author>
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<title>How to Not Fail at Sati&apos;s Playground(36)</title>
<description>I&amp;#39;ve posted pieces of this in other places, but I&amp;#39;m going to make just one post that people can refer to for when they do Sati&amp;#39;s Playground. This is written mainly as a strategy for level 50s, but some of the things apply to all levels. Totally just doing it to be helpful (champagne room plz).&lt;br /&gt; &lt;br /&gt;&lt;b&gt;HOW TO GET THE BOXES/TURN IN YOUR ITEMS TO GET CLOTHING&lt;br /&gt;&lt;/b&gt;At the Coordinates in the Mara district X:320 Y:1 Z:-140 are the collectors and vendor dealing with Sati&amp;#39;s Playground. From the Vendor you may buy the boxes. If you want to trade your Shurikens and tokens for Female gear, use the Kunoichi Playground Assistant collector. For males, use the Shinobi Playground Assistant collector.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;LOAD OUTS&lt;/b&gt;&lt;br /&gt; So you want to prepare yourself for fighting the higher level NPCs. They seem to have even in the early level 50s a buff that makes their Ballistic Resistance/Defense, Thrown Resistance/Defense, and Viral Resistance/Defense quite a bit higher than an average NPC of that level. When dealing with NPCs level 56+, But, the resistance buff stops being a problem, and you begin dealing the minimum damage you can deal to something. However, their defense buffs all seem to scale with their level, so it gets increasingly harder to hit them if your loadout falls under one of those three categories. But if you&amp;#39;ve noticed, they get no buff it appears to their Melee Resistance/Defense. So, you&amp;#39;re going to want at least one MA fighting the Kunoichi. &lt;br /&gt; &lt;br /&gt; Their MA load out I highly recommend to be this (Screen shots for the learning impaired!):&lt;br /&gt; &lt;br /&gt;In the &lt;a rel=&quot;nofollow&quot; href=&quot;http://img.photobucket.com/albums/v205/Zudrag/Satis%20Playground%20Guide/AwakenedTree.jpg&quot; target=&quot;_blank&quot;&gt;Awakened tree&lt;/a&gt;:&lt;br /&gt;Hyper Block (Level 5 ability, leveled to level 50)&lt;br /&gt;&lt;b&gt;!NOTICE!&lt;/b&gt; There is no evade combat loaded.&lt;br /&gt;&lt;br /&gt;In the &lt;a rel=&quot;nofollow&quot; href=&quot;http://img.photobucket.com/albums/v205/Zudrag/Satis%20Playground%20Guide/CorpsmanTree.jpg&quot; target=&quot;_blank&quot;&gt;Corpsman branch&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;Combat Training (Level 22 ability)&lt;br /&gt;Revive RSI (Level 24 ability) (Note: This ability is optional. The MA, if there are 3 or more people in this group can take the option to drop this ability and load up Evade Combat or Machine Gun Fist Combo if they so choose to.)&lt;br /&gt;&lt;br /&gt;In the &lt;a rel=&quot;nofollow&quot; href=&quot;http://img.photobucket.com/albums/v205/Zudrag/Satis%20Playground%20Guide/SoldierTree.jpg&quot; target=&quot;_blank&quot;&gt;Soldier Branch&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;Taunt (Level 5 ability)&lt;br /&gt;&lt;br /&gt;In the &lt;a rel=&quot;nofollow&quot; href=&quot;http://img.photobucket.com/albums/v205/Zudrag/Satis%20Playground%20Guide/KungFuGMTree.jpg&quot; target=&quot;_blank&quot;&gt;Kung Fu Grandmaster branch&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;Wooden Dummy Drill (Level 46 ability)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now, the person using this load out will be called &amp;quot;It&amp;#39;s your fault the NPC killed me&amp;quot; or &amp;quot;The Tank&amp;quot; for short.&lt;br /&gt;To use it, the Tank will want to be the one to drop the box that the team will work to beat. This is because the Kunoichi that pop out of the box will automatically attack the person who dropped the box as soon as they appear. As soon as the Kunoichi appears, the Tank should interlock it and begin beating the Kunoichi senseless. When healed by the other party members(Their load outs detailed later in the guide) the Tank will occasionally need to use the Taunt ability to keep the Kunoichi attacking them, so they don&amp;#39;t roll out and attack the other members of the team. As the Tank, it&amp;#39;s your job to make sure that the Kunoichi is attacking you, and only you at all times. Occasionally you&amp;#39;ll have to roll out and re-apply your Combat Training buff. If you&amp;#39;re not slow, you can easily just roll out and get off the CT buff on yourself before the Kunoichi re-interlocks you. If you&amp;#39;re having problems getting it off, have someone else from the team interlock the Kunoichi. The Kunoichi will be delayed for a few rounds from rolling out to interlock you again, giving you time to get back IS. As the Tank, it is important that you &lt;u&gt;&lt;b&gt;NEVER SIT EVER&lt;/b&gt;&lt;/u&gt; unless you can react properly to a Kunoichi rolling out and throwing a Shuriken at you. If you need to re-apply your Combat Training buff, sit on block for a few rounds before rolling out if you are out of IS. With some of the higher level Kunoichi, you might have to occasionally heal yourself while you&amp;#39;re in interlock. Simply use the ability &amp;quot;Group Heals 2.0&amp;quot; while in interlock a few times to heal yourself. If your group is on the ball, you should never have to do this.&lt;br /&gt;&lt;br /&gt;Now, everyone else in the group will want to be loaded with the following:&lt;br /&gt;&lt;br /&gt;In the &lt;a rel=&quot;nofollow&quot; href=&quot;http://img.photobucket.com/albums/v205/Zudrag/Satis%20Playground%20Guide/AwakenedTree2.jpg&quot; target=&quot;_blank&quot;&gt;Awakened Tree&lt;/a&gt;:&lt;br /&gt;Evade Combat (Level 1 ability)&lt;br /&gt;&lt;br /&gt;In the &lt;a rel=&quot;nofollow&quot; href=&quot;http://img.photobucket.com/albums/v205/Zudrag/Satis%20Playground%20Guide/CorpsmanTree2.jpg&quot; target=&quot;_blank&quot;&gt;Corpsman Branch&lt;/a&gt;:&lt;br /&gt;Revive RSI (Level 24 ability)&lt;br /&gt;Weapon Boost (Level 28 Ability)&lt;br /&gt;&lt;br /&gt;In the &lt;a rel=&quot;nofollow&quot; href=&quot;http://img.photobucket.com/albums/v205/Zudrag/Satis%20Playground%20Guide/SMGSpecialistTree.jpg&quot; target=&quot;_blank&quot;&gt;SMG Specialist branch&lt;/a&gt;:&lt;br /&gt;Full Auto Redux (Level 46 ability)&lt;br /&gt;&lt;br /&gt;You will be the &amp;quot;Clamor Spammer&amp;quot;. Your job will be &lt;i&gt;oh so difficult&lt;/i&gt;. Your job is to sit there shooting the Kunochi with a dual SMG of your choice (Probably the Clamor because they are overpowered and &lt;i&gt;you&lt;/i&gt; &lt;i&gt;know it you cheap little&lt;/i&gt;...) on speed tactics. When the Kunoichi is dazed, you let off a Full Auto Redux on it. Repeat. Occasionally, your Tank will take damage. It falls upon your duty to use the Group Repairs 1.0 or 2.0 ability to heal them back up. Try and keep the tank topped off at all times. Whenever you run completely out of IS, feel free to sit down and regen your IS back. But, only do this if 1) Your tank is above 3/4 HP and 2) If there are no Kunoichi out of interlock standing around you. If your tank or someone else dies, simply use that Revive RSI ability to pop them back up. Don&amp;#39;t forget to actually keep the Weapon Boost buff on yourself at all times, and you&amp;#39;ll do just fine.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;KNOW YOUR ENEMY&lt;br /&gt;&lt;/b&gt;The Kunoichis have only one out-of-interlock attack: A Shuriken (DPS aprox 121). They can only use this out of interlock, so the key to beating them is to have them always in interlock, with the Tank taunting every couple of rounds. It has a&amp;nbsp; use timer of 1 second, and a re-use timer of 3 seconds. That means, expect a shuriken tossed at your poor character every 5 seconds if it&amp;#39;s out of interlock. In the low 50s they do 600-700 damage per toss. They increase in damage by about 20 points with every level increase of the Kunoichi. The level 100, by contrast, does an average of 1600 damage per throw.&lt;br /&gt;&lt;br /&gt;In interlock, they use the &lt;a rel=&quot;nofollow&quot; href=&quot;http://img.photobucket.com/albums/v205/Zudrag/Satis%20Playground%20Guide/Karate.jpg&quot; target=&quot;_blank&quot;&gt;Karate&lt;/a&gt; Martial arts. They do at about level 55 250 damage speed attacks in interlock (against someone with maxed Melee resistance). They have access to every interlock ability that a Karate Grandmaster would have. Their damage average increases by about 10-20 points per level. For an exact breakdown of the points they get added per level, here&amp;#39;s it is(Note: The math is slightly off):&lt;br /&gt;&lt;br /&gt;Melee Defense (+0.92pts)&lt;br /&gt;Contested Withdraw (+1.46pts)&lt;br /&gt;Thrown Defense(+0.92pts)&lt;br /&gt;Melee Accuracy(+1.3pts)&lt;br /&gt;Viral Defense(+0.92pts)&lt;br /&gt;Melee Damage(+0.58pts)&lt;br /&gt;Ballistic Defense(+0.92pts)&lt;br /&gt;&lt;br /&gt;For an idea of what you&amp;#39;re fighting I&amp;#39;ll break down the stats I obtained &amp;quot;through fighting them&amp;quot; &amp;gt;_&amp;gt;&lt;br /&gt;&lt;br /&gt;Thrown Accuracy (+3pts)&lt;br /&gt;Thrown Resistance (+8pts)&lt;br /&gt;Movement Speed (+0.50%)&lt;br /&gt;Thrown Damage (+4pts)&lt;br /&gt;Viral Resistance (+8pts)&lt;br /&gt;Thrown Defense (+2pts)&lt;br /&gt;Viral Defense (+2pts)&lt;br /&gt;Sneak Attack Detection (+4%)(maybe)&lt;br /&gt;Ballistic Damage Resistance (+8pts)&lt;br /&gt;Stealth Detection (+2%)(maybe)&lt;br /&gt;Ballistic Defense (+2pts)&lt;br /&gt;&lt;br /&gt;These bonuses are per level. So, you need to plan accordingly. To view everything you have in points, while in game press &amp;quot;P&amp;quot; (default key) and goto bonuses. You&amp;#39;ll be mostly interested in the things with &amp;quot;pts&amp;quot; next to it, not &amp;quot;%&amp;quot;. There&amp;#39;s not many ways around this, but the load outs I have stated above seem to be the most efficient load outs in terms of taking them down.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;LOOTING&lt;/b&gt;&lt;br /&gt;If you&amp;#39;re having problems with the loot drop rate, just get a few lower-level players affectionately called&amp;nbsp; &amp;quot;Lowbies&amp;quot; to attack the Kunoichi.&lt;br /&gt; &lt;br /&gt; If you have say, a level 1 and a level 50 attack a level 25 Kunoichi, you get the drop as if a level 25-ish killed the Kunoichi. The trick is the Lowbie has to hit the Kunoichi at least once for the drop rate to be affected. The Lowbie does not have to be on your team for this to work. This will only work for getting Shurikens from lower level boxes as a 50, and does not seem to increase the drop rate of Shurikens for the Black Kunoichis.&lt;br /&gt;&lt;br /&gt;The Average drop-rate for a Kunoichi Grandmaster box is 10 Shurikens per box. That, for the mathmatically challenged, means 1 out of 2 Black Kunoichis have a Shuriken on them.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ZOMG HOW TO GET THE PINK BOX AND YOUR *CENSORED* PINK GI&lt;br /&gt;&lt;/b&gt;You&amp;#39;ll need the Daimyo box for this, the load outs and strategies mentioned above, and 2-3 hours of free-time on your hands. The Kunoichi increase in level with each successful wave completed. As they increase in level, their Ballistic, Viral, and Thrown defense will increase and their Melee and Thrown damage will increase. If you&amp;#39;re the tank, get your Melee and Thrown resistances as close to 200 as possible. &lt;br /&gt;&lt;br /&gt;Alternatively instead of another Clamor spammer, you may substitute in an Upgrade Master instead. Their job will be to make sure the Tank stays topped off in health and that every person attacking the Kunoichi has the Upgrade Master and Efficiency buff on them.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;IMPORTANT:&lt;/b&gt;&lt;/u&gt; As of writing this guide, the boxes are bugged. If you want to get the reward from this box, you will need to complete this box in 91 minutes. That means you need to spend no more than 3 minutes per spawn. To do this, you&amp;#39;re going to need TWO teams to complete it within that time limit, if not more people.&lt;br /&gt;&lt;br /&gt;After completing the Daimyo box successfully within the time limit, you will get from the safe at the end that contains the pink box. Drop it, kill each spawn wave, and you will be rewarded at the end of THAT box with a Pink Kunoichi doll. Goto the collector location mentioned above in the guide to get the Pink Gi. Yay. No, it doesn&amp;#39;t sparkle. Yes, it has pants on it.&lt;br /&gt;&lt;br /&gt;A vury special thank-you to Mathalos for co-formulating strategies to effectively fight the Kunoichis. And thank you me for taking the time to type up this guide.&lt;br /&gt;</description>
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<pubDate>Thu, 19 Feb 2009 06:06:30 GMT</pubDate>
<author>Zudrag</author>
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<title>Combat Style Values(4)</title>
<description>&lt;p&gt;&lt;span style=&quot;color: #000000;&quot;&gt;ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span style=&quot;color: #993300;&quot;&gt;Self Defense&lt;/span&gt;&lt;/strong&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; &lt;span style=&quot;color: #3366ff;&quot;&gt;01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;Ballistic Damage&lt;/span&gt;&lt;/strong&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 02 02 02 02 03 03 03 03 03 04 04 04 04 04 05 05 05 05 05 06 06 06 06 06 07 07 07 07 07 08 08 08 08 08 09 09 09 09 09 10 10 10 10 10 11 11 11 11 11 12&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Melee Accuracy&lt;/strong&gt;&lt;/span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Cont. Withdraw&lt;/strong&gt;&lt;/span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; 02 03 04 06 07 08 10 11 12 14 15 16 17 19 20 21 23 24 25 27 28 29 30 32 33 34 36 37 38 40 41 42 43 45 46 47 49 50 51 53 54 55 56 58 59 60 62 63 64 66&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Melee Damage&lt;/strong&gt;&lt;/span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 04 04 05 05 06 06 06 07 07 08 08 09 09 09 10 10 11 11 11 12 12 13 13 14 14 14 15 15 16 16 17 17 17 18 18 19 19 19 20 20 21 21 22 22 22 23 23 24 24 25&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Ballistic Accuracy&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp; 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;All Defense&lt;/strong&gt;&lt;/span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #993300;&quot;&gt;&lt;strong&gt;Hacker&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;span style=&quot;color: #3366ff;&quot;&gt;01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Viral Accuracy&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 07 08 09 11 12 13 15 16 17 19 20 21 22 24 25 26 28 29 30 32 33 34 35 37 38 39 41 42 43 45 46 47 48 50 51 52 53 54 55 57 58 59 61 61 63 65 67 68 69 71&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Cont. Withdraw&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 01 02 03 05 06 07 09 10 11 13 14 15 16 18 19 20 22 23 24 26 27 28 29 31 32 33 35 36 37 39 40 41 42 44 45 46 48 49 50 52 53 54 55 57 58 59 61 62 63 65&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Healing&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 04 04 05 05 06 06 07 07 08 08 09 09 10 10 11 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Viral Damage&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 04 04 05 05 06 06 07 07 08 08 09 09 10 10 11 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;All Defense&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #993300;&quot;&gt;&lt;strong&gt;Coder&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;span style=&quot;color: #3366ff;&quot;&gt;01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Viral Accuracy&lt;/strong&gt;&lt;/span&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; __ 02 03 05 06 07 09 10 11 13 14 15 16 18 19 20 22 23 24 26 27 28 29 31 32 33 35 36 37 39 40 41 42 44 45 46 48 49 50 52 53 54 55 57 58 59 61 62 63 65&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Cont. Withdraw&lt;/strong&gt;&lt;/span&gt; &amp;nbsp; &amp;nbsp; __ 04 05 07 08 09 11 12 13 15 16 17 18 20 21 22 24 25 26 28 29 30 31 33 34 35 37 38 39 41 42 43 44 46 47 48 50 51 52 54 55 56 57 59 60 61 63 64 65 67&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Melee Accuracy&lt;/strong&gt;&lt;/span&gt; &amp;nbsp; &amp;nbsp; __ 02 03 05 06 07 09 10 11 13 14 15 16 18 19 20 22 23 24 26 27 28 29 31 32 33 35 36 37 39 40 41 42 44 45 46 48 49 50 52 53 54 55 57 58 59 61 62 63 65&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Viral Damage&lt;/strong&gt;&lt;/span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; __ 04 05 05 06 06 07 07 08 08 08 09 09 10 10 11 11 12 12 13 13 13 14 14 15 15 16 16 17 17 17 18 18 19 19 20 20 21 21 22 22 22 23 23 24 24 25 25 26 26&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Melee Damage&lt;/strong&gt;&lt;/span&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; __ 04 05 05 06 06 07 07 08 08 08 09 09 10 10 11 11 12 12 13 13 13 14 14 15 15 16 16 17 17 17 18 18 19 19 20 20 21 21 22 22 22 23 23 24 24 25 25 26 26&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;All Defense&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; __ 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #993300;&quot;&gt;&lt;strong&gt;Spy&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;span style=&quot;color: #3366ff;&quot;&gt;01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Thrown Accuracy&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 03 04 05 07 08 09 11 12 13 15 16 17 18 20 21 22 24 25 26 28 29 30 31 33 34 35 37 38 39 41 42 43 44 46 47 48 50 51 52 54 55 56 57 59 60 61 63 64 65 67&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Cont. Withdraw&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; 09 10 11 13 14 15 17 18 19 21 22 23 24 26 27 28 30 31 32 34 35 36 37 39 40 41 43 44 45 47 48 49 50 52 53 54 56 57 58 60 61 62 63 65 66 67 69 70 71 73&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Thrown Damage&lt;/strong&gt;&lt;/span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; 04 05 05 06 06 07 07 08 08 09 09 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Melee Accuracy&lt;/strong&gt;&lt;/span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; 05 06 07 08 09 10 11 12 13 15 16 17 18 19 20 21 22 23 24 26 27 28 29 30 31 32 33 34 35 37 38 39 40 41 42 43 44 45 46 48 49 50 51 52 53 54 55 56 57 59&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Melee Damage&lt;/strong&gt;&lt;/span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; 03 03 04 04 04 05 05 05 06 06 06 07 07 07 08 08 08 09 09 09 10 10 10 11 11 11 12 12 12 13 13 13 14 14 14 15 15 15 16 16 16 17 17 17 18 18 18 19 19 20&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;All Defense&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #993300;&quot;&gt;&lt;strong&gt;Karate&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; &lt;span style=&quot;color: #3366ff;&quot;&gt;01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Cont. Withdraw&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; 09 10 11 13 14 15 17 18 19 21 22 23 24 26 27 28 30 31 32 34 35 36 37 39 40 41 43 44 45 47 48 49 50 52 53 54 56 57 58 60 61 62 63 65 66 67 69 70 71 73&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Melee Accuracy&lt;/strong&gt;&lt;/span&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp; 01 02 03 05 06 07 09 10 11 13 14 15 16 18 19 20 22 23 24 26 27 28 29 31 32 33 35 36 37 39 40 41 42 44 45 46 48 49 50 52 53 54 55 57 58 59 61 62 63 65&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Melee Damage&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; 04 05 05 06 06 07 07 08 08 09 09 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;All Defense&lt;/strong&gt;&lt;/span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; -02 -01 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #993300;&quot;&gt;&lt;strong&gt;Kung Fu&lt;/strong&gt;&lt;/span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;span style=&quot;color: #3366ff;&quot;&gt;01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Cont. Withdraw&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; 07 08 09 11 12 13 15 16 17 19 20 21 22 24 25 26 28 29 30 32 33 34 35 37 38 39 41 42 43 45 46 47 48 50 51 52 54 55 56 58 59 60 61 63 64 65 67 68 69 71&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Melee Accuracy&lt;/strong&gt;&lt;/span&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp; 11 12 13 15 16 17 19 20 21 23 24 25 26 28 29 30 32 33 34 36 37 38 39 41 42 43 45 46 47 49 50 51 52 54 55 56 58 59 60 62 63 64 65 67 68 69 71 72 73 75&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Melee Damage&lt;/strong&gt;&lt;/span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; 04 04 05 05 06 06 07 07 08 08 09 09 10 10 11 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;All Defense&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #993300;&quot;&gt;&lt;strong&gt;Aikido&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &lt;span style=&quot;color: #3366ff;&quot;&gt;01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Cont. Withdraw&lt;/strong&gt;&lt;/span&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp; 11 12 13 15 16 17 19 20 21 23 24 25 26 28 29 30 32 33 34 36 37 38 39 41 42 43 45 46 47 49 50 51 52 54 55 56 58 59 60 62 63 64 65 67 68 69 71 72 73 75&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Melee Accuracy&lt;/strong&gt;&lt;/span&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp; 01 02 03 05 06 07 09 10 11 13 14 15 16 18 19 20 22 23 24 26 27 28 29 31 32 33 35 36 37 39 40 41 42 44 45 46 48 49 50 52 53 54 55 57 58 59 61 62 63 65&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Melee Damage&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; 04 04 05 05 06 06 07 07 08 08 09 09 09 10 10 11 11 12 12 13 13 14 14 15 15 15 16 16 17 17 18 18 19 19 20 20 20 21 21 22 22 23 23 24 24 25 25 26 26 26&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;All Defense&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #993300;&quot;&gt;&lt;strong&gt;Rifles&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &lt;span style=&quot;color: #3366ff;&quot;&gt;01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Cont. Withdraw&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; 07 08 09 11 12 13 15 16 17 19 20 21 22 24 25 26 28 29 30 32 33 34 35 37 38 39 41 42 43 45 46 47 48 50 51 52 54 55 56 58 59 60 61 63 64 65 67 68 69 71&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Ballistic Accuracy&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 01 02 03 05 06 07 09 10 11 13 14 15 16 18 19 20 22 23 24 26 27 28 29 31 32 33 35 36 37 39 40 41 42 44 45 46 48 49 50 52 53 54 55 57 58 59 61 62 63 65&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Ballistic Damage&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; 02 02 02 02 03 03 03 03 04 04 04 04 05 05 05 05 05 06 06 06 06 07 07 07 07 08 08 08 08 09 09 09 09 09 10 10 10 10 11 11 11 11 12 12 12 12 13 13 13 13&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;All Defense&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #993300;&quot;&gt;&lt;strong&gt;Handguns&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; &lt;span style=&quot;color: #3366ff;&quot;&gt;01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Cont. Withdraw&lt;/strong&gt;&lt;/span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; 11 12 13 15 16 17 19 20 21 23 24 25 26 28 29 30 32 33 34 36 37 38 39 41 42 43 45 46 47 49 50 51 52 54 55 56 58 59 60 62 63 64 65 67 68 69 71 72 73 75&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Ballistic Accuracy&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; 01 02 03 05 06 07 09 10 11 13 14 15 16 18 19 20 22 23 24 26 27 28 29 31 32 33 35 36 37 39 40 41 42 44 45 46 48 49 50 52 53 54 55 57 58 59 61 62 63 65&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Ballistic Damage&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; 02 02 02 02 03 03 03 03 04 04 04 04 05 05 05 05 05 06 06 06 06 07 07 07 07 08 08 08 08 09 09 09 09 09 10 10 10 10 11 11 11 11 12 12 12 12 13 13 13 13&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;All Defense&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: #993300;&quot;&gt;&lt;strong&gt;Submachine Guns&lt;/strong&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;span style=&quot;color: #3366ff;&quot;&gt;01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;Cont. Withdraw&lt;/span&gt;&lt;/strong&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 09 10 11 13 14 15 17 18 19 21 22 23 24 26 27 28 30 31 32 34 35 36 37 39 40 41 43 44 45 47 48 49 50 52 53 54 56 57 58 60 61 62 63 65 66 67 69 70 71 73&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Ballistic Accuracy&lt;/strong&gt;&lt;/span&gt; &amp;nbsp; &amp;nbsp; 01 02 03 05 06 07 09 10 11 13 14 15 16 18 19 20 22 23 24 26 27 28 29 31 32 33 35 36 37 39 40 41 42 44 45 46 48 49 50 52 53 54 55 57 58 59 61 62 63 65&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;Ballistic Damage&lt;/strong&gt;&lt;/span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; 02 02 02 02 03 03 03 03 04 04 04 04 05 05 05 05 05 06 06 06 06 07 07 07 07 08 08 08 08 09 09 09 09 09 10 10 10 10 11 11 11 11 12 12 12 12 13 13 13 13&lt;br /&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;strong&gt;All Defense&lt;/strong&gt;&lt;/span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52&lt;/p&gt;</description>
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<pubDate>Mon, 9 Feb 2009 17:04:26 GMT</pubDate>
<author>GypsyJuggler</author>
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<item>
<title>Mach 2.3.4 Archive, need advice(6)</title>
<description>&lt;p&gt;Ok, so im running this mission at the moment, i am told to go to an adress to talk to somebody, however he wont talk until you kill his two body guards, when you do this he tells you it was a Merv phage you need to see, it the tells you to go to the Merv building, with about 20 Mervs in it who do not attack you, and it tells you to search the 2 computers, you look around and the get at the bottom &quot;looks like she isnt here, look around and see if you can find out what she used the log ins for&quot;&lt;/p&gt;&lt;p&gt;so you go to the pcs, one of them does not allow you to click it, theres not even a green ring around it despite there being the logo on mission map, you cant do anything with it, the next one only allows you to hack it, giving you xp, but not doing anything for the mission, meanwhile theres 20 mervs walking round asking you to go away, and walking round all the rooms gives you no updates, ive aborted twice and its still doing it every time&lt;/p&gt;&lt;p&gt;any advice?&lt;/p&gt;&lt;p&gt;cheers&lt;/p&gt;</description>
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<pubDate>Wed, 28 Jan 2009 04:52:49 GMT</pubDate>
<author>ZarlakQUAM</author>
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<title>12.1 Collectors SPOILERS New Holiday gear 12/08(63)</title>
<description>&lt;p&gt;&lt;img src=&quot;http://i37.photobucket.com/albums/e77/CharlieSweet/screenshot_306.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://i37.photobucket.com/albums/e77/CharlieSweet/screenshot_307.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://i37.photobucket.com/albums/e77/CharlieSweet/screenshot_308.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://i37.photobucket.com/albums/e77/CharlieSweet/screenshot_309.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://i37.photobucket.com/albums/e77/CharlieSweet/screenshot_310.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://i37.photobucket.com/albums/e77/CharlieSweet/screenshot_311.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Zion Item&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://i37.photobucket.com/albums/e77/CharlieSweet/screenshot_312.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://i37.photobucket.com/albums/e77/CharlieSweet/screenshot_313.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://i37.photobucket.com/albums/e77/CharlieSweet/screenshot_314.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://i37.photobucket.com/albums/e77/CharlieSweet/screenshot_315.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://i37.photobucket.com/albums/e77/CharlieSweet/screenshot_316.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://i37.photobucket.com/albums/e77/CharlieSweet/screenshot_317.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://i37.photobucket.com/albums/e77/CharlieSweet/screenshot_318.jpg&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Sun, 25 Jan 2009 11:48:02 GMT</pubDate>
<author>Vesuveus</author>
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<title>is there a chapter 11 guide?(2)</title>
<description>&lt;p&gt;I looked around and I don&amp;#39;t see a chapter 11 guide. I was wondering if someone has one they can post for us all plz.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Or&amp;nbsp; can someone tell me where to find the decelerate anti-override bit ?&amp;nbsp;&amp;nbsp; &lt;img src=&quot;/mxo/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Sat, 24 Jan 2009 05:43:13 GMT</pubDate>
<author>letsrock</author>
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<title>RSI Pills &amp; Stuff(39)</title>
<description>&lt;p&gt;&lt;b&gt;Point 1:&lt;/b&gt; Female drops are significantly greater than male drops. grrr&lt;/p&gt;&lt;p&gt;&lt;b&gt;Point2:&lt;/b&gt; I stated the following circulating on Recursion. I&amp;#39;ll post it here for a greater audience.&lt;/p&gt;&lt;p&gt;[ e-mail ]&lt;/p&gt;&lt;p&gt;&amp;nbsp;Hideout (Neighborhood) Nearest HL&lt;br&gt; *RSI Pill drop&lt;br&gt; &amp;nbsp;enemy lvl range&lt;/p&gt;&lt;p&gt;=============&lt;br&gt; Richland (6)&lt;br&gt; =============&lt;br&gt; &amp;nbsp;Cormorant Casino (Camon Heights) Camon Central&lt;br&gt; *Hair Style (1-19 female, 1-18 male)&lt;br&gt; &amp;nbsp;lvl 5-12&lt;/p&gt;&lt;p&gt;&amp;nbsp;Zalmon Casino (Eshean Projects) Eshean Projects Central&lt;br&gt; *Hair Style (1-19 female, 1-18 male)&lt;br&gt; &amp;nbsp;lvl 5-12&lt;/p&gt;&lt;p&gt;&amp;nbsp;Eber Casino (Mara) Achan North&lt;br&gt; *Hair Style (1-19 female, 1-18 male)&lt;br&gt; &amp;nbsp;lvl 5-12&lt;/p&gt;&lt;p&gt;&amp;nbsp;Bishop Casino (Zia) Magog East&lt;br&gt; *Hair Style (1-19 female, 1-18 male)&lt;br&gt; &amp;nbsp;lvl 5-12&lt;/p&gt;&lt;p&gt;&amp;nbsp;Old Hammerville High (Dannah Heights) Dannah Heights East&lt;br&gt; *Hair Color B (11-20, natural)&lt;br&gt; &amp;nbsp;lvl 13-20&lt;/p&gt;&lt;p&gt;&amp;nbsp;Mars Industrial Storage (Uriah) Uriah Southwest&lt;br&gt; *Hair Color A (1-10, natural)&lt;br&gt; &amp;nbsp;lvl 1-8&lt;/p&gt;&lt;p&gt;=============&lt;br&gt; Westview (4)&lt;br&gt; =============&lt;br&gt; &amp;nbsp;Old Talbot Building (Gracy Heights) Sobra Northwest&lt;br&gt; *Hair Color C (21-32, artificial)&lt;br&gt; &amp;nbsp;lvl 18-25&lt;/p&gt;&lt;p&gt;&amp;nbsp;Rawlins Corner (Lucero Point) Lucero West&lt;br&gt; *Facial Color (1-&lt;img src=&quot;/mxo/images/smilies/b2eb59423fbf5fa39342041237025880.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &amp;nbsp;lvl 24-31&lt;/p&gt;&lt;p&gt;&amp;nbsp;Abandoned Subway (Rogers Way) Rogers Central&lt;br&gt; *Tattoos (1-&lt;img src=&quot;/mxo/images/smilies/b2eb59423fbf5fa39342041237025880.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &amp;nbsp;lvl 21-28&lt;/p&gt;&lt;p&gt;&amp;nbsp;Ole Miller Projects (Stamos) Stamos Central&lt;br&gt; *Facial Style (1-12 female, 1-13 male)&lt;br&gt; &amp;nbsp;lvl 26-34&lt;/p&gt;&lt;p&gt;==================&lt;br&gt; International (2)&lt;br&gt; ==================&lt;br&gt; &amp;nbsp;Orchid Public Bath (Kaede) Keade Central&lt;br&gt; *Skin Tone A (1-&lt;img src=&quot;/mxo/images/smilies/b2eb59423fbf5fa39342041237025880.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &amp;nbsp;lvl 11-16&lt;/p&gt;&lt;p&gt;&amp;nbsp;White Lotus Hotel (Shinjuku) Shinjuku West Central&lt;br&gt; *Skin Tone B (9-16)&lt;br&gt; &amp;nbsp;lvl 21-24&lt;/p&gt;&lt;p&gt;==============&lt;br&gt; Downtown (3)&lt;br&gt; ==============&lt;br&gt; &amp;nbsp;Creston Heights Museum (Creston Heights) Cresto Southwest&lt;br&gt; *Body Type (1-3)&lt;br&gt; &amp;nbsp;lvl 50-52 &lt;/p&gt;&lt;p&gt;&amp;nbsp;Hampton Green Hotel (Hampton Green) Hampton East&lt;br&gt; *Head B (11-20 female, 11-19 male)&lt;br&gt; &amp;nbsp;lvl 31-34&lt;/p&gt;&lt;p&gt;&amp;nbsp;South Vauxton Apartments (South Vauxton) South Vauxton South Central 1&lt;br&gt; *Head A (1-10)&lt;br&gt; &amp;nbsp;lvl 26-29&lt;/p&gt;&lt;p&gt;[ /e-mail ]&lt;/p&gt;&lt;p&gt;To bring this into the game:&lt;/p&gt;&lt;p&gt;1. Highlight and copy the message.&lt;/p&gt;&lt;p&gt;2. Without copying anything else, go into game and jack into a neighborhood. (For some reason this doesn&amp;#39;t work for me in the Loading Area).&lt;/p&gt;&lt;p&gt;3. Open up a New E-mail. Put the curser in the message body. Press Ctl+Insert&lt;/p&gt;&lt;p&gt;&lt;b&gt;Point 3:&lt;/b&gt; Besides Aquatium&amp;#39;s cool skin tone guide which can be viewed &lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300010003&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;&amp;nbsp;(btw, refresh the page as there was a change and you may need to download the latest picture. Note: numbers are UNDER the skin tone.), how can we tell the difference between a lot of these details just by the small icon on the pill? Heads and hairstyles are very difficult to distinguish so I say we work together to build a guide. Maybe ShadowSK and the Resource team can use some help with this anyway. I&amp;#39;m sure they&amp;#39;d like to &lt;i&gt;play&lt;/i&gt; the game, too.&lt;/p&gt;&lt;p&gt;Please confirm the RSI Pill number with a screenshot. If this has been started anywhere else, let&amp;#39;s link up. Also, label the screenshot with text that is &lt;u&gt;in the screenshot&lt;/u&gt;. Separate text can get confusing.&lt;/p&gt;&lt;p&gt;&lt;b&gt;Point 4:&lt;/b&gt; &lt;u&gt;Etiquette&lt;/u&gt;. This little bit is my thoughts mainly for Recursion and Syntax because of the fact that they are not hostile servers. If you choose to play on Vector you are accepting that you can be attacked at any time and yada yada yada...&lt;/p&gt;&lt;p&gt;Anyhow, I say that if you come across a person or team fighting a mob that it is good etiquette to pass them and resume fighting the next small bunch of NPCs. For measure we can say to pass them by 3 NPCs or 20 meters. Unless of course you are joining the team or have no intention of actually looting the dead NPCs. Helping is always good etiquette.&lt;/p&gt;&lt;p&gt;Thanks for reading. Post corrections, confirmations and other ideas and opinions.&lt;/p&gt;</description>
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<pubDate>Wed, 7 Jan 2009 15:35:31 GMT</pubDate>
<author>Vesuveus</author>
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<title>Override Construct / Override Kernels(4)</title>
<description>&lt;p&gt;In the release of Chapter 12, we were also given the release of a new dungeon-like area that some in my faction have lovingly dubbed the &quot;Override Construct,&quot; located in Downtown. &amp;nbsp;Inside, there are a whole slew of Level 55 and 60 NPC&amp;#39;s known as Override Functions and Override Executables.&lt;/p&gt;&lt;p&gt;One of the first things we noticed about this place and the opponents within, is that the trick to get through it lies in strategy. &amp;nbsp;For that reason, I&amp;#39;ve developed this poor attempt at a guide, detailing how to get there, how to negotiate your way through, and how to obtain the Shells and Kernels from within. &amp;nbsp;This has been extensively tested and verified with me and my faction (Pluribus Neo, Recursion) and seems to work, so long as it is followed to every detail.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Reaching the Construct&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Your first step is to proceed to Union Hill North, Downtown. &amp;nbsp;This will be the location that you and your team will gather, to make finalizations to your loadout(s), and buffs. &amp;nbsp;The following builds will be helpful:&lt;/p&gt;&lt;p&gt;1. &amp;nbsp;Martial Artist - This will be necessary to keep the Override NPC&amp;#39;s in interlock.&lt;/p&gt;&lt;p&gt;2. &amp;nbsp;Gunmen and Master Knife Throwers - This will be necessary to deal area damage to NPC&amp;#39;s while they&amp;#39;re in interlock.&lt;/p&gt;&lt;p&gt;3. &amp;nbsp;Proxy Master - Using a simulacrum while luring Override Executable NPC&amp;#39;s will keep them from spawning additional Override Function NPC&amp;#39;s on you and your team.&lt;/p&gt;&lt;p&gt;Other abilities you may find helpful are Recall (Team or Single), Rez, and Disguise. &amp;nbsp;Note that using Sneak will be futile around the Override NPC&amp;#39;s, as they will detect you almost immediately. &amp;nbsp;With Disguise, you have a timer while your Disguise is in use, during which you can run between rooms to get into &quot;safe&quot; areas within the Override Construct.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;span style=&quot;color: #ff6600;&quot;&gt;An additional note: &amp;nbsp;DO NOT USE AREA HACKS!!11! &amp;nbsp;I cannot stress this enough, as area hacks used on any NPC&amp;#39;s inside the area will ALSO affect other NPC&amp;#39;s, in other rooms, and bring tons of them pouring in on you.&lt;/span&gt;&lt;/span&gt; &amp;nbsp;&lt;/p&gt;&lt;p&gt;Once you&amp;#39;ve got your team ready to go, the entrance to the hallways to head to the construct will be located on the top-most rooftop, on the building just beside the hardline:&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://i427.photobucket.com/albums/pp352/nighttimeentertainment/Override/Doorway.jpg&quot; width=&quot;413&quot; height=&quot;420&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;When you enter the white hallways, the first place you&amp;#39;ll find yourself is in a section of the hallways that looks like the following image. &amp;nbsp;To help with any potential problems, I&amp;#39;ve outlined which door you should take:&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://i427.photobucket.com/albums/pp352/nighttimeentertainment/Override/First_Hallway.jpg&quot; width=&quot;623&quot; height=&quot;570&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;Once you&amp;#39;ve entered the second door, you&amp;#39;ll enter a second section of the hallways, but now you&amp;#39;ll find yourself in the presence of two hostile Level 55 Override Function NPC&amp;#39;s, waiting in the center:&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://i427.photobucket.com/albums/pp352/nighttimeentertainment/Override/Second_Hallway.jpg&quot; width=&quot;623&quot; height=&quot;570&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;Here, you have two options. &amp;nbsp;You can either attempt to fight the Level 55&amp;#39;s (you can farm the shells here, from them) or you can bypass them completely (Disguise and/or Hyperspeed) and enter the last door to the left, straight ahead. &amp;nbsp;When you&amp;#39;ve done the latter, you&amp;#39;ll find yourself inside the Override Construct:&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;img src=&quot;http://i427.photobucket.com/albums/pp352/nighttimeentertainment/Override/Override_Construct.jpg&quot; width=&quot;1024&quot; height=&quot;658&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;Note that I&amp;#39;ve marked exactly what room you&amp;#39;ll be ported into.&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;The above map is accurate, in terms of what types of NPC&amp;#39;s are located in what rooms. &amp;nbsp;I&amp;#39;ve also made a point of marking the hardline exit from the area. &amp;nbsp;Now, if you&amp;#39;re after the Kernel, the NPC you&amp;#39;re going to want to go after is the Level 70 Override Executable NPC, as marked above. &amp;nbsp;Anyone using Disguise should have Recall loaded, and proceed to the room JUST PRIOR to the Level 70 before teleporting the team in.&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;Once that has been done, ALL TEAM MEMBERS should move as far into the Southwest corner of the room as possible and stay there. &amp;nbsp;The person with the simulacrum (using Disguise) should open the door to the next room and use the sim to pull one (two is fine, with a big enough team) of the two Override Functions into the empty room with the team.&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;Once the NPC is in the room, WAIT FOR THE DOOR TO CLOSE before attacking it. &amp;nbsp;Else, you&amp;#39;ll pull the others from that room inside with you, and you&amp;#39;ll all be obliterated. &amp;nbsp;When you&amp;#39;ve killed the Override Function, DO NOT LOOT it until the Executable has been killed. &amp;nbsp;Repeat this process until you lure the Executable in and get it killed. &amp;nbsp;It seems to drop a Kernel almost every time, though I can&amp;#39;t guarantee that.&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;We did this with a team of 12 people (two mission teams) and it became a pattern:&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;1. &amp;nbsp;Kill the two Functions, do not loot.&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;2. &amp;nbsp;Kill the Executable, loot all three NPC&amp;#39;s.&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;3. &amp;nbsp;Two Functions will respawn in next room, lure them in and kill them. &amp;nbsp;Do not loot.&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;4. &amp;nbsp;Executable will respawn in next room, lure it in and kill it. &amp;nbsp;Loot all three NPC&amp;#39;s.&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;5. &amp;nbsp;Rinse and repeat.&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;&amp;nbsp;&lt;/p&gt;&lt;p style=&quot;text-align: left;&quot;&gt;Hopefully this tactic will help others as much as it&amp;#39;s helped us.&lt;/p&gt;</description>
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<pubDate>Wed, 7 Jan 2009 01:57:59 GMT</pubDate>
<author>Phrack</author>
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<title>Missioning Guide: How to Solo Mission Efficiently(6)</title>
<description>&lt;p&gt;For those of you who have just joined us here in The Matrix Online community, welcome. In my over three-and-a-half years of involvement with this game, I have been told more than a few times that it can be “very hard to do standard missions on the hard difficulty”. The truth of the matter is, however, it is very easy to do standard missions on the hard difficulty once you master the missioning system. This guide will present a way whereby you can easily complete standard missions on the hard difficulty without even having to kill any enemy NPCs. &lt;strong&gt;The key to doing solo missions easily and efficiently is infiltration or retrieval missions&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;IMPORTANT NOTE: The techniques discussed in this guide do not apply to critical or archive missions, except for some of the tips and suggestions presented at the end of this guide&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: xx-large;&quot;&gt;&lt;br /&gt;****PRE-MISSIONING SECTION****&lt;/span&gt;&lt;br /&gt; &lt;br /&gt;&lt;strong&gt;Note:&lt;/strong&gt; Several abilities that are vital to this technique of missioning are discussed in this guide. However, because of the amount of abilities that you absolutely must have (as well as other abilities that you don’t have to equip, but should once you are able to) to be able to complete these missions successfully, you will not be able to equip all of them if you are fairly low in level and do not have sufficient memory capacity available (go to a hardline, right-click it and select the “abilities” tab to check your memory capacity ratio at any time). In this event, you will have to try other methods of leveling, such as gaining assistance from someone who is higher than you in level until you are high enough in level to employ all of the techniques that will be discussed in this guide. Alternatively, until you are able to employ the techniques presented in this guide, you may want to try your missions on the easy or medium difficulty if the hard difficulty is to difficult for you. As a point of reference, you can equip all of the key abilities in the hacker and operative trees (which will all be discussed below), as well as the hyper-sprint, hyper-jump, and evade combat abilities by level 15.&lt;br /&gt;&lt;br /&gt;Before you begin working on these missions by yourself, there are several abilities you will need in both the hacker and operative trees. To access your abilities window, go to any hardline, right-click it, and select the abilities tab. After this, you will notice four sections: Awakened at the top, which then branches out into Coder, Hacker, and Operative.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;**Required Hacker Abilities**&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;In the Hacker tree, you need all of the following abilities that are surrounded by a green border: &lt;img src=&quot;http://img55.imageshack.us/img55/7647/hackeroh6.png&quot; width=&quot;800&quot; height=&quot;600&quot; /&gt;&lt;br /&gt;&lt;br /&gt;The names of all of these abilities, from left to right and top to bottom, are as follows: Execute Program, Hacker Style, Repair RSI 1.0, Logic Barrage 1.0, Download Mission Map, and Hacker. &lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;**Required Operative Abilities**&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;In the operative tree, you need all of the following abilities that are surrounded by a green border:&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://img55.imageshack.us/img55/9162/operativeye8.png&quot; width=&quot;800&quot; height=&quot;600&quot; /&gt;&lt;br /&gt;&lt;br /&gt;The names of all of these abilities, from left to right and top to bottom, are as follows: Combat Insight, Hindering Shot, Intensify Damage, and Operative.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img55.imageshack.us/img55/7972/operative2pn2.png&quot; width=&quot;800&quot; height=&quot;600&quot; /&gt;&lt;br /&gt;&lt;br /&gt;The names of all of these abilities, from left to right and top to bottom, are as follows: Sneak, Spy Style, Side Roll Escape, Spinning Backsweep, Disable Evasion, Find Weakness, and Spy.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img154.imageshack.us/img154/5296/operative3mv8.png&quot; width=&quot;800&quot; height=&quot;600&quot; /&gt;&lt;br /&gt;&lt;br /&gt;The names of these last two abilities’, from top to bottom, are as follows: Disguise and Open Locks. You may go further down this tree if you wish, but you only have to go this far to be successful on your Infiltration or Retrieval missions.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;**Location of a Hacker Vendor**&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you do not already have these abilities, can’t code them or have someone code them for you, then you can purchase them all at vendors around the Megacity. You can get all of the hacker abilities that you from this vendor (named Pickman), in Mara central:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img141.imageshack.us/img141/9384/hackervendorev8.png&quot; width=&quot;800&quot; height=&quot;600&quot; /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;If you are not sure how to locate Pickman from the Mara Central hardline, you can open your map by pressing the M key on your keyboard. You can zoom in and out with the “+” and “-“ symbols on your map, and you can also increase and decrease the size of your map by moving the map around with your mouse. The “…” button on your map is used to turn coordinates on or off; you should have them on The blue symbols with a capital “V” on your map represent the locations of vendors. As the screenshot below indicates, here is where Pickman is, relative to the Mara Central hardline; the yellow cursor represents my location. As the screenshot also indicates, Pickman is located at the following coordinates in Mara: 166 5 107. &lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img55.imageshack.us/img55/8303/hackerlocationmx8.png&quot; width=&quot;800&quot; height=&quot;600&quot; /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;After acquiring all of the necessary hacker abilities from this vendor, return to the hardline, right click it, and select “upload”.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;**Location of an Operative Vendor**&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;You can get all of the operatives abilities you need (up to open locks) from this vendor (named Slosh) at Mara Central:&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;img src=&quot;http://img154.imageshack.us/img154/8228/operativevendortk9.png&quot; width=&quot;800&quot; height=&quot;600&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Here is Slosh’s location relative to the Mara Central hardline. Again, the yellow cursor represents my location, and the coordinates are given in the screenshot:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img184.imageshack.us/img184/1710/operativelocationmq3.png&quot; width=&quot;800&quot; height=&quot;600&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;After acquiring all of the necessary operative abilities from this vendor, return to the hardline to upload these abilities. &lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;**The Importance of Other Abilities**&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;* &lt;strong&gt;ALWAYS&lt;/strong&gt; have evade combat running when doing these missions. After you pick a lock or hack/search a computer, your disguise will come off; immediately after seeing you, the NPCs may or may not try to interlock you. Therefore, it is important to keep track of your evade combat shield; even if you are able to get out of the mission area before any NPC is able to draw you into interlock, it is still very well possible that they broke your shield, meaning that the next NPC who tries to interlock you will succeed. Whenever your shield is broken, reapply your evade combat ability immediately. If you see the icon circled in red in the screenshot in your display, then your evade combat is running; otherwise it is not, possibly because your shield has been broken. If you do get interlocked, use withdraw to attempt to get out of it This ability may be purchased from Pickman or Slosh, whose locations where given earlier in this guide, or from any other ability vendor.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img142.imageshack.us/img142/4090/evadeoz5.png&quot; width=&quot;800&quot; height=&quot;600&quot; /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;*If you are below level 25, use the Hyper-Sprint ability. This ability can be purchased from any ability vendor, such as Pickman or Slosh. Because the Hyper-Sprint ability uses a lot of your IS (inner strength) at a fast rate, you should only use it &lt;strong&gt;in-between&lt;/strong&gt; mission phases; once you arrive at the building to complete the objective(s) for each individual phase of the mission, you can manually remove hyper-sprint from your buffer of actively running abilities and upgrades by holding down the shift button and right-clicking the hyper-sprint ability in your buffer; what I am referring to by buffer is outlined in red in the graphic below. This will give you time to replenish at least some of your IS so that you may use Hyper-Sprint once again as you run to the next phase of the mission.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img86.imageshack.us/img86/5203/bufferjv7.png&quot; width=&quot;800&quot; height=&quot;600&quot; /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;*Once you reach level 25, immediately switch from using Hyper-Sprint to Hyper-Speed, as this ability is far better than Hyper-Sprint. It not only enables you to run faster, but it also does not drain your IS as hyper-sprint does; it only uses a very a small amount of your IS right when you activate it. This ability may not be purchased from any ability vendor; it must be coded. &lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;**Location of an Item Vendor**&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now that you have all of the necessary abilities to succeed in your infiltration missions, it is time acquire the necessary items. There are only two items that you will need on these missions: a disguise and the lockpick item. You can purchase a variety of disguises, as well as the lockpick item, from the item vendor named Alsaud in Mara Central:&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img91.imageshack.us/img91/2595/itemvendorjt5.png&quot; width=&quot;800&quot; height=&quot;600&quot; /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Here is Alsaud’s location relative to the Mara Central hardline:&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;img src=&quot;http://img55.imageshack.us/img55/6417/itemlocationtz8.png&quot; width=&quot;800&quot; height=&quot;600&quot; /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;**Equipping Your Abilities**&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Now that you have all of the necessary abilities and items, it is time to equip these abilities. At the hardline, right-click and select abilities, and then click the abilities tab (it is on ability tree by default). You will then see a screen that looks something like this:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img375.imageshack.us/img375/7910/abilitiesscreentf3.png&quot; width=&quot;800&quot; height=&quot;600&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To equip the abilities that you have just purchased and uploaded, move them from the “Core Abilities” side to the “Equipped Abilities” side. Depending upon your level, as well as your memory capacity (how much memory you have left to load abilities’), you may not be able to load all of the necessary abilities; for instance, you must be at least level 8 to load the Open Locks ability.&lt;br /&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;**Leveling Up Your Abilities**&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;In addition, several of your abilities can be &lt;strong&gt;leveled up&lt;/strong&gt;, and some abilities require that you level up other abilities (that are lower in the ability tree) before you can use those abilities. For instance, your disguise ability must be leveled at least to level 8 before you can equip the Open Locks ability. Press L on your keyboard to open up the window where you can level up abilities, find the abilities you need (or want) to level up, level them up and then hit accept. Your window should look something like this:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img91.imageshack.us/img91/7387/levelabilitiesbz2.png&quot; width=&quot;800&quot; height=&quot;600&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;**Toolbars**&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Once you have all of your abilities equipped, it is a good idea to put some of those abilities, as well a disguise, in your toolbar. You have a total of twenty toolbars (all numbered) available, and you have two different toolbars open all of the time; you should devote one of these toolbars to your gear for these missions. To put a disguise in your toolbar, press the I key on your keyboard to open your inventory, and move it up to an empty slot on your toolbar. The item surrounded by a green border in my inventory is the symbol for all disguises:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img507.imageshack.us/img507/8566/disguiseitemze7.png&quot; width=&quot;800&quot; height=&quot;600&quot; /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://img142.imageshack.us/img142/7025/disguisetoolbaroa7.png&quot; width=&quot;800&quot; height=&quot;600&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;**Actions Window**&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Press the O key on your keyboard to bring up your actions window. Under the abilities tab (which is selected by default), drag the Hyper-sprint (or Hyper-Speed if you are at least level 25 or higher and have this ability), Hyper-Jump, and Evade Combat abilities into your toolbar. You should also put the five combat stances in your toolbar: Power, Speed, Grab, Block, and Withdraw. Your actions window should look something like this:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img214.imageshack.us/img214/4962/actionsij0.png&quot; width=&quot;800&quot; height=&quot;600&quot; /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;And your toolbar should look something like this after adding all of the necessary abilities and items to it (you only need to pay attention to the top toolbar):&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://img86.imageshack.us/img86/607/toolbarwp5.png&quot; width=&quot;800&quot; height=&quot;600&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;</description>
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<pubDate>Mon, 5 Jan 2009 21:29:43 GMT</pubDate>
<author>LordVortex</author>
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<title>Guide: NPC Colors &amp; What They Mean(3)</title>
<description>&lt;p&gt;&lt;span style=&quot;font-size: small;&quot;&gt; This is a short guide to explain to the significance and meaning of the different NPC colors. As those of you who are new to the game have noticed, every NPC has its name displayed in one of seven colors: grey, green, blue, yellow, orange, red, or purple. Aside from the level of the NPC, the color that its name is displayed in can be used as a quick gage to determine its relative difficulty.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-size: small; color: #c0c0c0;&quot;&gt;Grey&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt; NPCs: Grey NPCs are NPCs that are five or more levels below you. These are the NPCS that are the easiest to kill. Note that grey NPCS will not attack you unless you attack them first. However, if you attack a grey NPC that is by other grey NPCs (for instance, a grey NPC that is surrounded by members of his or her gang), then some or all of those NPCs may start to attack you at that point. These NPCs should be very easy to kill and should give you no trouble at all. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small; color: green;&quot;&gt;Green &lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;NPCs: Green NPCs are NPCs that are 3-4 levels below you. Green NPCs are more difficult than grey NPCs, and are less difficult than blue NPCS. NPCs of this difficulty level are fairly easy to kill, but they can become a threat if enough of them are all attacking you at the same time. &lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small; color: blue;&quot;&gt;Blue &lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;NPCs: Blue NPCs are NPCs that are 1-2 levels below you. Blue NPCs are more difficult than green NPCs, and are less difficult than yellow NPCS. Note that if you are soloing standard or critical missions on the easy difficulty, the NPCs will all be of this difficulty (they will be one level below you). NPCs of this difficulty level are fairly easy to kill, but they can become a threat if enough of them are all attacking you at the same time. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small; color: yellow;&quot;&gt;Yellow&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt; NPCs: Yellow NPCS are NPCS that are the same level as you are. Yellow NPCs are more difficult than blue NPCs, and are less difficult than orange NPCs. Note that if you are soloing standard or critical missions on the medium difficulty, the NPCs will all be of this difficulty. NPCs of this difficulty level become easier to kill as you gain more knowledge of how the combat system works. &lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small; color: orange;&quot;&gt;Orange&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt; NPCs: Orange NPCs are NPCs that are 1-2 levels above you. Orange NPCs are more difficult than yellow NPCs, and are less difficult than red NPCs. Note that if you are soloing standard or critical missions on the hard difficulty, the NPCs will all be of this difficulty (they will be one level above you). Because archive missions do not give you the option of choosing a difficulty level, but rather “force” you to do them on the hard difficulty, the NPCS will be orange (they will be one level above you) whenever you solo archive missions. NPCs of this difficulty level become easier to kill as you gain more knowledge of how the combat system works. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small; color: #ff0000;&quot;&gt;Red&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt; NPCs: Red NPCs are NPCs that are 3-4 levels above you. Red NPCs are more difficult than orange NPCS, and are less difficult than purple NPCs. Note that while red NPCS are not the hardest NPCS in the game, they can be difficult to take down by yourself, especially if you do not have an advanced knowledge of how the combat system works. It is not impossible to kill a red NPC by yourself &lt;strong&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;if you have sufficient knowledge of how the combat system works&lt;/span&gt;&lt;/strong&gt;, but having a group to assist you certainly makes it much easier. It is strongly advised that you and your group do not attempt to take on a group of red NPCSs if you are outnumbered. &lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;strong&gt;Those of you who are new to The Matrix Online should avoid red NPCs AT ALL COSTS&lt;/strong&gt;&lt;/span&gt;. &lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small; color: purple;&quot;&gt;Purple&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt; NPCs: Purple NPCS are NPCS that are five or more levels above you. Purple NPCS are the most difficult NPCS in the game. Purple NPCS are also next to impossible to kill on your own, even for those who have a fairly advanced knowledge of how the combat system works; such a task becomes even more difficult when the NPC in question is more than just five levels above you, such as a level 255 agent. Unless you have a big enough group, it is advised that you do not attempt to kill a purple NPC, or a group of NPCs; you certainly want the odds to be in your favor when attempting to kill a purple NPC or a group of purple NPCs. &lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;strong&gt;Those of you who are new to The Matrix Online should avoid purple NPCs AT ALL COSTS&lt;/strong&gt;&lt;/span&gt;.&lt;/span&gt; &lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Mon, 5 Jan 2009 18:11:33 GMT</pubDate>
<author>LordVortex</author>
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<title>Archival Missions for Dummies!(30)</title>
<description>&lt;DIV&gt;Alright, It took me about an hour to figure all this out and sketch it all down, I&apos;m sure I&apos;ll be updating it more as I learn more, and figure out more about how it works. Here&apos;s what I&apos;ve got so far, if anyone is lost with starting their archival missions, I sure hope this helps!&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Midian Park&amp;nbsp;East - Machine Archivist&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Moriah Projects East - Zion Archivist&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Appolyon Northwest - Merovingian Archivist&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;You can start off by picking up each piece (mission) of the chapter you&apos;d like at your organizations archivist, I&apos;ll explain it by using the first chapter.&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Then go to a district of your choice, and start up the first mission in the chapter(1.1.1). Do this mission 3 times, and you will recieve the Completion Token 1.1. Once you have completed the first missions, and recieved the completion token, move on to the next mission in the chapter(1.2.1). Do this mission until you get your completion token, and then do the next and final mission in the chapter(1.3.1). Until you recieve the completion token for this mission as well. Once you&apos;ve completed all the missions for each chapter, head back to your archivist to pick up the next chapter. Fire up the mission until you get the token, and so on, and so forth. &lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Once you&apos;ve completed all 4 chapters for your organization, head to one of the locations below:&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;You will need the following completion tokens to recieve your organizations article of clothing:&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Completion tokens 1.1, 1.2, 1.3, 2.1, 2.2, 2.3, 3.1, 3.2, 3.3, 4.1, 4.2, 4.3, and 4.4&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Ikebukuro Northest - Machine Trader&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Kaede Central - Zion Trader&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Sai Kung Southwest - Merovingian Trader&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;(There&apos;s also a trader for each organization in Richland, Westview, and Downtown, I believe)&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;The items you will recieve are as follows:&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Machine - 10% IS Regen Shades. (look alot like the glasses agents wear, they differ from void shades but they ALSO have the &apos;earpiece&apos; on them.)&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Zion - 10% IS Regen Barret&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Merovingian - Melee, Thrown, Viral, and Ballistic damage resistance (11points to each) coat&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;After you&apos;ve traded your completion tokens for your items, you can move on to the next organization if you chose, but keep in mind that you also have to run the missions again for your org. (so if you&apos;re machine and you got your shades, you&apos;re gonna have to run all of the missions from all of the chapters again to get another one of the orgs items)&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;There&apos;s also 4 other items you can get, I&apos;m not sure exactly what they do, yet, I hope to get at least the first one tonight. But here&apos;s what you&apos;re gonna need to recieve these items:&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Completion Tokens for Chapter 1 for all three organizations&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;(Zion, Merv, and Mach Completion Tokens 1.1, 1.2, and 1.3)&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;-Noninfectious Flame Virus-&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Completion Tokens for Chapter 2 for all three organizations&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;(Zion, Merv, and Mach Completion Tokens 2.1. 2.2, and 2.3)&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;-Noninfections Fly Virus-&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Completion Tokens for Chapter 3 for all three organizations&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;(Zion, Merv, and Mach Completion Tokens 3.1, 3.2, and 3.3)&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;-Fly Storm-&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Completion Tokens for Chapter 4 for all three organizations&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;(Zion, Merv, and Mach Completion Tokens 4.1, 4.2, and 4.3)&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;-Blue Headlamp-&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;I think that&apos;s just about it, if I left anything out, feel free to let me know. I sure hope this helps you guys!&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;</description>
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<pubDate>Sat, 3 Jan 2009 14:34:22 GMT</pubDate>
<author>disch0rd</author>
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<title>Hovercraft Battle Info(11)</title>
<description>&lt;p&gt;I noticed there was a lot of confusion on how to get involved, so I thought I might as well post this.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://01network.awardspace.com/hovercrafts/hovercrafts_rules.pdf&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Rules on how to play&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://01network.awardspace.com/hovercrafts/index.php&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Register your ships here&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?&amp;amp;topic_id=36300016309&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;And you sign up for battles here&lt;/a&gt; (may be getting a dedicated site in the future)&lt;/p&gt;</description>
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<pubDate>Mon, 29 Dec 2008 19:52:22 GMT</pubDate>
<author>CPT_Starschwar</author>
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<title>Winter Holiday Guide!(29)</title>
<description>&lt;p&gt;The Winter Holiday Patch is upon us! So, for anyone who is completely lazy or is just a little stuck hopefully this easy guide will solve any issues. =P&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Snowman Locations&lt;/b&gt;&lt;/span&gt;:&lt;/p&gt;&lt;p&gt;&lt;u&gt;Richland&lt;/u&gt;:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Powdery Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: 545, 1,-864. Closest Hardline: Kedemoth Central.&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;Powdery Snowman&lt;/span&gt;&lt;/b&gt; : Co-ords: 348, 1, 611. Closest Hardline: Tabor West.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Slushy Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: -53, -6, 428. Closest Hardline: Uriah South West.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Slushy Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: 1138, 1,&amp;nbsp;-250. Closest Hardline: Camon Heights Central.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Slushy Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords:&amp;nbsp;338, 1, -1664. Closest Hardline: Appollyon South East.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Icy Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: 760, 5, 200. Closest Hardline: Tabor East.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Icy Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: 927, 1, -1652. Closest Hardline: Eshean Projects East.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Rocky Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: 538, 1, -315. Closest Hardline: Magog East.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Rocky Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: 1365, 1,&amp;nbsp;-926. Closest Hardline: Midian Park East.&lt;/p&gt;&lt;p&gt;&lt;u&gt;Westview&lt;/u&gt;:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Icy&amp;nbsp;Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: -256,&amp;nbsp;-1209. Closest Hardline: Sobra&amp;nbsp;Shores South East.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Rocky Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: -767,&amp;nbsp;-1554. Closest Hardline: Gracy&amp;nbsp;Heights Central.&lt;br /&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&amp;nbsp;&lt;br /&gt;&lt;b&gt;Rocky&amp;nbsp;Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords:&amp;nbsp;-260,&amp;nbsp;-449. Closest Hardline: Lucero Point South Central.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Slushy Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: -529, -760. Closest Hardline: Rogers Way Central.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Powdery Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: -905,&amp;nbsp;-1011. Closest Hardline: Guiness Lake North West.&lt;/p&gt;&lt;p&gt;&lt;u&gt;International&lt;/u&gt;:&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Icy Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: 37, -229. Closest Hardline: Kaede Central.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Icy Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: 258, 537. Closest Hardline: Kowloon North East.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Icy Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: 1363, -928. Closest Hardline: Murasaki North West.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Rocky Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: 51, -423. Closest Hardline: Kaede South West.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Rocky&amp;nbsp;Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: -288, -133. Closest Hardline: Furihata North East.&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Slushy&amp;nbsp;Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: -295, 571. Closest Hardline: Furihata South&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Powdery Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: -536, -414. Closest Hardline: Furihata Central.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Powdery Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: 560, -86. Closest Hardline: Sai Kung Central.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Powdery Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: -109, 364. Closest Hardline: Shinjuku West Central.&amp;nbsp;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;u&gt;Downtown&lt;/u&gt;:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Icy Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: -1067, 371 . Closest Hardline: Center Park South.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Rocky Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: 334, -104. Closest Hardline: Lamar Central.&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;&lt;b&gt;Slushy Snowman&lt;/b&gt;&lt;/span&gt;: Co-ords: 207, 333. Closest Hardline: Union Hill South.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;span style=&quot;color: #ffffff;&quot;&gt;Powdery Snowman&lt;/span&gt;&lt;/b&gt;: Co-ords: -1303, -207. Closest Hardline: Morrel South. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Keep in mind, you need to trade one of each of these snowballs to the &lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;b&gt;Holiday Helpers&lt;/b&gt; &lt;/span&gt;positioned outside of clubs throught the Mega City. However, the ticket is NOT re-usable IF you complete the mission (we&amp;#39;ll get to the loophole for those who&amp;#39;ve done this before in a bit, however, this is&amp;nbsp;mainly aimed at newbies to the winter event).&amp;nbsp;You need to re-trade again with a &lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;b&gt;Holiday Helper&lt;/b&gt;&amp;nbsp;&lt;/span&gt;collector.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;b&gt;Holiday Helpers&lt;/b&gt;&lt;/span&gt;(aka, Sexy **CENSORED**. =P):&lt;/p&gt;&lt;p&gt;Collect your &lt;span style=&quot;color: #0000ff;&quot;&gt;&lt;b&gt;Holiday Mission Ticket&lt;/b&gt; &lt;/span&gt;from &lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;b&gt;Holiday Helpers&lt;/b&gt;&lt;/span&gt;. You will notice that there are items(and a fair amount of them at that) which can be retrieved by trading &lt;span style=&quot;color: #00ccff;&quot;&gt;&lt;b&gt;Perfect Snowflakes&lt;/b&gt; &lt;/span&gt;and the new &lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;b&gt;Ruby Snowflakes&lt;/b&gt;&lt;/span&gt;. &lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #0099cc;&quot;&gt;&lt;b&gt;Chill Simulacrums&lt;/b&gt;&lt;/span&gt;(Yetis, but I&amp;#39;ll stick with it&amp;#39;s real name for the moment):&lt;/p&gt;&lt;p&gt;These are the NPC&amp;#39;s that spawn between mission zones and drop both the&amp;nbsp;new&amp;nbsp;&lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;b&gt;Ruby Snowflake&amp;nbsp;&lt;/b&gt;&lt;/span&gt;which you can trade for the two of the&amp;nbsp;new items and&amp;nbsp;last years&amp;nbsp;&lt;b&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;Perfect Snowflake&lt;/span&gt;&lt;/b&gt;&amp;nbsp;which you can trade in for&amp;nbsp;some of this years new items, along with last years.&amp;nbsp;You will be looking to trade these in for items from the &lt;b&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;Holiday Helpers&lt;/span&gt;&lt;/b&gt;. Having thrown resistance will lower the damage they deal considerably. They&amp;#39;re not particularly difficult to kill, just don&amp;#39;t use interlock builds. So, Sniper or MKT would be the obvious choices. &lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #0000ff;&quot;&gt;&lt;b&gt;Holiday Mission Ticket&lt;/b&gt;&lt;/span&gt;: &lt;/p&gt;&lt;p&gt;Start the holiday mission and run to the zone, you will need 4 inventory slots free. Thanks to Exsuscito for braving it and working out that the mission WON&amp;#39;T fail if you have&amp;nbsp;a full inventory, the present will drop on the ground allowing you to sort your invent then pick up any dropped items.&lt;/p&gt;&lt;p&gt;Anyways, move on from zone one DON&amp;#39;T HYPERJUMP, just run to the next mission zone. On the way you will encounter&amp;nbsp;either one&amp;nbsp;Chill Simulacrum or&amp;nbsp;a pack of them(2 or 3). If you find a single &lt;span style=&quot;color: #3333ff;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: #0099cc;&quot;&gt;Chill Simulacrum&lt;/span&gt;&lt;/b&gt; &lt;/span&gt;that has 3 chevrons, you have a good chance of it dropping a &lt;span style=&quot;color: #cc0000;&quot;&gt;&lt;b&gt;Ruby Snowflake&lt;/b&gt;&lt;/span&gt;&amp;nbsp;the snowflake still has a chance of dropping on lower chevron npcs, but they&amp;#39;re not as likely to drop. &lt;b&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;Perfect Snowflakes &lt;/span&gt;&lt;/b&gt;have a *very* good chance of dropping at least once on your &lt;span style=&quot;color: #0099cc;&quot;&gt;&lt;b&gt;Chill Simulacrums&lt;/b&gt; &lt;/span&gt;bodies(the higher the chevrons, the better) I say this as Tseng curses on ventrilo because of his apparent lack of a snowflake after killing six &lt;b&gt;&lt;span style=&quot;color: #0099cc;&quot;&gt;chill simulacrums&lt;/span&gt;&lt;/b&gt;. However, that is a rare occurance. After killing the first round of &lt;span style=&quot;color: #0099cc;&quot;&gt;&lt;b&gt;Chill Simulacrums&lt;/b&gt;&lt;/span&gt;, head onwards to drop off the first two presents. From here, run to the next zone again without hyperjumping and you&amp;#39;ll find another spawn of &lt;b&gt;&lt;span style=&quot;color: #0099cc;&quot;&gt;Chill Corrupters&lt;/span&gt;&lt;/b&gt;. Head on to finish the mission off and recieve two &lt;b&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;perfect snowflakes&lt;/span&gt;&lt;/b&gt;, so one way or another you will recieve two &lt;b&gt;&lt;span style=&quot;color: #00ccff;&quot;&gt;perfect snowflakes&lt;/span&gt;&lt;/b&gt;.&lt;/p&gt;&lt;p&gt;&lt;u&gt;The Loophole&lt;/u&gt;: &lt;/p&gt;&lt;p&gt;For those of you who have plenty of info, and don&amp;#39;t really need masses of Snowflakes you might just want to call the mission get to the first spawn of NPCs, kill them, then restart the mission.&lt;/p&gt;&lt;p&gt;Collector Items:&lt;/p&gt;&lt;p&gt;Green Holiday Hat: 1&amp;nbsp;Rocky snowball, 1&amp;nbsp;Slushy snowball,&amp;nbsp;1 Powdery Snowball and&amp;nbsp;1 Icey Snowball. (Available in Male and Female)&lt;/p&gt;&lt;p&gt;Red Holiday Hat: 1&amp;nbsp;Rocky snowball, 1&amp;nbsp;Slushy snowball,&amp;nbsp;1 Powdery Snowball and&amp;nbsp;1 Icey Snowball. (Available in Male and Female)&lt;/p&gt;&lt;p&gt;Black&amp;nbsp;Party Hat: 1&amp;nbsp;Rocky snowball, 1&amp;nbsp;Slushy snowball,&amp;nbsp;1 Powdery Snowball and&amp;nbsp;1 Icey Snowball. (Available in Male and Female)&lt;/p&gt;&lt;p&gt;Gold Party Hat: 1&amp;nbsp;Rocky snowball, 1&amp;nbsp;Slushy snowball,&amp;nbsp;1 Powdery Snowball and&amp;nbsp;1 Icey Snowball. (Available in Male and Female)&lt;/p&gt;&lt;p&gt;Silver Party Hat: 1&amp;nbsp;Rocky snowball, 1&amp;nbsp;Slushy snowball,&amp;nbsp;1 Powdery Snowball and&amp;nbsp;1 Icey Snowball. (Available in Male and Female)&lt;/p&gt;&lt;p&gt;Cake: 100,000 info.&lt;/p&gt;&lt;p&gt;Holiday Ticket: 1&amp;nbsp;Rocky snowball, 1&amp;nbsp;Slushy snowball,&amp;nbsp;1 Powdery Snowball and&amp;nbsp;1 Icey Snowball.&lt;/p&gt;&lt;p&gt;Black Formal Gloves: 5 Perfect Snowflakes. (Available in Male and Female)&lt;/p&gt;&lt;p&gt;White Formal Gloves: 5 Perfect Snowflakes. (Available in Male and Female)&lt;/p&gt;&lt;p&gt;Black Formal Hat: 5 Perfect Snowflakes. (Available in Male and Female)&lt;/p&gt;&lt;p&gt;White Formal Hat: 5 Perfect Snowflakes. (Available in Male and Female)&lt;/p&gt;&lt;p&gt;Lady In Red Disguise: 10 Perfect Snowflakes.&lt;/p&gt;&lt;p&gt;Holiday Helper Disguise: 20 Perfect Snowflakes.&lt;/p&gt;&lt;p&gt;Advanced Data Node Locator Goggles: 1 Perfect Snowflake.&lt;/p&gt;&lt;p&gt;Black Winter Skirt: 5 Perfect Snowflakes. (Available in Female)&lt;/p&gt;&lt;p&gt;White Winter Skirt: 5 Perfect Snowflakes. (Available&amp;nbsp;in&amp;nbsp;Female)&lt;/p&gt;&lt;p&gt;Black Winter Shirt: 5 Perfect Snowflakes. (Available in Female)&lt;/p&gt;&lt;p&gt;White Winter Shirt: 5 Perfect Snowflakes. (Available in Female)&lt;/p&gt;&lt;p&gt;Black Formal Shoes: 5 Perfect Snowflakes. (Available in Male)&lt;/p&gt;&lt;p&gt;White Formal Shoes: 5 Perfect Snowflakes. (Available in Male)&lt;/p&gt;&lt;p&gt;Black Winter Coat: 5 Perfect Snowflakes. (Available in Male)&lt;/p&gt;&lt;p&gt;White Winter Coat: 5 Perfect Snowflakes. (Available in Male)&lt;/p&gt;&lt;p&gt;Red Winter Shirt: 1 Ruby Snowflake. (Available in Female)&lt;/p&gt;&lt;p&gt;Red Winter Coat: 1 Ruby Snowflake. (Available in&amp;nbsp;Male)&lt;/p&gt;&lt;p&gt;Alright, updated with the collectors items and the correct co-ords for Tabor Parks snowman AND co-ords for each and every snowman through-out the other mega city districts.&amp;nbsp;Post your suggestions for improvements&amp;nbsp;or on&amp;nbsp;anything I got wrong or whatever. Feel free to forward screenies too or just post them yourself =P.&lt;/p&gt;&lt;p&gt;A big thanks to Aquatium(took most of the&amp;nbsp;locations&amp;nbsp;outside of&amp;nbsp;richland from&amp;nbsp;one of his old posts),&amp;nbsp;ChloeAnn, RoganClark, deviljonny, Kybutra and Vinia&amp;nbsp;for some&amp;nbsp;locations and thanks to Exsuscito for having the balls to test the mission failure =P&lt;/p&gt;</description>
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<pubDate>Sun, 21 Dec 2008 15:54:59 GMT</pubDate>
<author>Yasamuu</author>
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