<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
<channel>
<title>Latest posts for the topic &quot;The Other Side of the Looking Glass - February 14, 2006&quot;</title>
<ttl>10</ttl>
<link>http://forums.station.sony.com/mxo/</link>
<description>Latest messages posted in the topic &quot;The Other Side of the Looking Glass - February 14, 2006&quot;</description>
<generator>Station Forums</generator>
<item>
<title>Re: The Other Side of the Looking Glass - February 14, 2006</title>
<description>/selfslap&lt;br&gt;&lt;br&gt;Yes we definately need melee weapons and I think it would be perfect as a free fire class like MKT.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002350#10300002350</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002350#10300002350</link>
<pubDate>Wed, 15 Feb 2006 13:40:58 GMT</pubDate>
<author>FAOrien</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - February 14, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;Wow... i´m wordless after i read this thread.&lt;br&gt;And trevvorlocke.... if there is a way to make you instant-Transcendent, you would have earned it.&lt;br&gt;&lt;br&gt;I came to MxO because i read and heard of amazing Events in the beginning.&lt;br&gt;Two or three weeks after i joined MxO the took-over was announced and backstep followed of a backstep is what the community experienced since then.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;dave&lt;span&gt;&lt;/span&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002351#10300002351</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002351#10300002351</link>
<pubDate>Wed, 15 Feb 2006 13:44:38 GMT</pubDate>
<author>davemusic</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - February 14, 2006</title>
<description>I waited a good long time before posting a response to this, so as to not be overly venomous, but now I&apos;m just flat.&lt;br&gt;&lt;br&gt;The real problem for me is reconciling my monthly expenditure on this game with the growing track record of disappointments.  I don&apos;t have alot of money, but I choose to spend $15 on this game every month.  My $15 may make me a low priority on SOE&apos;s to-do list, but it means alot to me, and when things like this KEEP happening, it hurts.&lt;br&gt;&lt;br&gt;I swore to stay here to the bitter end, but my resolve continues to be tested.  I appreciate the work of the Dev team, but still fail to understand where the disconnect is.  It is not necesary for a Dev to think like a player, or put themselves in a player&apos;s shoes to understand where we are coming from or what we want.  We have forums!  You are smart people.  Was it really that hard to tell how much the playerbase was counting on Org splits?  That it was only noticed in the past few weeks is totally unbelievable to me.&lt;br&gt;&lt;br&gt;I think perhaps less time should be spent guessing what the players want, and more time ASKING them.  We are on the forums, we are in game, we have keyboards, and we can communicate DIRECTLY.&lt;br&gt;&lt;br&gt;Sad to say, a little bit of open communication could have saved alot of work.  Most players would have preferred some rebalancing to the grand untertaking that is CR 2.0.  Too late now, I know, but the fact remains that there was all of the opportunity in the world to find out what players really wanted and make it so.  That course was not taken, and I am only left to wonder how many more times I can tolerate our wishes being ignored or back-burnered and keep paying $15 a month for it.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002352#10300002352</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002352#10300002352</link>
<pubDate>Wed, 15 Feb 2006 13:45:13 GMT</pubDate>
<author>Wendigo</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - February 14, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;Great post Wendigo.&lt;br&gt;&lt;br&gt;/QFT Stamp&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;Message Edited by FAOrien on &lt;span class=&quot;date_text&quot;&gt;02-15-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;03:49 PM&lt;/span&gt;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002353#10300002353</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002353#10300002353</link>
<pubDate>Wed, 15 Feb 2006 13:49:39 GMT</pubDate>
<author>FAOrien</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - February 14, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Musutangu wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;As for the guy referring to player events... they EXIST.  Crew A kidnapped by faction B held for reason C to be rescued by parties D but could be hindered by party E EXISTS.  I&apos;ve SEEN it happen on Regression.  The event went off with a great success(ask anyone from Regression about the Delinquent fisasco, particular people like Fenshire, Liliane, Kabell, Eclipses).  And guess what?  WIth very little interaction from the Devs.  The Devil&apos;s Advocates got a party with Ookami, Flood, and the Merv at the end of their event.&lt;br&gt;&lt;br&gt;The most successful player event on Regression was about a character named &amp;quot;Matrixulated.&amp;quot;  And this event had the following Dev interaction:  Agent Gray showed up at the end of the event and watched.  THAT.  WAS.  IT.&lt;br&gt;&lt;br&gt;We do not need Rarebit... HCFrog... Oar... or Walrus to hold our hands and walk us through events that we can easily create on our own.  The player community DOES write it&apos;s own stories.  If the Devs were to inculde these stories in the main storyline, or get special &amp;quot;prestige&amp;quot; and recongition from them would be showing FAVORITISM towards one group or the other and SOE would take even MORE flak.&lt;br&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;That&apos;s freaking awesome!  Like my proviso at the end... it was merely a suggestion.  The fact that people are doing it WITHOUT Dev help is great!  I haven&apos;t been here for a -long- time... looks like I need to keep my eyes open on the forums about player events more hmmm?&lt;/p&gt;&lt;p&gt;Thanks for the correction/information, Musutangu!  I honestly appreciate it.&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;Message Edited by stixmun on &lt;span class=&quot;date_text&quot;&gt;02-15-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;01:53 PM&lt;/span&gt;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002354#10300002354</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002354#10300002354</link>
<pubDate>Wed, 15 Feb 2006 13:49:45 GMT</pubDate>
<author>stixmun</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - February 14, 2006</title>
<description>&lt;div&gt;&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Musutangu wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;Oi, vey.  Rarebit, I feel for you.  You&apos;re going to be taking flak from everybody for a while now.  Especially with all the &amp;quot;SO we&apos;re not going to be getting [ insert pie in the sky, far out idea  here ]&amp;quot; to follow.  And to ignore any number of them would result in yet another conspiracy theory about how SOE is evil and how this game is going down the drain fast.&lt;br&gt;&lt;br&gt;And now I wait for the &amp;quot;SOE BROWN NOSER,&amp;quot; &amp;quot;STOP SUCKING UP&amp;quot; comments to follow.&lt;br&gt;_________________________________________________________________________________&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/blockquote&gt;I would first like to address your &amp;quot;SOE BROWN NOSER&amp;quot; comment. Any who would label you as such would be doing not only a disservice to you, but also to themselves. The purpose of these forums is to offer feedback and to intelligently discuss various issues, as well as offer opinion so long as it can be done without insulting/flaming someone else. You are merely expressing an opinion that is favorable of and to SOE. That is perfectly valid, and you&apos;re completely entitled to do so. In fact, I encourage you to do so for the very reason that there *are* people like myself who are aggrivated with SOE in general. The community needs dialectic. Both sides of a situation always need to be presented. Indeed, the term &amp;quot;both&amp;quot; is actually not applicable, as there are no less than a multitude of positions to be held on any situation. All deserve consideration, and all deserve respect, even in the face of disagreement.&lt;br&gt;&lt;br&gt;As for the conspiracy theory comment, I fear you are not quite understanding what the term you are using, in fact, means. A very common business practice is for management of an organization to instruct PR on what and what not to say to the general populace. In fact, that is the entire point of PR. Walrus, Rarebit, and other devs/mods that post on these forums are engaging in PR, and so, it is not unreasonable to intimate that things they do and do not say are dictated from higher up the command chain, as it were. This is no more conspiracy than a door greeter at Wal-Mart always giving a specific greeting because it is what management has instructed them to do. This is simply business. Now, Rarebit has informed me that this particular instance was not a bit of managerial shushing, and instead the Dev team simply failed to realize how important this indicated feature was to the playerbase. While my misgivings about SOE as a company are still about, it does take a certain measure of proffesional courage that, quite frankly, too few have to admit that a team made a genuine mistake. So far from being persecuted for his accepting responsibility, Rarebit should be commended.&lt;br&gt;&lt;br&gt;On a different note, apparently I&apos;m Bethlahem&apos;s hero now. *chuckle*&lt;br&gt;&lt;/span&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002355#10300002355</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002355#10300002355</link>
<pubDate>Wed, 15 Feb 2006 13:59:59 GMT</pubDate>
<author>TrevvorLocke</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - February 14, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Walrus wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;As for option two...well, we&apos;re still working on that. With luck and some hard work, anyone who didn&apos;t see them on the forums will have a chance to see them (or parts of them) in a different way.&lt;br&gt;&lt;/div&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;p&gt;sorry if someone already posted this but im too lazy to search through. anyways&lt;/p&gt;&lt;p&gt;sounds like MXO or SOE whoever is going to make a new commercial. maybe for the re-release and snips of our fan vids will be in them &lt;img src=&quot;/mxo/images/smilies/69934afc394145350659cd7add244ca9.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;br&gt;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002356#10300002356</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002356#10300002356</link>
<pubDate>Wed, 15 Feb 2006 14:11:30 GMT</pubDate>
<author>Mercio</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - February 14, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;I just wanted to add, that guys would you stop all the worry? Walrus said not right now.he didnt say NOT EVER! We just thought the event would introduce the org split. That&apos;s really why we all got the hype up rarebit. We were excited about the event. Well that&apos;s our mistake. No one said that the org split would happen then and we should not be too disappointed with that. In the constructs there are spots for like 6-9 orgs i cant remember. Well i don&apos;t think they will be empty for ever. And seriously if you want your new orgs get all your friends to play and their friends.&lt;/p&gt;&lt;p&gt;In the mean time guys do what we have always been doing. VH keep doing your cypherite thing, Zion keep debating if what niobe is doing is right for us and if what E Pluribus Neo is doing what Neo and morpheus would of wanted. Mervs keep on trying to get Ookami and malphas to put the final straw on the camel&apos;s back and have them break off. Hell i don&apos;t know what all you guys are doing. But keep doing it. This doesn&apos;t mean that we cant continue. And plus just wait a while for the splits they will EVENTUALLY happen.&lt;/p&gt;&lt;p&gt;And guys i mean come on we were expecting an org split ever since the hunt for morpheus. That was almost a year ago. Who says we cant wait another? In the Mean time enjoy the dev interactions, enjoy the event for the anniversary and keep your chin up this isn&apos;t the end of the world.&lt;/p&gt;&lt;p&gt;plus........:smileywink: could all this sudden excitement about no org splits be a ploy to throw us all off and make us even surprised when they introduce a new org during the anniversary? Who knows &lt;img src=&quot;/mxo/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/p&gt;&lt;p&gt;Message Edited by Mercio on &lt;span class=&quot;date_text&quot;&gt;02-15-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;04:10 PM&lt;/span&gt;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002357#10300002357</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002357#10300002357</link>
<pubDate>Wed, 15 Feb 2006 16:06:03 GMT</pubDate>
<author>Mercio</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - February 14, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;FAOrien wrote:&lt;br&gt;&lt;div&gt;&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;ReguIus wrote:&lt;br&gt;&lt;span&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;hr&gt;Rarebit wrote:&lt;br&gt;All I can say for myself is that try as I might to have a player&apos;s perspective on things, I&apos;m not a player, and I don&apos;t always succeed. I&apos;ve been having to deal with the three orgs that I knew I&apos;d have to deal with for so long that I haven&apos;t given any thought to the other orgs as player orgs for quite some time--not until I had to start writing the 4.2 missions with E Pluribus Neo several weeks ago, in fact. And while hope of joining one of those other orgs has been a clear undercurrent in forum posts for some players, at least since I started reading the forums heavily in mid-December, it wasn&apos;t until the past few weeks that I noticed entire threads dedicated to the topic in General Discussion. After those multiplied it was clear that we had underestimated exactly how much anticipation was simmering under the surface even after all this time, and that we&apos;d better take the hit now and let everyone yell at us. I emailed Frog and Walrus about it, and Walrus replied that he&apos;d been thinking the exact same thing, and had already written his message to the community about it, a week overdue to go out in his Looking Glass article.&lt;br&gt;&lt;br&gt;Anyway, I&apos;m not going to try to make excuses for it. We don&apos;t see everything like we should, and we do make mistakes. If we could go back in time and not make the mistakes, we sure would, but hindsight likes to torture you that way. This was a mistake on our part, and you guys are well within your rights to be disappointed in our communication on it. We screwed up.&lt;br&gt;&lt;br&gt;By the way, if there are any other things from old announcements that you&apos;ve been hotly anticipating all this time, please let me know now. We need to exorcise these lurking demons of the past and move forward with the game.&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;div&gt;Perhaps the best post by a MxO dev/mod/producer in history.&lt;br&gt;&lt;br&gt;Other things I think we&apos;re all hotly anticipating and have at least a glimmer of hope in&lt;br&gt;&lt;br&gt;-pvp reward system&lt;br&gt;&lt;br&gt;-player housing/constructs&lt;br&gt;&lt;br&gt;-more inventory/banks&lt;br&gt;&lt;br&gt;-more faction panels&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#ff3333&quot;&gt;&lt;font color=&quot;#cccccc&quot;&gt;- player vehicles&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font color=&quot;#ff3333&quot;&gt;- Organisational specific abilities/benefits&lt;br&gt;&lt;/font&gt;&lt;br&gt;This, at least, is what I know many people are expecting within 4-5-6 months.&lt;br&gt;&lt;/div&gt;&lt;/span&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Fixed &lt;span&gt;:smileyhappy:&lt;/span&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Fixed 2 :smileyhappy:&lt;br&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002358#10300002358</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002358#10300002358</link>
<pubDate>Wed, 15 Feb 2006 17:53:46 GMT</pubDate>
<author>Tytanya_MxO</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - February 14, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Rarebit wrote:&lt;br&gt;&lt;br&gt;By the way, if there are any other things from old announcements that you&apos;ve been hotly anticipating all this time, please let me know now. We need to exorcise these lurking demons of the past and move forward with the game.&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt;Rarebit... First... you guys have been awesome communicating with us on these forums.  But your technique is not your problem... Trevvor said it perfectly with his &amp;quot;paradigm shift post&amp;quot;&lt;/p&gt;&lt;p&gt;This game &lt;em&gt;&lt;u&gt;&lt;strong&gt;will not&lt;/strong&gt; &lt;/u&gt;&lt;/em&gt;succeed if it works the same as every single other MMO in a glutted market getting more and more glutted.  Making this game a level grind = death.  Making it a gold farm = death.  Making it like every single other MMO = death.&lt;/p&gt;&lt;p&gt;This game&apos;s ONLY chance to survive and thrive is to do something different.  It&apos;s only hope is to deliver on the CENTRAL PROMISE it gave...&lt;/p&gt;&lt;p&gt;&lt;em&gt;BE A PART OF THE STORY OF THE MATRIX&lt;/em&gt;.&lt;/p&gt;&lt;p&gt;I know you just work on what you&apos;re told to work on but tell the suits what it is that we&apos;re screaming!!!&lt;/p&gt;&lt;p&gt;Story, dynamic content.  The tools for us to be players and &lt;em&gt;creators.  &lt;/em&gt;You know we&apos;ll mostly entertain ourselves if you give us the right tools, motivation, and direction. &lt;/p&gt;&lt;p&gt;&lt;font size=&quot;5&quot;&gt;SAVE YOUR BABY!!!&lt;/font&gt;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002374#10300002374</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002374#10300002374</link>
<pubDate>Wed, 15 Feb 2006 20:34:55 GMT</pubDate>
<author>Disseminated</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - February 14, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Moondog548 wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Rarebit wrote:&lt;br&gt;&lt;br&gt;By the way, if there are any other things from old announcements that you&apos;ve been hotly anticipating all this time, please let me know now. We need to exorcise these lurking demons of the past and move forward with the game.&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;br&gt;Rarebit... First... you guys have been awesome communicating with us on these forums.  But your technique is not your problem... Trevvor said it perfectly with his &amp;quot;paradigm shift post&amp;quot;&lt;/p&gt;&lt;p&gt;This game &lt;em&gt;&lt;u&gt;&lt;strong&gt;will not&lt;/strong&gt; &lt;/u&gt;&lt;/em&gt;succeed if it works the same as every single other MMO in a glutted market getting more and more glutted.  Making this game a level grind = death.  Making it a gold farm = death.  Making it like every single other MMO = death.&lt;/p&gt;&lt;p&gt;This game&apos;s ONLY chance to survive and thrive is to do something different.  It&apos;s only hope is to deliver on the CENTRAL PROMISE it gave...&lt;/p&gt;&lt;p&gt;&lt;em&gt;BE A PART OF THE STORY OF THE MATRIX&lt;/em&gt;.&lt;/p&gt;&lt;p&gt;I know you just work on what you&apos;re told to work on but tell the suits what it is that we&apos;re screaming!!!&lt;/p&gt;&lt;p&gt;Story, dynamic content.  The tools for us to be players and &lt;em&gt;creators.  &lt;/em&gt;You know we&apos;ll mostly entertain ourselves if you give us the right tools, motivation, and direction. &lt;/p&gt;&lt;p&gt;&lt;font size=&quot;5&quot;&gt;SAVE YOUR BABY!!!&lt;/font&gt;&lt;/p&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;br&gt;to this i say Amen</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002375#10300002375</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002375#10300002375</link>
<pubDate>Wed, 15 Feb 2006 21:07:41 GMT</pubDate>
<author>GamiSB</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - February 14, 2006</title>
<description>&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Rarebit wrote:&lt;br&gt;&lt;br&gt;By the way, if there are any other things from old announcements that you&apos;ve been hotly anticipating all this time, please let me know now. We need to exorcise these lurking demons of the past and move forward with the game.&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;All the devs seem to be avoiding questions of re-marketing. So any clarification there?&lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002385#10300002385</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002385#10300002385</link>
<pubDate>Thu, 16 Feb 2006 03:33:50 GMT</pubDate>
<author>PBlade</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - February 14, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;This one goes to the devs:&lt;br&gt;I haven&apos;t read through the whole thread, but my point of view is this:&lt;br&gt;It&apos;s kinda unacceptable. If you haven&apos;t got the resources to create missions for the new organsizations, then come up with a solution without missions. You&apos;re creative folks, aren&apos;t you? Make up something that fits your economy and lets us play these orgs and everyone will be happy (that was my guess, but the situation will look much better than now).&lt;br&gt;&lt;br&gt;Disappointed,&lt;br&gt;Campusanis&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;p&gt;Message Edited by Campusanis on &lt;span class=&quot;date_text&quot;&gt;02-16-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;05:33 AM&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Message Edited by Campusanis on &lt;span class=&quot;date_text&quot;&gt;02-16-2006&lt;/span&gt;&lt;span class=&quot;time_text&quot;&gt;05:34 AM&lt;/span&gt;&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002386#10300002386</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002386#10300002386</link>
<pubDate>Thu, 16 Feb 2006 05:29:13 GMT</pubDate>
<author>Campusanis</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - February 14, 2006</title>
<description>&lt;div&gt;&lt;/div&gt;&lt;p&gt;E Pluribus Neo...&lt;/p&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002388#10300002388</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002388#10300002388</link>
<pubDate>Thu, 16 Feb 2006 07:07:03 GMT</pubDate>
<author>Taofeng</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - February 14, 2006</title>
<description>&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;Tytanya_MxO wrote:&lt;br&gt;&lt;div&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;FAOrien wrote:&lt;br&gt;&lt;div&gt;&lt;span&gt;&lt;br&gt;&lt;blockquote&gt;&lt;hr&gt;ReguIus wrote:&lt;br&gt;&lt;span&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;hr&gt;Rarebit wrote:&lt;br&gt;All I can say for myself is that try as I might to have a player&apos;s perspective on things, I&apos;m not a player, and I don&apos;t always succeed. I&apos;ve been having to deal with the three orgs that I knew I&apos;d have to deal with for so long that I haven&apos;t given any thought to the other orgs as player orgs for quite some time--not until I had to start writing the 4.2 missions with E Pluribus Neo several weeks ago, in fact. And while hope of joining one of those other orgs has been a clear undercurrent in forum posts for some players, at least since I started reading the forums heavily in mid-December, it wasn&apos;t until the past few weeks that I noticed entire threads dedicated to the topic in General Discussion. After those multiplied it was clear that we had underestimated exactly how much anticipation was simmering under the surface even after all this time, and that we&apos;d better take the hit now and let everyone yell at us. I emailed Frog and Walrus about it, and Walrus replied that he&apos;d been thinking the exact same thing, and had already written his message to the community about it, a week overdue to go out in his Looking Glass article.&lt;br&gt;&lt;br&gt;Anyway, I&apos;m not going to try to make excuses for it. We don&apos;t see everything like we should, and we do make mistakes. If we could go back in time and not make the mistakes, we sure would, but hindsight likes to torture you that way. This was a mistake on our part, and you guys are well within your rights to be disappointed in our communication on it. We screwed up.&lt;br&gt;&lt;br&gt;By the way, if there are any other things from old announcements that you&apos;ve been hotly anticipating all this time, please let me know now. We need to exorcise these lurking demons of the past and move forward with the game.&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;&lt;div&gt;Perhaps the best post by a MxO dev/mod/producer in history.&lt;br&gt;&lt;br&gt;Other things I think we&apos;re all hotly anticipating and have at least a glimmer of hope in&lt;br&gt;&lt;br&gt;-pvp reward system&lt;br&gt;&lt;br&gt;-player housing/constructs&lt;br&gt;&lt;br&gt;-more inventory/banks&lt;br&gt;&lt;br&gt;-more faction panels&lt;br&gt;&lt;br&gt;&lt;font color=&quot;#ff3333&quot;&gt;&lt;font color=&quot;#cccccc&quot;&gt;- player vehicles&lt;br&gt;&lt;/font&gt;&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font color=&quot;#ff3333&quot;&gt;- Organisational specific abilities/benefits&lt;br&gt;&lt;/font&gt;&lt;br&gt;This, at least, is what I know many people are expecting within 4-5-6 months.&lt;br&gt;&lt;/div&gt;&lt;/span&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Fixed &lt;span&gt;:smileyhappy:&lt;/span&gt;&lt;br&gt;&lt;/span&gt;&lt;/div&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Fixed 2 :smileyhappy:&lt;br&gt;&lt;br&gt;&lt;hr&gt;&lt;/blockquote&gt;Best fixed 2 ever.&lt;br&gt;&lt;/span&gt;&lt;div&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002395#10300002395</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002395#10300002395</link>
<pubDate>Thu, 16 Feb 2006 14:04:51 GMT</pubDate>
<author>FAOrien</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - February 14, 2006</title>
<description>&lt;DIV&gt;I&apos;m going to take a second and thank Rarebit for addressing this directly. I&apos;m the mouthpiece for the team, but that doesn&apos;t mean I have all the answers. Hence, dev forum-accounts!&lt;/FONT&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;Combat Revision 2.0 and the Anniversary Event are major tasks for us at the moment. We also will be sitting down in the near future to review our priorities, and generating content will certainly be high on the list.&lt;/FONT&gt;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
&lt;br&gt; &lt;DIV&gt;As for the relaunch, it&apos;s essentially taking place during March. As for the full details, I&apos;m not sure what Marketing has cleared for release, which is why you haven&apos;t heard anything specific. As far as I know, there are no plans for a brick-and-mortar re-distribution; that&apos;s why we&apos;re on Direct2Drive.&lt;/FONT&gt;&lt;/DIV&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002401#10300002401</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002401#10300002401</link>
<pubDate>Thu, 16 Feb 2006 18:51:34 GMT</pubDate>
<author>Walrus</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - February 14, 2006</title>
<description>what about commercials? any plans on those or a new promotional movie tie-in?&lt;br&gt;&lt;br&gt;how about reviewers? will they be joining in on the anniversary event? because thats one big thing that I don&apos;t think most reviewers knew about...how bad-arse events are! If you let them in on special accounts to check it out then I can only imagine that the reviews will be superb and we&apos;ll get alot of press over it.&lt;br&gt;&lt;br&gt;I got a thing for marketing and I feel that a movie and temp accounts for reviewers to check the event out first hand to see how the storyline is immersive would be the best thing for this game. The only thing I really saw in reviews for launch were about how it was buggy...so make sure that is covered as well so that they can focus their words about how good the events are in MxO. Cause any MMO gamer wants to partake in fantastic events!&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002407#10300002407</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002407#10300002407</link>
<pubDate>Thu, 16 Feb 2006 20:21:21 GMT</pubDate>
<author>bonobi</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - February 14, 2006</title>
<description>I say do another trial program to kickstart the re-release.&lt;br&gt;&lt;div&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002410#10300002410</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002410#10300002410</link>
<pubDate>Thu, 16 Feb 2006 21:17:33 GMT</pubDate>
<author>FAOrien</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - February 14, 2006</title>
<description>&lt;div&gt;I think they shoul have a weeks trial or so, for people during the 1 year aniversary, which more than likely will be a kick azz event, and that will help getting ppl&apos;s attention again, one thing i wish we had was some words from the W brothers about the game, even a &amp;quot;hi&amp;quot; anything from them would be really encouraging &lt;img src=&quot;/mxo/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif&quot; border=&quot;0&quot; alt=&quot;SMILEY&quot; /&gt;&lt;/div&gt;</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002412#10300002412</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002412#10300002412</link>
<pubDate>Fri, 17 Feb 2006 00:59:02 GMT</pubDate>
<author>Aquatium.</author>
</item>
<item>
<title>Re: The Other Side of the Looking Glass - February 14, 2006</title>
<description>&lt;i&gt;I think they shoul have a weeks trial or so, for people during the 1 year aniversary&lt;/i&gt;&lt;br&gt;&lt;br&gt;I know it sounds mean and all, but I&apos;d actually hope they didn&apos;t. Given the complete shambles that happened the last time they did that during an event. Events while something amazing to witness, have far too many server side problems which will actually deter new people instead of keeping them in. They need to do the trial during a non-event time when server load won&apos;t cause foul ups and they can be sure there are no bugs left in introduction/seduction and critical missions.</description>
<guid isPermaLink="true">http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002416#10300002416</guid>
<link>http://forums.station.sony.com/mxo/posts/list.m?topic_id=10300002234&amp;post_id=10300002416#10300002416</link>
<pubDate>Fri, 17 Feb 2006 02:02:49 GMT</pubDate>
<author>Chuui</author>
</item>
</channel>
</rss>