<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
<channel>
<title>Latest topics for the forum &quot;Animation Feedback&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>The newest discussed topics in the forum &quot;Animation Feedback&quot;</description>
<generator>Station Forums</generator>
<item>
<title>Gaussin Blur client-side bug(4)</title>
<description>There&amp;#39;s a little bug for the Gaussin Blur animation/effect that is only client-side apparently. When you activate the ability, the white blurry shine won&amp;#39;t go away even after the ability is deactivated and sometimes even follows you through hardlines. If you re-activate or refresh the ability, you will then have two overlapping effects, and etc. Eventually, it looks like this:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i178.photobucket.com/albums/w266/thejoey_01/mxo/guassinblur.png&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;...and lags reeaaaal bad. &lt;br /&gt;&lt;br /&gt;I think it may have to do with the fact that the animation appears during the &amp;quot;activating...&amp;quot; stage, before the ability is even applied. If you keep activating and interrupting it over and over you will still get the above effect. &lt;br /&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300020706</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300020706</link>
<pubDate>Tue, 19 Feb 2008 05:40:56 GMT</pubDate>
<author>ThePigeonKing</author>
</item>
<item>
<title>Friendly flagged colors(28)</title>
<description>It occured to me that to see which friendly players are flagged I have to select them every time, so this ide came up. Why not make thier names a different color? Lets say darker blue or brown.&lt;br /&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300016184</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300016184</link>
<pubDate>Sat, 5 Jan 2008 14:34:05 GMT</pubDate>
<author>The Leo</author>
</item>
<item>
<title>Snowflakes are proof for antigravity(1)</title>
<description>Dear Rarebit,&lt;br /&gt;Have you noticed that if you HJ straight up the snowflakes go up with you, at the same speed you are moving, and then down with the same speed you are moving. I don&amp;#39;t remember this happening to rain so maybe it does, maybe not. Anyhow if u got time anyday it&amp;#39;s a good fix.&lt;br /&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300019588</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300019588</link>
<pubDate>Thu, 3 Jan 2008 13:16:17 GMT</pubDate>
<author>The Leo</author>
</item>
<item>
<title>sniper shot animation(19)</title>
<description>&lt;p&gt;there isnt one &amp;gt;.&amp;gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Just thinking they should add an animation, at least brign the rifle up as if aiming while concealed... kinda annoyed that i stand still for 5 seconds, then bam, my gun appears out of thin air and the guy is dead&lt;/p&gt;&lt;p&gt;&amp;nbsp;dont know if this was brought up before&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300010150</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300010150</link>
<pubDate>Thu, 27 Dec 2007 17:06:29 GMT</pubDate>
<author>Alok</author>
</item>
<item>
<title>Combat rings when you are 3rd person(10)</title>
<description>Since when you are watching a fight, the combat rings on the feet of the fighters stay just green I suggest that 3rd person watching the fight should either not see the rings at all or see the corresponding red and green colors when hit/miss. Actually I prefer to remove them to make movies and pics look better.&lt;br /&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300017904</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300017904</link>
<pubDate>Wed, 28 Nov 2007 10:32:40 GMT</pubDate>
<author>The Leo</author>
</item>
<item>
<title>Hyperjump landing(17)</title>
<description>I was just wondering, wouldn&amp;#39;t it be cool if when landing after you hyperjump, you crack the pavement or whatever you land on! Obviously the system would have to repair it after a few seconds else the whole city would get quite messy. It could disappear in a quick buzz of green matrix code&amp;nbsp; and ping! good as new! Also for higher levels the radius of damage could get slightly larger! Ok its more animation and would eat up a bit more resources but I think it&amp;#39;d look cool, if a bit pointless!&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300008131</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300008131</link>
<pubDate>Mon, 22 Oct 2007 14:52:49 GMT</pubDate>
<author>Croesis</author>
</item>
<item>
<title>Blow smoke off guns emote?(14)</title>
<description>&lt;p&gt;How about a nice end of the fight fanservice shot for gunman types where they pop up their gun and blow the smoke off the barrel. That would be cool as heck and relatively easy to program I&amp;#39;d imagine--plus unlike a lot of the emotes out there that are really fairly odd and obscure and don&amp;#39;t get used much--this one would probably never get old.&lt;/p&gt;&lt;p&gt;Just a quick thought.&lt;/p&gt;&lt;p&gt;-Loebner.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300013409</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300013409</link>
<pubDate>Sat, 20 Oct 2007 04:53:49 GMT</pubDate>
<author>Grimcleaver</author>
</item>
<item>
<title>A little fix needed(7)</title>
<description>Can someone sort my ankle please!!&amp;nbsp; Aggressive stance whilst sitting isnt very good for it&lt;br&gt; &lt;br&gt; &lt;img src=&quot;http://i14.photobucket.com/albums/a337/fl3cky/ouch.jpg&quot; border=&quot;0&quot;&gt;&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300013309</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300013309</link>
<pubDate>Fri, 19 Oct 2007 18:52:11 GMT</pubDate>
<author>flecky</author>
</item>
<item>
<title>Tickle Ribs emote please!(16)</title>
<description>2 person emote.&lt;br&gt; &lt;br&gt; /tickle or /tickleribs&lt;br&gt; &lt;br&gt; Joe wants to tickle you&lt;br&gt; yes no&lt;br&gt; &lt;br&gt; &lt;br&gt; &lt;br&gt; discuss&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300010856</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300010856</link>
<pubDate>Fri, 19 Oct 2007 18:43:17 GMT</pubDate>
<author>Nigh7shad3</author>
</item>
<item>
<title>I Just Did a Wallkick(107)</title>
<description>This is not a joke.&lt;br /&gt;&lt;br /&gt;I was using Kung-Fu, and Interlocked a Rifleman NPC from a distance.&amp;nbsp; Instead of sliding towards them per normal, I nearly fell out of my chair when my RSI proceeded to execute the backflip vault kick from CR1.&amp;nbsp; It &amp;#39;must&amp;#39; have been a one-in-a-million glitch, because I haven&amp;#39;t seen this animation in over a year, since CR2 was implemented.&amp;nbsp; Developers, is work progressing to reimplement some of these older animations?&lt;br /&gt;&lt;br /&gt;It happened too quickly for me to get a screenshot, but I know what I saw.&lt;br /&gt;&lt;br /&gt;~V&lt;br /&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300016210</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300016210</link>
<pubDate>Fri, 19 Oct 2007 18:41:53 GMT</pubDate>
<author>Vanil</author>
</item>
<item>
<title>/Smoke(59)</title>
<description>I would like to see a /smoke emote where your character would put a cig in his/her mouth then pull out a lighter and after a few flicks have it lit and it would remain in his mouth till you entered a stop emote something like /finishcig and abit of smoke coming off the cig would be nice &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &lt;br&gt; Reallyangry VECTOR &lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300012274</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300012274</link>
<pubDate>Fri, 19 Oct 2007 18:39:44 GMT</pubDate>
<author>superjosh</author>
</item>
<item>
<title>Interactive dancing(29)</title>
<description>Thought about this today. I understand the fact that there are more important things to get put in game first, and also the fact that they&amp;#39;d need to motion capture it, but its just a suggestion I want to throw out there...&lt;br&gt; &lt;br&gt; We already have the /danceX emote for individual dancing, thats cool, but I&amp;#39;d like to see an interactive dance emote for two people. You could have a normal 2 person generic dance (I&amp;#39;m not suggesting any type of style) a /slowdance for then end of the night... and possibly /dirtydance....?&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300011478</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300011478</link>
<pubDate>Fri, 19 Oct 2007 18:38:27 GMT</pubDate>
<author>Croesis</author>
</item>
<item>
<title>An Animator(64)</title>
<description>&lt;p&gt;How about we stop proposing ideas to this forums for animation when we lack an animator. Maybe we should focus more on actually getting an animator, before just circumventing animation ideas. What would one propose to do to actually get one?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300015429</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300015429</link>
<pubDate>Thu, 18 Oct 2007 03:16:50 GMT</pubDate>
<author>Ballak</author>
</item>
<item>
<title>Tone down Hyper Speed.(31)</title>
<description>this is one thing that has bothered me for a very long while, and i know it has been discussed multiple times before, but i just thought it could use some recognition once again. The hyperspeed animation is possibly the most matrixy of all of them, excluding combat, and just looks so dang cool when you turn off the code. however, you can&amp;#39;t get the code to disapear with out sacraficing a few other neat FX like bulletshells, gunfire, punching sounds, etc... so i would ask that it be looked at once again to either tone down the yellow code, change it&amp;#39;s colour, or remove it all together. &lt;br /&gt; thoughts?&lt;br /&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300017526</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300017526</link>
<pubDate>Tue, 16 Oct 2007 16:40:29 GMT</pubDate>
<author>Mobyias</author>
</item>
<item>
<title>Old combat animations(30)</title>
<description>&lt;p&gt;I was looking through a huge stash on a spare HD of old movies i captured in fraps of random MXO gameplay on the build up to CR2. When flicking through these i noticed some rather spiffing moves i was doing, i assumed these where spy moves they where quick and always into interlock. then i realised when i entered interlock i was using kung fu. &lt;/p&gt;&lt;p&gt;This made me think, what happened to all those old combat animations? they where amazing and i can see why people prefered CR1, i forgot just how *CENSORED*&amp;nbsp;complex hand to hand combat (minus specials) really was. Back in CR1 they made normal combat as wide and as varied as the different specials there are. Unfortunatly this included wall runs etc and i can see and know why they where taken out but what about these old animations? can they be reused? or reimplimented to supply more of what the matrix some how lacking combat needs?&lt;/p&gt;&lt;p&gt;Actually look at the fighting, next time you go to duel someone try it without specials and tell me how interesting it looks. if we didnt have tactics it would be the same animations for hit hit, hit miss, miss hit and miss miss. multply that by the tactics and then by say 2 or 3 for the different types for each tactic and thats the total possible animations. pritty sh1t to be honest.&lt;/p&gt;&lt;p&gt;If i can find the old video i&amp;#39;ll post it up and let you see what i mean.&lt;/p&gt;&lt;p&gt;P.S i know theres probably more animations i was only proving a point.&lt;/p&gt;&lt;p&gt;You can see the video&lt;a href=&quot;http://files.filefront.com/The+Lobbywmv/;8263375;;/fileinfo.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt; here&lt;/a&gt;, keep and eye for the old animations.&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300015618</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300015618</link>
<pubDate>Sat, 6 Oct 2007 09:46:44 GMT</pubDate>
<author>Danger_Frog1471</author>
</item>
<item>
<title>Mood Emotes(12)</title>
<description>Just a question, why do these have a level restriction on them?&lt;br&gt; &lt;br&gt; &lt;br&gt; It seems to be rather pointless to do this, and it could well be beneficial to RP to remove said restrictions if possible.&amp;nbsp; Unless there&amp;#39;s a good reason for them being locked.&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300015166</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300015166</link>
<pubDate>Fri, 17 Aug 2007 17:30:50 GMT</pubDate>
<author>ZeroPheonix</author>
</item>
<item>
<title>Advanced Style Animations(10)</title>
<description>Ok now we all know that single gun styles are just the same as the self Defense and martial art tree&amp;#39;s you stick with the same style for 40 levels. What I&amp;#39;d like to see maybe happen for the level 33 buffs is something a little different which maybe could be implemented for all 3 Gun and 3 MA tree&amp;#39;s to spice up the whole animation Side of things (Of course I&amp;#39;m not actually going to ever see this happen unless we get an animator and probably a complete combat revamp but meh.)&lt;br&gt; &lt;br&gt; &lt;br&gt; Ok When you reach level 33 the ability gives you a completely new style of combat for that particular tree, you still use the same basic weapon/style but because you have the level 33 ability loaded it overrides the usual animations and gives a different, more complex style of combat. This obviously is borderline new animations but it isn&amp;#39;t new tree&amp;#39;s and so it just adds without any overpowered effects ect. I only originally had this in mind for the Duelist tree but thinking about it, it&amp;#39;s a little unfair on the other Soldier trees so pretty much the styles just need to be more advanced, kinda like an unexperienced fighter might just go shooting guns blazing, an experienced fighter will do the same stuff, with more accuracy and more flair. My idea for the Handgun Artistry was that the duelist could spin the guns like Ocelot from MGS3.&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300015267</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300015267</link>
<pubDate>Mon, 13 Aug 2007 15:49:56 GMT</pubDate>
<author>Denary</author>
</item>
<item>
<title>Logic bomb has the silver bullet animation.(5)</title>
<description>When i use Logic bomb in IL, i dont get the normal squat and thrust animation for hackers, i get the silver bullet one.&lt;br&gt; &lt;br&gt; I know there is no animator, but wouldnt this be easy to fix as the two different animations would just need switching?&lt;br&gt; </description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300015209</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300015209</link>
<pubDate>Mon, 13 Aug 2007 05:57:34 GMT</pubDate>
<author>Mashoe</author>
</item>
<item>
<title>Scary!(7)</title>
<description>&lt;p&gt;Something i noticed, the first time i killed a NPC, was that the NPC&amp;#39;s eye still are blinking after there are dead on the floor/ground. I wanted to ask this question before but i forgot&lt;img src=&quot;/mxo/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;I just think this emotion should be removed so we could let the NPC&amp;#39;s rest in peace when their are dead.....&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;/Amen&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300015392</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300015392</link>
<pubDate>Mon, 13 Aug 2007 05:42:58 GMT</pubDate>
<author>Mindsweep</author>
</item>
<item>
<title>Is Sneak Mode broken???(6)</title>
<description>the reason i asked is that when I go to sneak in a few seconds, My RSI will become solid although still in sneak mode.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300015321</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300015321</link>
<pubDate>Tue, 31 Jul 2007 04:28:08 GMT</pubDate>
<author>mantra777</author>
</item>
</channel>
</rss>