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<title>Latest posts for the topic &quot;Detailed story &amp; event plans for MXO chapters 5.2-12.1&quot;</title>
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<description>Latest messages posted in the topic &quot;Detailed story &amp; event plans for MXO chapters 5.2-12.1&quot;</description>
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<title>Re:Re:Detailed story &amp; event plans for MXO chapters 5.2-12.1</title>
<description>&lt;p&gt;&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I didn&amp;#39;t do events with the Monolith LET. I was just doing missions at the time, and the LET was kind of doing their own thing. I didn&amp;#39;t start doing events until September 2005 (Death of the Destroyer), when we&amp;#39;d come over to SOE and the LET wasn&amp;#39;t around to do them.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Ah.&amp;nbsp; No record of Xbalanque I take it then.&lt;/p&gt;</description>
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<pubDate>Thu, 12 Feb 2009 20:10:38 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:Re:Re:Detailed story &amp; event plans for MXO chapters 5.2-12.1</title>
<description>&lt;p&gt;&lt;cite&gt;Villemar_MxO wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Also Rare do you remember these characters?&amp;nbsp; I only have a couple pics of Xbalanque from that night:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://img21.imageshack.us/img21/2239/xbalanque4xg9.jpg&quot;&gt;&lt;/a&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp; I know that there&amp;#39;s a screenshot of Persephone flanked by Hunahpu and Xbalanque somewhere.&amp;nbsp; It was from an early Monolith event, where they showed up at a dance.&amp;nbsp; I believe the dance had something to do with Scorpia and cancer (Scorpia was a beta player who sadly passed away during the early months of the live game).&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp; I believe I have that screenshot on one of my CDs, but my PC refuses to run it.&amp;nbsp; The CD appears to be okay, because I can run it on a DVD player I have that can read burnt CDs.&amp;nbsp; My guess is I overburned the CD slightly, because apparently there are some CD drives that have trouble with slightly overburnt CDs.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp; And there&amp;#39;s a third Merovingian Exile from the Monolith days: Xamanek.&amp;nbsp; He was responsible for taking the names of players that wanted to be invited to the Merovingian&amp;#39;s party in Club Hel where he celebrated the death of Morpheus.&amp;nbsp; I&amp;#39;m not sure if Xamanek ever appeared elsewhere.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp; I have the details for all three of these characters in &lt;a href=&quot;http://archivalscience.shock-therapy.org/merodetails_917.htm&quot; target=&quot;_blank&quot;&gt;on my site&lt;/a&gt;, but you&amp;#39;ll have to scroll down a lot, or just use &quot;Find&quot; on your browse.&lt;/p&gt;</description>
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<pubDate>Fri, 13 Feb 2009 01:01:22 GMT</pubDate>
<author>Othinn1</author>
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<title>Re:Detailed story &amp; event plans for MXO chapters 5.2-12.1</title>
<description>&lt;p&gt;Xamanek also showed up at a Merovingian-only meeting I held back on Regression. I don&amp;#39;t have the log anymore, but we discussed the Assassin, and whether we should claim his work as our doing or not (this is after Morpheus was killed, but before it was revealed that the Assassin&amp;#39;s mission was a Merovingian plot).&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;- Void&lt;/p&gt;</description>
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<pubDate>Fri, 13 Feb 2009 01:36:43 GMT</pubDate>
<author>EndlessVoid</author>
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<title>Re:Re:Detailed story &amp; event plans for MXO chapters 5.2-12.1</title>
<description>&lt;p&gt;&lt;cite&gt;EndlessVoid wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Xamanek also showed up at a Merovingian-only meeting I held back on Regression. I don&amp;#39;t have the log anymore&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;- Void&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp; &lt;img src=&quot;/mxo/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;</description>
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<pubDate>Fri, 13 Feb 2009 03:26:55 GMT</pubDate>
<author>Othinn1</author>
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<title>Re:Re:Re:Detailed story &amp; event plans for MXO chapters 5.2-12.1</title>
<description>&lt;p&gt;&lt;cite&gt;monkeymanx8 wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Wright abs:&lt;br /&gt;&quot;Compress&quot; (metal meatwad?)&lt;br /&gt;&quot;Signal Jamming&quot; (AOE massive def res debuff)&lt;br /&gt;&lt;br /&gt;Anti-override prototype:&lt;br /&gt;orbiting gold code fx&lt;br /&gt;gives random of one imm: Accel, Decel, Run&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;So... Wright can drop Runtime bits too?&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Is Rare gone yet? I was just looking for a bit of confirmation on these notes, as I&amp;#39;ve never heard of Wright dropping a Runtime bit.&lt;/p&gt;</description>
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<pubDate>Tue, 17 Feb 2009 16:19:13 GMT</pubDate>
<author>monkeymanx8</author>
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<title>Re:Re:Re:Detailed story &amp; event plans for MXO chapters 5.2-12.1</title>
<description>&lt;p&gt;&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Mauser having jacks was the largest continuity error I made that I&amp;#39;m aware of to date. I assumed he had jacks when I wrote up the part about Wright getting into him, and in the Merv crit where Merv operatives investigate the sack of Zion, in which Mauser was caught on Sentinel cam sneaking through the rubble with Lock, Flood described the footage as showing a man with jacks in his skin, and both Flood and Malphas referred to Mauser as an &quot;operative.&quot;&lt;/p&gt;&lt;p&gt;Later, when I was re-watching the Colt/Mauser/Roland scenes in preparation for bringing Mauser (actually Wright) in as an actual game character, I finally noticed that he didn&amp;#39;t have jacks in his film scenes. :o I don&amp;#39;t think anyone had pointed it out on the forums. I did a stealth edit of the archived version of the mission, Merv 8.3.1, &quot;Among the Missing,&quot; in May 2008, changing three lines:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Flood 1, original:&lt;br /&gt;Ugh, now the General is uploading his dirty pictures to me... Yes, well... All I can make out from this is a tall, muscular, dark-skinned, and disgracefully dressed man with jacks in him stumbling through debris. I&amp;#39;ve certainly never seen him before; he can&amp;#39;t be that important.&lt;br /&gt;&lt;br /&gt;Flood 1, revised:&lt;br /&gt;Ugh, now the General is uploading his dirty pictures to me... Yes, well... All I can make out from this is a tall, muscular, dark-skinned, and disgracefully dressed man stumbling through debris. I&amp;#39;ve certainly never seen him before; he can&amp;#39;t be that important.&lt;br /&gt;&lt;br /&gt;Flood 2, original:&lt;br /&gt;It seems I can&amp;#39;t count on competence from anyone; no, not you, [playername]--I gave up on you long ago. But usually Zion&amp;#39;s systems work well enough to run a decent data query after you&amp;#39;ve hacked them. It&amp;#39;s a sad state of affairs...&lt;br /&gt;&lt;br /&gt;Very well, I can see the way the wind is blowing. We&amp;#39;ll try for what we need from the Machines; the jacks in his skin indicate that the man was an operative, and the Machines will have surveillance records of which Zionite ships were around the old city when they sacked it. That should narrow things down considerably.&lt;br /&gt;&lt;br /&gt;Flood 2, revised:&lt;br /&gt;It seems I can&amp;#39;t count on competence from anyone; no, not you, [playername]--I gave up on you long ago. But usually Zion&amp;#39;s systems work well enough to run a decent data query after you&amp;#39;ve hacked them. It&amp;#39;s a sad state of affairs...&lt;br /&gt;&lt;br /&gt;Very well, I can see the way the wind is blowing. We&amp;#39;ll try for what we need from the Machines; they&amp;#39;ll have surveillance records of which Zionite ships were around the old city when they sacked it. That should narrow things down considerably.&lt;br /&gt;&lt;br /&gt;Malphas, original:&lt;br /&gt;... Machine records of ship movements around Zion at the time of its destruction were minutely precise. The human with Zion&amp;#39;s Commander was a crew member of the Mjolnir II, also known as &quot;The Hammer&quot;: a large hovercraft that crashed near the main gate of the city&amp;#39;s dock, although the Machines do not record having inflicted significant damage on it themselves. According to our records, his operative name is &quot;Mauser.&quot;&lt;br /&gt;&lt;br /&gt;Malphas, revised:&lt;br /&gt;... Machine records of ship movements around Zion at the time of its destruction were minutely precise. The human with Zion&amp;#39;s Commander was a crew member of the Mjolnir II, also known as &quot;The Hammer&quot;: a large hovercraft that crashed near the main gate of the city&amp;#39;s dock, although the Machines do not record having inflicted significant damage on it themselves. According to our records, his name is &quot;Mauser.&quot;&lt;/p&gt;&lt;p&gt;After that fix, Mauser showed up in the Matrix, and a lot of the story characters took great enjoyment in pointing out that he didn&amp;#39;t have jacks. In the initial shock of realizing that he didn&amp;#39;t have jacks, after I&amp;#39;d thought he had and included it in that one chapter 8 Merv crit, I was worried that it ruined the Wright-in-Mauser story. But a jack is merely a physical interface that facilitates an electrical current, and in the massive short in the Mjolnir II&amp;#39;s jack-in systems caused by the simultaneous viral destruction of Zion&amp;#39;s systems, to which the Mjolnir II was connected, and the entry of Wright&amp;#39;s consciousness into their ship, the intensity of current involved could have just as well have conducted through human flesh, which isn&amp;#39;t all that bad a conductor anyway. Whew. &amp;gt;_&amp;gt; While I&amp;#39;m not at all pleased that I made the error initially and had to revise the mission text, in the end I think I like her going into someone without holes better, since it&amp;#39;s more unexpected...at least, it certainly isn&amp;#39;t something I&amp;#39;d have thought of if I hadn&amp;#39;t made that mistake and then had to fix it.&lt;/p&gt;&lt;p&gt;The way that Wright&amp;#39;s end came about ended up making it more difficult to have someone in the story give the full explanation for the Wright/Mauser sequences; Wright ended up being a much more secretive character than I&amp;#39;d imagined initially, and she wasn&amp;#39;t about to offer up the explanation, so I would have had to have found ways to have people find clues that would eventually piece it together--could have been very long running as a backstory puzzle, if I&amp;#39;d ended up doing it that way. Wright had covered her tracks by completely incinerating Mauser&amp;#39;s body when she (still in Mauser&amp;#39;s body) hoverjacked Carlyne, rode his Oligarch interface into the Matrix, and let his ship crash on the surface.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Seriously, this is the crap he&amp;#39;s been forcing down your throats since Chadwick left? I&amp;#39;m glad I haven&amp;#39;t bothered to get caught up.&lt;/p&gt;</description>
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<pubDate>Wed, 25 Feb 2009 23:47:02 GMT</pubDate>
<author>Foxxdie</author>
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<title>Re:Re:Re:Re:Detailed story &amp; event plans for MXO chapters 5.2-12.1</title>
<description>&lt;p&gt;&lt;cite&gt;Foxxdie wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Rarebit wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Mauser having jacks was the largest continuity error I made that I&amp;#39;m aware of to date. I assumed he had jacks when I wrote up the part about Wright getting into him, and in the Merv crit where Merv operatives investigate the sack of Zion, in which Mauser was caught on Sentinel cam sneaking through the rubble with Lock, Flood described the footage as showing a man with jacks in his skin, and both Flood and Malphas referred to Mauser as an &quot;operative.&quot;&lt;/p&gt;&lt;p&gt;Later, when I was re-watching the Colt/Mauser/Roland scenes in preparation for bringing Mauser (actually Wright) in as an actual game character, I finally noticed that he didn&amp;#39;t have jacks in his film scenes. :o I don&amp;#39;t think anyone had pointed it out on the forums. I did a stealth edit of the archived version of the mission, Merv 8.3.1, &quot;Among the Missing,&quot; in May 2008, changing three lines:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Flood 1, original:&lt;br /&gt;Ugh, now the General is uploading his dirty pictures to me... Yes, well... All I can make out from this is a tall, muscular, dark-skinned, and disgracefully dressed man with jacks in him stumbling through debris. I&amp;#39;ve certainly never seen him before; he can&amp;#39;t be that important.&lt;br /&gt;&lt;br /&gt;Flood 1, revised:&lt;br /&gt;Ugh, now the General is uploading his dirty pictures to me... Yes, well... All I can make out from this is a tall, muscular, dark-skinned, and disgracefully dressed man stumbling through debris. I&amp;#39;ve certainly never seen him before; he can&amp;#39;t be that important.&lt;br /&gt;&lt;br /&gt;Flood 2, original:&lt;br /&gt;It seems I can&amp;#39;t count on competence from anyone; no, not you, [playername]--I gave up on you long ago. But usually Zion&amp;#39;s systems work well enough to run a decent data query after you&amp;#39;ve hacked them. It&amp;#39;s a sad state of affairs...&lt;br /&gt;&lt;br /&gt;Very well, I can see the way the wind is blowing. We&amp;#39;ll try for what we need from the Machines; the jacks in his skin indicate that the man was an operative, and the Machines will have surveillance records of which Zionite ships were around the old city when they sacked it. That should narrow things down considerably.&lt;br /&gt;&lt;br /&gt;Flood 2, revised:&lt;br /&gt;It seems I can&amp;#39;t count on competence from anyone; no, not you, [playername]--I gave up on you long ago. But usually Zion&amp;#39;s systems work well enough to run a decent data query after you&amp;#39;ve hacked them. It&amp;#39;s a sad state of affairs...&lt;br /&gt;&lt;br /&gt;Very well, I can see the way the wind is blowing. We&amp;#39;ll try for what we need from the Machines; they&amp;#39;ll have surveillance records of which Zionite ships were around the old city when they sacked it. That should narrow things down considerably.&lt;br /&gt;&lt;br /&gt;Malphas, original:&lt;br /&gt;... Machine records of ship movements around Zion at the time of its destruction were minutely precise. The human with Zion&amp;#39;s Commander was a crew member of the Mjolnir II, also known as &quot;The Hammer&quot;: a large hovercraft that crashed near the main gate of the city&amp;#39;s dock, although the Machines do not record having inflicted significant damage on it themselves. According to our records, his operative name is &quot;Mauser.&quot;&lt;br /&gt;&lt;br /&gt;Malphas, revised:&lt;br /&gt;... Machine records of ship movements around Zion at the time of its destruction were minutely precise. The human with Zion&amp;#39;s Commander was a crew member of the Mjolnir II, also known as &quot;The Hammer&quot;: a large hovercraft that crashed near the main gate of the city&amp;#39;s dock, although the Machines do not record having inflicted significant damage on it themselves. According to our records, his name is &quot;Mauser.&quot;&lt;/p&gt;&lt;p&gt;After that fix, Mauser showed up in the Matrix, and a lot of the story characters took great enjoyment in pointing out that he didn&amp;#39;t have jacks. In the initial shock of realizing that he didn&amp;#39;t have jacks, after I&amp;#39;d thought he had and included it in that one chapter 8 Merv crit, I was worried that it ruined the Wright-in-Mauser story. But a jack is merely a physical interface that facilitates an electrical current, and in the massive short in the Mjolnir II&amp;#39;s jack-in systems caused by the simultaneous viral destruction of Zion&amp;#39;s systems, to which the Mjolnir II was connected, and the entry of Wright&amp;#39;s consciousness into their ship, the intensity of current involved could have just as well have conducted through human flesh, which isn&amp;#39;t all that bad a conductor anyway. Whew. &amp;gt;_&amp;gt; While I&amp;#39;m not at all pleased that I made the error initially and had to revise the mission text, in the end I think I like her going into someone without holes better, since it&amp;#39;s more unexpected...at least, it certainly isn&amp;#39;t something I&amp;#39;d have thought of if I hadn&amp;#39;t made that mistake and then had to fix it.&lt;/p&gt;&lt;p&gt;The way that Wright&amp;#39;s end came about ended up making it more difficult to have someone in the story give the full explanation for the Wright/Mauser sequences; Wright ended up being a much more secretive character than I&amp;#39;d imagined initially, and she wasn&amp;#39;t about to offer up the explanation, so I would have had to have found ways to have people find clues that would eventually piece it together--could have been very long running as a backstory puzzle, if I&amp;#39;d ended up doing it that way. Wright had covered her tracks by completely incinerating Mauser&amp;#39;s body when she (still in Mauser&amp;#39;s body) hoverjacked Carlyne, rode his Oligarch interface into the Matrix, and let his ship crash on the surface.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Seriously, this is the crap he&amp;#39;s been forcing down your throats since Chadwick left? I&amp;#39;m glad I haven&amp;#39;t bothered to get caught up.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Your disrespect for the current playerbase of this game in a number of these threads is truly amazing.&amp;nbsp; For some of us, the Rarebit story is what we had and enjoyed.&amp;nbsp; A little consideration for those who didn&amp;#39;t get to experience the game back in 2005 would be appreciated.&amp;nbsp; Maybe the time has come for you to leave us in peace because the game will never live up to your expectations and all you&amp;#39;re doing is creating enemies and ill will.&amp;nbsp; Let MXO live, in whatever form it has to take now.&lt;/p&gt;</description>
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<pubDate>Thu, 26 Feb 2009 00:09:56 GMT</pubDate>
<author>JEasy</author>
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<title>Re:Re:Re:Re:Detailed story &amp; event plans for MXO chapters 5.2-12.1</title>
<description>&lt;p&gt;&lt;cite&gt;Foxxdie wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Seriously, this is the crap he&amp;#39;s been forcing down your throats since Chadwick left? I&amp;#39;m glad I haven&amp;#39;t bothered to get caught up.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Yeah, just like the Pew Pew lazorz.. oh wait, that was Chadwick wasn&amp;#39;t it..&lt;/p&gt;&lt;p&gt;Admitedly some of Rare&amp;#39;s storyline&amp;nbsp;is not brilliant, but considering he only had Chadwicks outline and an even briefer full storyline outline (Rare said that the Trinity/Neo thing was ok&amp;#39;d early on in MxO) of the story to follow and probably noone to bounce ideas for fleshing out the story&amp;nbsp;off, he didn&amp;#39;t&amp;nbsp;do&amp;nbsp;too bad at all. As for the&amp;nbsp;Mauser&amp;nbsp;error..&amp;nbsp;honest mistake is honest, and the workaround&amp;nbsp;wasn&amp;#39;t beyond the realms of Sci-Fi, which is handy considering that Sci-Fi is the basis for the entire franchise.&lt;/p&gt;</description>
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<pubDate>Thu, 26 Feb 2009 01:45:30 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Re:Re:Re:Detailed story &amp; event plans for MXO chapters 5.2-12.1</title>
<description>&lt;p&gt;&lt;cite&gt;Foxxdie wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Seriously, this is the crap he&amp;#39;s been forcing down your throats since Chadwick left? I&amp;#39;m glad I haven&amp;#39;t bothered to get caught up.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Can I have ur stuff?&lt;/p&gt;</description>
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<pubDate>Thu, 26 Feb 2009 02:15:35 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:Detailed story &amp; event plans for MXO chapters 5.2-12.1</title>
<description>&lt;p&gt;I seriously find myself wishing that I could spawn a series of tangential universes where each person thats been p**sing all over the MxO storyline could be transported back in time and become lead dev, and be responsible for fleshing out the story.&lt;/p&gt;&lt;p&gt;Maybe after they wrote THEIR story, and then had half the community cr*p all over it, they&amp;#39;d get some sense of humility about the challenge of being the storywriter for a game people are obsessed about.&lt;/p&gt;&lt;p&gt;Take it somewhere else Foxx, preferably the toilet...&lt;/p&gt;</description>
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<pubDate>Sun, 1 Mar 2009 09:24:47 GMT</pubDate>
<author>psilody</author>
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<title>Re:Re:Detailed story &amp; event plans for MXO chapters 5.2-12.1</title>
<description>&lt;p&gt;&lt;cite&gt;psilody wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;I seriously find myself wishing that I could spawn a series of tangential universes where each person thats been p**sing all over the MxO storyline could be transported back in time and become lead dev, and be responsible for fleshing out the story.&lt;/p&gt;&lt;p&gt;Maybe after they wrote THEIR story, and then had half the community cr*p all over it, they&amp;#39;d get some sense of humility about the challenge of being the storywriter for a game people are obsessed about.&lt;/p&gt;&lt;p&gt;Take it somewhere else Foxx, preferably the toilet...&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;No offense, dude, but do you realize that this is a service that we were paying our developers to do?&amp;nbsp; I mean, some of you guys treat it as if this is some favor they&amp;#39;re doing for us.&amp;nbsp; No, it&amp;#39;s a service we pay for.&lt;/p&gt;&lt;p&gt;Like you&amp;#39;ve never gone to a restaurant, gotten a meal that wasn&amp;#39;t to your liking or gotten bad service and complained about it?&lt;/p&gt;&lt;p&gt;Customer:&amp;nbsp; &quot;Hey, I asked to hold the sauce.&quot;&lt;br /&gt;Waiter:&amp;nbsp; &quot;You think it&amp;#39;s so easy to cook a meal!?&amp;nbsp; Well if you&amp;#39;re so smart, why don&amp;#39;t you go and cook it yourself?!&quot;&lt;/p&gt;</description>
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<pubDate>Sun, 1 Mar 2009 15:15:05 GMT</pubDate>
<author>Fen</author>
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<title>Re:Re:Re:Detailed story &amp; event plans for MXO chapters 5.2-12.1</title>
<description>&lt;p&gt;&lt;cite&gt;Fen wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;No offense, dude, but do you realize that this is a service that we were paying our developers to do?&amp;nbsp; I mean, some of you guys treat it as if this is some favor they&amp;#39;re doing for us.&amp;nbsp; No, it&amp;#39;s a service we pay for.&lt;/p&gt;&lt;p&gt;Like you&amp;#39;ve never gone to a restaurant, gotten a meal that wasn&amp;#39;t to your liking or gotten bad service and complained about it?&lt;/p&gt;&lt;p&gt;Customer:&amp;nbsp; &quot;Hey, I asked to hold the sauce.&quot;&lt;br /&gt;Waiter:&amp;nbsp; &quot;You think it&amp;#39;s so easy to cook a meal!?&amp;nbsp; Well if you&amp;#39;re so smart, why don&amp;#39;t you go and cook it yourself?!&quot;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Actually, we pay to access the game, our subscriptions do not guarantee continuing storyline (either good or poor, depending on users viewpoint, as is immediatly evident) or additional content. If anyone doesn&amp;#39;t like it, they don&amp;#39;t have to pay/play. Simple really.&lt;/p&gt;&lt;p&gt;Now if the servers were inaccessible for more than the necessary time for maintenance, or if some funtionality of the game was broken and not repaired promptly etc. Then you can complain about the service. By not continuing the story they lose custom, but thats their choice to make.&lt;/p&gt;</description>
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<pubDate>Sun, 1 Mar 2009 15:26:10 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Re:Re:Re:Detailed story &amp; event plans for MXO chapters 5.2-12.1</title>
<description>&lt;p&gt;&lt;cite&gt;Croesis wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Fen wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Like you&amp;#39;ve never gone to a restaurant, gotten a meal that wasn&amp;#39;t to your liking or gotten bad service and complained about it?&lt;/p&gt;&lt;p&gt;Customer:&amp;nbsp; &quot;Hey, I asked to hold the sauce.&quot;&lt;br /&gt;Waiter:&amp;nbsp; &quot;You think it&amp;#39;s so easy to cook a meal!?&amp;nbsp; Well if you&amp;#39;re so smart, why don&amp;#39;t you go and cook it yourself?!&quot;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;Actually, if this happened at a restaurant, I would politely ask the waiter to send it back.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;I would give the waiter and the cook the benefit of the doubt. Have you seriously NEVER made a f&amp;#39;n mistake in your life? Who ARE you people? I suppose since you all are perfect, that would justify you belittling and berating the server, the cook, the whole establishment for RUINING YOUR LIFE by bringing you a meal that had sauce. Maybe you&amp;#39;d even have a case to sue them or something...&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Actually, we pay to access the game, our subscriptions do not guarantee continuing storyline (either good or poor, depending on users viewpoint, as is immediatly evident) or additional content. If anyone doesn&amp;#39;t like it, they don&amp;#39;t have to pay/play. Simple really.&lt;/p&gt;&lt;p&gt;Now if the servers were inaccessible for more than the necessary time for maintenance, or if some funtionality of the game was broken and not repaired promptly etc. Then you can complain about the service. By not continuing the story they lose custom, but thats their choice to make.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;&lt;span style=&quot;color: #c0c0c0;&quot;&gt;And what Croesis said. I&amp;#39;m sure theres nowhere that our subscription fees demand a storyline, let alone one with every detail in it perfect to the satisfaction of every single player.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #c0c0c0;&quot;&gt;Anyone, I&amp;#39;m sorry if I&amp;#39;m a little sick of every thread on the story being hijacked by haters. I&amp;#39;ve never said that I agree with everything Rare did, every element of the story, etc. But he was just a &lt;em&gt;human being&lt;/em&gt;, the last Dev we had, and I&amp;#39;m sure all the negative feedback from the playerbase made it pretty easy to walk away from this game.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #c0c0c0;&quot;&gt;So why don&amp;#39;t you guys all go write up your amazing edit of the MxO story and publish it. I&amp;#39;m sure you&amp;#39;ll feel great too when half the community sh*t&amp;#39;s all over it.&lt;/span&gt;&lt;/p&gt;</description>
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<pubDate>Sun, 1 Mar 2009 17:36:45 GMT</pubDate>
<author>psilody</author>
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<title>Re:Detailed story &amp; event plans for MXO chapters 5.2-12.1</title>
<description>&lt;p&gt;Economics 101:&lt;/p&gt;&lt;p&gt;Money is exchanged for goods and services.&lt;/p&gt;&lt;p&gt;In a marketplace, if Vendor A is selling poor services for too high a price; where Vendors B though Z are selling appropriare services for a reasonable and fair price; it is fair to ask Vendor A how he justifies his fee when the services are far substandard to all the other vendors in the marketplace.&amp;nbsp; If he doesn&amp;#39;t give a good justification, then it should not be unexpected if Vendor A goes out of business.&lt;/p&gt;&lt;p&gt;We are asking Vendor A to justify his fee.&amp;nbsp;&amp;nbsp; Nothing wrong with that.&amp;nbsp; If he can&amp;#39;t justify it, he should lower it, at the very&amp;nbsp;least.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Sun, 1 Mar 2009 18:53:50 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:Re:Re:Re:Re:Detailed story &amp; event plans for MXO chapters 5.2-12.1</title>
<description>&lt;p&gt;&lt;cite&gt;psilody wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;span style=&quot;color: #c0c0c0;&quot;&gt;Anyone, I&amp;#39;m sorry if I&amp;#39;m a little sick of every thread on the story being hijacked by haters. I&amp;#39;ve never said that I agree with everything Rare did, every element of the story, etc. But he was just a &lt;em&gt;human being&lt;/em&gt;, the last Dev we had, and I&amp;#39;m sure all the negative feedback from the playerbase made it pretty easy to walk away from this game.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #c0c0c0;&quot;&gt;So why don&amp;#39;t you guys all go write up your amazing edit of the MxO story and publish it. I&amp;#39;m sure you&amp;#39;ll feel great too when half the community sh*t&amp;#39;s all over it.&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Not our job.&amp;nbsp; I pay X for Y services.&amp;nbsp; If I have to do it myself, I shouldn&amp;#39;t be charged full price.&amp;nbsp; End of story.&lt;/p&gt;</description>
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<pubDate>Sun, 1 Mar 2009 18:55:58 GMT</pubDate>
<author>Villemar_MxO</author>
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<title>Re:Re:Re:Re:Detailed story &amp; event plans for MXO chapters 5.2-12.1</title>
<description>&lt;p&gt;&lt;cite&gt;Croesis wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Fen wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;No offense, dude, but do you realize that this is a service that we were paying our developers to do?&amp;nbsp; I mean, some of you guys treat it as if this is some favor they&amp;#39;re doing for us.&amp;nbsp; No, it&amp;#39;s a service we pay for.&lt;/p&gt;&lt;p&gt;Like you&amp;#39;ve never gone to a restaurant, gotten a meal that wasn&amp;#39;t to your liking or gotten bad service and complained about it?&lt;/p&gt;&lt;p&gt;Customer:&amp;nbsp; &quot;Hey, I asked to hold the sauce.&quot;&lt;br /&gt;Waiter:&amp;nbsp; &quot;You think it&amp;#39;s so easy to cook a meal!?&amp;nbsp; Well if you&amp;#39;re so smart, why don&amp;#39;t you go and cook it yourself?!&quot;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Actually, we pay to access the game, our subscriptions do not guarantee continuing storyline (either good or poor, depending on users viewpoint, as is immediatly evident) or additional content. If anyone doesn&amp;#39;t like it, they don&amp;#39;t have to pay/play. Simple really.&lt;/p&gt;&lt;p&gt;Now if the servers were inaccessible for more than the necessary time for maintenance, or if some funtionality of the game was broken and not repaired promptly etc. Then you can complain about the service. By not continuing the story they lose custom, but thats their choice to make.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Maybe that&amp;#39;s what you pay for and that&amp;#39;s what you&amp;#39;re content with.&amp;nbsp; But it sure as hell ain&amp;#39;t what I&amp;#39;m paying for.&lt;/p&gt;</description>
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<pubDate>Sun, 1 Mar 2009 23:07:58 GMT</pubDate>
<author>Fen</author>
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<title>Re:Re:Re:Re:Re:Re:Detailed story &amp; event plans for MXO chapters 5.2-12.1</title>
<description>&lt;p&gt;&lt;cite&gt;Villemar_MxO wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;psilody wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;span style=&quot;color: #c0c0c0;&quot;&gt;Anyone, I&amp;#39;m sorry if I&amp;#39;m a little sick of every thread on the story being hijacked by haters. I&amp;#39;ve never said that I agree with everything Rare did, every element of the story, etc. But he was just a &lt;em&gt;human being&lt;/em&gt;, the last Dev we had, and I&amp;#39;m sure all the negative feedback from the playerbase made it pretty easy to walk away from this game.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #c0c0c0;&quot;&gt;So why don&amp;#39;t you guys all go write up your amazing edit of the MxO story and publish it. I&amp;#39;m sure you&amp;#39;ll feel great too when half the community sh*t&amp;#39;s all over it.&lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Not our job.&amp;nbsp; I pay X for Y services.&amp;nbsp; If I have to do it myself, I shouldn&amp;#39;t be charged full price.&amp;nbsp; End of story.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;I agree with both your posts, Villemar.&lt;/p&gt;&lt;p&gt;psilody&amp;#39;s really off the deep end here.&amp;nbsp; He keeps taking criticism for hate.&lt;/p&gt;&lt;p&gt;I do not hate Rarebit.&amp;nbsp; I don&amp;#39;t care for his story, but that doesn&amp;#39;t mean I don&amp;#39;t appreciate the work he put in for us.&lt;/p&gt;&lt;p&gt;However, since I&amp;#39;m paying for a service, I have the right to question it&amp;nbsp;if it doesn&amp;#39;t meet my expectations.&amp;nbsp; If you have ever been in any position of sales, you would know that the goal of customer service is to try and exceed their expectations.&amp;nbsp; Something that SOE has not done, even remotely so.&lt;/p&gt;&lt;p&gt;psilody...&amp;nbsp; seriously, dude.&amp;nbsp; You&amp;#39;re the one that needs to calm down and take a chill pill.&amp;nbsp; It&amp;#39;s hard to carry on a civil discussion with you flipping out and screaming text in our faces.&lt;/p&gt;&lt;p&gt;And you never addressed my point to begin with.&amp;nbsp; All you&amp;#39;ve done is flame and insult.&amp;nbsp; *shrug*&lt;/p&gt;</description>
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<pubDate>Sun, 1 Mar 2009 23:12:13 GMT</pubDate>
<author>Fen</author>
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<title>Re:Re:Re:Re:Re:Detailed story &amp; event plans for MXO chapters 5.2-12.1</title>
<description>&lt;p&gt;&lt;cite&gt;Fen wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Croesis wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;Actually, we pay to access the game, our subscriptions do not guarantee continuing storyline (either good or poor, depending on users viewpoint, as is immediatly evident) or additional content. If anyone doesn&amp;#39;t like it, they don&amp;#39;t have to pay/play. Simple really.&lt;/p&gt;&lt;p&gt;Now if the servers were inaccessible for more than the necessary time for maintenance, or if some funtionality of the game was broken and not repaired promptly etc. Then you can complain about the service. By not continuing the story they lose custom, but thats their choice to make.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Maybe that&amp;#39;s what you pay for and that&amp;#39;s what you&amp;#39;re content with.&amp;nbsp; But it sure as hell ain&amp;#39;t what I&amp;#39;m paying for.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;Pretty sure that&amp;#39;s basically what the EULA says. Never said I was content with it, but I&amp;#39;m not going to complain about lack of specific services when the contract we all agree to doesn&amp;#39;t state we are entitled to those services. If it was in the agreement then that would mean SOE are breaking it and opening themselves up for lawsuits.&lt;/p&gt;&lt;p&gt;I agree with the belief that at the moment we are paying too much for what the game is now worth but as I said, we know what we&amp;#39;re buying, there is no other commercial Matrix MMO out there so the only choice available is to carry on or stop paying.&lt;/p&gt;&lt;p&gt;Oh we can ask them to justify their costs with the view that &lt;em&gt;before&lt;/em&gt; we were getting 6 weekly updates and story and content and now we&amp;#39;re not &lt;em&gt;but&lt;/em&gt; if the updates, story and content weren&amp;#39;t stated as entitlements that we were paying for&amp;nbsp;in the agreement we all make with SOE in order to play the game, then we have no comeback.&lt;/p&gt;&lt;p&gt;I&amp;#39;m hoping though that if we are to continue like this, as it seems we are, that SOE will lower the monthly price if only to try to stem the flow of unsubscribers.&lt;/p&gt;</description>
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<pubDate>Mon, 2 Mar 2009 02:16:45 GMT</pubDate>
<author>Croesis</author>
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<title>Re:Detailed story &amp; event plans for MXO chapters 5.2-12.1</title>
<description>&lt;p&gt;It&amp;#39;s about more than a contract. This game was billed as giving its players the ability to continue the story of the Matrix. Look at all the old marketing videos and box art. That&amp;#39;s what sold MxO, not the EULA.&lt;/p&gt;&lt;p&gt;Every player&amp;nbsp;still here&amp;nbsp;bought this game to experience the&amp;nbsp;&lt;em&gt;story&lt;/em&gt; of the Matrix. Some have stayed because the PvP and social aspects are more suited to them. The rest of us want what we&amp;nbsp;originally started&amp;nbsp;paying&amp;nbsp;for.&amp;nbsp;&lt;/p&gt;</description>
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<pubDate>Mon, 2 Mar 2009 06:06:19 GMT</pubDate>
<author>ShiXinFeng</author>
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<title>Re:Re:Detailed story &amp; event plans for MXO chapters 5.2-12.1</title>
<description>&lt;p&gt;&lt;cite&gt;ShiXinFeng wrote:&lt;/cite&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p&gt;It&amp;#39;s about more than a contract. This game was billed as giving its players the ability to continue the story of the Matrix. Look at all the old marketing videos and box art. That&amp;#39;s what sold MxO, not the EULA.&lt;/p&gt;&lt;p&gt;Every player&amp;nbsp;still here&amp;nbsp;bought this game to experience the&amp;nbsp;&lt;em&gt;story&lt;/em&gt; of the Matrix. Some have stayed because the PvP and social aspects are more suited to them. The rest of us want what we&amp;nbsp;originally started&amp;nbsp;paying&amp;nbsp;for.&amp;nbsp;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br /&gt;Which is why MxO is losing subs.&lt;/p&gt;&lt;p&gt;I&amp;#39;m not trying to defend what they are or aren&amp;#39;t doing. MxO has changed a lot since its first release. In fact I recall that the packaging said something like players would shape the story itself, since I joined a couple of years back, we&amp;#39;ve been following a scripted story with the only influence on&amp;nbsp;it being whoever got the last shot in on the bad guy or saying or doing&amp;nbsp;something&amp;nbsp;to cause a main event character to adlib a comment here or there. The only dynamic bit of story in recent times, something where players actually influenced the story,&amp;nbsp;was the hovercraft battle over Lock.&lt;/p&gt;&lt;p&gt;Time to face facts, since SOE bought the rights to MxO any promises and ambitions made by Monolith died there and then. The story was always going to end at some point in fact this year was going to be it&amp;#39;s last according to the plans posted by Rare. In the end, you can still experience the story of the Matrix, there just isn&amp;#39;t any more of it.&lt;/p&gt;&lt;p&gt;Now, I don&amp;#39;t wanna stop people from complaining about lack of story, I&amp;#39;d love for someone to take the reigns and will throw my 2p into any thread complaining about it.. but as I mentioned previously,&amp;nbsp;using the line&amp;nbsp;that we&amp;#39;re paying for a continuing story and content etc..&amp;nbsp;doesn&amp;#39;t carry any weight according to the EULA whether we like it or not.&lt;/p&gt;&lt;p&gt;However&amp;nbsp;as what we have left is old story and nothing new, a subscription price drop is not an unreasonable request especially in light of falling Sub numbers.To be honest though I don&amp;#39;t think SOE really cares too much, as long as they have the title to pad out their station pass.&lt;/p&gt;</description>
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<pubDate>Mon, 2 Mar 2009 06:29:30 GMT</pubDate>
<author>Croesis</author>
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