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<title>Latest posts for the topic &quot;MxO: The Player-Run Storyline&quot;</title>
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<description>Latest messages posted in the topic &quot;MxO: The Player-Run Storyline&quot;</description>
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<title>Re:Re:MxO: The Player-Run Storyline</title>
<description>&lt;p&gt;&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;The main thing we need are summaries covering 1.1 - 5.1;&amp;nbsp;those chapters what&amp;nbsp;Rarebit&amp;#39;s own posts didn&amp;#39;t include.&lt;br /&gt;&lt;br /&gt;Might have to dust off the ol&amp;#39; documents one of these days...&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Don&amp;#39;t forget &lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?start=0&amp;amp;topic_id=36300024703&amp;amp;#36300485319&quot; target=&quot;_blank&quot;&gt;this;&lt;/a&gt; a start at least&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Wed, 11 Feb 2009 05:04:34 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:MxO: The Player-Run Storyline</title>
<description>&lt;p&gt;I think player led storylines can work as long as they restrain themselves within the confines of the medium they can effect. Material changes and even smaller player understood changes cannot be communicated in the manner that &amp;#39;one official&amp;#39; story can do (an official story can demand acceptance in the face of these but a personal story cannot), equally come what may, the Matrix as in the simulation has to remain persistent and relevent, mytery, danger, excitement and more all have to be elements that are brought to life here.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Ultimately I think there is a need to avoid storylines &amp;#39;about the matrix&amp;#39; and instead focus on storylines &amp;#39;within the matrix&amp;#39;. The scale of aims and objectives has to reduce to the scale of the player, make them feel the value/worth of getting involved,&amp;nbsp;the nature of the different organisations has to be realised in a more generic or even sterotypical manner so that players can easily get on board, everyday life for the player has to become something consistent and sympthetic with what the&amp;nbsp;over arcing story would expect; in other words welcome players into a story by making the story a part of their world and there&amp;#39;s then&amp;nbsp;an&amp;nbsp;automatic opt&amp;nbsp;in. Like gravity, gather enough material/players/factions and you could hit the critical mass that leads everything else.&lt;/p&gt;&lt;p&gt;The key then becomes the mechanism by which you translate the story and communicate it to&amp;nbsp;a wider audience.&lt;/p&gt;</description>
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<pubDate>Wed, 11 Feb 2009 07:05:45 GMT</pubDate>
<author>Tytanya_MxO</author>
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<title>Re:Re:Re:MxO: The Player-Run Storyline</title>
<description>&lt;p&gt;&lt;cite&gt;Villemar_MxO wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;The main thing we need are summaries covering 1.1 - 5.1;&amp;nbsp;those chapters what&amp;nbsp;Rarebit&amp;#39;s own posts didn&amp;#39;t include.&lt;br /&gt;&lt;br /&gt;Might have to dust off the ol&amp;#39; documents one of these days...&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Don&amp;#39;t forget &lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?start=0&amp;amp;topic_id=36300024703&amp;amp;#36300485319&quot; target=&quot;_blank&quot;&gt;this;&lt;/a&gt; a start at least&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I think this is as accuracte as anything. We have his Story Notes for everything else.&lt;/p&gt;</description>
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<pubDate>Wed, 11 Feb 2009 16:00:01 GMT</pubDate>
<author>monkeymanx8</author>
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<title>Re:MxO: The Player-Run Storyline</title>
<description>&lt;p&gt;I think its do-able butttttt we need to change things around a little bit?&lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;First of all any storyline that the players decide on should stay clear of past and what was meant to be storylines. Like starting a fresh, all the new MxO Characters should&amp;nbsp; disappear, a few controller type characters from the movie that will send messages to us should stay. People like Niobe and Morpheus would be mentioned that there doing stuff just as we are in the first few weeks and then slowly forgotten about.&lt;br /&gt;&lt;br /&gt;We should have an elected player committee to steer us in the right direction, say they get 6 weeks of controlling the story&amp;#39;s direction. Any player interested in RP could run. This would allow a flexible storyline and ever changing look at it, and also gets rid of the problem of a players solution being perfect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As long they are few people willing to do it alone, willing to keep the storyline alive for people as they wish to come and join. Then it is doable for sure.&lt;/p&gt;</description>
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<pubDate>Fri, 13 Feb 2009 16:36:23 GMT</pubDate>
<author>RetroX</author>
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<title>Re:MxO: The Player-Run Storyline</title>
<description>&lt;p&gt;How&amp;#39;s about a random storyline rendering system, pick by community vote, 5 players from each org that are by far the best rpers around, have them write the stories, then number them randomly, put a list of the said numbers on the forums, have a vote over say a week as to which of the 15 different stories gets to be acted out this month, and the top ones from each org would be acted out for said orgs, and also there should be a overall storyline for the matrix, which could be done the sameway, random vote, random outcome to the story, = cannon storyline run by players for players.&lt;/p&gt;&lt;p&gt;Just my two pennies.&lt;/p&gt;</description>
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<pubDate>Sat, 14 Feb 2009 21:44:38 GMT</pubDate>
<author>Skull101</author>
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<title>Re:MxO: The Player-Run Storyline</title>
<description>&lt;p&gt;I am going to be honost, I stopped caring about the storyline once the pew pew lazer eyes came out. We know SOE isnt going to hire anyone else to take over, so whatever chapter 14 was going to be thats it, in my opinion. To keep it going is a noble effort to be sure, but I doubt the majority of the players who are currently subbed are going to regard it as cannon.&lt;/p&gt;</description>
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<pubDate>Sun, 15 Feb 2009 12:08:19 GMT</pubDate>
<author>Ic3b3rg</author>
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<title>Re:Re:MxO: The Player-Run Storyline</title>
<description>&lt;p&gt;&lt;cite&gt;Ic3b3rg wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I am going to be honost, I stopped caring about the storyline once the pew pew lazer eyes came out. We know SOE isnt going to hire anyone else to take over, so whatever chapter 14 was going to be thats it, in my opinion. To keep it going is a noble effort to be sure, but I doubt the majority of the players who are currently subbed are going to regard it as cannon.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Maybe you are right. The only storyline I&amp;#39;ll be seeing as cannon will be a storyline run by an official storyteller. It&amp;#39;s not to offend the players that&amp;#39;ll try to do their own thing, not at all - it&amp;#39;s just the way I see it. And as I am a big fan of the Matrix story, I still hope we will get a replacement for Rare.&lt;/p&gt;</description>
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<pubDate>Sun, 15 Feb 2009 13:15:04 GMT</pubDate>
<author>deimoslvov</author>
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<title>Re:MxO: The Player-Run Storyline</title>
<description>&lt;p&gt;It&amp;#39;s canon if it&amp;#39;s accepted by the Wachowskis.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;But, oh no! We have absolutely no means of contacting them. Oh, woe, is us, to be in this day and age of technology where we cannae instantaneously locate and dispatch a message to someone in a faraway land, O! *swoon*&lt;/p&gt;</description>
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<pubDate>Sun, 15 Feb 2009 17:38:22 GMT</pubDate>
<author>ZippyTheSquirrel</author>
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<title>Re:Re:MxO: The Player-Run Storyline</title>
<description>&lt;p&gt;&lt;cite&gt;ZippyTheSquirrel wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;It&amp;#39;s canon if it&amp;#39;s accepted by the Wachowskis.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Well, contrarily to the question of a new storyteller, that is one thing we can really say we are 100% sure not to get.&lt;/p&gt;</description>
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<pubDate>Sun, 15 Feb 2009 17:53:53 GMT</pubDate>
<author>deimoslvov</author>
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<title>Re:Re:Re:MxO: The Player-Run Storyline</title>
<description>&lt;p&gt;&lt;cite&gt;deimoslvov wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;ZippyTheSquirrel wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;It&amp;#39;s canon if it&amp;#39;s accepted by the Wachowskis.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Well, contrarily to the question of a new storyteller, that is one thing we can really say we are 100% sure not to get.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;To heck with naysayers, I think Zippy just volunteered himself for the position of &amp;#39;Speaker to the Wachowskis&amp;#39;.&amp;nbsp; Hop to it!&lt;/p&gt;</description>
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<pubDate>Sun, 15 Feb 2009 18:35:34 GMT</pubDate>
<author>GypsyJuggler</author>
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<title>Re:Re:Re:Re:MxO: The Player-Run Storyline</title>
<description>&lt;p&gt;&lt;cite&gt;GypsyJuggler wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;deimoslvov wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;ZippyTheSquirrel wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;It&amp;#39;s canon if it&amp;#39;s accepted by the Wachowskis.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Well, contrarily to the question of a new storyteller, that is one thing we can really say we are 100% sure not to get.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;To heck with naysayers, I think Zippy just volunteered himself for the position of &amp;#39;Speaker to the Wachowskis&amp;#39;.&amp;nbsp; Hop to it!&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Never send a squirrel to....oh never mind.&lt;/p&gt;</description>
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<pubDate>Sun, 15 Feb 2009 19:39:34 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:Re:Re:MxO: The Player-Run Storyline</title>
<description>&lt;p&gt;&lt;cite&gt;deimoslvov wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;ZippyTheSquirrel wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;It&amp;#39;s canon if it&amp;#39;s accepted by the Wachowskis.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Well, contrarily to the question of a new storyteller, that is one thing we can really say we are 100% sure not to get.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Uh, says you. Never know until you ask.&lt;/p&gt;&lt;p&gt;&lt;cite&gt;GypsyJuggler wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;To heck with naysayers, I think Zippy just volunteered himself for the position of &amp;#39;Speaker to the Wachowskis&amp;#39;.&amp;nbsp; Hop to it!&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Wait, I didn&amp;#39;t.. aw crap.&lt;/p&gt;&lt;p&gt;Coming Soon: Zippy the Squirrel and the Mystery of the Unknown Email Address.&lt;/p&gt;</description>
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<pubDate>Sun, 15 Feb 2009 19:48:54 GMT</pubDate>
<author>ZippyTheSquirrel</author>
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<title>Re:Re:MxO: The Player-Run Storyline</title>
<description>&lt;p&gt;&lt;cite&gt;RetroX wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;We should have an elected player committee to steer us in the right direction, say they get 6 weeks of controlling the story&amp;#39;s direction. Any player interested in RP could run. This would allow a flexible storyline and ever changing look at it, and also gets rid of the problem of a players solution being perfect.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As long they are few people willing to do it alone, willing to keep the storyline alive for people as they wish to come and join. Then it is doable for sure.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;cite&gt;Skull101 wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;How&amp;#39;s about a random storyline rendering system, pick by community vote, 5 players from each org that are by far the best rpers around, have them write the stories, then number them randomly, put a list of the said numbers on the forums, have a vote over say a week as to which of the 15 different stories gets to be acted out this month, and the top ones from each org would be acted out for said orgs, and also there should be a overall storyline for the matrix, which could be done the sameway, random vote, random outcome to the story, = cannon storyline run by players for players.&lt;/p&gt;&lt;p&gt;Just my two pennies.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;You might be on to something somewhat...&lt;/p&gt;&lt;p&gt;Skull the only problem with your vote system is spoilers.&amp;nbsp; So, you&amp;#39;d have to trust people to be creative and try to&amp;nbsp; pleasantly surprise us.&lt;/p&gt;&lt;p&gt;The problem with the&amp;nbsp;&quot;Canon&quot; MxO storyline is that we need to wait on that and see what the final word is on the state of the game.&amp;nbsp; I&amp;#39;d say at least wait things out a month until things get sorted.&amp;nbsp; I know its unlikely that we&amp;#39;ll get another official storyteller but I&amp;#39;d like some finality / closure on that point before I trust anyone to move forward in that regard.&lt;/p&gt;&lt;p&gt;I feel very ambivalent aboout Rare&amp;#39;s storyline dump.&amp;nbsp; While it was nice to know, it closed A LOT of doors for us.&amp;nbsp; &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;In the meantime, small scale &quot;Animatrix&quot; style side stories might be ideal.&amp;nbsp; Or after we get the &quot;Official&quot; word that the canon stoyline is finished.&amp;nbsp; Then maybe we can look into a select few players that the community trusts create little side missions?&amp;nbsp; Who knows.&lt;/p&gt;&lt;p&gt;Its a bit premature to run off half cocked at this point so I suggest we take a breather and wait a bit then proceed from there.&lt;/p&gt;&lt;p&gt;In the meantime as others have pointed out it might be a&amp;nbsp;good idea to maybe consolidate &amp;amp; refine the &quot;Canon&quot; storyline thus far.&lt;/p&gt;</description>
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<pubDate>Sun, 15 Feb 2009 19:53:41 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:MxO: The Player-Run Storyline</title>
<description>&lt;p&gt;Personally, I think the &quot;Official&quot; story should be left well enough alone. Its clear that some people didn&amp;#39;t like it, including the author of this topic, but Rare did make it clear that the Bro&amp;#39;s approved the basic storyline we have been playing, and were going to play up through the planned Chapter 14. As far as I&amp;#39;m concerned, that approval is the closest thing to an official story that we have.&lt;/p&gt;&lt;p&gt;Further, I have to agree with others who have noted that you will not get much agreement on what else the story SHOULD be. This thread alone shows how little concensus there is. Besides that, have any of you ever seen an old Dilbert strip where a team tries to make a sentence by commitee? They can&amp;#39;t even agree on the word &quot;the&quot;. Stories by commitee are DOOMED to suck, that is just my opinion, but show me an example otherwise. Having people &quot;vote&quot; on the story would just become an ego trip/power struggle/general tear up the community kind of deal.&lt;/p&gt;&lt;p&gt;So, yeah, guess I&amp;#39;m saying I&amp;#39;ll pass on having a player run &quot;Official&quot; story. IF someone gets brought in to fill&amp;nbsp;Rare&amp;#39;s role, and IF the ideas they have are in some way approved by the Bro&amp;#39;s, that will be the new official story to me. Otherwise, I consider it done.&lt;/p&gt;&lt;p&gt;This does not mean I don&amp;#39;t think there shouldn&amp;#39;t be PE&amp;#39;s and RP&amp;#39;s, but I think those things are better left as explorations of the Matrix concept, than official storyline.&lt;/p&gt;</description>
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<pubDate>Mon, 16 Feb 2009 22:08:56 GMT</pubDate>
<author>psilody</author>
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<title>Re:Re:MxO: The Player-Run Storyline</title>
<description>&lt;p&gt;&lt;cite&gt;psilody wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Further, I have to agree with others who have noted that you will not get much agreement on what else the story SHOULD be. This thread alone shows how little concensus there is. Besides that, have any of you ever seen an old Dilbert strip where a team tries to make a sentence by commitee? They can&amp;#39;t even agree on the word &quot;the&quot;. Stories by commitee are DOOMED to suck, that is just my opinion, but show me an example otherwise. Having people &quot;vote&quot; on the story would just become an ego trip/power struggle/general tear up the community kind of deal.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Well said. Another point where it fails is the reason why LESIG 2.0 failed. People know people and those people will use it to alter the story to their &quot;advantage&quot; or call in favours.&lt;/p&gt;</description>
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<pubDate>Tue, 17 Feb 2009 04:18:32 GMT</pubDate>
<author>GoDGiVeR</author>
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<title>Re:MxO: The Player-Run Storyline</title>
<description>&lt;p&gt;Personally, I believe LESIG was a good idea... it was just executed poorly.&lt;/p&gt;&lt;p&gt;It&amp;#39;s natural to have problems like the ones we&amp;#39;ve seen with LESIG, in the past. &amp;nbsp;The real issues arise when those problems aren&amp;#39;t addressed and handled in a timely manner. &amp;nbsp;Or at all.&lt;/p&gt;</description>
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<pubDate>Tue, 17 Feb 2009 05:07:22 GMT</pubDate>
<author>Phrack</author>
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<title>Re:Re:MxO: The Player-Run Storyline</title>
<description>&lt;p&gt;&lt;cite&gt;psilody wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Further, I have to agree with others who have noted that you will not get much agreement on what else the story SHOULD be. This thread alone shows how little concensus there is. Besides that, have any of you ever seen an old Dilbert strip where a team tries to make a sentence by commitee? They can&amp;#39;t even agree on the word &quot;the&quot;. Stories by commitee are DOOMED to suck, that is just my opinion, but show me an example otherwise. Having people &quot;vote&quot; on the story would just become an ego trip/power struggle/general tear up the community kind of deal.&lt;/p&gt;&lt;p&gt;So, yeah, guess I&amp;#39;m saying I&amp;#39;ll pass on having a player run &quot;Official&quot; story. IF someone gets brought in to fill&amp;nbsp;Rare&amp;#39;s role, and IF the ideas they have are in some way approved by the Bro&amp;#39;s, that will be the new official story to me. Otherwise, I consider it done.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I was talking with someone the other night and while we didn&amp;#39;t come to the exact consensus as this, we agreed we were both going to primarily focus on our respective factions&amp;#39; in-house storylines. I think I&amp;#39;d rather focus on the universe at this point, but that&amp;#39;s just me. If there were some kind of commitee of players, I think it would only work by having one player in charge of the main story and then having a player from each org focus on how to execute it for their respective orgs. But the problem would be avoiding the ego-tripping and power-plays that seem to go on here...&lt;/p&gt;&lt;p&gt;Heck, as Void half-jokingly said to me the other night, we should just have him and Fenshire write the story from here on.&lt;/p&gt;</description>
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<pubDate>Tue, 17 Feb 2009 06:31:30 GMT</pubDate>
<author>MatrixRefugee</author>
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<title>Re:Re:MxO: The Player-Run Storyline</title>
<description>&lt;p&gt;&lt;cite&gt;psilody wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Personally, I think the &quot;Official&quot; story should be left well enough alone. Its clear that some people didn&amp;#39;t like it, including the author of this topic, but Rare did make it clear that the Bro&amp;#39;s approved the basic storyline we have been playing, and were going to play up through the planned Chapter 14. As far as I&amp;#39;m concerned, that approval is the closest thing to an official story that we have.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Agreed. Plus, if you have read Rare&amp;#39;s summary of 14, it seems that it has a very conclusive feeling, and doesn&amp;#39;t really lead into much more, meaning that anything beyond that point can be added.&lt;/p&gt;</description>
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<pubDate>Tue, 17 Feb 2009 13:22:57 GMT</pubDate>
<author>monkeymanx8</author>
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<title>Re:Re:Re:MxO: The Player-Run Storyline</title>
<description>&lt;p&gt;&lt;cite&gt;monkeymanx8 wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;ZaneZavin wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;The story will continue regardless of whether there is an official outlet. This is our world (players) and we will continue to interact with it.&lt;/p&gt;&lt;p&gt;I feel that the first step to our future is to create an Mxo Story Bible. A one stop location that details everything that got us to this point and is debated until it is reasonable. We should decide what we chose to accept before we move along. I believe Cloudwolf and his summaries should be incorporated and clearly Othinn&amp;#39;s logs (no pun intended) can be consulted.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I was thinking the same thing. We need to have an official record from 1.1 to 12.1, with summaries as intricate as possible.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300024703&quot; target=&quot;_blank&quot;&gt;Rarebit&amp;#39;s Summaries (Chapter&amp;#39;s 1-10)&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300027427&quot; target=&quot;_blank&quot;&gt;Outlaw54&amp;#39;s Organization Lists (Updated to Chapter 12.1)&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300017811&quot; target=&quot;_blank&quot;&gt;ZippyTheSquirrel&amp;#39;s Character Guide (Updated to Chapter 12.1)&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300027574&quot; target=&quot;_blank&quot;&gt;Rarebit&amp;#39;s Outline (Chapter&amp;#39;s 7-14)&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300027578&quot; target=&quot;_blank&quot;&gt;Rarebit&amp;#39;s Story and Event Plans (Chapters 5.2-12.1)&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Condense!!!&lt;/p&gt;</description>
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<pubDate>Tue, 17 Feb 2009 16:06:58 GMT</pubDate>
<author>monkeymanx8</author>
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<title>Re:Re:MxO: The Player-Run Storyline</title>
<description>&lt;p&gt;&lt;cite&gt;Phrack wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Personally, I believe LESIG was a good idea... it was just executed poorly.&lt;/p&gt;&lt;p&gt;It&amp;#39;s natural to have problems like the ones we&amp;#39;ve seen with LESIG, in the past. &amp;nbsp;The real issues arise when those problems aren&amp;#39;t addressed and handled in a timely manner. &amp;nbsp;Or at all.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Don&amp;#39;t get me wrong, I think LESIG was a great idea, and given the fact that SOE gave this game no budget for continuing the LET, it was the only way that we could have continued to have LE&amp;#39;s. I think its a testament to how much the Matrix Story means to people, that PLAYERS who were PAYING TO PLAY THE GAME actually volunteered to do this for free. Its both amazing, and also quite sad really. (And, even more so, I think this applies to A:B. That wasn&amp;#39;t even official, but people put MAJOR time and effort into it, and it was a bang up event.)&lt;/p&gt;&lt;p&gt;However, I think the problems with LESIG in the past were a result of two things: human nature, and the difficulty in firing people who aren&amp;#39;t employees to begin with. I have to assume that virtually everyone who worked in LESIG had their own ideas about the story, and it must have been pretty heady to be able to say &quot;yeah, im part of the official Matrix story.&quot; I don&amp;#39;t see that stopping, or being a thing of the past.&lt;/p&gt;&lt;p&gt;Furthermore, LESIG always had an &quot;Official&quot; leader to keep things in check. I think there has to be SOME kind of Arbiter, someone who has the authority to say, &quot;yes, this fits&quot;, or &quot;no it doesn&amp;#39;t&quot;. We can go round and round on whether Rare did this well, I think he did, and at the very least, I doubt someone could do it better. He was also an employee, and authorized, at least indirectly, by the Stories originators to fill this role. Trying to plug a player into that role would just be a disaster. I see SO MANY talented people here, it would be tremendously arbitrary to pick one out to be the &quot;Official&quot; story leader. Even a vote would only lead to divisions.&lt;/p&gt;&lt;p&gt;So, personally, I am going to put my own efforts into devloping side-stories based on the Matrix Concept. Whether anyone considers them &quot;official&quot; will be largely irrelevant, and I like it that way.&lt;/p&gt;</description>
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<pubDate>Tue, 17 Feb 2009 16:38:13 GMT</pubDate>
<author>psilody</author>
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