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<title>Latest posts for the topic &quot;The Other Side of the Looking Glass - Friday, November 10, 2006&quot;</title>
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<description>Latest messages posted in the topic &quot;The Other Side of the Looking Glass - Friday, November 10, 2006&quot;</description>
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<title>Re:The Other Side of the Looking Glass - Friday, November 10, 2006</title>
<description>&lt;cite&gt;ZippyTheSquirrel wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Man...if it IS /afk, we all know who&amp;#39;ll be the first one using it.&lt;br&gt; &lt;br&gt; That&amp;#39;s right.&lt;br&gt; &lt;br&gt; The Effecutator.&lt;br&gt; &lt;br&gt; Man...I can see it now...&lt;br&gt; &lt;br&gt; E2: Hey, man, how&amp;#39;s it going?&lt;br&gt; E3: Hey tardo, can&amp;#39;t you see he&amp;#39;s AFK flagged?&lt;br&gt; E2: Oh, lawl, my bad.&lt;br&gt; E1: Oh, sorry, I was totally away from myself.&lt;br&gt; E2: Wait, wouldn&amp;#39;t that be AFM?&lt;br&gt; E1: I see your point, and raise you a Lupine!&lt;br&gt; E3: Hey, I want in on this!&lt;br&gt; E1: Ante up!&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; I giggled.&amp;nbsp; If we ever delete the Effectuator, I nominate Zippy to take his spot.</description>
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<pubDate>Mon, 13 Nov 2006 02:40:38 GMT</pubDate>
<author>Fen</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 10, 2006</title>
<description>&lt;cite&gt;cloudwolf wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;Tis /afk i bets ya. Nice subtlety walrus &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;Unless its all one big ploy!&lt;/p&gt;&lt;p&gt;Team duels would be sweeeeeeet but i aint getting me hopes up.&lt;/p&gt;&lt;p&gt;And as for afk being a gank flag, remember it&amp;nbsp;should be&amp;nbsp;completely optional. Thus you dont &lt;i&gt;have&lt;/i&gt; to use it.&lt;br&gt; &lt;br&gt; Oh and a &amp;#39;build up&amp;#39; to afk? Let us not forget the other coolio stuff in el update, continuing (and ever improving) story missions, editable descriptions, /frags etc etc. &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;Edit: And aye to Aqua, can the billboards not simply use replacement textures like teh olden days?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; The way I understand things is; I remember the old billboards with ads for&amp;nbsp;movies and lipstick and such. The new dynamic ads are textures that have been placed in front of the&amp;nbsp;old ads. It seems the trouble was that for the ads to be dynamic, without having to rebuild the world and have a huge patch was to have them as items. The side-effect of this, is that they only appear in-game when they are in your world detail radius (the distance from your character that junk, and grass and trees and such appear). The billboards on the other hand are part of the world because they are large structures. So you would see the billboard and as you approached, all of a sudden the sign would change.&lt;/p&gt;&lt;p&gt;So to fix this it looks like the &amp;quot;Ad space for rent&amp;quot; sign was made as the texture for all these billboards so that at least for everybody that is outside the US the billboards don&amp;#39;t look stupid.&lt;/p&gt;&lt;p&gt;Possibly what could be done is to change the billboard dynamic ad object so that depending on whether the player&amp;#39;s IP is American or not it draws either from the local list of ads or from the served list (the MxO servers could then possibly send on the info for those viewing ads, or tell the client to do so... however it currently works).&lt;/p&gt;&lt;p&gt;Of course I&amp;#39;m obviously not privvy to the game&amp;#39;s code so I could be waaay off the mark as to why the billboards work the way they do.&lt;/p&gt;&lt;p&gt;P.S. I came the conclusions above because there are two billboards on the freeway near the MultiMedia Monument in Downtown that behave this way, and if you view them from about a 60 degree angle to the side from the right distance (just across the road is about right)&amp;nbsp;you can see the old ads underneath. One is for a carwash service I think.&lt;/p&gt;</description>
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<pubDate>Mon, 13 Nov 2006 02:47:43 GMT</pubDate>
<author>phi</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 10, 2006</title>
<description>&lt;cite&gt;Sykin wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Anyways... /afk may be useful. Could be deeper than we think--Maybe automatically answering people who PM you with &amp;quot;[This player is currently marked AFK],&amp;quot; ignore trade requests, ignore invites... All of that stuff. Would be nice if it prevented you from automatically logging out after only 5 minutes of idling. My trick to getting around that has always been to que up the chat box like I&amp;#39;m inputting a message and just leave some heavy object lying on the space bar...&lt;br&gt; &lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; I use a 1 minute looping macro &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;Grats on the ad, and migt I just add www.altir.net&lt;/p&gt;</description>
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<pubDate>Mon, 13 Nov 2006 02:51:03 GMT</pubDate>
<author>phi</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 10, 2006</title>
<description>&lt;b&gt;&lt;p&gt;Roukan: &lt;u&gt;http://forums.station.sony.com/mxo/posts/list.m?start=60&amp;amp;topic_id=36300005685&lt;/u&gt;&lt;/p&gt;&lt;/b&gt;&lt;b&gt;&lt;p&gt;Roukan: Post: &amp;quot;Jumping to Conclusions is a bad thing.&amp;quot;&lt;/p&gt;&lt;/b&gt;&lt;b&gt;&lt;p&gt;Roukan: from me&lt;/p&gt;&lt;/b&gt;&lt;b&gt;&lt;p&gt;Roukan: or whatever&lt;/p&gt;&lt;/b&gt;</description>
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<pubDate>Mon, 13 Nov 2006 11:19:01 GMT</pubDate>
<author>ettaric</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 10, 2006</title>
<description>u gottta be *nerfin* me /afk............ first luggables and now /afk................. any more pointless features left in that stewpot? wooot for /afk now i can let people know that im not there to fight back..........</description>
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<pubDate>Mon, 13 Nov 2006 23:34:31 GMT</pubDate>
<author>SpikeDX</author>
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<title>The Other Side of the Looking Glass - Friday, November 10, 2006</title>
<description>Yeah... cos luggables are gonna be so&amp;nbsp;totally pointless. &lt;img src=&quot;/mxo/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Tue, 14 Nov 2006 02:08:42 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 10, 2006</title>
<description>Well if they are going to be used in a /PvP sense, then yeah, for some players that *are* totally pointless.&lt;br&gt; </description>
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<pubDate>Tue, 14 Nov 2006 02:43:30 GMT</pubDate>
<author>Chuui</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 10, 2006</title>
<description>Silly Nublets... Walrus is doing some smoke and mirrors here... tells you all about this &amp;quot;Awesome&amp;quot; new feature... and drops a hint... of a not so awesome feature...&lt;br&gt; &lt;br&gt; He distracts you from thinking of awesome things... he is ninja... hell he sends in ninja strike teams to take care of problems.&lt;br&gt; &lt;br&gt; Luggables... maybe... many / commands... most likely... Ninja tactics... Priceless.&lt;br&gt; &lt;br&gt; &lt;br&gt; </description>
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<pubDate>Tue, 14 Nov 2006 08:27:07 GMT</pubDate>
<author>LiquidZ</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 10, 2006</title>
<description>Huh. Could it be something like... Organization abilities? They were talked alot about in beta.. don&amp;#39;t remember though. Plus they&amp;#39;ve said they&amp;#39;d be coming out soon like in the last few months, maybe it&amp;#39;s finally here.</description>
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<pubDate>Tue, 14 Nov 2006 09:58:40 GMT</pubDate>
<author>Expedience</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 10, 2006</title>
<description>Nope, Rarebit said the Org abilities have been put on hold indefinitely.&lt;br&gt; </description>
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<pubDate>Tue, 14 Nov 2006 11:51:04 GMT</pubDate>
<author>RemagDiv</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 10, 2006</title>
<description>&lt;cite&gt;Remag_Div wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;Nope, Rarebit said the Org abilities have been put on hold indefinitely.&lt;br&gt; &lt;/blockquote&gt;QFT&lt;br&gt; </description>
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<pubDate>Tue, 14 Nov 2006 12:22:44 GMT</pubDate>
<author>SokudaBlade</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 10, 2006</title>
<description>I had a dream last night about this. And the dream basically foretold that Walrus really meant that we would be able to control our character&amp;#39;s movements &lt;i&gt;without a keyboard&lt;/i&gt;. Like the Matrix Online would be used as the forerunning game for Sony&amp;#39;s patented neural brainwave transmitting technology or whatever. Thus why he said he was going to step away from the keyboard... Yeah. It made perfect sense in the dream, though. ;d&lt;br&gt; </description>
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<pubDate>Tue, 14 Nov 2006 12:30:36 GMT</pubDate>
<author>Sykin</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 10, 2006</title>
<description>&lt;p&gt;Yeah, i vaguely seem to remember a mention of that in beta Sy...&lt;/p&gt;&lt;p&gt;Ah, here it is!&lt;/p&gt;&lt;ul&gt;&lt;li&gt;The Matrix Online now supports neural brainwave transmitting technology - get your jack implants at your local high store today!&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;img src=&quot;/mxo/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Tue, 14 Nov 2006 12:59:17 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 10, 2006</title>
<description>&lt;cite&gt;Sykin wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;I had a dream last night about this. And the dream basically foretold that Walrus really meant that we would be able to control our character&amp;#39;s movements &lt;i&gt;without a keyboard&lt;/i&gt;. Like the Matrix Online would be used as the forerunning game for Sony&amp;#39;s patented neural brainwave transmitting technology or whatever. Thus why he said he was going to step away from the keyboard... Yeah. It made perfect sense in the dream, though. ;d&lt;br&gt; &lt;/blockquote&gt;&lt;br&gt; I am not sure if that would be the coolest thing ever, or just frelling creepy. &lt;img src=&quot;/mxo/images/smilies/136dd33cba83140c7ce38db096d05aed.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;</description>
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<pubDate>Tue, 14 Nov 2006 13:08:45 GMT</pubDate>
<author>Mithuial</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 10, 2006</title>
<description>&lt;p&gt;What&amp;#39;s sad is that mentioning that it was in the update notes twice and never implemented doesn&amp;#39;t narrow it down much. Hehe!&lt;/p&gt;&lt;p&gt;I hear that &amp;quot;/afk&amp;quot; is going to be &amp;quot;/gankme&amp;quot; on Vector. /afk was definitely not Beta, and Walrus did mention how someone was posting old Beta notes. On the other had, &amp;quot;&lt;b&gt;a&lt;/b&gt;way &lt;b&gt;f&lt;/b&gt;rom the &lt;b&gt;k&lt;/b&gt;eyboard&amp;quot; is a pretty deliberate statement. Either way, Walrus is getting sloppy with his hints! &lt;/p&gt;</description>
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<pubDate>Tue, 14 Nov 2006 20:33:46 GMT</pubDate>
<author>[FA]Tbone</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 10, 2006</title>
<description>Or perhaps Walrus still considers the game to be in Beta. Most of the players do =D&lt;br&gt; </description>
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<pubDate>Tue, 14 Nov 2006 23:16:36 GMT</pubDate>
<author>Chuui</author>
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<title>The Other Side of the Looking Glass - Friday, November 10, 2006</title>
<description>Again, the /gankme thing doesnt really stand since it should be entirely optional. I mean, you dont have to use it =P
&lt;br&gt;
&lt;br&gt; The only problem would be if theres a auto afk after set period system, and even if there was just disable that part for vector.
&lt;br&gt;
&lt;br&gt; S&apos;all good.</description>
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<pubDate>Wed, 15 Nov 2006 10:08:45 GMT</pubDate>
<author>cloudwolf</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 10, 2006</title>
<description>If I was on Vector, I would &lt;i&gt;intentionally&lt;/i&gt; use it and fake people out. &lt;img src=&quot;/mxo/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt; &lt;br&gt; &lt;br&gt; </description>
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<pubDate>Wed, 15 Nov 2006 10:57:21 GMT</pubDate>
<author>RemagDiv</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 10, 2006</title>
<description>&lt;cite&gt;DevilsArms wrote:&lt;/cite&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;p&gt;No idea what this could be.&lt;/p&gt;&lt;p&gt;First thing that i thought was the /afk command because it was said to be added...twice and never did.&amp;nbsp; But this was in live hummm&lt;br&gt; &lt;br&gt; Anyone else know?&lt;br&gt; &lt;br&gt; &lt;br&gt; DA&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; Yep that&amp;#39;s it.. He did say Step away from keyboard in the same phrase.&lt;/p&gt;&lt;p&gt;I hope that&amp;#39;s it would be so nice &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;/mxo/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Wed, 15 Nov 2006 11:14:22 GMT</pubDate>
<author>Midnight</author>
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<title>Re:The Other Side of the Looking Glass - Friday, November 10, 2006</title>
<description>&lt;p&gt;hmm i guess ill take a stab at it since everyone else is...&lt;/p&gt;&lt;p&gt;Zen master, citadel coder, and trojan horse are now available, code them as often as you wish &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt; &lt;/p&gt;&lt;p&gt;now THAT would be an awesome update. &lt;/p&gt;</description>
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<pubDate>Wed, 15 Nov 2006 13:04:44 GMT</pubDate>
<author>Wh1t3Kn1ght</author>
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