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<title>Latest posts for the topic &quot;Clothing in CU&quot;</title>
<ttl>10</ttl>
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<description>Latest messages posted in the topic &quot;Clothing in CU&quot;</description>
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<title>Re: Clothing in CU</title>
<description>&lt;div&gt;&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;HCFrog wrote:&lt;br&gt;So there are some higher level enhanced items, including some more gloves and glasses with resistances.&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;hr&gt;&lt;/blockquote&gt;That&apos;s awsome news.&lt;br&gt;&lt;/span&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 3 Mar 2006 22:48:09 GMT</pubDate>
<author>Konvertor</author>
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<title>Re: Clothing in CU</title>
<description>&lt;div&gt;&lt;span&gt;&lt;blockquote&gt;&lt;hr&gt;HCFrog wrote:&lt;br&gt;I just wanted to give y&apos;all a little update that I promised a while ago... I just now got a chance to check through the loot tables, and every single armored and shielded item is available in the loot tables. Also one of our designers just added some new items to spread them out level wise (since currently, the vast majority of the enhanced items in the game are low level). So there are some higher level enhanced items, including some more gloves and glasses with resistances.&lt;br&gt;&lt;br&gt;Here&apos;s exactly how many existing clothing items have shielded and armored variants:&lt;br&gt;&lt;br&gt;Shoes: 90%&lt;br&gt;Shirts: 100%&lt;br&gt;Pants: 100%&lt;br&gt;Coats: 96.5%&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;Good news and exactly what I wanted to hear. &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;br&gt;Now it&apos;s time to complete the shoes and coats percentages, non? &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;br&gt;&amp;gt;revolt_&lt;br&gt;&lt;/span&gt;&lt;/div&gt;</description>
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<pubDate>Sat, 4 Mar 2006 04:28:00 GMT</pubDate>
<author>&gt;revolt_</author>
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<title>Re: Clothing in CU</title>
<description>&lt;div&gt;&lt;/div&gt;Over the past several months I have been making an excel sheet of everything I can code (clothing, guns, tools etc)&lt;br&gt;Listing what they are, gender, level req, buffs, level of difficulty  and cost of coding.&lt;br&gt;&lt;br&gt;If you would like a direct link to the file please pm me.&lt;br&gt;&lt;br&gt;Now while I don&apos;t mind going back through this file to update all of the buffs on the clothes, one thing still bothers me about clothing in CR 2.0&lt;br&gt;&lt;br&gt;The number of clothing items in the game which are decompilable is somewhere around 16,000 (please correct if I am wrong)&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;I currently have 1400+ clothing items decompiled and catalogged (with another 200 sitting in my email waiting to be decompiled). However, because that is less than 1/10th of the total items in game, it will still be very difficult to have complete freedom in the clothing we wear. How exactly could one go about having all clothing items decompiled without having to search high and low for months and months?&lt;br&gt;&lt;br&gt;Also if you had to put a weight of importance on clothing vs attributes and abilities, what would it be?&lt;br&gt;&lt;br&gt;Example: 10% clothing 60% attributes 30% abilites&lt;br&gt;&lt;p&gt;Message Edited by DA6ONET on &lt;span class=&quot;date_text&quot;&gt;03-07-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;07:10 PM&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Tue, 7 Mar 2006 16:10:26 GMT</pubDate>
<author>Dagonet</author>
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<title>Re: Clothing in CU</title>
<description>&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;DA6ONET wrote:&lt;br&gt;&lt;br&gt;Also if you had to put a weight of importance on clothing vs attributes and abilities, what would it be?&lt;br&gt;&lt;br&gt;Example: 10% clothing 60% attributes 30% abilites&lt;br&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;I&apos;d have to look through stuff again, but I think that it would kinda be like this:&lt;br&gt;&lt;br&gt;Your abilities get you to a certain starting point for your level. Everybody at that level should be at least there, and if not, they&apos;re doing something very wrong.&lt;br&gt;&lt;br&gt;From there to the cap of whatever you&apos;re talking about (accuracy, damage, etc), you&apos;d get&lt;br&gt;&lt;/span&gt;&lt;blockquote&gt;&lt;span&gt;50% attributes 30% buffs 20% clothing&lt;/span&gt;&lt;br&gt;&lt;span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;span&gt;...or something along those lines. Also note that the 20% from clothing assumes that you have ditched all resistance clothing in favor of enhanced/buffed clothing. So the closer you get to the cap, the less resistance you&apos;re going to have.&lt;br&gt;&lt;br&gt;For damage resistance it is different -- I don&apos;t know offhand how high you can get your resistances using just buffs, but the bulk will probably come from clothing. If you&apos;re a level 50 and you have top level resistance clothing, including some new glasses and gloves in upcoming patches, you can get two resistances to 216. Over 250 won&apos;t really do anything for you, as the max useful resistance is (level * 5). I would be interested to see how high a player could get all 4 resistances, with top level clothes, buffs, stats, and anything else they can think of &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 7 Mar 2006 17:25:15 GMT</pubDate>
<author>HCFrog</author>
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<title>Re: Clothing in CU</title>
<description>I think that Keppen has stated that he allready has 240 resistance...&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Tue, 7 Mar 2006 18:09:12 GMT</pubDate>
<author>Konvertor</author>
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<title>Re: Clothing in CU</title>
<description>Yeah, on XP it caps at 240.  I can get melee and ballistic that high.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 8 Mar 2006 00:00:41 GMT</pubDate>
<author>ZaneZavin</author>
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<title>Re: Clothing in CU</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;HCFrog wrote:&lt;br&gt;&lt;span&gt;&lt;br&gt; ....&lt;/span&gt;&lt;span&gt; but the bulk will probably come from clothing. If you&apos;re a level 50 and you have top level resistance clothing.......with top level clothes&lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;*sigh* &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;p&gt;Message Edited by Tytanya_MxO on &lt;span class=&quot;date_text&quot;&gt;03-08-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;06:11 AM&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Wed, 8 Mar 2006 06:08:27 GMT</pubDate>
<author>Tytanya_MxO</author>
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<title>Re: Clothing in CU</title>
<description>Why *sigh*?&lt;br&gt;&lt;br&gt;I mean for every apparel item you find ingame there&apos;s prolly an high level armored version out there in the loot tables now. That means you&apos;ll eventually get your perfect outfit if you loot, search and wait enough.&lt;br&gt;&lt;br&gt;&amp;gt;revolt_&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 8 Mar 2006 10:14:18 GMT</pubDate>
<author>&gt;revolt_</author>
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<title>Re: Clothing in CU</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;DA6ONET wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;I currently have 1400+ clothing items decompiled and catalogged (with another 200 sitting in my email waiting to be decompiled). However, because that is less than 1/10th of the total items in game, it will still be very difficult to have complete freedom in the clothing we wear.&lt;strong&gt; How exactly could one go about having all clothing items decompiled without having to search high and low for months and months?&lt;br&gt;&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;p&gt;Message Edited by DA6ONET on &lt;span class=&quot;date_text&quot;&gt;03-07-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;07:10 PM&lt;/span&gt;&lt;/p&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;mwuahahah you know who to call on vector!  &lt;a target=&quot;_blank&quot; href=&quot;http://www.tbmmxo.com&quot;&gt;www.tbmmxo.com&lt;/a&gt;  go to the place an order page of forums&lt;br&gt;</description>
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<pubDate>Wed, 8 Mar 2006 11:03:36 GMT</pubDate>
<author>Bethlehem</author>
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<title>Re: Clothing in CU</title>
<description>&lt;div&gt;&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Bethlahem wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;mwuahahah you know who to call on vector!  &lt;a target=&quot;_blank&quot; href=&quot;http://www.tbmmxo.com&quot;&gt;www.tbmmxo.com&lt;/a&gt;  go to the place an order page of forums&lt;br&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Bah we need a Recursion item database!&lt;br&gt;&lt;/span&gt;&lt;/div&gt;</description>
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<pubDate>Wed, 8 Mar 2006 11:11:37 GMT</pubDate>
<author>Roukan</author>
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<title>Re: Clothing in CU</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;&amp;gt;revolt_ wrote:&lt;br&gt;Why *sigh*?&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;p&gt;Clothing has been elevated in importance in cr2 at least for pvp, the best clothes will inevitably end up being the best clothes...variety will be restricted to that subset, yes making it bigger is cool but as our RSI are inherently less strong, the overall need for those uber-items will increase from our present situation.&lt;/p&gt;&lt;p&gt;I confess the importance I placed on the issue is born of ignorance on my part - as I had not appreciated the lesser impact on the hostile servers...on vector these will be a virtual 24/7 need sadly.&lt;/p&gt;</description>
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<pubDate>Wed, 8 Mar 2006 14:32:31 GMT</pubDate>
<author>Tytanya_MxO</author>
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<title>Re: Clothing in CU</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Tytanya_MxO wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;&amp;gt;revolt_ wrote:&lt;br&gt;Why *sigh*?&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;p&gt;Clothing has been elevated in importance in cr2 at least for pvp, the best clothes will inevitably end up being the best clothes...variety will be restricted to that subset, yes making it bigger is cool but as our RSI are inherently less strong, the overall need for those uber-items will increase from our present situation.&lt;/p&gt;&lt;p&gt;I confess the importance I placed on the issue is born of ignorance on my part - as I had not appreciated the lesser impact on the hostile servers...on vector these will be a virtual 24/7 need sadly.&lt;/p&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt; &lt;/p&gt;&lt;p&gt; I don&apos;t understand tytanya - Even if we majoritarily wear shielded clothes we will still LOOK different at least.&lt;/p&gt;</description>
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<pubDate>Wed, 8 Mar 2006 15:39:35 GMT</pubDate>
<author>Ntrails</author>
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<title>Re: Clothing in CU</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Bethlahem wrote:&lt;br&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;DA6ONET wrote:&lt;br&gt;&lt;br&gt;I currently have 1400+ clothing items decompiled and catalogged (with another 200 sitting in my email waiting to be decompiled). However, because that is less than 1/10th of the total items in game, it will still be very difficult to have complete freedom in the clothing we wear.&lt;strong&gt; How exactly could one go about having all clothing items decompiled without having to search high and low for months and months?&lt;br&gt;&lt;/strong&gt;&lt;br&gt;&lt;br&gt;&lt;p&gt;Message Edited by DA6ONET on &lt;span class=&quot;date_text&quot;&gt;03-07-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;07:10 PM&lt;/span&gt;&lt;/p&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;mwuahahah you know who to call on vector!  &lt;a target=&quot;_blank&quot; href=&quot;http://www.tbmmxo.com&quot;&gt;www.tbmmxo.com&lt;/a&gt;  go to the place an order page of forums&lt;br&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;/span&gt;&lt;div align=&quot;left&quot;&gt;&lt;span&gt;&lt;font color=&quot;#ffff00&quot;&gt;Ok let me rephrase, assuming you constantly, and I mean constantly, with a team of 6 people farm every mob in MxO until you find exactly the one artical of clothing with the right buffs on it (ie for a level 50), guess how long that&apos;s going to take....... ........ ........ .......... ......... .......... .......... .............. .................... .............. um.................. yeah................................ getting.................................. a ........................ bit ......................................................................... ridiculous!&lt;br&gt;&lt;br&gt;I have a great idea! Could one of the devs just email me the level 50 version of the FA uniform? That would be hot!&lt;br&gt;&lt;/font&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 10 Mar 2006 03:53:13 GMT</pubDate>
<author>Dagonet</author>
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<title>Re: Clothing in CU</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;I also have a spreadsheet with about 1200+ Normal items, 450+ enhanced, and&lt;br&gt;550+ Armored or Shielded.  Now this was all done before I learned about the&lt;br&gt;/codeStruct command that will give you the name of everything that you can&lt;br&gt;make.  What I worry about is going thru all that and having to type in the new&lt;br&gt;buffs, plus having to keep the old ones to see how much we are&lt;br&gt;getting nerfed especially Crafters -&lt;br&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://mxoboards.station.sony.com/matrix/board/message?board.id=CR20Items&amp;message.id=584&quot;&gt;http://mxoboards.station.sony.com/matrix/board/message?board.id=CR20Items&amp;amp;message.id=584&lt;/a&gt;   &lt;/div&gt;&lt;div&gt;Some of those changes on crafters clothing make no sense.  Now I know&lt;br&gt;that these may not be the last change to the clothing buffs, but the current&lt;br&gt;versions are very disappointing&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Is there a way to get a conversion table once the CR 2.0 goes live?&lt;/div&gt;&lt;p&gt;Message Edited by DelstarDotstar on &lt;span class=&quot;date_text&quot;&gt;03-10-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;07:50 AM&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Fri, 10 Mar 2006 04:49:04 GMT</pubDate>
<author>DelstarDotstar</author>
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<title>Re: Clothing in CU</title>
<description>&lt;div&gt;&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;DelstarDotstar wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;Some of those changes on crafters clothing make no sense.  Now I know&lt;br&gt;that these may not be the last change to the clothing buffs, but the current&lt;br&gt;versions are very disappointing&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;Is there a way to get a conversion table once the CR 2.0 goes live?&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;/agree&lt;br&gt;&lt;/span&gt;&lt;/div&gt;</description>
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<pubDate>Fri, 10 Mar 2006 06:35:40 GMT</pubDate>
<author>Dagonet</author>
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<title>Re: Clothing in CU</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;DA6ONET wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;/span&gt;&lt;span&gt;&lt;font color=&quot;#ffff00&quot;&gt;&lt;br&gt;I have a great idea! Could one of the devs just email me the level 50 version of the FA uniform? That would be hot!&lt;br&gt;&lt;/font&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Thats a good idea, i can do that for VH&apos;s uniform too (we need female and male sets though.&lt;br&gt;</description>
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<pubDate>Fri, 10 Mar 2006 20:09:19 GMT</pubDate>
<author>Jiinx</author>
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<title>Re: Clothing in CU</title>
<description>&lt;div&gt;Hey Delstar,&lt;/div&gt;&lt;div&gt;What was the command you posted for the list of items you can construct? The one you listed above (/codeStruct) gives an unrecognized command when used. &lt;/div&gt;</description>
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<pubDate>Sun, 12 Mar 2006 09:44:48 GMT</pubDate>
<author>SkyBruin-ML</author>
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<title>Re: Clothing in CU</title>
<description>&lt;span&gt;&lt;blockquote&gt;&lt;hr&gt;DA6ONET wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;/span&gt;&lt;br&gt;&lt;div align=&quot;left&quot;&gt;&lt;span&gt;&lt;font color=&quot;#ffff00&quot;&gt;I have a great idea! Could one of the devs just email me the level 50 version of the FA uniform? That would be hot!&lt;br&gt;&lt;/font&gt;&lt;/span&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;hmmmm.... that gives me a good idea for a new contest &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 12 Mar 2006 20:51:14 GMT</pubDate>
<author>HCFrog</author>
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<title>Re: Clothing in CU</title>
<description>Can the Devs set it so that we are rewarded with an Enhanced/Armored/Shielded item at the end of every successful mission, like we do with the critical missions? Maybe for a week, so we can stock up on some items that are for our level?&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
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<pubDate>Sun, 12 Mar 2006 21:03:54 GMT</pubDate>
<author>Symmetric</author>
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<title>Re: Clothing in CU</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;&lt;br&gt; &lt;/p&gt;&lt;blockquote&gt;&lt;hr&gt;SkyBruin wrote:&lt;br&gt;&lt;div&gt;Hey Delstar,&lt;/div&gt;&lt;div&gt;What was the command you posted for the list of items you can construct? The one you listed above (/codeStruct) gives an unrecognized command when used. &lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;p&gt;/codestructs  You need an S on the end &lt;img src=&quot;/mxo/images/smilies/8a80c6485cd926be453217d59a84a888.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;Ok here is the post I made on it&lt;br&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://mxoboards.station.sony.com/matrix/board/message?board.id=coder&amp;message.id=284&quot;&gt;http://mxoboards.station.sony.com/matrix/board/message?board.id=coder&amp;amp;message.id=284&lt;/a&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;I will try it in the Test server when I get home and see, but I assumed that it works there.&lt;/p&gt;</description>
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<pubDate>Mon, 13 Mar 2006 08:32:18 GMT</pubDate>
<author>DelstarDotstar</author>
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